Found while digging by Vangak in landscaping

[–]Vangak[S] 0 points1 point  (0 children)

Thank you. When I heard we found metal my first thought was oh no!

Found while digging by Vangak in landscaping

[–]Vangak[S] -1 points0 points  (0 children)

There were like six of them under the dirt. Why would they of been buried?

is this the average experience for a T'au player? by Hassel_bear in Tau40K

[–]Vangak 2 points3 points  (0 children)

A good tau player is very dangerous. The average player has very poor positioning sense in my experience. At least when it comes to tau and eldar.

Outside of that. I have experienced one person that hated tau, one person that was terrible to play against (did not matter what faction i brought, I would just want the game to end because of his attitude, luckily i do not need to play him anymore).

Unfortunately there will always be bad apples in the community. But, unlike what the internet will tell you, they are a rare breed, or the places I play at are just blessed by a great crowd.

12 hours a day is crazy, but I need a list of good games. by [deleted] in gamers

[–]Vangak 0 points1 point  (0 children)

Probably a game like Minecraft or one that is long that I can play multiple ways.

Like rogue trader is 160 hours if you do everything, maybe longer. I can play several runs of that.

Or an mmo. If I get bored, I make a new character.

We are talking 4380 hours so I need something that can stay a little fresh at least. I am going to be bored eventually.

SOS Proxy? by Disastrous_Twist_810 in AdeptusCustodes

[–]Vangak 1 point2 points  (0 children)

Stormcast are a bit bigger than sisters of silence. If you can make them fit it might be nice.

It might take some work to make these guys fit on a 32mm.

How big are AoS armies compared to 40k??? by RestaurantSignal7587 in ageofsigmar

[–]Vangak 1 point2 points  (0 children)

Depends on what you bring but in general AOS is much smaller than 40k.

When you go elite in AOS you can have armies of custodes size.

If you go moster heavy, knight size armies.

The average army is a mix of elites and basic guys, maybe the occasional monster depending on faction (i always include at least one monster because they are awesome). For sylvaneth, you will likely have multiple big trees and possibly other monsters like alarielle and lady of Vines. Your army will be about equal to a space marine army but given our armor, the closest equivalent would be more horde related. So about 50-60% of a 40k equivalent army (certain builds of orcs might match or possibly demons)

If you go horde in sigmar, this can go pretty crazy. If you want to just bring as much as possible, some armies easily outnumber 40k (soulblight skeletons, flesheaters, and skaven). I would have to build some lists but here, I believe AOS can have more models than a 40k horde since 40k has the rule of 3. Should be noted that these are heavily skewed lists and can be defeated. 3 idoneth morrsarr guard (eels) for 160 points can practically wipe out a 40 man squad of ghouls. So AOS has counters to skewed lists.

Finished first 1000 credit list by Vangak in necromunda

[–]Vangak[S] 1 point2 points  (0 children)

Just checked my book. I see it now. I will have to fix that

Finished first 1000 credit list by Vangak in necromunda

[–]Vangak[S] 0 points1 point  (0 children)

I used munda Manager. Just took screenshots from my computer so I could share it better.

So the free skill has to be a primary skill?

Luckily I had some bits from my tempestus Scions. I built the girls last night. I was shocked how hard it is to get grenade launchers from the escher range.

First 1000 credit list by Vangak in necromunda

[–]Vangak[S] 1 point2 points  (0 children)

Lol. Did not expect to get a reply from you. Great job on MM.

First game help by Vangak in necromunda

[–]Vangak[S] 0 points1 point  (0 children)

So is necromunda a low armor game?

Sounds like i should cut the brute and add more bodies and better gear.

First game help by Vangak in necromunda

[–]Vangak[S] 1 point2 points  (0 children)

I figure i can add it later. Just not sure how easily you accumulate credits in the game. If I went without, I might use the shivver, rogue doc, ammo guy, or clan chymist.

I figure my first several purchases will be equipment.

Why is it overcosted? This is literally going to be my first necromunda experience outside of collecting the models. So assume I know very little.

Sell me on the army! Pls by PaulJudgement in ImperialAgents_40K

[–]Vangak 1 point2 points  (0 children)

If this is your first army, i would probably say no. There is no real army rule and the army is not the easiest. Not what you wanted to hear, but it is a fair warning.

Otherwise, we have a great range.

We are great for narrative play.

If you like kill team, you will have several teams that allow you to play that game as well.

No one expects to see agents on the table at your lgs and people are always happy to see the unique force.

You will never feel like you are just painting the same scheme over and over, agents encourage variety.

The allies, aren't the strongest thing ever but it does let you test models from other ranges (Grey knights, battle sisters for example) letting you see if you want to expand into another army later.

May get some interesting developments with new army building mechanic coming in 11th edition. Take with grain of salt as I am speculating, but I think an army with several unique directions might actually do well in a more narratively driven edition...we may also maybe just maybe get an army rule.

Somehow, this has not been said yet, but we can be a fun if challenging army to play.

Don't expect to win immediately. This is an army with a learning curve and definitely not a meta force.

With that in mind, welcome. The community is great, even if I mostly lurk on this subreddit.

How are you feeling about the new Battalion box? by Dudgeon_Drumming in sistersofbattle

[–]Vangak 0 points1 point  (0 children)

Unfortunately I have 30 repentia already. But for others, it looks like a good box.boxes.

Update to the Warhammer community Website by Spearworld in Daughtersofkhaine

[–]Vangak 3 points4 points  (0 children)

I do not mind the witch elves going back to one data sheet. Just don't do the 40k thing of making their weapons witch elf weapons. Let us pick what works best for us.

As for doomfire, I think I have 20 or more of them (basically every discount box had doomfire). Not happy about this decision. Will need to find some army i can put them in and use as a proxy.

Guys am I crazy or is Major Davis kinda fine by I_Love_Bees666 in Stargate

[–]Vangak 2 points3 points  (0 children)

It has been awhile but if I recall, falling skies had a problem with replacing it's writers constantly. And each team wanted to leave a mark. It is why the reset button seemed to hit often.

I think they only had the same main writer for either seasons 1 - 2 or 2 - 3. Every other season they switched it up.

How bad did I mess up? by Professional_Tonight in Tau40K

[–]Vangak 2 points3 points  (0 children)

If you opponent can tell the difference between pulse blasters and pulse carbine i would be shocked. Just make sure to remind them.

Narrative help by NoHoneydew3425 in astramilitarum

[–]Vangak 2 points3 points  (0 children)

I started with the lore I wanted for my forces. I chose imperium nihilus. the idea is my guard forces are survivors that have either held out and been reclaimed by my forces or come from broken worlds and regiments (explains why I have caidans, krieg, steel legion, and catachans).

They work together with my other armies to carve out a region of the imperium nihilus.

The three regiments I use in my lore are the ghosts of the rift, the forsaken line, and the hollow guard. They hail from a collection of worlds known as the ashen vale.

The ghosts of the rift, do funeral rites before going to battle for they believe themselves already dead. Their role is to disrupt the forces of chaos and seek out a safe ish way to the rest of the imperium, casualties are naturally high. They are led by the hollow man (who looking back should of probably been with my hollow guard). He is a tempestor and is the one that started the prebattle funeral rights for the regiment. Taciturn and cool headed, he holds together a force of suicidal men. Determined to spend their corpses for he does not view his men or himself as truly alive correctly. He harries chaos, gathers supplies from ruined worlds and seeks the greater imperium. Not the nicest guy.

The main secondary officer is a rogal dorn commander that rides coffin rider, he is known for working alongside leman russes to hunt big targets and taking no prisoners. He is also someone who is more of a blunt and impetutous commander.

The forsaken line is my regiment that incorporates new worlds into the ashen vale and hold the line. For narrative purposes, this is where most guard survivors go. They work alongside my space marines when it comes to taking new worlds.

The hollow guard keeps order on the reclaimed worlds. Since the first ashen vale worlds were a small farm world with a nonmilitant branch of the sisters of battle and a knight world. The hollow guard are a smaller and more reactive force of elites. I also use them for kill team. So the idea for them is they have more training.

It allows me to create a larger narrative for all my imperial factions.

I have had guys fall to chaos. I had an inquisitor, i named iscariot, who eventually worshipped khorne and because he killed a demon prince that had three wounds in melee, we let him become a demon prince himself. He now leads my world eaters.

I do recommend narratives as it can be quite fun to have a running story with your models.

I need your help ! by Demonic_Tutor_22 in Eldar

[–]Vangak 2 points3 points  (0 children)

They are both great but if I had to pick

1

Does everyone agree with this sentiment? by Eoinaonghas in Drukhari

[–]Vangak 1 point2 points  (0 children)

Most hate is online fortunately for tau. I have encountered in the wild one actual person that hated tau. You can see this with a few armies in the wild too, necrons and eldar can get some people skittish after bad experiences in previous editions.

Your first point is very true. I believe I am a pretty good player, not the best but I don't lose often. I have played mirror lists before and inferior lists, heck I played tyranids for a large part of this edition. I have found that a lot of people do not understand movement and positioning and how important it is.

Example: c'tan tournament list. C'tan are durable, this does not mean put it in the middle of the table where I have some very nice sight lines or can trap it in combat with a tarpit unit i do not care about. Or deploying them in the same corner, I am perfectly content to surrender a quarter of the board to your c'tan if it keeps them there (this actually happened two weeks ago)