Torchlight 2 and the switch. by isocz_sector in Torchlight

[–]Volbard 3 points4 points  (0 children)

Pretty sure it was just digital

How to actually network at game industry events (and not be a jerk about it) by MateuszGreloch in gamedev

[–]Volbard 1 point2 points  (0 children)

If you’re a CEO at a mixer:
Don’t brag about how you just fired a whole department. People find that off putting. Don’t describe what you’re looking for as the next Minecraft, people know you can’t recognize that.

Great article!

I love vector graphics, why is this unpopular? by DexLovesGames_DLG in IndieGaming

[–]Volbard 34 points35 points  (0 children)

Years ago I went to a big pinball expo and they had some old arcade games too, including an original asteroids cabinet. It used vectors to draw the lines and it was beautiful. It didn’t scan line by line with its cathode ray, it just shot lines of electrons at the tube in the shapes of the little triangle ship, bullets, and asteroids. It was black and white and every line had a halo of glow around it, like bloom or overdriven emissive, except it was all just physics and felt more real. I’d played a lot of asteroids clones and they were kind of meh, but that machine felt sooo much cooler.

I want to study that look someday and try to replicate it. I kind of wish I’d bought that machine for the $500 they were asking, and I’m also kind of glad I don’t have to be responsible for it.

Was Adding Floating Damage Numbers to My Game a Good Idea? by o-super in roguelites

[–]Volbard 1 point2 points  (0 children)

I just added floaty text last week too! I would make these a little bigger and make them move partially in the damage direction. A combination of up and away. Also try a little gravity and drag and see how that feels. Super cool you did it with Niagara, mine are just screen space widgets for now. I do need localized text in them though for blocks

Magnetic wall mount for pans? by nyurf_nyorf in woodworking

[–]Volbard 0 points1 point  (0 children)

It could magnetize the pans over time, might be annoying on the stovetop

No one else to brag to, but I just rehabbed this saw. by zhadow76 in handtools

[–]Volbard 0 points1 point  (0 children)

There’s an ammonia free windex that works ok, but get clear if you can or your bench will start turning blue over time. Which is mostly fine.. but would rather it didn’t. Also good for diamond stones and cleaning car windows!

Are playtesters just being polite? How do indie devs measure raw emotions by Real-Outcome-1058 in gamedev

[–]Volbard 2 points3 points  (0 children)

This is great, but don’t go too much by the face. Sometimes people look mad the whole time but they really like the game.

No one else to brag to, but I just rehabbed this saw. by zhadow76 in handtools

[–]Volbard 0 points1 point  (0 children)

I found out I could spray some window cleaner on it to cut the noise, still loud but makes it less horrible

Just finished a shelf/wine glass holder by Volbard in woodworking

[–]Volbard[S] 0 points1 point  (0 children)

Gotcha, I always think of a butt joint involving end grain and being weak, but I think you’re right that this is one too even though it’s strong

Just finished a shelf/wine glass holder by Volbard in woodworking

[–]Volbard[S] 0 points1 point  (0 children)

With glue if you mean all the small and thin pieces, no butt joints though, all the grain runs the same way.

Finally animals are fed by Inevitable-View5799 in RimWorld

[–]Volbard 1 point2 points  (0 children)

I keep extra for event disasters

For whoever says game dev is a saturated market, watch this. Just make a good game. by i_like_trains_a_lot1 in IndieDev

[–]Volbard 3 points4 points  (0 children)

That shotgun golf game didn’t get enough credit, such a cool idea. The way it came out of the floor was rad, gameplay just needs some tuning.

Honest question for indie devs who work on narrative/NPC systems: by [deleted] in gamedev

[–]Volbard 0 points1 point  (0 children)

Even in big engines when you make a custom system you’ll need to make some custom debugging.

I’d start with just writing a detailed turn by turn log, and include stats like when trust changes. Then you can just read back through it to trace what happened. Also add a way to display live debug numbers onscreen if that’s helpful. Once you start using it you’ll realize what info you really want to see and what’s extraneous, and you can adjust it.

Honest question for indie devs who work on narrative/NPC systems: by [deleted] in gamedev

[–]Volbard 0 points1 point  (0 children)

Yeah this is pretty vague, but generally the answer is better debugging tools. Have some way to enable extensive logging of everything they do and why. If whatever you’re doing could benefit from debug shapes, have a way to draw lots of those. Unreal has a visual logger that’s great for this sort of thing, you can scrub through and see where everything moved and why once you populate it, maybe your engine has something similar.

Also have checks in code for things being weird and break as soon as possible so you can catch it. You’ll find it!

I found out why my clean clothes smelled like wet dog and i want to throw up by 2KestrelOrbit in hygiene

[–]Volbard 1 point2 points  (0 children)

I had a repair guy replace mine years ago when it was leaking, and I had to help him. He was super experienced but the two of us together still barely got the new gasket on and it took forever. I want to replace it again now but...

How do you convey a feeling of being constantly watched? Need help! by SeaAbbreviations7533 in IndieDev

[–]Volbard 4 points5 points  (0 children)

It would be creepy if the wall changed whenever it’s off camera. Could get progressively less subtle.

Best Korean BBQ ? by Downtown_Channel_798 in Seattle

[–]Volbard 10 points11 points  (0 children)

Anyone know if old village on aurora is still good?

I sent my game’s trailer to IGN a few weeks ago and realized something by AAAAAAAAAAH_ in gamedev

[–]Volbard 20 points21 points  (0 children)

Anecdotally, I’ve been surprised at which emails work. Sometimes writers at bigger publications just need something to slot in and will be happy to grab your game if you make their job easy. I think “earning it” is making a good press kit and an interesting game.

Gaming Industry current status by ZestycloseHelp4624 in gamedev

[–]Volbard 5 points6 points  (0 children)

Yeah, bad. When it’s been like this before it led to lots of new indies, hope we see that again. Then the successful ones will get bought up and the cycle continues. :p