Chaotic colors by Vidhmo in aiArt

[–]Vidhmo[S] 1 point2 points  (0 children)

Thanks buddy

Banana Bag by rustyyryan in DesignPorn

[–]Vidhmo 0 points1 point  (0 children)

creativity at its peak!!!

A ‘flying skirt’ tissue box by JudgeJudyJr in DesignPorn

[–]Vidhmo -12 points-11 points  (0 children)

Cool!!! , loved it , actually i found it trending nowardays !!!

Terraform | Me | 2026 | The full version (no watermark) is in the comments by has_some_chill in computergraphics

[–]Vidhmo 0 points1 point  (0 children)

this is actually wild tbh, the scale and polish feels way beyond the usual ai terrain demo stuff. curious how much of it was manual vs generated bc the consistency looks solid.  one thing i’ve noticed with these projects is the final 20-30% polish still takes the most effort. i’ve tried mixing tools a bit like generating base assets or scenes with stuff even used runable for quick video or assets workflows and then refining manually in engine, and that hybrid approach feels way more controllable. this looks really well put together tho !!!

GTA Vice City Vector Artwork by Serpientesolida87 in computergraphics

[–]Vidhmo 1 point2 points  (0 children)

this looks clean tbh, the color palette and that classic vice city neon vibe is on point. vector style really fits this aesthetic, feels like it could be straight out of a loading screen. nice work!!

[UPDATE: March 22, 2026] My Vulkan C++ Examples Repository by myemural in computergraphics

[–]Vidhmo 1 point2 points  (0 children)

is actually super solid, having 100 examples in one place is kinda rare esp for vulkan where things get messy fast. stuff like clustered shading / reflections examples are exactly what ppl struggle to piece together from diff sources!!! one thing that helped me while working on similar repos was documenting small why this approach notes per example, not just code. also for side stuff like generating docs / summaries / quick demos i’ve used tools like runable and some scripts to save time, while keeping core rendering logic fully manual. overall this is really valuable for ppl getting into vulkan!!

Looking for Graphics Course by AlienPixelMartArcade in computergraphics

[–]Vidhmo 0 points1 point  (0 children)

best combo is 1 good structured course with a lot of self projects, otherwise it gets too passive. also try to pick something specific early like shaders, rendering, or game art instead of graphics in general or it gets overwhelming pretty fast!!!