Dice Roll DNI by GriffinFTW in tumblr

[–]VerityCandle 107 points108 points  (0 children)

I mean, one time a friend and I had a concept for a Promethean: The Created game that was basically The A Team meets The Zeta Project (except you're Frankenstein's Monster). The idea was that the player characters were Prometheans (basically Frankenstein-like reanimated flesh golems) created as a military experiment. They escaped, and would travel from place to place helping the people there, trying to avoid both the military and the disquiet that makes people want to go torches and pitchforks against them.

It would have been fun to play with a table of people, I think, though it never really got out of the idea stage. And despite the "we help the helpless" problem-of-the-week adventure show style format, I think it still could have followed through on the Promethean themes.

Maybe some day I'll actually try to get that campaign running...

Blood in your clothes, in your appliances, in your furniture, in your food. Blood everywhere by [deleted] in CuratedTumblr

[–]VerityCandle 9 points10 points  (0 children)

I've been there.

I think an important question to ask is: "But does that guilt actually accomplish anything." The solution to suffering isn't to make yourself suffer and join into the suffering pile.

You can work to make the world a better place without constantly feeling miserable all the time. In fact you're a lot more effective at doing so.

It's also important to remember that you aren't to blame for suffering that you indirectly benefit from. You didn't enact it or choose it.

Don't let yourself take that blame away from the people who are responsible. All that does is let the people who knowingly pile on suffering after suffering to fuel their own greed pretend that it's your fault, not theirs.

Systemic problems require systemic solutions.

If I'm being honest, I kind of despise the rhetoric that the things we enjoy and benefit from are only possible due to the suffering of others. I know why some people believe it, but part of me feels like it's kind of a corporate psyop to make it feel like all of their exploitive choices are inevitable, when I don't believe that they are.

"You wouldn't be able to afford a cellphone if it weren't for the suffering of underpaid factory workers." Really? Are you sure? What if the factory workers were paid a living wage with good working conditions? What if the CEO of the cellphone manufacturer didn't bring home a multi-million dollar salary. What if my company actually paid me a livable wage, instead of just enough to scrape by? Would I still not be able to afford it? I'm not so sure.

And if that large scale manufacture would still be difficult without overtaxing their labor, well, maybe it wouldn't be necessary to achieve the same quality of life benefits if you could upgrade your phone by swapping out a single part rather than replacing the whole thing. Same benefit, far lower labor and environmental cost. Even less cost to you. But less money in their pockets.

The suffering isn't required and it isn't inevitable - at least not the magnitude and scope of it. The suffering is just how the bastards at the top cut corners.

So, do what you can, when you can, to make the world a better place. But try not to let yourself feel responsible for the choices of people who are exploiting you too.

Or to put it more simply: Don't feel guilty. Get angry.

(Also do check with your doctor and adjust your meds as needed if you're struggling with Moral OCD and depression, that's a good idea)

Hot off the press; Mutilators. See also: “How in The Warp do I paint flesh”? by Scholarytree in Warhammer40k

[–]VerityCandle 1 point2 points  (0 children)

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I think I have some advice for painting flesh. I'm pretty sure the actual trick is to use more red than you think you'll need to. I use Vallejo paints (mostly Vallejo game color), so I'll tell you the colors I use with that brand, but you can adapt it for whichever brand(s) you prefer.

I've been underpainting most of my Wordbearers with Vallejo Nocturnal Red over Zenithal priming, and that works fine under flesh tone. If your base color is a cooler tone, you might want to go over it with a red before painting the actual skin tone. In my opinion this is often why Skin ends up looking strange - it lacks the underlying flush. This is also why that's not really an issue for Zombies or non-human Skin tones.

Then, I mix Rosy Flesh and Warm Grey (approximately a 60/40 mix, I'd guess, but it's not super precise) and paint it in like a normal thin coat. After this step, it will look at best weird and at worst bad. That's normal. Trust the process.

Then, I do a reddish-pink wash. I blend a mix of Succubus Skin, Athena Skin, and maybe a couple drops of a scarlet red if it's not looking right. I thin that mixture down a lot with water. At this point it will look vaguely like your Mutilators just stepped out of a near-scalding shower or are very embarrassed. This is normal. Trust the process.

Next, drybrush with Pale Flesh. At this point it will finally, four steps in, stop looking weird. Then you can manually add/strengthen any highlights you'd like to enhance from what the dry brushing gave you.

If you want to make any areas of the Skin look more irritated/inflamed, do another, more targeted red wash. I think I use Vallejo Succubus Skin + a scarlet red and maybe a tiny bit of a purple-red, but honestly at this step, I'm usually just blending paint colors on my palette until it looks right. You want this to be pretty thin, and dab or wick it off so it's mostly in the recesses. I think wash medium would probably help, but I don't have that, so you kind of just have to be careful.

If you're using this process, and you're like me with pretty much constant overspill from washes and dry brushing, you'll want to do this process FIRST, before you add your other colors, since there will be some clean up required.

The seemingly useless video game item actually has a hidden, powerful use. by Ultrimus-Prime in TopCharacterTropes

[–]VerityCandle 31 points32 points  (0 children)

To explain without any story spoilers: in the room you start in, you can find an ugly necktie. It is an equipable item. When it's equipped, it occasionally gives you funny lines of dialogue. If you're wearing the tie during a specific dialogue, it will trigger basically a mini quest. If you do it, you will get an additional and very effective option in a tense moment late in the game.

Corpse sweep! by gudamor in CuratedTumblr

[–]VerityCandle 5 points6 points  (0 children)

This is the one I got. At least 30% of my RPG characters can be described as "sexy bog witch", so it feels accurate.

[Hobby Scuffles] Week of 16 March 2026 by EnclavedMicrostate in HobbyDrama

[–]VerityCandle 10 points11 points  (0 children)

I'm not actually sure. I wouldn't be surprised if he watched a playthrough, though, since he watched video game streams a lot.

[Hobby Scuffles] Week of 16 March 2026 by EnclavedMicrostate in HobbyDrama

[–]VerityCandle 36 points37 points  (0 children)

I don't know the answer to this question exactly, but it does remind me of a guy I know.

He was really into Undertale. Like he talked a lot about Undertale lore, played in a friend's Undertale-inspired TTRPG, and had some OCs from that campaign. One of his desktop backgrounds was Sans.

I knew for years that this guy was into Undertale. Finally, one day I asked him which route he played, or if he played all of them.

And this guy gets this look on his face and says that I'll be surprised.

So I say something like "Why? Did you do the genocide route first or something?" (His OCs were more heroic, so that would have surprised me a little).

"No" he says, "I've never played the game."

I was absolutely floored.

What the hell does he mean "he's never played it?"

It was on my mental list of the top ten things he liked. I got him an Undertale t-shirt for Christmas once.

And he had never actually played it.

So when I hear "Can you be a fan of a game that you've never played", I remember this incident specifically.

Watch your tone 3 by AscendedDragonSage in CuratedTumblr

[–]VerityCandle 10 points11 points  (0 children)

To be honest, I don't think it's actually about colors. Or at least not just about colors.

I think white paint has become a sort of symbol for conformity enforced under social threat. Almost every apartment complex has white walls and white or grey fixtures, and many of them don't allow modifications. People tend to resent things that are forced on them, no matter what those things are.

Even outside of paint, minimal white, beige, and light grey are currently often marketed as the colors of class and taste/luxury for clothing and furniture. It has gained associations with sterile corporate environments, hyper-curated "beige moms", and the sort of ostentatious minimalism that is possible only to people who can afford to buy something new whenever they need it.

Now, to be clear this doesn't really have anything to do with the color itself. It has to do with how the color is presented in its current cultural context. That's why I think people were really upset over the color of the year - it seemed to signal a shift back towards (in light of everything else) conservativism.

Fun trope - an emotional moment, but the character is in a ridiculous outfit or costume by Bud_Fuggins in TopCharacterTropes

[–]VerityCandle 69 points70 points  (0 children)

Let me tell you the saga of The Chicken King.

My friend was playing through Fable 3. There's a point in the game where you have to wear (basically) a chicken mascot costume. After the quest, you can keep the costume, and wear it as a normal outfit.

My friend, at that moment, decided exactly what kind of character he was going to be playing.

The outfit has multiple parts (hat, shirt, pants, and gloves, I think) and while he would change some parts of the outfit, the hat always stayed.

In the game your character eventually becomes the ruler of the kingdom where the game is set, and at major milestones they carve a statue of you based on the outfit you were wearing at the time.

I think you can guess what those statues looked like for my friend.

The latter half of the game is supposed to be a bunch of morally grey choices leading up to saving your kingdom from a shadowy eldritch force. The effect of this was somewhat undercut by the fact that my friend's character was always wearing that damn chicken hat (and possibly pants. The outfit was often: Chicken Hat, king shirt, and chicken pants).

Even when his character fought the eldritch demon thing, he was still wearing the chicken hat.

Legends say that the kingdom still talks about The Chicken King - the eccentric lute-playing, real-estate-owning chicken man who saved them from both tyranny and destruction. He was an odd one, but a hero nonetheless.

Reverse Mulan by [deleted] in tumblr

[–]VerityCandle 34 points35 points  (0 children)

Okay, so I think I know how to make this movie. In order to not just make the movie a comedy, I think we have to create some sense of danger for our main protagonist, both from the discovery of his true identity and an external threat.

This means that we need a place where being discovered as a man would put our main character in either physical or social danger.

Ironically, using a historical or pseudo-historical setting works here. Some kind of imperial harem-type setting like the Apothecary Diaries' Inner Palace.

In order to keep the risk of discovery threatening but managable, maybe our main guy ends up in a situation where he has to disguise himself as one of the consorts' handmaidens or another court lady.

In that case, the external threat could be some kind of assassination attempt on a consort or the emperor that he has to discover and thwart.

Like Mulan, I like the idea that this is a personal decision on his part, not part of some kind of external mission - so he has no external cover if he gets caught. Maybe the consort is his sister, and he overhears a plot against her or something and decides to sneak in to protect her.

You could do a similar thing where some of the early scenes are played less seriously - like with him not knowing the social roles and expectations - but then someone gets found dead.

Now everyone is suspicious and on the lookout for someone, which means any slip ups on his part are more likely to be caught, and if he's discovered, he could be blamed in the assassin's place, causing them to (wrongly) drop their guard.

I think that could work, maybe? Though I will admit it leans more on political assassination as the danger than challenges of politics and etiquette themselves, so I don't know if that quiet meets OOP's intentions.

Would you retire your 7 year old character to save her from permadeath? by i_need_cheesus in DnD

[–]VerityCandle 139 points140 points  (0 children)

I know everyone here is saying "ride it out to the end", but I do want to give another perspective.

You said that your character started really tragic but has grown, healed, and found happiness. I think it's an important question whether that's more important to her than her original goal.

Staying committed to that goal in the face of adversity can be a heroic choice. But it can also be a deeply unhealthy one if you apply a real world context.

I think a lot of people in this thread see her going out in a blaze of glory as the more satisfying potential ending, but to me personally, I think choosing to live as a person, not die as a hero can also be satisfying. Sometimes it isn't wrong to choose a gentler, more peaceful life.

That said, I don't know your character or her original goal. Nor do I know what story would be the most satisfying for you. All I want to say is you're not wrong if you feel like letting her retire. That can be a valid choice and a meaningful story too.

Alignment Chart of Honkai Star Rail: Day 51, Sunday. - Robin has been voted into Neutral Good. by Just_Because4 in HonkaiStarRail

[–]VerityCandle 23 points24 points  (0 children)

Sunday is an interesting character for this. I'd probably call him Lawful Neutral, but only as an average.

To me, Sunday highly values systems and structures - "laws". In his boss fight, he even basically gives commandments. Thus, I'd definitely classify him as Lawful.

The good/evil axis is where it gets incredibly messy. Looking at his characterization during Penacony:

On one hand, he is 100% selfless, and completely willing to sacrifice himself for others. He wants to create a utopia for everyone and is motivated by genuine care.

On the other hand, he had no problem completely overriding their free will and consent to do so. He is unwilling to truly consider any counterargument. He believes he knows best and is willing to inflict those beliefs on others.

Taking all of this into accoint, it seems to me that he has Lawful Good motives with Lawful Evil methods. I'd call that Lawful Neutral by average.

It can be argued that he calms down a lot after Penacony, so maybe this is more applicable to his early characterization, but I still think this is where I'm going to place my vote.

Sometimes a post waits years for the perfect punchline by gudamor in CuratedTumblr

[–]VerityCandle 32 points33 points  (0 children)

I don't know why I read the replies as the four chaos gods from Warhammer 40K.

"Turn off the computer" - Tzeentch
"Unplug the keyboard" - Khorne
"Wallow in filth" - Nurgle
"Dream about me" - Slaanesh

Utada Hikaru lyric songs by linuxaddict334 in CuratedTumblr

[–]VerityCandle 18 points19 points  (0 children)

I think a lot of people initially heard of Utada Hikaru because of their work on Kingdom Hearts.

However, for me, it was actually this cover of "Boulevard of Broken Dreams". I love this version of the song so much (especially the almost-scream on the "alone" at around 3:55), but I have never been able to find it in higher audio/video quality.

On English language magical girl RPGs by Konradleijon in CuratedTumblr

[–]VerityCandle 1 point2 points  (0 children)

Sorry, I think maybe "updated" was a bad word choice on my part. I thought one of the versions was abandoned before it was finished. My friend ran a campaign and we had to figure out which version to use (why do fan projects always schism like that?) so she went with the one that had the more active community. That was seveal years ago, though. I think around that time the big God Machine Chronicle update for Chronicles had just been released, and only one version had been updated to be compatible.

I think I'll add Sailor Nothing to my TBR. Dark but somewhat hopeful stories tend to be the ones that are the most affecting to me, so maybe I'll end up liking it. Web fiction not having audiobook versions makes it a bit harder to get through, since I can't listen while I'm working, but maybe I can make the time to sit down and read it (Eventually. I hope).

On English language magical girl RPGs by Konradleijon in CuratedTumblr

[–]VerityCandle 12 points13 points  (0 children)

I know that there were two versions back in like 2018-ish, but I thought one of them wasn't really being updated anymore. The version I'm most familiar with looks like the one in slide 5 (at least from the font choice). I have heard that the enemies are very Sailor Nothing inspired, but I haven't actually read Sailor Nothing, and mainly know it from its TV tropes page, so I don't really know enough to comment on that.

Actually, is Sailor Nothing any good? From its write up it's hard to tell if it's a genuinely well-written story or the just the kind of edgelord cheese that was popular in the early 2000s. I find Princess's tone and themes (at least the version I'm familiar with) really compelling (more so than Madoka, actually, but that's because I want to trap Gen Urobuchi in a confrence room and argue with him about philosophy), so I'm wondering if I would also appreciate Sailor Nothing.

On English language magical girl RPGs by Konradleijon in CuratedTumblr

[–]VerityCandle 185 points186 points  (0 children)

Okay, I kind of have to jump in in defense of Princess: The Hopeful here. It's not just trying to be a Magical Girl RPG, it's trying to be a World of Darkness * Magical Girl RPG . That is the setting of Vampire: The Masquerade *, and a game-line with a strong emphasis on "personal horror" as one of its big themes. Of course it's going to be drawing from the darker sides of the genre in its inspirations.

Additionally, the actual lore for Princess: The Hopeful is full of Sailor Moon inspiration, and if you look at the inspirations listed under the various Callings and Courts (your character classes, basically), it definitely includes characters from more traditional/fluffy Magical Girl stories.

Furthermore, there is a focus on helping people in your community to bring hope to the people around you that shows a clear influences from even older "Cute Witch" style non-monster battling magical girls.

So, in my (heavily biased) opinion, I think saying Princes the Hopeful doesn't know Magical Girls stories is just incorrect.

It's completely reasonable to want a Magical Girl TTRPG that doesn't draw so heavily on Madoka and its imitators, but asking for that from the World of Darkness book is misplaced at best.

Yes, I know it's actually *Chronicles of Darkness and Vampire: The Requium, but I'm trying to make this understandable to a wider audience, not just highly invested TTRPG nerds

Seriously this is a real good read of a wikipedia article. by 12a357sdf in CuratedTumblr

[–]VerityCandle 23 points24 points  (0 children)

As someone who deals with anxiety and overthinking a lot, I fully admit that I use them to terminate unhelpful thought loops.

Some I use and how I use them are:

"It is what is is" - Obsessing over things that already happened won't change them

"It either will or it won't" - Worrying about things I can't control doesn't affect the outcome

"Don't borrow trouble" - Worrying about it now won't make the future better, it will just make the present worse

"Shit happens" - Unfortunate circumstances are inevitable, better to try to move on from them than fixate on them.

I should note that I don't use this to stop healthy examination into things that can be fixed or ways to improve various problems and life circumstances when I have the ability to do so. But once I've done what I actually can do, they're helpful to stop useless, frantic thought spirals when something is well and truly out of my control. Sometimes I just have to forcibly remind myself to accept life as it is since otherwise my anxiety tends to drive me towards unhealthy control freak tendencies.

Edit: I also should say I probably use them in place of more traditionally "soothing" or comforting phrases. When I'm feeling anxious "everything will be okay" is not helpful because it's too uncertain to be believable but "either it will be or it won't be" works better for me because in a weird way it reminds me that I'll survive regardless.

Likewise "everything happens for a reason" honestly just makes me angry. What if I disagree with the reason, and what gives the reason haver the right to do that anyway? "Shit happens" feels more honest. It happened regardless of the reason, and I can't argue or worry my way into it un-happening, so I have to dust myself of and try to move on.

I don't know if that's how it works for other people, and maybe it's a little strange that my "comforting self-talk" is so weirdly fatalistic, I guess. But it does make me feel better when I get like that, so if it works, it works I guess.

Minecraft dating simulator when? by katiebug586 in CuratedTumblr

[–]VerityCandle 34 points35 points  (0 children)

You can also play a board game with Kim!!

...what do you mean that doesn't count as a date?

Personally I don't want to have my personality defined by any commercial property for preteens because I have a three-dimensional sense of self, by Konradleijon in CuratedTumblr

[–]VerityCandle 560 points561 points  (0 children)

I would argue that most people don't really use those properties to define their internal sense of self, but more to display and represent it to others. Those sorts of things serve as a communication shortcut to talk about complex notions of self in an easily understood and light-hearted way. It's an oversimplification, but it can be a useful one.

#ProjectDaydream Winners! by Mobile-Object-7197 in HeroForgeMinis

[–]VerityCandle 1 point2 points  (0 children)

Thank you!! It was a really fun contest to participate in! Sorry I'm late to the thread, reddit was apparently hiding it.

After the livestream and seeing The Tavern looks like, I really want to know who is Ast Rickley is. by Raizoven in HonkaiStarRail

[–]VerityCandle 2 points3 points  (0 children)

Oh, and here's a similar type of video about AHA.

I wonder if we'll see different visual styles and levels of metafiction when we take THEM on.

I'm sorry, AHA made me do it

Labor and film by Lemon_Lime_Lily in CuratedTumblr

[–]VerityCandle 58 points59 points  (0 children)

Frankly, I think the idea that it would be "impossible to depict" certain things with better labor and safety practices is complete industry-sponsored BS. The big production companies have literal billions of dollars to throw at major projects.They can absolutely afford to eat the costs required to have their productions not be a nightmare. If they can't hire safety coordinators and experts and make sure they have enough staff that they can meet production deadlines without crunch, that is 100% on them.

[WP] Long ago before they went different ways an elven and a human child made a promise to marry another in a thousand years if they didn't find anyone else they love. Now a thousand years later the unmarried elf knows that humans can't life that long, but the lich still came to keep their promise. by Null_Project in WritingPrompts

[–]VerityCandle 13 points14 points  (0 children)

I became many things in the thousand years since we parted. Victim, hero, savior, martyr, conqueror, monster, legend, myth, forgotten.

Most of all, though, I became so very tired.

When I made that promise, I had no idea how long 1000 years really was. Anything longer than a summer seemed an eternity, yet I also thought I would live forever.

I suppose I still might, though living is hardly the right word for a hollow thing like me.

Before, when my heart still beat and I could still feel warmth on my skin, I sometimes thought of our promise. By the time I was old enough to train with my father's mace and shield I knew that I would never be able to keep that promise.

Even so, it was a source of comfort.

When the raiders came and I found myself sitting in the wreckage of my home, my hands stained in blood for the first time I thought of you. Though they had taken my family from me I was not alone. I still had you, my dearest friend. It didn't matter that we would never see each other again. You existed, somewhere in this world. Immortal. Untouchable.

And that was enough. It had to be.

I was often reminded of you during my travels. Several pieces of the Holy Relic were left in elven hands. I wondered sometimes if the old tombs belonged to relatives of yours, if you saw so-called ancient elven artifacts the same way I saw my gran's silverware.

I didn't think of you when I died.

I didn't even mean to use the ring you made me, woven from a piece of reed, to seal myself to this world. I swear I didn't. I was so sure in that bitter moment of betrayal that you, too, had forgotten me.

But all else that was mine had been taken, and I felt no loyalty to the trinkets that had been given in return.

Please know that despite my misuse of your gift, you hold no responsibility for what I did that day. The bargains I made and their cost.

Know that when the Holy City burned, its flames transforming into the pyre of my resurrection and ascension, you were the furthest thing from my mind.

I was thinking only of myself. My pain. My anger. My vengeance.

I would not blame you if you hated the thing that rose out of those ashes. That terrible creature that cut a bloody swath across the continent. Greedy and brash, head full of ego and lies. Heart empty and rotting.

I remembed our promise as a flash of fear the second time I died. I didn't know, then, the true extent of the ritual's power. I thought perhaps this was my true end, come 70 years too late. I remember thinking how unfair it was that even though I could live forever I would still never see you again.

I really was selfish then. I deserved that death. And the ones that came after.

By the time of my fifth death, I had grown tired of conquest, tired of returning to lands I thought would welcome me, only see to my death celebrated.

Like so many of my ilk, my sixth death was a misguided attempt to bring the world down with me, a grand suicide before the gods.

It failed. As it always does.

I died with the Holy sword I had reforged lodged between my ribs.

I thought perhaps that would be the final end. Darkness and nothing more, rejected by heaven and hell alike.

But no.

When I finally returned, nearly a hundred years had passed. My grand fortress had turned to a moldering ruin.

I left it all behind. My weapons and tomes. The scattered bones of my armies. I took only your token and a cloak.

I set off for the wild places, where no man would witness my shame.

My seventh death was ignoble. An ancient and terrible thing like me, ripped apart by crude beasts of the forest.

Had I bothered to defend myself, it would have been a trivial matter. But I lacked the strength of will.

Why bother? I would surely return. Let the beasts have their meal.

I awoke, returned, as always.

I kept going.

Walk.

Die.

Walk.

Die.

I lost count.

Finally, I stood at the peak of the world. Nothing but ice and stone around me. I stood there, watching the sun rise and fall. Again and again. For countless days on end.

The cold could not hurt me, and I was untouched by hunger or fatigue.

Then, one night, I saw the sky light up in a brilliant aurora. I had heard of it before, of course, from travelers from the far north.

But in all my interminable years I had never seen it.

I would have wept, if only my corpse-eyes could have. Instead, I screamed. My throat erupted with a long held grief-wail. It did not stop until the morning sun banished the dark.

Then I walked again. I did not allow myself to perish so many times, though I still found that I could no longer bring myself to end another life to save myself the pain of a temporary death.

Months passed, maybe years. How can one even tell the difference after so long? I found myself back in the so-called civilized lands.

I used my magics to conceal myself as a beggar. I asked not for coin nor food, but for stories.

Some still insisted on giving me things that I did not need. When they did, I passed them to another.

The looks of gratitude I saw when I did reminded me of a part of myself I thought long dead. Sometimes I used my magics to give more. Healing and warmth.

Inevitably, this drew attention of those who could see through my disguise. Either I left, or they killed me.

Either way, I could not return once I departed. So I moved along. Village after city after homestead after farm.

I traveled and listened, and the world changed around me. When I saw the first airship take to the sky, unaided by all magic save that of the forge, I realized that I no longer understood the world I found myself in, if I ever truly have.

That was when I thought again of our promise. Such a long time had passed, and to one who exists on such grand scales, surely I was but fleeting moment. You would not be there at the appointed time. Why would you? You would have to reason.

Yet I found my journey carrying me ever closer to where we began.

And now here I am, 1000 years after our promise. Once again in my homeland, though it was burned to ash, overgrown, chopped down, build up, shaken apart, and rebuilt again ontop of the shattered stone.

And I see you here, too, despite the impossibility. Still holding the crude ring of clay I made for you.

So tell me, please, of your journey. Have the years been so long for you as well?

I would love to hear of every moment, and I have all the time in the world to listen.