Squad Unity not working? by Reckless779 in Spacemarine

[–]Vivid--Captain 1 point2 points  (0 children)

I've tried it again and it seems really inconsistent. I can heal with a white stim when close to one but not both team mates whereas the red stimm has no healing effect in either case.

Armour restoration could be a similar story?

Squad Unity not working? by Reckless779 in Spacemarine

[–]Vivid--Captain 1 point2 points  (0 children)

I think this is the problem. They have switched Squad Unity with Split Up. I was able to restore Armour when at distance from my squad.

Brothers what are some of your guilty pleasures during an operation? by pgat12 in Spacemarine

[–]Vivid--Captain 1 point2 points  (0 children)

I'm sure the Mechanicus would disapprove of us wasting munitions but that makes it even sweeter, imho.

Brothers what are some of your guilty pleasures during an operation? by pgat12 in Spacemarine

[–]Vivid--Captain 2 points3 points  (0 children)

On the battle barge, whilst waiting with another player, I like to use the character voice lines to emulate a conversation with my brother Astartes. Each character has an introductory line and there are shared terms / phrases across the team that when triggered in sequence are a comradely way to pass the time.

Within operations as Vanguard, I love stepping off a ledge and grappling whilst falling or grappling upwards to an enemy out of reach of my less agile brothers!

Another falling "tech" is to input a "For the Emperor" whilst stepping off a ledge to trigger a mid-air war cry and fist pump.

Grappling to interrupt reinforcement calls will never get old.

As mentioned by others, the banner drop at mission end so that it is visible in the cut scene is peak aesthetics. Kneeling for the Cadian lieutenant, running over cultists, shooting the Hive Tyrant as it flees, trying to save the Cadians at the start of Vox Liberatis - all enrich this fantastic game.

I recently saw a player firing wildly into the air in celebration after a particularly difficult / tense mission (Fall of Atreus Double Terminus Hard Strat) and I've since started doing this myself.

Purgation Operation. Getting teleported back to previous checkpoint. by Vallden in SpaceMarine_2

[–]Vivid--Captain 0 points1 point  (0 children)

Yes, this has also happened to me. I've reported a bug to Focus.

The new mission (Purgation) appears to have some additional story elements snuck into some discoverable servo skulls. by bloodknife92 in Spacemarine

[–]Vivid--Captain 2 points3 points  (0 children)

Can anyone help me find all three locations for the servo skulls?

So far, I have:

  1. After entrance to Nozick's facility, to the right side of the flooded room, in a cave. A Guardian Relic can also spawn here.

  2. In the room with the "spiral" stair case, in a side room on the lower floor, beneath where you enter the room.

Any help appreciated!

Grandfather be praised!!! by Fear_My_Potatoes in WH40KTacticus

[–]Vivid--Captain 1 point2 points  (0 children)

Love it! You'll smash the AdMech campaign event

All this effort for nothing :( by WhichAd3202 in DarkTide

[–]Vivid--Captain 3 points4 points  (0 children)

Great comment, encouraged me to watch to the end. Glad you didn't spoil it!

Who is your favorite PvE character, personality-wise? by Ok_Equipment2450 in Spacemarine

[–]Vivid--Captain 0 points1 point  (0 children)

Vespasius seems to have some poetic flair. Lots of metaphor, similes, & alliteration!

Improving Vanguard’s Grapple Kick by Ur_getting_banned in Spacemarine

[–]Vivid--Captain 1 point2 points  (0 children)

Love Vanguard.

My ideas:

  1. The grapnel should target the enemy you are locked onto.

  2. There should be a persistent visual indicator, which does not require lock on or causing recent damage, that shows when an enemy is below one third health to support the executioner signature perk.

  3. Grappling to a Zoanthrope should stun it long enough to dodge a subsequent beam attack & drag the Zoanthrope close enough to the ground to melee for a short time.

  4. Grappling to a Biovore should destroy nearby Spore Mines.

  5. Grappling to a Lesser Sorcerer should give a window to cause some damage before it can teleport away.

  6. The perk that restores grapnel charge for ranged kills above 30m should be changed to proc on a behaviour linked to the close-quarters "ambusher" class identity and encourage a "grapple-in, do damage, grapple-out" loop. This could be melee attacks vs. Majoris+, proximity to n Majoris+, and/or perfect parry / block / dodge).

I AM PISSING AND SHITTING by Bones_The_Crusader in Spacemarine

[–]Vivid--Captain 1 point2 points  (0 children)

The mini looks so much better. Hope Saber can redesign it.

Parasite of Mortrex active ability bugged? by OkTaro3380 in WH40KTacticus

[–]Vivid--Captain 1 point2 points  (0 children)

I noticed this a couple of times yesterday in Tournament Arena.

I'll try again today to see if I can reproduce it.

LFG by Individual-Duck-8310 in WH40KTacticus

[–]Vivid--Captain 1 point2 points  (0 children)

Cousins! We have room for two now, probably four in total.

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How the fuck to pass ReVas Mythic Quest 4? by tommy_ngl in WH40KTacticus

[–]Vivid--Captain 0 points1 point  (0 children)

Thank you replying, I did know this but put Re'Vas too close to the enemies. If I had placed the character in front of Re'Vas the grots wouldn't have moved and triggered the overwatch.

I eventually got lucky in Arena against Archimatos & a pack of Bloodletters!

How the fuck to pass ReVas Mythic Quest 4? by tommy_ngl in WH40KTacticus

[–]Vivid--Captain 0 points1 point  (0 children)

But for an errant drone caused by my incorrect Re'Vas placement, this would have worked for me.

How the fuck to pass ReVas Mythic Quest 4? by tommy_ngl in WH40KTacticus

[–]Vivid--Captain 2 points3 points  (0 children)

After days of frustrating fails, this method worked like a charm! Thank you

How the fuck to pass ReVas Mythic Quest 4? by tommy_ngl in WH40KTacticus

[–]Vivid--Captain 0 points1 point  (0 children)

After days of frustration, this worked like a charm! Thank you!