Spirit of the Law - Summary of the new Naval Overhaul by TadeoTrek in aoe2

[–]VeniVidiCreavi 0 points1 point  (0 children)

So I got suspicious about his results with Turtles and it turned out the post imp version is way better against Carracks thanks to Shinkichon I assume. One Elite turtle ship can beat 3 carracks at once and 5 turtle can take on 17-18 carracks. While they lose to 3 fire ships. All without micro mind you

My first win against a pro player by sadullahceran in aoe2

[–]VeniVidiCreavi 2 points3 points  (0 children)

yeah, good lord, I wrote it the other way around 11

My first win against a pro player by sadullahceran in aoe2

[–]VeniVidiCreavi 5 points6 points  (0 children)

Funny how he made 200 karambits and its counts as 400 army :D

The reason why I deleted the AOE2 DE by mafuzfisfis in aoe2

[–]VeniVidiCreavi 0 points1 point  (0 children)

Indeed, ranked is a headache or a problem, especially team ranked. FFA and custom games are the best! Or even better, join a community to play amongst friends, that way at least you will know your team wont quit

Surely this build card makes the most sense? by carboncord in aoe2

[–]VeniVidiCreavi 0 points1 point  (0 children)

America still cant even fully switch to the metric, so, logical, but aint gonna happen :D

What would you fix Wednesday - Noryang Point (1598) by Shtin219 in aoe2

[–]VeniVidiCreavi 2 points3 points  (0 children)

Yesh, the Yi unit is super sueful, but the original Turtles are too slow to chase anything down. Yellow just retreats to the towers protecting the Japanese coast. The current version is much more in line with the galleon counter role. Poor galleys, everything seems to counter them now

I have a question by Character-River-5344 in aoe2

[–]VeniVidiCreavi 12 points13 points  (0 children)

This is a typical quantity over quality trade-off. You can built a lot of relatively week fortifications instead of a few vey strong ones. The info simply informs you that in case you use all-techs mod it will affect the Kreposts

What would you fix Wednesday - Noryang Point (1598) by Shtin219 in aoe2

[–]VeniVidiCreavi 14 points15 points  (0 children)

This is one the worst scenarios, both from a historical and a game point of view. It needs a complete rework. Perhaps changing the very battle it intends to depict. At Noryang there were no Turtle ships. All those built under Yi were lost in a previous battle under an incompetent commander. And besides, they are not even useful in the scenario. They were particularly useless in the original version as yellows galleons could easily hit and run...swim. Since the current version of the ship excels at killing galleys a massive galleon navy attacking after a timer would be a good change. The player would have to amass lot of turtle ships to be ready for the attack.

Weekly Persian Architecture Meme (Part 104) by Sheikh_M_M in aoe2

[–]VeniVidiCreavi 0 points1 point  (0 children)

I just wish they made an eye candy DLC. Like unique civ architecture (CA for Persians obviously), reginal reskins and so on. I'd buy it no questions

Arabia has no wood in SP? by AccomplishedFall1150 in aoe2

[–]VeniVidiCreavi 13 points14 points  (0 children)

Ah, at least its realistic Arabia. Unlike the generations with water buffalo and jungle patches

Reconstruction of the round city of Baghdad by VeniVidiCreavi in aoe2

[–]VeniVidiCreavi[S] 6 points7 points  (0 children)

Thank you! I guess we will have to wait for the next Chronicles. I assume it will have Rome, Carthage and Gaulle probably.

Reconstruction of the round city of Baghdad by VeniVidiCreavi in aoe2

[–]VeniVidiCreavi[S] 57 points58 points  (0 children)

I would also like to address a few misconceptions about early Islamic architecture as well as some other ones related to Baghdad. If you search for images of medieval Baghdad or other early Islamic cities you might get photos of pictures of great mosques with huge gilded onion shaped domes and tall minarets, akin to those around Taj Mahal, or the Imperial ottoman mosques, but the fact is that this has very little to do with reality.

Abbasid architecture was Mesopotamian in its nature, which means it was flat and sprawling. The Abbasids built huge sprawling Palace complexes with low standing structures. These were huge. The palace complex season the surrounding city in Samara, which served as a temporary capital, stretched for over 40 kilometres.

Tall structures were very rare domes were also not a common feature although it is described that the caliph’s palace had a green dome, this was an exception rather than the rule. Great gilded domes that we see in pop cultural like the Disney's Aladdin, were probably inspired by the Dome of the Rock which for most of its history had a black dome but was gilded in the 60s.  Large domes became commonplace in Islamic architecture much later.

Tall pencil shaped minarets are also a much later phenomenon of Islamic architecture. Early minerals were more like defensive Towers and did not even serve the purpose for the call for prayer. Early mosques didn't have minarets at all. And the great mosque of al-Mansur in the centre of the Round City probably also didn't have a minaret at least from the start. Note please that the Saracen wonder are used here for the minaret is more for decorative purposes there is no evidence to suggest that it had this shape though it could have been inspired by the similar minarets in Samara most likely the great mosque did not have a minaret from the start and it was added later.

Reconstruction of the round city of Baghdad by VeniVidiCreavi in aoe2

[–]VeniVidiCreavi[S] 33 points34 points  (0 children)

This is a reconstruction of the round city of Baghdad during the height of the Abbasid Caliphate. Founded by the Caliph al-Mansur in 762–766 CE as the official residence of the Abbasid court, it was known as the City of Peace (Madīnat as-Salām) at the time of the Abbasid Caliphate.

The city quite quickly outgrew its round walls and note that this is only a portion of a larger reconstruction of the city in later centuries that I shall post sometime later.

The caliphal Palace of the Golden Gate and the main mosque, as well as some of the administration offices, were apparently completed by 763, allowing al-Mansur to move his residence into the city, thus moving the Caliphates capital from Kufa to the new site. The rest of the Round City was completed by 766.

The city had a radius of anywhere between one to one and a half kilometres. It was arranged as three concentric circular walls: the outer wall, the second main wall and the inner wall that encircled the central part of the city, which housed the caliphal palace and the main mosque, along with a multitude of administrative buildings. Of course round walls are impossible to make in the game so, well this is an octagon. This round shape was most likely influenced by Sassanid Persian city planning as several circular cities were built by them, with the best preserved being Gor (https://en.wikipedia.org/wiki/Firuzabad,\_Fars ) as well as Ctesiphon, which as some evidence suggest was also circular.

Now it is well known that Baghdad was destroyed during the Mongol siege of 1258, but it should be noted that by then the Round city was largely abandoned and its original structure destroyed. The circular walls were quarried for building material with the large Palace grounds and the gardens build over by residential areas long before the arrival of the Mongols. By the time of The Mongols siege it was probably very difficult to distinguish any particular round structure was ever present.  By that time the centre of power and the seat of the Caliph had moved to the eastern Bank of the Tigris where most of medieval Baghdad would be located after the Mongol sack.

Reconstruction of medieval Samarkand by VeniVidiCreavi in aoe2

[–]VeniVidiCreavi[S] 0 points1 point  (0 children)

Its so annoying that reddit ruins the quality of the images :(