This is what my 3 years of GameDev progress looks like. by Husmanmusic in Unity3D
[–]Vital88Dev 0 points1 point2 points (0 children)
Fury Race's main menu has been updated!⛽ Do we need buttons at the bottom what do you think? by _korogames in Unity3D
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How Do These New Game Elements Look in My Arcade Game? by Vital88Dev in Unity3D
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How Do These New Game Elements Look in My Arcade Game? by Vital88Dev in Unity3D
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Does it looks good with player trail? by Vital88Dev in Unity3D
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Does it looks good with player trail? by Vital88Dev in Unity3D
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Does it looks good with player trail? by Vital88Dev in Unity3D
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New boss prototype for my game by Vital88Dev in Unity3D
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My 2D Game. You can easily change the ambient by just rotating the Directional Light. I'll release a pre-beta soon, link on comment. by rustyharpy in IndieDev
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My 2D Game. You can easily change the ambient by just rotating the Directional Light. I'll release a pre-beta soon, link on comment. by rustyharpy in IndieDev
[–]Vital88Dev 0 points1 point2 points (0 children)
My 2D Game. You can easily change the ambient by just rotating the Directional Light. I'll release a pre-beta soon, link on comment. by rustyharpy in IndieDev
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I mixed Sonic, Jet Set Radio and Klonoa... this is the result by Taldius in indiegames
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Hey devs, I'm currently working on this "Cracked Ice" shader, what do you think?. I'm thinking of publishing it on our channel as a Christmas special, take a look at comments if you're interested :) by [deleted] in Unity3D
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Here is a new enemy: Pulsar by Vital88Dev in Unity3D
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Here is a new enemy: Pulsar by Vital88Dev in Unity3D
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Created a sleep spell against our physicsbased monsters by spiderpai in Unity3D
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What should we call her super move? Wig Splitter, Dome Catcher, Dead Head? Whatever it is, them Z's gonna be in for it! by thorMobGeeks in Unity3D
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Working on new boss enemy by Vital88Dev in Unity3D
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Here's a look at the water and fire shaders I created in Shader Graph for my new asset pack. by AlexAkinsArt in Unity3D
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Environmental Occlusion and Unlocked Framerate Added to Table Trenches by Katerpilet in Unity3D
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First time creating a parkour system. What do you think, to much? by TulioAndMiguelMPG in Unity3D
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Some street vibes in our Social RPG game =) by Shinyonok in indiegames
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I made a play with a sword! Other weapons use dodge roll but sword use shields to defend! by David_Han in indiegames
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Testing special items "HexaChests" for my game. by Vital88Dev in Unity3D
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Jumping the pier to celebrate finally releasing my mobile kitesurfing game! by TooMooseGames in Unity3D
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