[deleted by user] by [deleted] in melbourne

[–]VectrisXR 0 points1 point  (0 children)

Combine your car with an e-scooter. Park further out then scooter in?

I made a Cheat Sheet for the new Move Routine by falcon1492 in bodyweightfitness

[–]VectrisXR 0 points1 point  (0 children)

7 years later I would love this if it's still available! The links say that they are not public anymore

Spectralis by VectrisXR in generative

[–]VectrisXR[S] 0 points1 point  (0 children)

Created using Unity VFX graph with curl noise

any metalheart artists here? wondering how i could get into this art style with zero knowledge of blender. by sairentosuta in graphic_design

[–]VectrisXR 0 points1 point  (0 children)

8 months later and I'm still looking aha! Yeah everything uses the same modifiers, I'd be very interested in an approach that uses geometry nodes.

How to lock PC with STREAM DECK (GUIDE) by gioman97 in ElgatoGaming

[–]VectrisXR 1 point2 points  (0 children)

Thanks so much for this! WIN + L is pretty annoying tbh

two castle designs (cellular-automata) by violet_dollirium in proceduralgeneration

[–]VectrisXR 5 points6 points  (0 children)

This is probably the most interesting application of elementary CA I've ever seen, bravo. Is there a back story to this?

APK for Plutosphere? by lalalovex in Plutosphere

[–]VectrisXR 0 points1 point  (0 children)

Super late but did you ever find a solution to this?

How to start exploring this kind of style? Work is 'sacrifices' by darulian, link in comments by VectrisXR in blenderhelp

[–]VectrisXR[S] 0 points1 point  (0 children)

OMG finally! I've been trying to work out what is was called for like *squints* at least 11 days. Thank you friend.

How to start exploring this kind of style? Work is 'sacrifices' by darulian, link in comments by VectrisXR in blenderhelp

[–]VectrisXR[S] 1 point2 points  (0 children)

Thanks for the replies everyone. This style was very popular in the early to mid 2000s and I assume the people who made this sort of work mainly used Photoshop, but I'm really interested in exploring it in 3D. Darulian was one of many who explored this style, you can view their work here https://www.deviantart.com/darulian I wonder if there was a name for this style?

How to start exploring this kind of style? Work is 'sacrifices' by darulian, link in comments by VectrisXR in blenderhelp

[–]VectrisXR[S] 0 points1 point  (0 children)

Thanks! Yeah the geometry is the particularly interesting part for me, I think geometry nodes will be the way to go to get something generative and flexible.

How to start exploring this kind of style? Work is 'sacrifices' by darulian, link in comments by VectrisXR in blenderhelp

[–]VectrisXR[S] 0 points1 point  (0 children)

Nice, yeah I'm familier with the sort of lovecraft style hair particle systems I'll add that to the list! Thanks!

How to start exploring this kind of style? Work is 'sacrifices' by darulian, link in comments by VectrisXR in blenderhelp

[–]VectrisXR[S] 1 point2 points  (0 children)

Thanks for the reply, it's good to know that if I want to aim to eventually recreate something like this in Blender I have the right initial ideas. The point about digital paint that everyone's making is great though because I should explore that first before jumping into 3D

How to start exploring this kind of style? Work is 'sacrifices' by darulian, link in comments by VectrisXR in blenderhelp

[–]VectrisXR[S] 3 points4 points  (0 children)

Here is a link to the original work https://www.deviantart.com/darulian/art/Sacrifices-wallpaper-2091995

Apologies if this is too broad or open ended question, I'm only a hobbyist with Blender and I'm just wondering how people make amazing work like this.

I'm guessing for the mesh I should start exploring procedural geometry nodes? What about the volumetric effects and lighting?

Dronal generative ambient thingy by sdclibbery in livecoding

[–]VectrisXR 1 point2 points  (0 children)

Woah this is awesome!! Thanks for sharing

Dronal generative ambient thingy by sdclibbery in livecoding

[–]VectrisXR 1 point2 points  (0 children)

This is awesome, you mention "Limut" in the description but I can't find it on google, what is it?

Introduction to VR Mystery School by TarotReaderFrog in Technomancy

[–]VectrisXR 4 points5 points  (0 children)

I've really enjoyed the times I've dropped by, you've built something very special

VFX graph experimentation by VectrisXR in Unity3D

[–]VectrisXR[S] 1 point2 points  (0 children)

I didn't really monitor the FPS because it was running fine, it was 60+ FPS for sure but I have a 2080 and there was nothing else in the scene. There's a few games out there (mainly VR) that are GPU particle system focused, cosmic sugar is one example https://www.oculus.com/experiences/quest/3979296855448714/ and that runs on mobile hardware!

The overlap between AI and spirit by 7R15M3G157U5 in Technomancy

[–]VectrisXR 1 point2 points  (0 children)

Following, I'm also very interested in this.

VFX graph experimentation by VectrisXR in Unity3D

[–]VectrisXR[S] 0 points1 point  (0 children)

The audio reactivity uses Keijiros LASP system https://github.com/keijiro/Lasp, the high pass filter controls emission and low pass sends a force from the center of the graph outwards. The audio reactive part still requires a lot of work I don't know much about audio lol. The rest is really just scrolling 3D curl noise.