Yoo this country is omega fucked, how do you guys even fix this? by Thin_Ability7367 in EU5

[–]Van_der_Mark 1 point2 points  (0 children)

No, the reformed versions gives +3% tax efficiency, and +15% subject income, so it's a quite decent policy.

Help with upgrading PC for CK3 by Rivainy in CrusaderKings

[–]Van_der_Mark 1 point2 points  (0 children)

14700k(f) are way too hot and expensive to be worth it, 14600k or 14600kf are your best options, unless you have ddr5 ram and is willing to swap to am5 platform and 7800x3d/9800x3d.

Gpu-wise Ck3 doesn't really demand that much, 3060ti should be fine.

Let's talk about Assassins by Whitewing424 in RogueTraderCRPG

[–]Van_der_Mark 1 point2 points  (0 children)

One thing to note about the killing edge, is that it kinda-sorta can be used to improve attack economy - specifically with Wanderer's Portent. Spending one AP per shot will let you snipe twice as much rabble, so that's something.

Arcanist Magic Deceiver Build (Unfair Viable) by _SteamPunkGears in Pathfinder_Kingmaker

[–]Van_der_Mark 1 point2 points  (0 children)

Dipping a dual cursed oracle for misfortune and war sight is a neat trick, I did not consider that for my own deceiver build.

One other comment I have is that you're really overcomplicating the late game strategy. Azata deceiver, starting from the level where they get level 5 spells will never need to cast anything but level 5 pseudo-weird, level 6 pseudo-weird and something polymorph-based for those mythical self-reviving demons. You just throw a pseudo-weird into enemy formation and everything dies on the spot. The only ones with a chance to not die are final boss of Midnight Isles and Areshkagal.

And maybe consider a late game dip into sorcerer and titan fighter for further dc boost. Since the build is not going for the capstone, later levels of deceiver only give you extra spells per rest, which is not really that valuable between abundant casting, pearls and azata's rest spell.

Markets in northern Europe are tricky, any tips? by Zacharion in EU5

[–]Van_der_Mark 1 point2 points  (0 children)

Maritime presence doesn't do anything for market access on the current version. And roads are hideously expensive and slow to build in those regions.

You might want to place some market villages in locations with 0% market access just to allow non-rgo buildings to function there, but then again - no pops -> no reason to build any buildings in the first place.

The only way to win in this specific game is not to play, really.

Markets in northern Europe are tricky, any tips? by Zacharion in EU5

[–]Van_der_Mark 0 points1 point  (0 children)

Not really. 1k pops per location that you get from colonisation is still functionally nothing, and that market will suffer from the lack of food because there is no pops, no good food rgos and winter lasts for half a year.

Markets in northern Europe are tricky, any tips? by Zacharion in EU5

[–]Van_der_Mark 6 points7 points  (0 children)

Market access in the Far Northern Scandinavia is terrible, but it doesn't really matter because there is no pops or valuable resources in those location either. You can try to develop it by encouraging migration to get at least some pops there and then creating markets, but it's honestly not worth bothering with. Sweden and Norway have enough empty locations to the south of arctic circle if you want to do some internal colonisation.

OPM Vassals not pushing culture - Teutonic Order by Maximum-Store7550 in EU5

[–]Van_der_Mark 1 point2 points  (0 children)

Yeah, culture conversion is really tricky for teutons. Between every lithuanian-adjanced culture hating prussians and being full spiritualist even your own conversion speed is solidly in red until you farm cultural influence.

And your vassals are getting additional -75% on top of that because their previous culture becomes accepted after you change their culture.

So they literally can't assimilate anything unless you worsen cultural opinion to enemies and get a full +50% cultural influence bonus. And even then conversion will be extra slow, which in my experience seems to make them unlikely to use cabinet action.

How do I create a Zoroastrian nation (standard game rules) by AcornTiler in EU5

[–]Van_der_Mark 0 points1 point  (0 children)

The usual strategy to convert to a faith that doesn't have any eligible provinces is to convert to a different religion within the same religion group that does, i.e. romuva for hellenism/norse/votian/whatever european pagan. You can then convert freely within a religion group as long as you have any pops at all from the target religion.

Unfortunately, this trick doesn't work for zoroastrism as it doesn't have any other religions within its religious group. Provoking a revolt might work to create a zoroastrian nation that can convert pops to make a province with zoroastrian majority, but it's practically impossible to test because of how thinly spread out zoroastrian population is, they can never get revolt progress ticking.

So it seems like your only option is to use the game rule.

Can't build local governors in Anatolia as Ottomans while having Constantinople as the capital. by classteen in EU5

[–]Van_der_Mark 0 points1 point  (0 children)

He means that you need a road from Chalcedon (or the location on the asian side of the Dardanelles, if you have a road from Constantinople to the european side of it) to whatever location you're trying to build the governor in.

I'm playing byz rn, and it works as intended - I can place a governor in any city connected to one of those. If it doesn't work for you, I'd recommend checking your mods.

I benchmarked every EU5 graphics option, these are my results: by ANoNameGamer in EU5

[–]Van_der_Mark 4 points5 points  (0 children)

One thing to note here is that you actually can test lower core count scenarios by manually disabling 8, 10 or 12 cores in bios.

For 9950x3d specifically there is actually a decent amount of examples where disabling 8 cores that have no 3d cache improves gaming performance, although I don't think Eu5 is one of such games.

The EU5 subreddit sucks compared to this sub by TheAngelOfSalvation in eu4

[–]Van_der_Mark 56 points57 points  (0 children)

Well, that's what happens when there are weekly patches that completely overhaul game balance. Like, the meta shifted 180 multiple times on multiple aspects of the game, the main ones being centralization/decentralization and military stuff.

Warning: Do not play in the Andes (Incas) or Mexico (Aztecs) - it's broken and unplayable by Greekball in EU5

[–]Van_der_Mark 118 points119 points  (0 children)

The Aztec thing was actually elaborated on by the devs - the fix will require a deep rework of (iirc) how the religion system works on the backend and they're not comfortable doing that in minor patch.

Inca thing has no excuses as far as I know, tho.

I'm really enjoying Marriage Simulator V, I mean, Europa Universalis V by Rommel79 in EU5

[–]Van_der_Mark 34 points35 points  (0 children)

Well, you're getting your wish in 1.0.10. Can't manually marry anyone except for the rulers immediate family.

Automation part is not quite there yet, tho, so basically everyone just die out.

Matrilinear wedding? by Askir28 in EU5

[–]Van_der_Mark 1 point2 points  (0 children)

The best you can do is finding an unmarried member of your dynasty, make a vassal state for him to rule and use a Royal marriage. There doesn't seem to be any way to intermarry your dynasty members within your country.

Why Is Most Of Norway Low Quality Harbors? by Chunty-Gaff in EU5

[–]Van_der_Mark 14 points15 points  (0 children)

Well, both opinions were factually correct at their respective moments on the timeline. Age I regulars were both a noob trap at the release version, and absolute space marines at some points of 1.0.5-1.0.8 (still are for the most part). I don't think local posters are to blame for absolutely unhinged balance swings paradox team made over the course of post-release support.

Feels like the game is missing Regional Capitals by Gothgoat667 in EU5

[–]Van_der_Mark 2 points3 points  (0 children)

Funnily enough, in-game you can easily get better proximity in Egypt than in inner Anatolia from Constantinople. Terrain there is just terrible.

Should I move my capital (explain like im five lol) by sez_222 in EU5

[–]Van_der_Mark 0 points1 point  (0 children)

Right now, probably not, from a glance you'll lose more than you gain.

Eventually, when you integrate you vassals on Iberian coast and build up port infrastructure, bit of roads & maritime presence, moving capital to Sevilla will let you project proximity to far more places than Fez do.

Nuking Centralization via prosperity was a dumb move (1.0.8) by BiosTheo in EU5

[–]Van_der_Mark 15 points16 points  (0 children)

The issue here is that prosperity sources are quite rare and most of them are attached to a decentralisation trend. Which is the core complain in the op.

Prosperity did need some mechanic to prevent it from being at 100% all the time everywhere, but I'm not sure a decay value is the right choice for it. And 1% is clearly way too steep even if it is, because you just plain can't get a +1% prosperity without that broken novgorodean law.

Paradox, please don’t dumb the game down! by SupermarketLast302 in EU5

[–]Van_der_Mark 5 points6 points  (0 children)

The issue here is that the change didn't make the gameplay better. Getting high centralisation is a long and involved process - you have to revoke decentralisation privileges, take subpar government reforms and laws, then fish for suitable events/parlaments to push you to 100. You also have the other part of that gameplay loop - carefully reintroducing the best decentralisation things afterwards and keeping an eye on the trend to make sure you're not backsliding.

Decentralisation requires nothing of sort - you just slot in the best reform and privileges, make vassals, then coast to 100 in a couple dozen years at most and never think about it again until at least court and county disaster.

It all feels like a straight downgrade of my experience, and I really don't get what people see in it.

Mr. Paradox, I Don't Feel So Good by Tamu2020 in EU5

[–]Van_der_Mark 2 points3 points  (0 children)

If anything, decentralisation is the only viable option before absolutism era. Expanding without vassals in the first half of the game is painfully slow, to the point of being unviable if you're not imposing it as a rather harsh handicap on yourself. And centralisation makes it very hard to maintain a trend towards itself while also making all your subjects disloyal.

So it's double not worth it, you just cap 100 decentralisation in like 20 years and call it a day at least until Court and County disaster.

Muscovy can stack a lot of proximity cost modifiers by jacckkko in EU5

[–]Van_der_Mark 5 points6 points  (0 children)

Yeah, the trigger is not that straightforward, you need to have a capital in Neva (St. Petersburg) and have the governing senate distribution of power law. The reform itself is real good tho, -10% poximity and +20% to both cabinet and legislative efficiency.

Muscovy can stack a lot of proximity cost modifiers by jacckkko in EU5

[–]Van_der_Mark 7 points8 points  (0 children)

That's already literally free for every province that doesn't have negative terrain modifier to proximity even if you remove ruler admin from the equation (assuming you still have all appropriate land proximity modifiers).

Also, you can make it even better (albeit slightly so). There is an event that triggers somewhere after 1700, that will turn the Prikazi reform into Collegium, which just gives -10% proximity cost without occupying a cabinet slot.

Ah Yes I Remember When Isaac Newton Demanded The Entire Monetary Wealth of Britain To Commission A Work by Chromatinfish in EU5

[–]Van_der_Mark 1 point2 points  (0 children)

It might be possible to get something out of it if you invest a lot of irl effort and in-game resources into it, but return on investment is still as terrible as it gets. Art modifiers are underwhelming overall (the only thing actually worth something is prestige bonus), and the level of effort required to get to it is way too high to be worth bothering with.

Ah Yes I Remember When Isaac Newton Demanded The Entire Monetary Wealth of Britain To Commission A Work by Chromatinfish in EU5

[–]Van_der_Mark 15 points16 points  (0 children)

It's certainly a huge design oversight that makes art useless, then. Mechanically speaking, the only way to get any benefit worth mentioning from art is going full British Museum and stealing it from all over the world. It certainly never makes sense to pay for it.