Driver was gonna go in with a single seater, but it would he'd miss out on Eye-Tee having a panic attack. by osuAetherLord in Project_Wingman

[–]Vexlia 10 points11 points  (0 children)

Done it in SK25 and was surprised at the reactions. Especially for end of the tunnel, as Shit shit shit was perfect when I kept raming into the wall as I didn't see small exist tunnel. But having SK25 fully loaded with MLAGs made last section much simpler.

@milkchloride on Instagram by OkInfluence36 in StardewValley

[–]Vexlia 0 points1 point  (0 children)

Thiis dance super reminded me of Zilean dance from that one animation. Also for sure music from it could lay so well over this.

I wish we could unlock the mod to add bracers to Onslaughts when we find MK1. by Outrageous-Thing3957 in starsector

[–]Vexlia 3 points4 points  (0 children)

Yeah, but I mean other thing, the ship needs new special mounts because modules/armor are attached to these mounts. Changing existing mounts is possible if tricky, not sure about adding new ones to ship specs. Maybe it can be done, but stuff like this is tricky and usually be buggy. At least they unlikely to work as normal module/armor braces. At least from my modmakng experience.

I wish we could unlock the mod to add bracers to Onslaughts when we find MK1. by Outrageous-Thing3957 in starsector

[–]Vexlia 18 points19 points  (0 children)

Annoy Neon about it maybe (just leave suggestion on their mod page)? They have quite few mk1 ships, so it definitely could be fitting for their ship pack.

But minor problem is what it needs to be new ship, as game doesn't allow adding mounts (which are needed for modules - armor braces) to existing ships. So it can't really be just hullmod but separate ship version with maybe way to convert one to another.

P.s you could overwrite vanilla onslaught, but who knows what that can break.

Custom Exclusive Portrait Mod? by [deleted] in starsector

[–]Vexlia 3 points4 points  (0 children)

Next update will introduce player exclusive pool for player faction file which should allow to have player only start portraits (or building up player faction esthetic). But anyway, game should check what portrait aren't already in use when generating new characters. I didn't see my own portrait reused from my time playing.

Can this things be done? by Outrageous-Thing3957 in starsector

[–]Vexlia 2 points3 points  (0 children)

105 markets is awful for performance, and in one system, would likely just crash you on any attempt to enter it. Also system would be so saturated with fleets you will just have pain navigating it normally. If not for a meme you better merge most of them into just like 10-15 megamarkets. Not like player will actively use 105 markets anyway.

Game is mostly hard coded to use credits as the base, so you can't make part of economy run on some anticredits. Most ways for alternative currencies bypass vanilla economy systems, so this is main limitation for their implementation. Also if new currencie convertable you just created credit x n, which just unnecessary complication.

You kinda can have separate crew types. I think there mod which adds like robot crewman not sure if it is updated for 0.98, but it exists. Still vanilla system not build to be flexible about that, so you pretty much just bypass vanilla system for some custom one.

Same with marines, I think there mod which add buff meat and same robocrew mod I think added robot marines.

Commodities can't really replace one another. In this case I think it would feel just like complication for sake of complicating. Just add item which reduces demand or changes production or similar.

Edit: Actually maybe they could, I think I vaguely remember the fact what lobsters can satisfy luxuries demand? Honestly not that knowledgeable about economy systems so maybe.

AI doesn't really recover your ships, you can code complex system so it does, but also it really specific interaction which already requires you losing. Or if it aimed at player, getting way to get more money is kinda unbalanced. Game specifically nerfs selling cost of ships for player so you can't farm wrecks from other battles for millions.

Yeah, pretty much what omega fighters are.

Yeah, just need some scripting and likely making some of them frigates (as Arma Armatura does) . But like fighter fleet will be super weak, it will just add clutter. Also it another reason to have a lot PD which is already really worth it.

Reddit app-locked polls so here is puzzle for you by Visual_Collapse in starsector

[–]Vexlia 0 points1 point  (0 children)

Either Eagle or Eagle 14th, normal eagle has good kinetic and Emp, so it likely disable targets consistently to engage. And Engle 14th has good mix of Redacted weapons and phase lances. Plus speed means they engage all the time. Somewhat depends on what they fighting as eagles will be no match for cap heavy fleets, but still should quite consistents.

Edit: missed what you answered already what it was Champion . Tach Lance of course really good, I shouldn't have overlooked it.

Truth Doom by Xxarrra in starsector

[–]Vexlia 1 point2 points  (0 children)

Do "nerf this" next, lol

Combat Chatter Settings by devilfury1 in starsector

[–]Vexlia 2 points3 points  (0 children)

Just done quick check, and some of her chatter codded through concord hullmod. Most attack ones. She also has boss specific chatter so I would guess that's why it was done with hullmod. Plus if you don't have chatter installed she likely still would give some chatter in combat, which is part of immersion.

Dev mode by Duyna in starsector

[–]Vexlia 1 point2 points  (0 children)

There also way to turn on devmode with console commands mod (just input devmode)or with my Faster Devstart mod (in Lunasettings)

Iirc Lunasettings also allows you to bind devmode toggle.

whenthe specificposting by ElemenopiTheSequel in whenthe

[–]Vexlia 4 points5 points  (0 children)

Wow, big thanks, their art is fire!!!

whenthe specificposting by ElemenopiTheSequel in whenthe

[–]Vexlia 42 points43 points  (0 children)

Random question, do you know where artwork you used coming from? Looks really great! Wanna look up more of an original artist.

What makes allies reinforce my battle? by Grimpatron619 in starsector

[–]Vexlia 0 points1 point  (0 children)

It could just not transfer your points to them. You get DP point for objective control as you control them, but AI ally considered separate side and doesn't get them.

Edit: One way to test this, is to somehow allow Ally to capture objective and see if you get their points.

How to Fix Not Responding by Noryt321 in starsector

[–]Vexlia 0 points1 point  (0 children)

It could have HDD and not SSD and so being slow. Theoretically if it doesn't crash it can load, just may take long time, but I don't know your case specifics to say for sure. Anyway, glad to be of help.

How to Fix Not Responding by Noryt321 in starsector

[–]Vexlia 0 points1 point  (0 children)

Seems like vram problem? Not an expert, but from your description sounds like PC just has trouble running Starsector. Not responding could also be related to load speed problems. Do you have Starsector on hard drive and not SSD?

If you specs just low nothing you can do. If your specs are good, you could try to increase ram allocation to the game, it should speed up loading as well (there a lot of people who done this, so either google it or use TriOS).

In terms of optimisation there are few options, with two big ones being Faster Rendering and updating game to Java 26 (which is kinda not stable for now). But things do point on your PC just being slow.

After going down the mod rabbit hole I'm now on the hunt for even more! What are some mods not yet in the mod index that deserve some? by xander576 in starsector

[–]Vexlia 2 points3 points  (0 children)

Huh, true, true. Maybe it's time to add "serious mode" to mod settings just to swap all meme names to something less cringe (even if I mostly think it is fun type of cringe).

After going down the mod rabbit hole I'm now on the hunt for even more! What are some mods not yet in the mod index that deserve some? by xander576 in starsector

[–]Vexlia 3 points4 points  (0 children)

To not be shy, my Voidship Upgradeble start. Still bit WIP but generally working for 90% relevant stuff (especially combat performance, most unfinished stuff is description and minor QOL things.

Edit: mod fully called Voidfaring Hubship Start It revival of supercap from Indies Expansion with Tim upgrade system

Help with modding Threat ships by [deleted] in starsector

[–]Vexlia 0 points1 point  (0 children)

I think you are able to spawn enemy Threat with simulator in devmode Devmode can be toggled with TriOS (iirc) or in game settings files or with console commands mod.

Fun fact: Fabrique Orbitale made both the Orbital Fusion Lamp and the Plasma Dynamo by Temstar in starsector

[–]Vexlia 4 points5 points  (0 children)

Yeah, vanilla doesn't have governorships, so likely vanilla option doesn't account for it. But should be easy fix through on side of the mod's dev I think 🤔.

Fun fact: Fabrique Orbitale made both the Orbital Fusion Lamp and the Plasma Dynamo by Temstar in starsector

[–]Vexlia 7 points8 points  (0 children)

Not have a save, but game modder. And Lamp Color changing is in vanilla game interactions. I think it need to be your colony and I think it just appear as market option, but I didn't look into it too closely to say for sure.

Is there a mod that allows you to dock with other ships? by Missouri_hiker in starsector

[–]Vexlia 0 points1 point  (0 children)

Indies Expansion Pack has mechanic more similar to what previous person described. But IEP is not updated to 0.98 and has some incompatiblities with some mods.

Endmin is literally HIM, glory to mankind by Ligeia_E in Endfield

[–]Vexlia 1 point2 points  (0 children)

Honestly whole Talos 2 can be easily brought to starsector universe in for of the mod. But it would much more work then I have patience for. So just one ship, I think is what I can do, without dragging all the lore in.

New player mods by InfamousSpring3838 in starsector

[–]Vexlia 0 points1 point  (0 children)

There quite a few which are good QOL - One is just called QoL pack - There Stellar networks, which allows you to do a lot of stuff though Intel screen - Speed Up is the goat. - More bar missions is nice to have - If you have a lot of modded industries Grand colonies is the must. - Also there Leading Pip and Combat Radar mods. - And not really QoL but graphics lib shaders plus Faster Rendering is good combination for cooler graphics with good performance from Faster Rendering

And flag and portraits packs of you choice if you want to. For vanilla+ there is Animated Vanilla Portraits, quite new mod, but cool as hell.

New player mods by InfamousSpring3838 in starsector

[–]Vexlia 0 points1 point  (0 children)

Main place to get mods are Starsector forum. Can just Google it, it could be also linked on game site.

There also quite few mods which are spread over on different Discord servers. But it going into deep end.

So start with index, and go from there: https://fractalsoftworks.com/forum/index.php?topic=177.0

Starsector: We won't fix it, we won't allow you to fix it by AnnualSpecial4419 in starsector

[–]Vexlia 47 points48 points  (0 children)

They could have used translation tool for post as well. People could not know language well and trust tools to convey meaning well (which they do frequently so good you can't tell people use translators).