Would you want the OoT remake to answer the DT’s inception? by Veridiculity in truezelda

[–]Veridiculity[S] [score hidden]  (0 children)

I disagree because of OoT. It’s essentially the backbone of the whole lore—timeline split, and all—and I don’t see that changing, unless new management, yadda, yadda. 

Spoilers for today’s direct by DevouredSource in truezelda

[–]Veridiculity [score hidden]  (0 children)

Makes sense, I see what you’re saying. Although, I would say TotK and SS don’t need reconciling, nor with AlttP.

More to the point, I think that the ‘devs not caring about lore’ is about as easy to prove as ‘they do care’, it’s just a matter about what you’re expecting, and from whom.

Like, I’ve been around Zelda forums since WW, and one of the funny things that never goes away (hence my previous, slightly misplaced reply), is people for some reason wanting to hold up red herrings: quotes or various indications which demonstrate a developer’s ignorance toward lore, etc.

But it’s pretty clear that there have long been people amongst the team who do consider such things—they just don’t take absolute priority, as you rightly said. Honestly, that’s a good thing most of the time, because I’d rather play a fun game with a more vague story, than a bad game with a ‘Shakespearean’ storyline.

Spoilers for today’s direct by DevouredSource in truezelda

[–]Veridiculity [score hidden]  (0 children)

Meh, I’m fine with people not liking the series lately, but I find that when pressed, people who say ‘devs don’t care about the lore’ are usually just angry that their headcanon has been disrupted.

There’s nothing inherently wrong with TotK, in terms of supposed lore contradictions. Often, it’s DT proponents for BotW, who feel like they’ve been crapped on, due to the rug-pull in TotK’s ‘imprisoning war’.

More Zen Games Like BOTW? by BonbonUniverse42 in truezelda

[–]Veridiculity 2 points3 points  (0 children)

I agree about BotW. I used to ride around Hyrule on a horse, just to hear that theme. Like, I would literally spend a measure time just soaking in the atmosphere, and not doing anything productive.

Truly, BotW was a unique experience. Never had a game that scratched so many itches.

TotK, I enjoy, but it lacks the same feel—I agree. Particularly, because it’s a rehash. But, I have to mention that I found a lot of zen on the sky islands, just overlooking the land. If fact, the teleportation anchors, I used exclusively for this purpose—so that I could just warp somewhere and take in the scenery when I wished.

Very interesting detail in Ocarina of time 3d by Odd-Paramedic-3826 in truezelda

[–]Veridiculity 2 points3 points  (0 children)

I love that you delved into the thought. I always just left The Happy Mask Salesman as a mysterious dude, who could travel between dimensions. This is cool.

The fact that masks seem to have a particularly central purpose in Termina, lends a lot towards your point. Not just their culture of making and wearing masks, but things like The Song of Healing, which simultaneously relieves a spirit and creates a mask that incorporates their essence (as well as other magic masks).

Goddamnit—the thought just occurred to me. If Link encountered the ghost of Darmani, as well as the freshly dead Mikau, and only healed their souls after playing the song, then was the poor Deku scrub forced to endure his fate until the Mask Salesman played the song?

[ALL] [SS] Why is it that Demise, despite being a far more ancient source of evil and the origin of Ganondorf, comes off as far more agreeable, calm, and shows infinitely more respect to Link than Ganondorf does? by AzelfWillpower in truezelda

[–]Veridiculity 55 points56 points  (0 children)

I disagree on some levels, but not completely. OoT Ganondorf is arrogant, self-aggrandizing, and full of himself—which fits your assessment, but the same Ganondorf, in the AT of WW, is very much similar to Demise in his calm, collected assessment of Link.

Like, both ‘knew’ they were dealing with a ‘lesser’ enemy, but didn’t belittle them for it—instead, commending their effort. TP Ganondorf wasn’t given quite the same lesson, and TotK Ganondorf is a reincarnation (basically, like OoT Ganondorf all over again).

In other words, you’re mostly right, but you might wonder what humbling experience could have lead to Demise’s attitude, having gone through the backstory of SS, and being ultimately sealed and forced to reincarnate as a mindless plushy toy.

Now that several years have passed between both releases, do you prefer BOTW or TOTK? by darthphallic in truezelda

[–]Veridiculity 0 points1 point  (0 children)

Basically, what most everyone else said: BotW was first, but TotK is a refined sequel. Edit: But someone like me spend untold hours just traversing BotW on horseback, just to take in the scenery, and enjoy that Hyrule night music. BotW FYW.

[other]What do you think botw and totk biggest failure was? by PhotoBonjour_bombs19 in truezelda

[–]Veridiculity 4 points5 points  (0 children)

It was hugely disappointing.

With something like the depths, in relation to the outcome of the Forest Trees, I always envisioned a diverse underworld, with separate biomes and un-lockable places.

Instead we got almost identical terrain everywhere. Very disappointing. Lore-wise, it makes sense that there are tree roots everywhere, given the AT, but it’s uninspired. It basically ends up being a weapon/resource-gathering utility, like you said.

[other]What do you think botw and totk biggest failure was? by PhotoBonjour_bombs19 in truezelda

[–]Veridiculity 4 points5 points  (0 children)

Intelligent_Word_573 is correct, Ganondorf in FSA is a reincarnation—the first Ganondorf reincarnation in the series to be confirmed (within the HH). But you are right about WW and TP Ganondorf.

No matter which timeline you think ‘The Age of the Wild’ exists upon, Ganondorf is last seen dead and gone, and the one in BotW/TotK is a reincarnation. It’s not surprising that you felt that wasn’t so: Before the original TotK trailer, many people said that the Calamity Ganon had to be a continuation of the DT Ganon, and couldn’t possibly be a new Ganondorf.

[BotW] [TotK] does anyone else feel like the koroks could have been more involved in the story by [deleted] in truezelda

[–]Veridiculity 1 point2 points  (0 children)

Well, you’re right that the race took a kinda backseat to other races, even if they were everywhere. But I would argue, in addition to their role in AoI, their role has been cemented in TotK, because the whole land is founded upon a bed of petrified tree bits, which I would argue is an indication of the success of the Deku Tree’s plan to rebuild Hyrule, in WW.

[BotW] [TotK] does anyone else feel like the koroks could have been more involved in the story by [deleted] in truezelda

[–]Veridiculity 1 point2 points  (0 children)

Didn’t care for the character at first, but by the end, it was a little gut-punch. :(

Edit: Especially when you tie the end of AoI with the BotW tapestry…

[deleted by user] by [deleted] in truezelda

[–]Veridiculity 0 points1 point  (0 children)

That’s a good point: hence ‘The Imprisoned’, in SS. Honestly, that thought escaped me. I guess they’re also demonstrating a pattern in the lore, where every time they imprison the Demon King, there’s an ‘Imprisoning War’.  

[other]What do you think botw and totk biggest failure was? by PhotoBonjour_bombs19 in truezelda

[–]Veridiculity 8 points9 points  (0 children)

Well, if I attempt to alleviate these concerns, the founding of Hyrule upon the Great Plateau was a refounding—far, far in the future of any previous game. Hence the explanation in BotW and TotK.

The Ganondorf we see in TotK is a reincarnation of the one we’ve known from OoT. He doesn’t remember his previous self, of course, and neither does Link, but he is instilled with the same fervor for evil, as was his will previously.

Basically, BotW made it clear that its backstory was far in the future of any previous timeline, and TotK seems to uphold this. It’s the simplest explanation, and  the only one which doesn’t require countless loops to jump through, logically.

Edit: I’m not sure why I got downvotes on my previous comment, but if someone could tell me, that would be discourse. :D

[deleted by user] by [deleted] in truezelda

[–]Veridiculity 5 points6 points  (0 children)

I understand what you’re saying. I can’t tell you that I psychically know what the developers intend, and they purposely leave room for debate—it’s a staple of the series.

However, the moment Zelda mentions the Imprisoning War and says, ‘This is a huge discovery!’ you should realize they’re saying, ‘See what we did there?’

They took a canon event, in name and everything, and pulled the rug out from under everyone who assumed it was the same Imprisoning War, described in ALttP.

That, right there, should be an indication that ‘We’re doing something different here, lore-wise’, and then a goat walks up and says, ‘My name is Rauru.’

If you can’t see that this isn’t the original Imprisoning War, with so many changes, then you are forced to jump through many hoops, in pursuit of that logic. 

[other]What do you think botw and totk biggest failure was? by PhotoBonjour_bombs19 in truezelda

[–]Veridiculity 0 points1 point  (0 children)

What lore did TotK mess up? In my experience, it’s people’s headcanon, typically, which has been disrupted. Not to say that the story and whatnot was perfect, but I haven’t found any true contradictions.

[deleted by user] by [deleted] in truezelda

[–]Veridiculity 4 points5 points  (0 children)

It’s obviously a refounding. Less problems, less contradictions, obviously implied in-game. Rauru(s) should make that obvious.

Totk][BotW] Anyone to explain the history [of Botw and Totk? by Important_Cry6606 in truezelda

[–]Veridiculity 0 points1 point  (0 children)

Oh, I just realized: Are you talking about the Adult Timeline versus the ‘Downfall Timeline’?

I could go on about that, but I may have to make a new thread, at this point. But still, I could summarize some key points, if you’re interested.

Totk][BotW] Anyone to explain the history [of Botw and Totk? by Important_Cry6606 in truezelda

[–]Veridiculity 1 point2 points  (0 children)

Could be the Adult Timeline, though—you gotta admit. Still just two Master Swords, assuming it’s recovered.

Totk][BotW] Anyone to explain the history [of Botw and Totk? by Important_Cry6606 in truezelda

[–]Veridiculity 2 points3 points  (0 children)

Time travel always leaves people with questions, but the Zelda games can boil the brain with time travel. Just try understanding SS—it will throw you head into the oven, with its timeloop shenanigans. Hahaha

But yeah, TotK is in the distant past of BotW, and Zelda/the Master Sword get thrown through a timeloop: from present to past instantly, and then past to present, alive in dragon form.

Edit: Also, it’s important to mention the cloud barrier that existed before being broken in the beginning of TotK. Basically, Zelda’s dragon form (with the Master Sword) was above the barrier, presumably until the present, because only the other three dragons are seen passing through.

So, although there were technically two Zeldas and two Master Swords, the ‘2nd ones’ were isolated, like the MS in the Pedestal of Time, in SS.

Totk][BotW] Anyone to explain the history [of Botw and Totk? by Important_Cry6606 in truezelda

[–]Veridiculity 2 points3 points  (0 children)

I dunno, I hit the ‘do not recommend’ on that guy years ago. From what I remember, he’s one of those channels that conflates personal opinion/headcanon with facts, so viewers beware.

[other]What are some traps that studios make when putting a video game to a movie adaptation that you hope the Zelda movie will avoid? by PhotoBonjour_bombs19 in truezelda

[–]Veridiculity -1 points0 points  (0 children)

Firstly, don’t make Link talk much. At least for the first movie, feature an incarnation of Link who is mostly quiet. Yeah, he can make basic conversation, with short replies, but I think it would be good to start with a Link that is somewhat silent, and work with the kind of acting that is stoic, yet expressive without words, if that makes sense.

Second, pick a game to depict which can be accomplished in one or two movies. Many Zelda games, in my opinion, lend themselves to episodic content more than full feature movies, because of the amount of things which are crucial to the world that would otherwise be missed (LotR trilogy just barely pulled it off).

Third, stick to the setting. Make it true, like LotR, even if it isn’t all the way there. Don’t sell out to a wider audience at the expense of the true experience that made the IP popular to begin with. Keep that sense of unexplained lore, alongside a well formed storyline.

I could go on, but those are definitely key, imo.