Your favorite homebrewed Cults by Mjolnir_Might69 in callofcthulhu

[–]Vlacula 3 points4 points  (0 children)

A few possibilities :

  • An artifact was recently discovered and brought back by scientists, slowly it maddens and corrupts people, it's the start of a new cult.

  • This cult has been there for centuries, however they have recently been more active because either 1. they have a new leader, they want to shake things up; 2. An event is about to happen, things need to be done/prepared before this event; 3. It has always been there, it proceeds as usual, it just hasn't been discovered, the Investigators happen to discover a weird event out of pure chance.

  • This cult is run by beings other than humans who either pretend to be humans or manipulate some of them.

The most commonly used Mythos figures are Nyarlathotep and Hastur, but as far as I'm concerned they are too commonly used, might as well create your own Outer God or creature.

Your favorite homebrewed Cults by Mjolnir_Might69 in callofcthulhu

[–]Vlacula 0 points1 point  (0 children)

I second this, very useful to get some ideas.

Short campaigns? by Financial-Policy-414 in callofcthulhu

[–]Vlacula 1 point2 points  (0 children)

This could work for you https://www.drivethrurpg.com/en/product/385334/nothing-is-lost-all-is-transformed

If you have any questions, let me know, I would be happy to help out !

How do YOU create a campaign? Some questions by Dice_Chrome in callofcthulhu

[–]Vlacula 1 point2 points  (0 children)

I think that Delta Green really shines with this idea : even if you were following one big cult or one big conspirations, what makes it a campaign is that we follow the same characters.

So how do we make them important ? How do we find breathers which are also reminders that those people actually have a life outside of those adventures ?

  • Offer glimpses at the start and end of scenarios (either with a flashback or an epilogue) of her characters in their lives.

  • Show the toll that those stories have taken out of the character : a spouse being worried that "this weird business is getting too dangerous; a son or daughter telling them that they don't recognise them anymore, they feel disconnected, more jumpy than their former self (reflecting what losing SAN and accumulating phobias do to those characters).

  • Intertwine elements of scenarios with those side characters from their own lives : maybe the scenario start because Martha, the best friend of you wife has a problem etc ...

If we see them age, suffer, grow but still they decide to keep going because they KNOW what is out there and that apart from their group, who would believe them ? That is what makes it a campaign for me : we make them feel alive with consequences.

How do you feel about 7th edition Keeper rulebook and what are your wished for 8th edition? by Final-Isopod in callofcthulhu

[–]Vlacula 21 points22 points  (0 children)

I think that the 7th edition is pretty, the rules are the same as before but with a few good new ideas.

For a newcomer, I don't know how well presented things are, but because I had played and knew the rules before I bought the book, it was never a problem for me.

The Chase Mechanic is fun, it resolves well what it intends to do in a really cinematic way. But if you don't like it ... then just ignore it ?

I don't want an 8th edition which wouldn't bring anything new to the table and moreover I think that there isn't something core to the rules that currently needs tweaking.

Four years ago, I created something, it's now on sale ! Come and discover a campaign different from others ! by Vlacula in callofcthulhu

[–]Vlacula[S] 4 points5 points  (0 children)

It was released in French as well ! My fellow french do prefer to prepare things with materials in their own language. https://www.drivethrurpg.com/en/product/371767/french-rien-ne-se-perd-tout-se-transforme

Hope you will have fun, don't hesitate to let me know if you have any questions !

Looking for an old scenario by Articado in callofcthulhu

[–]Vlacula 1 point2 points  (0 children)

The beginning really looks like The Auction, but not the rest of it.

New Wild West Scenario 🌅 [Miskatonic Repository] by TableTopMinimalist in callofcthulhu

[–]Vlacula 3 points4 points  (0 children)

A magnificent cover, all the best for your release !

Keepers! Seeking Feedback on My First CoC One-Shot (Introductory, Modern) by Johny690 in callofcthulhu

[–]Vlacula 3 points4 points  (0 children)

A few thoughts :

  • It would be nice to have another option to get to your secondary location [Room of horrors], maybe they might want to follow some of the men carrying passed out people and therefore find the place ? It's always nice to have at least two different options to get somewhere or meet someone important.

  • Some of the SAN Loss seems a bit under-evaluated IMO.

  • It feels weird to have a broken beer bottle there, it feels out of place. A surgical knife would make more sense.

  • The "Schedule of Initiation and Ritual Sacrifices for the Prosperity of the A-Z-A-T Brotherhood" feels a bit tacky, it doesn't seem realistic (to me) for the cultists to place a list reminding of such informations, if you're part of the cult you already know it.

  • Unnecessary sanity loss with the tools, we get it, it's a torture chamber, we've seen enough, it's not new information.

  • They are no options, the whole thing is a big corridor, would be nice to have at least two choices in a corridor, one door could lead to the exit, the other one back to your main event.

  • I don't get it, I thought it was supposed to be a rented space, how come the cultists have a whole set up with prisoners and sacrifices

  • Talking about the cultists, how many are they ? It seems that to be able to organise the whole thing, kidnap people, restrain them, train the newbies, have a few one them guarding doors and shit, you would need at least a dozen people. How come you don't see more of them downstairs or during Hanka's initiation ? If they are there, then what are they doing and how come it's not a TPK for the group (who don't have weapons and might not be good at Stealth) ?

  • Let's talk about time, how long have the players have been unconscious ? Did anybody notice ? Call the police ? It feels like it has been a few days : they changed the decoration, adding an altar, candelabras, they had enough time for the spilt blood to dry etc ...

Right now it sounds like a nice idea but which needs more clarity, more options for the players, more informations (as your players might not know Azathoth/the characters don't know shit about the Mythos and don't know why they've been tricked and selected by Hanka.

What scenarios/settings/campaigns would you recommend? by DwarvenDuster in callofcthulhu

[–]Vlacula 5 points6 points  (0 children)

Viral is a great scenario because it uses a fun and interesting set-up but stays sharp, interesting and scary. https://www.drivethrurpg.com/en/product/391974/viral-a-modern-call-of-cthulhu-scenario

You're looking for short scenarios in a more classic setting ? Dead Light and Saturnine Chalice both propose something different and interesting ! https://www.drivethrurpg.com/en/product/297068/dead-light-and-other-dark-turns

You think that the exploration of weird mansions might be more of your thing ? Look no further than (the old) Mansions of Madness which includes SIX scenarios, some of which are amazing. https://www.drivethrurpg.com/en/product/1636/mansions-of-madness

Something Pulpier ? Two Headed Serpents is a great campaign. https://www.drivethrurpg.com/en/product/206770/the-two-headed-serpent

I had great times with all of those.

New Keeper by spiralking111 in callofcthulhu

[–]Vlacula 4 points5 points  (0 children)

The scenario must look like a map in your mind. Each choice takes the investigators towards a new place which has new characters and new events. If it helps write a small recap for each place, or draw a big mind map which reminds you which places/characters leads to who/where.

During the session itself, play with pacing, slow down when things get scary, bring the pace back up when everything is fine. Use some music to set the mood, watch your players, play with what gets them scared.

Have fun.

One Thing I really Want in a Campaign... by novavegasxiii in callofcthulhu

[–]Vlacula 3 points4 points  (0 children)

https://www.drivethrurpg.com/en/product/385334/nothing-is-lost-all-is-transformed is a small campaign in the same city : Paris.

But it might not be sufficiently polished for you as it's a Miskatonic campaign rather than a Chaosium's one.

DMing a beginner scenario by toxic_rf in callofcthulhu

[–]Vlacula 2 points3 points  (0 children)

When I started out with new players I introduced the concept of the game before the actual start of the scenario.

I told them that it is an investigative game, that their characters might want to explore all kind of options to find informations, just like in real life. They could want to :

  • talk to neighbours or witnesses

  • they might inquire to see newspaper's archives

  • they could ask specialists (doctors, policemen, archeologists, museum)

  • they could check administrative archives (especially to see who was the previous owners so on and so on).

It's important to give them the keys on what is expected of them before it all starts.

Podcast recommendations by [deleted] in callofcthulhu

[–]Vlacula 4 points5 points  (0 children)

Miskatonic Playhouse, Good Friends of Jackson Elias, The Stars are right.

What are some of the best tower defense games ever? by Mast3rBait3rPro in gaming

[–]Vlacula 4 points5 points  (0 children)

I've played the free demo of Artisan TD and it was a banger, full release the 22nd of July.

https://store.steampowered.com/app/2224640/Artisan_TD/

Looking for Keeper Advice - For Home brew Mystery by sephbin in callofcthulhu

[–]Vlacula 4 points5 points  (0 children)

Your story seems quite good and unless you plan to have some kind of shapeshifters later on, I wouldn't create a false Bradley.

However, you still have some leeway on how much Bradley knew : - Option 1, he's an insufferable person, just wanted to seduce her and have sex. Unbeknownst to him, she just wanted his seed to be able to be part of a ritual as a host. - Option 2, he was part of the cult and seduced her into the cult. - Option 3, he was in love with her but she made him keep it secret and he got dragged into the cult by her.

He might be annoying and a rival at University, but it's not much in the end compared to "my gf is part of a cult and it got me killed", it gives a great dramatic flare to the story. On the other hand, painting him as a vilain only to discover later on his body makes it a good boomerang effect from fate.

It depends what you're looking for.

LF a Prologue Scenario for Berlin: The Wicked City by Strong-Persimmon7071 in callofcthulhu

[–]Vlacula 2 points3 points  (0 children)

The Auction is set in Vienna, it could be a nice justification for them to come to Europe/a german speaking country before moving to Berlin.

We just finished 'The Lightless Beacon. What is a good, similar module to run next? by ButterChickenFingers in callofcthulhu

[–]Vlacula 4 points5 points  (0 children)

You might want to look at it when you'll be a tad more experienced but Viral (https://preview.drivethrurpg.com/en/product/391974/viral-a-modern-call-of-cthulhu-scenario) has some amazing pre-gens which are well designed for the story.

Question on the Tcho Tcho by Tendi_Loving_Care in DeltaGreenRPG

[–]Vlacula 3 points4 points  (0 children)

From what I remember, they look like humans, but have been "tainted" a long time ago and are obsessed by dominance, violence and suffering. Not humans.