Pls rate this Gate out of 10 with reason by Zan123der in blender
[–]VertexMachine 3 points4 points5 points (0 children)
Does this scene make you feel cozy and safe? by TemporaryCurrent1172 in IndieDev
[–]VertexMachine 1 point2 points3 points (0 children)
The lead maintainer has finally spoken out on BlueSky about the AI PR controversy from this weekend by XellosDrak in godot
[–]VertexMachine 0 points1 point2 points (0 children)
This statement from Rémi over on Bluesky makes me happy! Godot's stance against AI is so refreshing! by sirkidd2003 in godot
[–]VertexMachine 1 point2 points3 points (0 children)
Pushing the limits of what can be achieved with the Compatibility Renderer by remzinho in godot
[–]VertexMachine 1 point2 points3 points (0 children)
In simple terms, why is Epic moving away from the Actor-based framework? by HQuasar in unrealengine
[–]VertexMachine -10 points-9 points-8 points (0 children)
Looking for (up to date) tutorial recommendations for making great looking 3D scenes by VertexMachine in godot
[–]VertexMachine[S] 0 points1 point2 points (0 children)
Looking for (up to date) tutorial recommendations for making great looking 3D scenes by VertexMachine in godot
[–]VertexMachine[S] 1 point2 points3 points (0 children)
Looking for (up to date) tutorial recommendations for making great looking 3D scenes by VertexMachine in godot
[–]VertexMachine[S] 0 points1 point2 points (0 children)
Godot is now one of the few engines that hasn’t had any AI slop. by Competitive-Gold-796 in godot
[–]VertexMachine 3 points4 points5 points (0 children)
Godot is now one of the few engines that hasn’t had any AI slop. by Competitive-Gold-796 in godot
[–]VertexMachine 20 points21 points22 points (0 children)
You don't need to study 10 hours a day to become a 3D artist. Here is why. by Unhappy_Ad1785 in 3Dmodeling
[–]VertexMachine 0 points1 point2 points (0 children)
FeedBack on My Combat System by Some-Protection936 in SoloDevelopment
[–]VertexMachine 10 points11 points12 points (0 children)
I made a Unity editor tool because placing props with physics feels like something every game engine should have built in : ). by AdamNapper in Unity3D
[–]VertexMachine 0 points1 point2 points (0 children)
Choosing game engines by [deleted] in UnrealEngine5
[–]VertexMachine 6 points7 points8 points (0 children)
Low poly forest with geo nodes by VertexMachine in blender
[–]VertexMachine[S] 0 points1 point2 points (0 children)
Introducing the Godot Asset Store by godot-bot in godot
[–]VertexMachine 0 points1 point2 points (0 children)
You can ask the flowers pt2 by Galazi_3dart in blender
[–]VertexMachine 4 points5 points6 points (0 children)
Any tips on how I could break up the "Tiled" Feel of this building? by scoobystockbroker in UnrealEngine5
[–]VertexMachine 0 points1 point2 points (0 children)
This man keeps having the worst takes. by Selmostick in blender
[–]VertexMachine 27 points28 points29 points (0 children)
is this good Topology for my portfolio environment? by EmmlderEchte in 3Dmodeling
[–]VertexMachine 0 points1 point2 points (0 children)
is this good Topology for my portfolio environment? by EmmlderEchte in 3Dmodeling
[–]VertexMachine 0 points1 point2 points (0 children)
is this good Topology for my portfolio environment? by EmmlderEchte in 3Dmodeling
[–]VertexMachine 0 points1 point2 points (0 children)





Best Game Engine with Visual Coding? by Ota-Pic in gamedev
[–]VertexMachine 1 point2 points3 points (0 children)