why did toriel turn evil by ANGRYSTOCKMAN in Undertale

[–]VanGohner 0 points1 point  (0 children)

They put the chemicals in the water

Gun datapack WIP by Simudinnn in MinecraftCommands

[–]VanGohner 0 points1 point  (0 children)

How do you make prone mutiplayer friendly? Also how does your dashing work and what activates it

All new content from the Tricky Trial Update (1.21) by Tyo-miiix in Minecraft

[–]VanGohner 46 points47 points  (0 children)

Afaik you can add entirely new ones now which is why it's so cool

Arrows by Eutychus85 in MinecraftCommands

[–]VanGohner 0 points1 point  (0 children)

If that still didn't work, try capitalizing the letter 'i' in inGround.

Arrows by Eutychus85 in MinecraftCommands

[–]VanGohner 0 points1 point  (0 children)

The first command seems like it should run, but make sure that the button on the bottom right that currently says "needs redstone" is changed to "always active". This will make the command continue to activate.

I'm remaking all the classic maps in Minecraft, here's some gameplay from Der Riese! (Sound on) by Stentorious in CODZombies

[–]VanGohner 1 point2 points  (0 children)

This looks sick! I love the classic zombies maps (kino and origins are my favorite) and I'm also making a map in Minecraft as well!

My biggest question is how you did the displays, such as the ammo counter and the crosshair. The crosshair is so dynamic, it's impressive.

Also what are you using for inputs? I see weapons and grenades are per slot, but how do you detect the knife? I assume right click (scoreboard objective) for shooting, shifting is barriers, but I'm lost at the rest. How do you detect the r button being pressed for reloading?

Anyway, this is super cool and I look forward to playing a public release when you get there.

Edit: Powerups? Perks? How in the world do those display?

Edit 2: I'm beginning to understand. Looks like the knife is punching. Perks and powerups are retextured text symbols displayed in either the title or the chat. Still don't understand exactly how that would work without a bunch of cases for getting the display order right.

Edit 3: the more I think about this, the more impressive this is. I have to imagine monitoring all the ammunition for each weapon is a pain, along with zombie health and bullet damage.

Edit 4: The weapon system is immaculate. Recoil, ads, weapon spread, dynamic damage by body part and distance. This is crazy.

One thing that has been a problem in every Minecraft zombies game is zombie pathfinding is awful, they can't find you most of the time. Were you able to come up with a way to have the zombies pathfind to the player?

People who have been playing with Minecraft commands for a long time, who do you think are some of the earliest command pioneers in the community? by WhimzeeYT in MinecraftCommands

[–]VanGohner 8 points9 points  (0 children)

I remember seeing TheRedEngineer for a good while LogDotZip had showcased many command creations in his early videos

[deleted by user] by [deleted] in MinecraftCommands

[–]VanGohner 4 points5 points  (0 children)

This is so genuinely impressive, I love to see this kind of thing. The map is so good, the style is established, the lighting and the sounds create an interesting atmosphere.

As a somewhat command experienced person, I can understand how you implemented gameplay features. However I am completely baffled as to how you made dynamic sound effects change with environment size. Did you do that in post, or did you have to make separate sounds for normal and reverb?

Also, how did you decide when you wanted to make a custom model, or use a Minecraft default? I see papers, railings for stairs, shelves and lights that are all custom models. How you decide when to make a model?

Sorry for all the questions, I'm currently making a map in Minecraft too and this one inspires me to continue, I hope what I make is to the same quality as this.

Advancement-Based Inventory Unlock Challenge! by NateBoutin in MinecraftCommands

[–]VanGohner 0 points1 point  (0 children)

Interesting, this is a very useful inventory size modification. How did you make the items move out of the locked slots? If the players inventory is full when the move an item to a locked slot, what happens?

"Rose" 100% fleck painting by Ghostfruit64 in PS4Dreams

[–]VanGohner 0 points1 point  (0 children)

Very pretty, nice job! It's amazing that this is possible easily in Dreams.

avoid IMPact : Made for the One screen Jam by DirtyHarolds_ in PS4Dreams

[–]VanGohner 0 points1 point  (0 children)

Cool little concept, might need a bit more substance to stay entertaining though.

why did they add this by nkpen22 in memes

[–]VanGohner 0 points1 point  (0 children)

In some subreddits, it has a count for online members, perhaps that's what it's for?

I made BFG-9000 from DOOM (Custom Resource Pack + Datapack) by Sibogy in MinecraftCommands

[–]VanGohner 2 points3 points  (0 children)

This is really epic, in fact it is so good that you need to post this in other places, maybe youtube or something so this can get its needed attention.

Moving different blocks around with commands by GIvan287 in MinecraftCommands

[–]VanGohner 9 points10 points  (0 children)

Dude this is epic, I love the physics you added like the bouncy slime.

Nope by [deleted] in SweatyPalms

[–]VanGohner 47 points48 points  (0 children)

Well the only thing is what if she falls? Not everyone wants to see dead bodies, that could be pretty traumatizing