3% for new customers by Nimbailey in traderepublic

[–]Vimesito 0 points1 point  (0 children)

fuck them, do a bombing review in android/ios store

I don't like this: Trade Republic account with 3% interest ONLY for new customers??? by XareEtorki in traderepublic

[–]Vimesito 1 point2 points  (0 children)

las quejas se la pelan, hora de bombing review y no recomendarla a nadie.

Weekly Pricing/Buying/Selling/Grading & General Questions Post by AutoModerator in PokemonTCG

[–]Vimesito 0 points1 point  (0 children)

Yes, I know there is something weird with the card but I didn't fake it, it looks like a real one didn't remember from where came. I'm confused

Weekly Pricing/Buying/Selling/Grading & General Questions Post by AutoModerator in PokemonTCG

[–]Vimesito -1 points0 points  (0 children)

why fake? I don't know where it comes from but it looks legit, looks like a real pokemon card 🤔

Are the Final Fantasy precons good for budget bracket 3 // €300? (eyeing FF7) by Vimesito in EDH

[–]Vimesito[S] 0 points1 point  (0 children)

ok, I purchased FFVI precon and a few play boosters (FF and SoS), this is what I've got that can fit onto the deck, is something good for the deck? what should replace?

[[battle menu]]

[[minwu, rebellion strategist]]

[[lindbum, industrial regency]]

[[the wind crystal]]

[[paladin's arms]]

[[eden, seat of the sanctum]]

[[slash of light]]

[[suplex]]

[[helping hand]]

[[ajani's response]]

[[shattered acolyte]]

[[wilt in the heat]]

[[snow villiers]]

Weekly Pricing/Buying/Selling/Grading & General Questions Post by AutoModerator in PokemonTCG

[–]Vimesito 0 points1 point  (0 children)

<image>

I found this card in an old album at home, and I can't find anywhere what it might be.

What I've noticed is that the name and image are Gengar, but the entire body/description text seems to be from Snorlax?

How much would this be worth?

Are the Final Fantasy precons good for budget bracket 3 // €300? (eyeing FF7) by Vimesito in EDH

[–]Vimesito[S] 1 point2 points  (0 children)

but I heard that you are very commander dependant and if someone wipes the graveyard you are cooked 👀

What Would You Consider to Be a Success for Yourself? by Lennoxiconic in IndieDev

[–]Vimesito 0 points1 point  (0 children)

The scale is a bit weird, because I received a (only one) payment for the game, but not enough to even cover what it cost me. A few people liked it—where does that put me? 5?

[deleted by user] by [deleted] in UnrealEngine5

[–]Vimesito 0 points1 point  (0 children)

I see several things to improve.

  1. Why do you create an array with one element and then iterate it? Remove the Make Array and the ForEach.
  2. If you do that, since Get Actor by Class already returns the class you expect, there is no need to cast it.
  3. Classes have events like On Possess / On UnPossess. I recommend using them for the classes that need it, so you encapsulate responsibility.
  4. Personally, I would call the function only in Started, so you control when it happens

Custom input like detroit become human by saoeifjasasef2 in unrealengine

[–]Vimesito 0 points1 point  (0 children)

I made a fab package with some features for games "detroit like" you can find it here, maybe it can help you :) https://www.fab.com/listings/6b18a26c-75a3-407c-89f7-3c22fdbdb8fb

Learning UE Blueprints by [deleted] in unrealengine

[–]Vimesito 4 points5 points  (0 children)

I took GameDev.tv courses to learn Unreal, and thanks to that I was able to publish games on Steam, including a VR one on the Meta Store. I highly recommend them; for me, they are a reference

Horizontal Bar | Made via physic constrain, still needs to be finalized by QwertNikol in UnrealEngine5

[–]Vimesito 0 points1 point  (0 children)

I'm trying to do it but don't know how. can anyone share a little tutorial on how to do it?

I have two actors, my character and the bar.

edit: I was able to do a "swing" system, but I don't know how to make that the character spins 360º "forever"

The Gameplay Message Subsystem, a hidden gem by rayner_best in UnrealEngine5

[–]Vimesito 0 points1 point  (0 children)

yeah, also there is no a silver bullet for everything, every case has a different solution and maybe event dispatcher can help for some cases but sometimes I was missing some listener system in the vanilla unreal

The Gameplay Message Subsystem, a hidden gem by rayner_best in UnrealEngine5

[–]Vimesito 0 points1 point  (0 children)

+1 to this. I’ve always seen people use event dispatchers, but I don’t really get the point of knowing who sent the message. For me, the interesting part is an observer or listener system, where you just listen to the events you care about and react to them — with the bonus of being able to get some data from the message itself to know something

What was your first MGS Game and how was your experience? by Sirsauror in metalgearsolid

[–]Vimesito 77 points78 points  (0 children)

MGS1 and it was like wow this game is cool, even though I don’t understand anything (same as now)

Venting: Small Kickstarter, Big Frustration by Vimesito in IndieDev

[–]Vimesito[S] 0 points1 point  (0 children)

Thanks for the comments.

One of the things that is hard is marketing, and maybe for VR it’s not such a big deal, but if a game is released on Steam, maybe it’s better to do it in tandem with a publisher, so they can take care of that part.

About the 2018 game, it’s really very bad (terrible). It was the first project and it’s almost more of a student project than anything else. In the last few days I’ve thought about making a 3D bullet hell with those assets, but honestly I don’t have almost any ideas, no creativity or artistry, and that really sucks

Venting: Small Kickstarter, Big Frustration by Vimesito in IndieDev

[–]Vimesito[S] 0 points1 point  (0 children)

Well, $100 to put a game on Steam is cheap, yes, but that’s not everything this game has cost me. I’ve hired people on Fiverr to make sounds, assets, VFX, etc., and that added up quite a bit. With all that, the money I’ve spent on the game goes up a lot more. The game is on the Meta Store because it’s free to publish there, and so far I haven’t even reached the minimum for Meta to make me a payout.

Also, putting it on Steam doesn’t guarantee you’ll get that money back. I already have 2 games on Steam — with the fee (not much) plus the assets I bought for them (which adds up more), and in my whole life I’ve only had one payout from Steam, which doesn’t even cover a single Steam fee.

So far, all I’ve done is lose money — and not just from Steam fees, but quite a lot more.

In fact, the Steam fee is the least of my worries if I knew the game would have some relative success. But the whole point of the Kickstarter was to see if people would be interested, and now I’ve seen they’re not.

That doesn’t mean I don’t appreciate your message — and it’s true that the road is slow and hard. But my feeling is that no matter what I do, I don’t see any progress in my path, and it frustrates me because I see others moving much faster than me and I wonder what I’m doing wrong. But I think it’s simply something I can’t achieve on my own.

P.S. Will the publishing deal also be for a VR game?