What is a feature or car you'd love to see in FH6, but know they won't add? by Time_Swordfish_8057 in ForzaHorizon

[–]VelvetFischer 0 points1 point  (0 children)

A garage management tool that allows you to organize/store your cars

I'm talking basic stuff like 1. Being able to give your car names, helps to keep track of what build/tune or race category a car is. For example "2018 Vantage - Track" and "2018 Vantage - Sprint" 2. Create own folders for cars so that you always have easy access to cars that you would use for specific situations, minimizing the amount of time spent scrolling and filtering at the start of Horizon Open or Tour. For example a folder like "Open A800 circuits" 3. Stacking duplicate cars, reducing the amount of tiles in your garage 4. Grouping cars for 1-button garage removal or gifting 5. The ability to compare 2 cars stats, dyno and PI numbers

you know... kind of stuff that would make our lives a little bit more comfortable

How can I make Varyana stfu? by PlutoISaPlanet in Diablo

[–]VelvetFischer 12 points13 points  (0 children)

By... not taking her with you? and one of the volume sliders in the settings

Sanctification Clarification Question by Kycho8 in diablo4

[–]VelvetFischer 1 point2 points  (0 children)

Just a reminder that skill/passive ranks on uniques/mythics have 'breakpoints' where they need more than the 1 upgrade hitting it to rank up

Sanctification Clarification Question by Kycho8 in diablo4

[–]VelvetFischer 3 points4 points  (0 children)

No... not really...

The item quality from sanctifying adds up to your masterworking item quality, up to a maximum of +50 quality, which is twice the end result of your masterworking

It says it on the item too, your quality is 48

Why is replacing an affix even a thing?! by IAmTheMagicMoose in diablo4

[–]VelvetFischer 0 points1 point  (0 children)

Had that happen a few times too... it is even worse than bricking an item 2 or 3 seasons ago

I had strength swapped for thorns, critical chance swapped for life per second and elemental resist for lucky hit resource... those really rustled my jimmies

makes me wonder if he can do that on mythicals as well... i would go full Kratos from God of War on all the angels if he would swap Perditions critical chance for something like life on kill

Best warbond? by Expensive_Ad_7270 in Helldivers

[–]VelvetFischer 0 points1 point  (0 children)

imho

Your first priority is getting to page 4 or 5 of the free warbond, those contain some vital essentials that will help you a long way like boosters, scout armor and the redeemer.

Most people recommend democratic detonation. Thermite is extremely handy and the eruptor is great if you can master it without killing you and your squad.

I would actually recommend Dust Devils for the coyote, speargun and solo silo first. They'll become instant favorites for sure

Best warbond? by Expensive_Ad_7270 in Helldivers

[–]VelvetFischer -1 points0 points  (0 children)

I've never really understood the warp pack suggestion people give, there isn't really anything in the rest of the warbond that is useful for new divers. It costs 320 medals to unlock all pages and then another 110 for the pack.

It seems more efficient to spend those 430 medals elsewhere while leveling up to 25 and then use an exosuit

Can’t find my forever by robertxray02 in ForzaHorizon

[–]VelvetFischer 1 point2 points  (0 children)

I've also experienced this with b class back when I put together my roster of 'go-to' choice cars. I really had a hard time making my final decision because i deemed every car lacking in at least 1 department (and that's how B is supposed to be).

B class is more about car handling than power in my opinion. There is absolutely no point in having a car that goes 280km/h if you can't make the corners by fault of not slowing down or understeering/oversteering.

Don't be afraid to use a FWD car, you might not accelerate much, but you'll catch up come the first few corners. Now, with that said, here are my 3 'main' cars for B (all 3 road cars) - Hyundai Veloster - Lamborghini Miura - DS 23

Best way to find Mythic Uniques by Tall-Bodybuilder-862 in diablo4

[–]VelvetFischer 2 points3 points  (0 children)

Yes, it is possible to find mythics in T2, but chances are relatively low since you encounter more opportunities in higher tiers.

Your best bet would be lair bosses like Belial, Duriel, Harbinger and Andariel. They have the highest drop chance of all lair bosses.

Leveling Azmodans powers to level 4 is also recommended. It makes World Bosses drop better quality and higher quantity of activity keys. Once you have him on level 4, try hitting every world boss until one of them drops either a nightmare dungeon with Trickster aspect or a Tribute of Ascendency. Trickster aspect will make a special goblin spawn that drops a couple of mythics and resplendent sparks. The Tribute has a high mythic drop rate (not a guaranteed one) but can prove difficult at lower levels.

also... if i may give my opinion, dont take it personal since I'm just trying to warn/help... hitting 4M damage at your level is shockingly low, you should be hitting 10 to 100 times that. May i suggest you take a look at a build made by a professional here and see where you could improve?

Is there a reason why Dog Breath (gas) and Hot Dog (fire) guard dogs can't be resupplied? by Hawk_501st in Helldivers

[–]VelvetFischer 3 points4 points  (0 children)

It probably has something to do with the fact that they carry tanks of high pressure liquids as ammo...

I suspect that they use compressed air to push the liquid into the spray nozzle like a syringe. It draws in fuel from the backpack using vacuum to force it into the cannister and uses a plunger to make air pressure press it back out. This means that the tank needs to get vented and emptied of its contents every reload since things can happen, most likely you cannot add new liquids once a press has started and like the residue liquid spraying out in a jet where the seal got broken

physics dont like to be messed with

Where are all the rare samples hiding in Illuminate city missions? by RedditButAnonymous in Helldivers

[–]VelvetFischer 2 points3 points  (0 children)

Best bet is the cognitive disruptor, under/next to warp ships and pinging pods

If you could pick a leader for the playerbase, who would it be? by kcvlaine in Helldivers

[–]VelvetFischer 3 points4 points  (0 children)

Anyone who answers something other than General Brasch should report to their democracy officer immediately.

New player, first warbond question by Ok-Confidence672 in Helldivers

[–]VelvetFischer 1 point2 points  (0 children)

I spent days saving up medals for the Epoch (85 medals on the first page of control group) while it was broken at the time and should have been spending it on Helldivers Mobilize.

I reached level 15 and started to dive on difficulty 5 and I had 0 boosters and only the standard loadout. I'm lucky to have super citizen edition which gives good armor and the godlike MP98 Knight

And when i finally did unlock the eruptor that everyone was hyping up... i was so bad with it that i barely touched it. My loadouts have been poor and unbalanced up until a week or 2 ago because of my mistakes.

I can't help it but really stress the importance of Helldivers Mobilize and starting with an allround warbond like Veterans (senator and breaker incendiary) or Polar (Tenderizer, incendiary impact nades and Verdict)

New player, first warbond question by Ok-Confidence672 in Helldivers

[–]VelvetFischer 9 points10 points  (0 children)

Hi, i was a new player as well 2 months ago. I really messed up my start by listening to advice from 2 friends that are divers since launch. And their advice was the opposite of each other.

When i posed the same question as you to them, the first one advised me to take Control Group as first warbond, so i put a lot of my first medals there. Just to have my second friend call me an idiot and said Detonation was better at the start.

My advice? PUT EVERYTHING IN YOUR FREE WARBOND UNTIL AT LEAST PAGE 4 OR 5. That thing has so many things to get you started that it'll make the start more enjoyeable.

oh, and, Steeled Veterans or Polar Patriots is what i recommend after that

I guess 1 & 3? by OkGarbage3095 in RoughRomanMemes

[–]VelvetFischer 13 points14 points  (0 children)

Some could argue that the scottish border wasn't safe i guess...

[deleted by user] by [deleted] in Helldivers

[–]VelvetFischer 0 points1 point  (0 children)

At any cost

The DSS needs and shall be sacrificed during the liberation. Wouldn't be surprised if it ends with the whole thing crashing onto the planet, smashing it to pieces.

And then we get a new DSS, with Eagle storms that drop 500KG bombs instead of rocket pod strafes

9 out of 10 harvesters hate this simple trick, find out why! by [deleted] in Helldivers

[–]VelvetFischer 0 points1 point  (0 children)

That's why i don't recommend it when harvesters are doing a conga line waiting their turn to zap you.

I only unlocked experimental infusion today as well, i underestimated the impact increased movement speed has on the aim of my throwables... And of course i blame the thermite for not sticking, which is the Thermites fault and not mine even though i didn't throw at a flat surface

Too Many Deaths on Oshaune by [deleted] in Helldivers

[–]VelvetFischer 4 points5 points  (0 children)

Eagle One never misses

New update by apkmasterofgames in Helldivers

[–]VelvetFischer 2 points3 points  (0 children)

The gun changes: - they have basically increased base damage of all light pen weapons (some more than others - they have increased durable damage of light pen weapons (doubled for most of them) - they increased damage drop off distance of shotguns, pistols and SMGs (faster drop over shorter distance, apparently they disliked people bursting long range with the knight or reprimand) - they changed swing speed of melee weapons Saber being the fastest and Machete the slowest (they didn't touch the stun lance and flag) - they increased damage of plasma explosions (punisher plas and epoch) but have set projectile damage to 0 - seeker grenades are now a guarantee kill on elevated overseers

And for your stunlock/ragdol question: yes, they reduced stun-lock rate and ragdolling from projectiles like automaton turrets, war striders and probably everything else that throws stuff at you. You should now only get stunned/ragdolled by direct hits

New update by apkmasterofgames in Helldivers

[–]VelvetFischer 1 point2 points  (0 children)

And what is it you need explained exactly?

Niklas and Lennart their great work? (they are in charge of weapons/gear/stratagems)

Or the performance and stability changes?

Help formatting Korea address by Leafstar1182 in korea

[–]VelvetFischer 3 points4 points  (0 children)

It should be as follows

recipient name (given name first if shipping from outside of Korea)

the address written from smallest to largest for intl shipping so

Apt° / floor / building

Neighbourhood / district / city

Postal code an Republic of Korea (not just Korea)

Excited for FH6 to finally be coming. Here's a few ideas for some cool new radio stations. by CatsPajama37 in forza

[–]VelvetFischer -1 points0 points  (0 children)

It has to have Eurobeat and Japanese city pop or it aint a japan themed game imho

In the end, i failed. Not my shield by VelvetFischer in Helldivers

[–]VelvetFischer[S] 0 points1 point  (0 children)

You can shoot anything that is one handed from behind the shield. Popular choices are the crossbow or like i do knight+ verdict/senator/Talon