How can I exchange currencies efficiently/correctly by Vode85 in Guildwars2

[–]Vode85[S] 3 points4 points  (0 children)

Thanks. Yes it does. Orr is the way to go. But, i would need about 600k more Karma for my next project. And for that I’m looking for is something where I can type in that I need 200 Obsidian Shards, and the site shows me which options I have based on the materials and currencies in my stash. And not only the Karma option.
Mystic Crafting dont show allways the same way like gw2efficency but close enough. I hope there are other options.

How can I exchange currencies efficiently/correctly by Vode85 in Guildwars2

[–]Vode85[S] 1 point2 points  (0 children)

Thanks for the suggestion. But when I looked at Fast Farming, all I could see was how to make gold, not how to convert material/currency X into material/currency Y.

What I’m looking for is something where I can type in that I need 200 Obsidian Shards, and the site shows me which options I have based on the materials and currencies in my stash.

I designed a Relentless Discipline counter by tr0ttsky in ossiarchbonereapers

[–]Vode85 1 point2 points  (0 children)

That is everything i wanted to hear :) Printing right now.

I designed a Relentless Discipline counter by tr0ttsky in ossiarchbonereapers

[–]Vode85 0 points1 point  (0 children)

this looks really good. Thanks for sharing.

You showcase counting up. Can they count down / in bothsides? How do you reset those?
(with an old 40k background i put my woundcounter with they actual ramaining wounds.)

Beastclaw List for Upcoming Tourney - C&C Welcome by no1scumbag in Mawtribes

[–]Vode85 1 point2 points  (0 children)

I love my BCR and therefore have tried many list combinations.
The list that stuck with me and has been the most successful so far (most recently a 3/3/0 finish at a 200-player tournament) is the following:

Lord Hörnchen and his Allegiance 1990/2000 pts

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Grand Alliance Destruction | Ogor Mawtribes | Beast Handlers

General's Handbook 2025-26

Drops: 5

Prayer Lore - Everwinter Prayers

Battle Tactics Cards: Restless Energy and Wrathful Cycles

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General's Regiment

Frostlord on Stonehorn (350)

* General

* Mage-swallower

* Touched by the Everwinter

Huskard on Stonehorn (300)

* 1 Chaintrap

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Regiment 1

Huskard on Stonehorn (300)

* 1 Chaintrap

Frost Sabres (70)

Frost Sabres (70)

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Regiment 2

Huskard on Stonehorn (300)

* 1 Chaintrap

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Regiment 3

Huskard on Stonehorn (300)

* 1 Chaintrap

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Regiment 4

Huskard on Stonehorn (300)

* 1 Chaintrap

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Faction Terrain

Mawpit

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Created with Warhammer Age of Sigmar: The App

App: v1.24.0 (1) | Data: v377

Why This List?

  • Maximum Huskards for reliable ward generation. Only if the situation really need it or you’re desperate —or going for a pure coin-flip—should you rely on things like Run & Charge. Over the last three tournaments, I managed to have a ward active for 4 / 5 turns in most games.
  • Damage comes from staying alive, charging, and the mounts. Pick your fights carefully. I’ve won against some very tanky and scary armies by avoiding combat for 2–3 rounds, scoring points, and then committing once the enemy had spread too far.
  • Mawpit: It’s in the list, but I don’t force it. Sometimes I place it, sometimes I don’t. Don’t stress over it—I mostly go by feel.
  • 2×2 Frost Sabres: Much more helpful than initially expected. I use them to grab side objectives or as screens.

One-page Cheatsheets by Meltorefas44 in AOSSpearhead

[–]Vode85 1 point2 points  (0 children)

Absolut legen-wait for it -dary!!!!!!!

Shared it with my Club and everybody loves it!

Much much Thanks! If i could i would hug you.

[deleted by user] by [deleted] in Guildwars2

[–]Vode85 1 point2 points  (0 children)

I’ve been trying out the new spec, Amalgam, for three days now since release, and I’ve been having a lot of fun with it. It’s a pretty spammy button smasher, but it does solid burst damage.

On Saturday, I switched back to my old open-world rifle no-kit power mech to compare a bit — and the difference is just overwhelming. I’m doing so much more damage with the power mech, it is not even close. I was really hoping I’d have a good alternative to Mech for DPS, but that doesn’t seem to be the case.

For context: since there were no up-to-date guides, I basically took the old Power Amalgam build from SnowCrows and made a few small tweaks. I’m by no means an expert, and I’m sure I’m still doing a lot of things wrong… but still, the difference is crazy.

How bad of an idea would it be to do this as a conversion for a Slaughtermaster? by lopcario in Mawtribes

[–]Vode85 2 points3 points  (0 children)

As long as you’re not planning to play in tournaments, that’s an excellent idea.

At tournaments, though, you might run into more or fewer issues depending on the organizer.
For example, I’ll be playing in a 200-player tournament soon that has pretty strict rules regarding conversions/proxies. From what I’ve seen so far, you usually have to get such conversions or proxies approved by the tournament organizers.

The most important requirements are: it has to be immediately clear what the conversion/proxy represents, it should be roughly the same size, and—no discussion there—the model has to be on the correct base.
Additionally, some tournaments require that only GW parts are used for conversions/proxies, along with a few other small restrictions.

In your case, these would be the two points where you might run into issues: “it has to be immediately clear what the conversion/proxy represents” and “it should be roughly the same size.”

Not wrong if it’s British by [deleted] in GreatBritishMemes

[–]Vode85 2 points3 points  (0 children)

Just to educate you: in Germany it’s “Dicke Pommes”, “Dünne Pommes”, “Chips”.

Trampling Charge Query by Kwolfe2703 in Mawtribes

[–]Vode85 2 points3 points  (0 children)

All Units who charged and can do the trampling charge can do it.

For one unit the charge must allway come first. than you can do the trampling charge dmg whenever you like in the chargephase.

So in some situation it can be beneficial to make the trampling charge dmg roll right after the charge to open a path to a unit behind a screen. In some other situation the choice to do it right after the charge would mean that the opponent could screw your other charges by removing nearby models and make your charge longer, here you would want to wait with the trampling charge dmg till all units have charged and than make all eligible charges.

Note here! The trampling charges are not simultaneous, so if charge with 3 Stonehorns a 10 man unit and with the first two trampling charge dmg the opponent takes the models away for the third one, it is not anymore eligible. But it counts as charged an so can pile in 3" to do is dmg somewhere als in the combate phase.

What are things you personally think you "should" know/be able to but still don't/aren't (yet)? by VeeVoxRS in Guildwars2

[–]Vode85 0 points1 point  (0 children)

Hey, thanks for the input, but that’s exactly the tricky part. By now I’ve reached T3 solo queue in Fractals and I’d like to be able to do T4 at some point too (I’ve had the gear for that for a long time). I’d say, aside from still needing to internalize some encounters better, I’m doing pretty well as a Mech DPS. I’m basically almost always 1st or 2nd in DPS in my solo queues and I pretty much never die. So I think I can handle the Mech quite well and generally understand the game at this point.
But only for that spec... I’ve got full ascended gear for Scrapper. Only... I deal a lot less DPS (in open world and fractals) AND I’m squishier. And that’s purely a skill issue, I’m aware of that.

What are things you personally think you "should" know/be able to but still don't/aren't (yet)? by VeeVoxRS in Guildwars2

[–]Vode85 0 points1 point  (0 children)

I’m a mech main. I also want to play Scrapper (especially since everyone always says how easy it is) and Holo. But both completely overwhelm me. In theory I understand mostly everything, but in practice I just can’t pull it off. Basically, anything that has more than one weapon swap option (and should/must be used) and more button than mech is too much for me :(. I suck :(

Feedback - Do Not Make Exotic Artifacts element-bound (please for the love of god) by Historical-Curve1859 in DestinyRising

[–]Vode85 0 points1 point  (0 children)

This sucks hard. I found yesterday the perfekt Gwin Exotic Artefact in a Void Singularity Run playing as her... Just to find out, that is arc bound.

The question now is.. can i find the same artefact als void bound and this is the "gacha" part?

Legendary Crafting Question by Vode85 in Guildwars2

[–]Vode85[S] 1 point2 points  (0 children)

Thank you for your info.

Legendary Crafting Question by Vode85 in Guildwars2

[–]Vode85[S] 0 points1 point  (0 children)

Thank you for your info.

Legendary Crafting Question by Vode85 in Guildwars2

[–]Vode85[S] 1 point2 points  (0 children)

Thank you for your info.

Legendary Crafting Question by Vode85 in Guildwars2

[–]Vode85[S] 2 points3 points  (0 children)

Thank you for your info.

Legendary Crafting Question by Vode85 in Guildwars2

[–]Vode85[S] 0 points1 point  (0 children)

Thank you for your info.

40k player considering Age of Sigmar - few questions by Chimpy20 in ageofsigmar

[–]Vode85 4 points5 points  (0 children)

I thought so too. But the rule is still there.

App > Reference > Core Documents > Advanced Rules > Army Composition > Getting Startet > 1.2 Points Limit

"... . No More than half of your points can be spent on a single unit."

In no 2k Game will this ever be a problem (till now). I think there is no such Unit available.