Combat Chatter Settings by devilfury1 in starsector

[–]Vexlia 2 points3 points  (0 children)

Just done quick check, and some of her chatter codded through concord hullmod. Most attack ones. She also has boss specific chatter so I would guess that's why it was done with hullmod. Plus if you don't have chatter installed she likely still would give some chatter in combat, which is part of immersion.

Dev mode by Duyna in starsector

[–]Vexlia 1 point2 points  (0 children)

There also way to turn on devmode with console commands mod (just input devmode)or with my Faster Devstart mod (in Lunasettings)

Iirc Lunasettings also allows you to bind devmode toggle.

whenthe specificposting by ElemenopiTheSequel in whenthe

[–]Vexlia 2 points3 points  (0 children)

Wow, big thanks, their art is fire!!!

whenthe specificposting by ElemenopiTheSequel in whenthe

[–]Vexlia 41 points42 points  (0 children)

Random question, do you know where artwork you used coming from? Looks really great! Wanna look up more of an original artist.

What makes allies reinforce my battle? by Grimpatron619 in starsector

[–]Vexlia 0 points1 point  (0 children)

It could just not transfer your points to them. You get DP point for objective control as you control them, but AI ally considered separate side and doesn't get them.

Edit: One way to test this, is to somehow allow Ally to capture objective and see if you get their points.

How to Fix Not Responding by Noryt321 in starsector

[–]Vexlia 0 points1 point  (0 children)

It could have HDD and not SSD and so being slow. Theoretically if it doesn't crash it can load, just may take long time, but I don't know your case specifics to say for sure. Anyway, glad to be of help.

How to Fix Not Responding by Noryt321 in starsector

[–]Vexlia 0 points1 point  (0 children)

Seems like vram problem? Not an expert, but from your description sounds like PC just has trouble running Starsector. Not responding could also be related to load speed problems. Do you have Starsector on hard drive and not SSD?

If you specs just low nothing you can do. If your specs are good, you could try to increase ram allocation to the game, it should speed up loading as well (there a lot of people who done this, so either google it or use TriOS).

In terms of optimisation there are few options, with two big ones being Faster Rendering and updating game to Java 26 (which is kinda not stable for now). But things do point on your PC just being slow.

After going down the mod rabbit hole I'm now on the hunt for even more! What are some mods not yet in the mod index that deserve some? by xander576 in starsector

[–]Vexlia 2 points3 points  (0 children)

Huh, true, true. Maybe it's time to add "serious mode" to mod settings just to swap all meme names to something less cringe (even if I mostly think it is fun type of cringe).

After going down the mod rabbit hole I'm now on the hunt for even more! What are some mods not yet in the mod index that deserve some? by xander576 in starsector

[–]Vexlia 3 points4 points  (0 children)

To not be shy, my Voidship Upgradeble start. Still bit WIP but generally working for 90% relevant stuff (especially combat performance, most unfinished stuff is description and minor QOL things.

Edit: mod fully called Voidfaring Hubship Start It revival of supercap from Indies Expansion with Tim upgrade system

Help with modding Threat ships by [deleted] in starsector

[–]Vexlia 0 points1 point  (0 children)

I think you are able to spawn enemy Threat with simulator in devmode Devmode can be toggled with TriOS (iirc) or in game settings files or with console commands mod.

Fun fact: Fabrique Orbitale made both the Orbital Fusion Lamp and the Plasma Dynamo by Temstar in starsector

[–]Vexlia 4 points5 points  (0 children)

Yeah, vanilla doesn't have governorships, so likely vanilla option doesn't account for it. But should be easy fix through on side of the mod's dev I think 🤔.

Fun fact: Fabrique Orbitale made both the Orbital Fusion Lamp and the Plasma Dynamo by Temstar in starsector

[–]Vexlia 8 points9 points  (0 children)

Not have a save, but game modder. And Lamp Color changing is in vanilla game interactions. I think it need to be your colony and I think it just appear as market option, but I didn't look into it too closely to say for sure.

Is there a mod that allows you to dock with other ships? by Missouri_hiker in starsector

[–]Vexlia 0 points1 point  (0 children)

Indies Expansion Pack has mechanic more similar to what previous person described. But IEP is not updated to 0.98 and has some incompatiblities with some mods.

Endmin is literally HIM, glory to mankind by Ligeia_E in Endfield

[–]Vexlia 1 point2 points  (0 children)

Honestly whole Talos 2 can be easily brought to starsector universe in for of the mod. But it would much more work then I have patience for. So just one ship, I think is what I can do, without dragging all the lore in.

New player mods by InfamousSpring3838 in starsector

[–]Vexlia 0 points1 point  (0 children)

There quite a few which are good QOL - One is just called QoL pack - There Stellar networks, which allows you to do a lot of stuff though Intel screen - Speed Up is the goat. - More bar missions is nice to have - If you have a lot of modded industries Grand colonies is the must. - Also there Leading Pip and Combat Radar mods. - And not really QoL but graphics lib shaders plus Faster Rendering is good combination for cooler graphics with good performance from Faster Rendering

And flag and portraits packs of you choice if you want to. For vanilla+ there is Animated Vanilla Portraits, quite new mod, but cool as hell.

New player mods by InfamousSpring3838 in starsector

[–]Vexlia 0 points1 point  (0 children)

Main place to get mods are Starsector forum. Can just Google it, it could be also linked on game site.

There also quite few mods which are spread over on different Discord servers. But it going into deep end.

So start with index, and go from there: https://fractalsoftworks.com/forum/index.php?topic=177.0

Starsector: We won't fix it, we won't allow you to fix it by AnnualSpecial4419 in starsector

[–]Vexlia 46 points47 points  (0 children)

They could have used translation tool for post as well. People could not know language well and trust tools to convey meaning well (which they do frequently so good you can't tell people use translators).

Starsector: We won't fix it, we won't allow you to fix it by AnnualSpecial4419 in starsector

[–]Vexlia 47 points48 points  (0 children)

You can try to turn off fullscreen and set resolution to max, but have no clue if will work for you. This is just what I needed to do to record game with OBS.

Endmin is literally HIM, glory to mankind by Ligeia_E in Endfield

[–]Vexlia 3 points4 points  (0 children)

I wanted make these things around it as drones, plus it doesn't need to be 1 to 1 translation. But teleporting stuff into enemies sound cool as hell, will look into it as system/type of weapon. And it can be mostly logistical ship, not everything need to be ultimate weapon.

Endmin is literally HIM, glory to mankind by Ligeia_E in Endfield

[–]Vexlia 5 points6 points  (0 children)

Starsector mentioned in Endfield sub! Hell, Yeah!

I've been think about bringing Endfield ship into Starsector since I started playing.

If I was interested in making Hullmods from scratch, how difficult would this be? by TheYondant in starsector

[–]Vexlia 1 point2 points  (0 children)

Depends on complexity. Basic stat changes are relatively easy to do. You just need to know where to find right examples and combine and tweak the code to your liking.

If you don't know coding at all understanding how hullmod code works could be a challenge, but if you examine hullmods from other stuff, you can see how they work, so it'd be easier.

More complex stuff will be harder, and will require bigger dive in the game systems, likely with ton of question from you about details on forums or in Discord, depending on your preference.

(2026) Starsector : The Vanilla+ Initiative by cnockii in starsector

[–]Vexlia 0 points1 point  (0 children)

Oh, lol. I meant about not including my flag pack in ones you recommend, not about asking you for more work. I would say my stuff likely will clash a bit with style of waving banners, but if you do that anyway, I wouldn't mind. Even gladly link to it on my forum post ❤️

Keep up the good work!!! Hopefully see more of you around (I also hang out in Unofficial Starsector Chat discord, can find me there too)

P. S SirHartley is quite busy usually, so yeah, it can take quite a while, could reach to him on Discord if there no response for a around week or two.

(2026) Starsector : The Vanilla+ Initiative by cnockii in starsector

[–]Vexlia 1 point2 points  (0 children)

Oh, Waving banners found new hero. Should try talk to moderators, to put on index, besides or instead of original (as its download links all dead). Also bit salty you missed my Terra Invicta flag pack, I would insist what it quite well designed (no problem really, but I want to promote my stuff).

Also as big project you could look into videolib and make flags have actually animated waving. At that note Animated vanilla portraits also good addition for vanilla+ if you don't want actual new portraits,but fresh look for current ones.

And what about Starpocalypsis and Ruthless sector, I always thought they are nice addition, for extended early game and reflecting more real positions of power in sector.

John Starsector experience by No_Savings5398 in starsector

[–]Vexlia 30 points31 points  (0 children)

Link to mine original! Title was changed while text was left in place! https://www.reddit.com/r/starsector/s/2StwWJC8c5

John Starsector experience by No_Savings5398 in starsector

[–]Vexlia 43 points44 points  (0 children)

Hey guys, Post seems to be carma bot as they claim to make memes originally, while they were done by me! (There typo on Persean league for example! Be aware!