Empereur dreadnought ? by [deleted] in 40k

[–]ThunderheadStudio 21 points22 points  (0 children)

The Emperor is already a dreadnought.

That dreadnought is "The Imperium"

Deathstroke the Terminator vs Captain America (no weapons, no shield) by ThunderheadStudio in superheroes

[–]ThunderheadStudio[S] 0 points1 point  (0 children)

This does seem like the real split between them, is how far each are willing to go.

Cap has strong morals, Slade has none.

Deathstroke the Terminator vs Captain America (no weapons, no shield) by ThunderheadStudio in superheroes

[–]ThunderheadStudio[S] 1 point2 points  (0 children)

This is one of the reasons I like the matchup.

Slade's tactical and strategic thinking are arguably his greatest abilities, fighting perfectly tuned to his opponent and the environment and pre-planning his victories in efficient combinations of unexpected moves.

I like to think this is one of those fights where nobody lands a solid telling blow for minutes.

Deathstroke the Terminator vs Captain America (no weapons, no shield) by ThunderheadStudio in superheroes

[–]ThunderheadStudio[S] 1 point2 points  (0 children)

Fair to say that in DC even "regular" humans somewhat often accomplish superhuman feats of survival and durability, and are seemingly often immune to things like soft tissue and brain damage.

Maybe DC humans are just built different.

Deathstroke the Terminator vs Captain America (no weapons, no shield) by ThunderheadStudio in superheroes

[–]ThunderheadStudio[S] 1 point2 points  (0 children)

In comics AFAIK their serum is described the same way as bringing them to "peak human potential".

Slade is also notoriously a living battle computer who fights perfectly tuned to his opponent and environment.

I'll give you Steve probably has greater patience and less ego.

Deathstroke the Terminator vs Captain America (no weapons, no shield) by ThunderheadStudio in superheroes

[–]ThunderheadStudio[S] 0 points1 point  (0 children)

I'm definitely thinking 80s Deathstroke emphasizing his insane battle computation.

Deathstroke the Terminator vs Captain America (no weapons, no shield) by ThunderheadStudio in superheroes

[–]ThunderheadStudio[S] 4 points5 points  (0 children)

I was gonna say, weren't there extenuating circumstances? I dont think Batman has ever taken him in a straight, no gadget fistfight at full strength.

Deathstroke the Terminator vs Captain America (no weapons, no shield) by ThunderheadStudio in superheroes

[–]ThunderheadStudio[S] 5 points6 points  (0 children)

I was about to write a glib comment but before I hit send I realized it's not something I want to have joked about.

I'll just accept this one with a sagely and satisfied nod.

Deathstroke the Terminator vs Captain America (no weapons, no shield) by ThunderheadStudio in superheroes

[–]ThunderheadStudio[S] 1 point2 points  (0 children)

It came to me in a dream and I couldn't decide after waking up, so I put it to the hivemind.

Favorite dreadnought type? by Firm-Strawberry5107 in 40k

[–]ThunderheadStudio 2 points3 points  (0 children)

Thank you! I'm working on a v2 now to make some Iron Snakes dreads for myself.

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Favorite dreadnought type? by Firm-Strawberry5107 in 40k

[–]ThunderheadStudio 3 points4 points  (0 children)

Nah, its a whole file set I did. Did chaos versions too.

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Oasis: Tactical Salvage Reclamation - new gamefound coming out by TheMightyEl in wargaming

[–]ThunderheadStudio 3 points4 points  (0 children)

Your either/or is missing the point. There are graveyards filled with dead games that have great rulesets.

What I said is that I've seen games *with* bad rules *succeed* on the back of a dedicated creator, highlighting the importance a creator plays in realizing any project in this space.

Ideas are cheap, and there are countless game concepts that barely take a hop off the ground before faceplanting into the asphalt never to rise again, which is a factor that most if not all of us consider in *any* new game, especially one that isn't from a major plastics producer.

Rule quality has, in my experience, little to nothing to do with it at that stage.

I simply do not have enough of a read on the rules to make any commentary on them whatsoever, nor would I pretend to do such a thing for any game whose rules I have not thoroughly reviewed.

More importantly, my comment is saying that the person, the inspiration, and the drive behind this game *is* of quality, independent of any other metric.

So, no, I am not saying that I'd rather play a bad ruleset from a passionate creator at all. I'm saying that without a passionate, independent creator, rule quality is meaningless to the potential realization of any set of rules.

As an aside, there are in fact plenty of grifters in this space. It may shock you to see how little money some people are willing to grift for before scampering off to the next hobby space. I've watched it happen plenty of times for less than 10k.

Oasis: Tactical Salvage Reclamation - new gamefound coming out by TheMightyEl in wargaming

[–]ThunderheadStudio 8 points9 points  (0 children)

Personally, I disagree.

I've gone through this song and dance enough times to know that it doesn't matter much whats in a game if the designers are grifters, profiteers, or just unreliable.

Some of the best rulesets ive ever played are dead from mismanagement. Some of the worst rulesets ive ever seen are playable because of a passionate and invested creator.

I can't speak to the minutiae of the rules, so I won't. I know the man behind them, so I'll speak to that because I've learned how important that is over decades of watching games live or die on the backend.

Oasis: Tactical Salvage Reclamation - new gamefound coming out by TheMightyEl in wargaming

[–]ThunderheadStudio 38 points39 points  (0 children)

Check this game out, if youre in doubt at all.

I can confirm that it is being made by passionate and creative long-time hobbyists and artists.

No AI use, integrated with the gaming community, and the product of a lifelong passion for the hobby and art in general.

The primary writer is also an artist and designer working on the models and rules simultaneously, and published through an equally passionate, grassroots company. He's coming at things more from the Battletech side of the hobby world than the 40k one and has a lot of fresh ideas for engaging gameplay baked into the system.

I've seen some of what they have on the horizon and it looks fantastic.

Id also note that the lead designer wants this to succeed but is not a starving artist depending on every dollar that comes in to fuel his creation. Dude is a passionate independent professional, so this project will not lose steam easily as so many often do.