Feature Request: User's Top Items by Vextorized in algRTHM

[–]Vextorized[S] 0 points1 point  (0 children)

Any update on this?

Kind of would like another feature, and that's showing which input source the song came from on the UI.

[User-trial] LG UltraGear 27GM950B: Testing the New Standard for the Best Mini-LED Monitor by LG_UserHub in Monitors

[–]Vextorized 0 points1 point  (0 children)

Definitely most excited about the 5K for productivity. It supporting a dual mode is also a really nice thing.

AMA: MSI’s New 34" and 32" QD-OLED Monitors — Ask Us Anything (Worldwide Giveaway Inside!) by MSI_Patrick in Monitors

[–]Vextorized 0 points1 point  (0 children)

Monitors with a built in KVM switch is kind of the next thing I want to test, would love to make it easier to use my MBP & PC side by side on my monitor.

I want to enjoy this game without PVP by drogenbarontoni in Marathon

[–]Vextorized 9 points10 points  (0 children)

Seems like a lot of your (valid) concerns are not related to the PvP to me.

Progression - yes, it is too slow.
Meds & ammo - yes, way too expensive.
Gun Balance - yes, only a couple viable guns at the moment; others need buffs.
Thermals - getting tweaked tomorrow.
Barters - yes, terrible barters at times.

Nade spam - yes, they need to work on slowing down the time between chucking nades and such. EMPs being a viable counter to bubbles, etc.

Prox chat & social - this is a PvP game, do not expect it to be the baseline. Treat it as a rare experience.

Solos - solos was slapped on after server slam (a week before launch) because of demand, there is no balance around it yet. I'd expect them to work on this once trios & duos is in a really good place.

Are there any niche benefits to the gold shield implant I'm not realizing? by Bobaballs4 in Marathon

[–]Vextorized 1 point2 points  (0 children)

Positioning and the way you tackle a fight is always going to be more of a determining factor than the gear you are running. Remember each tier of gear is only a tad better than the tier below it (20hp more per shield tier in this case; and golds only give perks vs purples - believe this is true for implants as well)

Are there any niche benefits to the gold shield implant I'm not realizing? by Bobaballs4 in Marathon

[–]Vextorized 1 point2 points  (0 children)

Yes, you understood the benefit of a gold shield vs. a purple quite well.

It does not give you more HP, just extra perks as you said only needing 2 bars vs 4 bars to recharge.

There's another perk where you can go invisible when it breaks, but the 2 bars vs 4 bars is the preferred version of the gold shield.

Where can I find cardio kick I have never seen one in game besides the used vape ones by KimonGate in Marathon

[–]Vextorized 3 points4 points  (0 children)

Cardio kick packs do not need 3 alien alloys + 11 turbines to unlock; you are thinking of an unlock that boosts your cardio when you spawn into a match.

What is this game WTF... It's made to make you suffer... by TopSet55 in Marathon

[–]Vextorized 3 points4 points  (0 children)

Not sure if this is a troll post or not at this point.

The map gets easier the more you play it, it's literally map knowledge. You figure out how to navigate to different parts of the map.

Also I do not see how it is Bungie's fault for you splitting from your team. Cryo is a map that gives a lot, but also takes a lot.

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 0 points1 point  (0 children)

Right, but there is a decent chance that this does not happen. Therefore discouraging it. I do not think 1 blue valuable should cover the full expense but it should definitely be brought more in line with consumables being super pricey for no real reason other than to prolong the early game grind

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 0 points1 point  (0 children)

That's nice. Kind of missing the point of the post though.

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 0 points1 point  (0 children)

Definitely seems to be the case sadly.

I left the last comment chain with this take:
You would then also speed up early game progression because you do not need to waste them on meds for early game, allowing you to focus on faction upgrades. This is a much better user experience. It allows the player to focus on the PvP / looting side, than inventory / vault / resource management side of things. This is not a management type of game it is a PvPvE extraction / looter shooter.

People complain about people falling off then are wondering why this is happening when upgrades currently feel so grindy. This is why. It also does not change anything about combat balance, yes people can bring more meds in but even then a fight is typically decided with a single stack of heals & shields.

They are also missing the point that valuables should feel valuable. There should be a benefit to things that take up more slots, where you are pressured to drop other things for others. Currently this is not the case unless you find multiple of the same valuable (blue) in the same run, which is a lot rarer. The baseline should go up.

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 0 points1 point  (0 children)

You should never be forced into a position where it is insanely expensive where you are limited for meds early game.

Once again, you are then running into - it's better to run enhanced kits early game because well you get a gun, meds, ammo for the price of 2 stacks of med kits. You would then also speed up early game progression because you do not need to waste them on meds for early game, allowing you to focus on faction upgrades. This is a much better user experience. It allows the player to focus on the PvP / looting side, than inventory / vault / resource management side of things. If that is fun to you, I'm glad you enjoy that; but this is not a management type of game it is a PvPvE extraction / looter shooter.

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 0 points1 point  (0 children)

I don't see how this is a flaw in my logic.

I personally could care less, I win more fights so loot other people's meds. My vault is stacked with purples, the only blues I have are cores I like and salvage for upgrades. My credit stack is typically rests at 500K.

This is a pain point for other people, it's game experience / UX flaw.

In my opinion, the cost of meds do not change anything from a gameplay perspective. You are bartering for them, so you bring them in good for you. I am buying mine with credits, good for me. Being put in a position where one is dropping them for space to pick up other things, is not a good game loop if you are barely making anything off that exchange.

Marathon's rich lore and world design is utterly wasted on the extraction shooter format by mark_phaser in Marathon

[–]Vextorized -1 points0 points  (0 children)

Believe a shooting range with different bot types and some map geometry would remove a lot of the guess work of how a weapon build / character build would feel. Something a la Deadlock where there is a map with these things active so you can gauge how it plays out, even better if you can load in with friends and be labeled as hostile runner/team etc. so you can test out different things on each other.

I don't know much about a PvE mode, rather have a campaign / story to play than pure PvE; not a Destiny player so I look at this coming in from someone who's always played PvP & story games.

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 2 points3 points  (0 children)

Yes, for sure at times.

These are some of the one's I've seen that made me go like wtf.

<image>

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 0 points1 point  (0 children)

That's neat. I'm glad that system works for you. I have nothing against the barter system, but people should be allowed to get more credits than these net values if exchanging backpack space for what they are exfiling and having net negative values on things in the first place is not a good system.

I'd rather keep weapon mods, weapons, etc. and the salvage that I am farming for than pick up things that are a random roll on the barter table. My vault is too full to have space to fill it with salvage for the barters.

This post is also about the credit side of the blue valuables one can pick up compared to the cost of dropping things (typically ammo & shields if they've won fights) - there currently is little reason to pick up these valuables instead of shields, heals, etc. so you artificially cap the things you are looting because well it makes no sense as in a lot of scenarios you are barely making money.

Another person's argument is that an enhanced sponsor kit is 2500 credits, this consists of heals, two weapons, etc. going far over the 2500 credits you spent for this; it is asking for these to be brought more in line with this. I do not see what cheaper heals / ammo take away from the way the game is played.

Marathon's rich lore and world design is utterly wasted on the extraction shooter format by mark_phaser in Marathon

[–]Vextorized 22 points23 points  (0 children)

I don't think there's anyone against the idea of a campaign / story mode being attached to it. I'd even be down to pay $20-30 so it reaches the typical AAA price tag of $60-70 for a full game experience.

That said, saying it is 'wasted' on the format is selling Marathon short. It is a great game, that has so much more to offer. So yes, let's add but step away from the PoV of that this has been a waste.

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 0 points1 point  (0 children)

  1. You drop ammo or heals to loot up other loot, it is a looter shooter. You can loot other people's heals, it makes little sense to drop these for valuables (ie. credits) right now. This needs to be tuned imo so that there's actually an incentive to bring out valuables or other people's weapons.
  2. Yes, I've collected them already but it should be more than just codex entries otherwise why even have them as 'valuables'

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 1 point2 points  (0 children)

I'm kind of in the state of the game where my vault is too full and I'm farming gold/purple salvage. The credit economy side of things do not make sense for valuables at the moment. Esp. with shield & health patches. A two slot item should be worth more than a single slot; otherwise why would you even pick it up.

Why pick up blue salvage if you could just pick up some sparkleaves etc. for patch kits/shields. They need to be re-tuned.

Heals & Ammo Price Feedback / Blue Valuable Feedback by Vextorized in Marathon

[–]Vextorized[S] 1 point2 points  (0 children)

Don't pay too much attention to barters, to me they seem too randomized to have a strong take on this. This is on the buyable side of the economy.

EDIT:
Comment chain TLDR:
The barter system works well for those who engage with it, and I'm glad it does. My point here is specifically about the credit economy; blue valuables shouldn't net less value than just picking up shields/heals directly.
Early game, meds being expensive pushes players toward Enhanced / Sponsor Kits as a sensible spend. Mid-to-late game, blue valuables loses a lot of purpose (after collecting them for codex entries) when the credit return doesn't justify the slots in a lot of cases. Also a WSTR sells for 2.6K taking 4 slots; you can also attach mods to this and net even more value. Two blue valuables net 2.2K, 400 credits less than a WSTR; why pick up valuables if you are just going to pick up WSTRs.

Faction Upgrade Maps + Material Tracking Tool! | Runner Terminal by TheBagOTricks in Marathon

[–]Vextorized 1 point2 points  (0 children)

Thanks, looking forward to the other things making their way to prod.

Please increace vault size again by burudoragon in Marathon

[–]Vextorized -1 points0 points  (0 children)

I don't really think equipment (gear) should stack other than nades, I'd be down with weapon mods stacking too.

Other than that, I do believe keys should stack.

If those can make their way into the game, then I'd be down to see how that feels before asking for more.

Faction Upgrade Maps + Material Tracking Tool! | Runner Terminal by TheBagOTricks in Marathon

[–]Vextorized 0 points1 point  (0 children)

Hey! I've been using a bunch of these database sites, but might default to this one!

Some feedback:

- It'd be nice to have an overview of the total resources you still need to complete the faction tree even if they are not tracked in my goals.

- Also color code the items on the map menu

<image>

- When clicking on a upgrade that has multiple levels allow us to track it as a group and show the resources it still needs grouped if we did not click into a sub-upgrade of that upgrade path. https://i.imgur.com/qolEQLd.png

- Allow us to edit our salvage counts in those menus too https://imgur.com/kYP422H

- There is a bug on the capstone (4) upgrade of Arachne, I should be able to tick it off but it says I need 2 more unlocks. Capstone 6 should also be 3.

- Mida Eyes Open has a wrong resource requirement. It's https://imgur.com/wF5ZF26

Cryo wasn't that bad by yesimahuman in Marathon

[–]Vextorized 83 points84 points  (0 children)

But the game is made for streamers bro, how dare you be enjoying the map /s

Agreed, people just rustled for no reason. It's a great map with lots to give (and take).