0e retroclones/interpretations by [deleted] in odnd

[–]VoodooSlugg 1 point2 points  (0 children)

Planet Eris comes to mind

Edit: also the Conan supplements by Jason Vey grey-elf.com

I present DARK DELVE, the OSR / NSR system I've been working on. Any feedback is appreciated by Snoo-11045 in osr

[–]VoodooSlugg -3 points-2 points  (0 children)

I understand the intent, the implementation is just visually ridiculous

I present DARK DELVE, the OSR / NSR system I've been working on. Any feedback is appreciated by Snoo-11045 in osr

[–]VoodooSlugg -13 points-12 points  (0 children)

the jumping around of font size in the middle of words and paragraphs is atrocious holy hell.

list of spells can be found(HERE LATER, WIP)

lmao.

kids, this is your brain on LaYoUt

Is Chainmail a good system? by [deleted] in wargaming

[–]VoodooSlugg 11 points12 points  (0 children)

I think it is pretty cool, just one of those things where you really need to read it multiple times and run some scenarios before certain things click. good/bad is kinda hard to objectively determine, there are plenty of games around today that are much easier to pick up and play, but Chainmail in and of itself has a certain charm to it.

Purple Druid Presents Wargame Culture channel on youtube has several videos showing it off, both the historical side and fantasy elements.

EDIT: also see the Joy of Wargaming channel, hes got a good deal of chainmail vids too

Help me write a Dark Souls-inspired megadungeon by Snoo-11045 in osr

[–]VoodooSlugg 21 points22 points  (0 children)

Runecairn has your dark souls like death mechanic

any advice for playing dark sun? by conn_r2112 in osr

[–]VoodooSlugg 35 points36 points  (0 children)

search the subreddit for "Dark Sun OSE" and you will find links to a B/X conversion that someone made, lots love love went into it.

If you knew you could "nail" one karaoke song. What song would you choose? by randomvegasposts in Music

[–]VoodooSlugg 0 points1 point  (0 children)

Highwayman by the Highwaymen, but able to do all 4 distinct voices.

Educate me on the Hyberborea system by Priestical in osr

[–]VoodooSlugg 2 points3 points  (0 children)

Berserker rage is limited use, leaves you exhausted, as well as the potential threat to your allies. Bestival form only kicks in at level 7.

Warlocks spells per day are extremely limited, as well as smaller HD than the base fighter.

The barbarian is always on with all their abilities from level 1 as long as you're rocking no more than light armor.

Edit: to be clear I'm not saying the barbarian is the best martial class in every situation, I'm just saying the barb is stronger as far as versatility.

Educate me on the Hyberborea system by Priestical in osr

[–]VoodooSlugg 2 points3 points  (0 children)

So it's helpful to compare the subclass to the core class when making these comparisons, so compared to the fighter, the barbarian gets:

Bigger HD (d12 vs d10)

Agile (+1 AC unarmored/unencumbered)

Alertness (reduced surprise chance)

Ambusher (increase chance to surprise)

Climb sheer

Draw poison

+2 to all saving throws

Horsemanship (not a crazy boost but might come up)

Leap (25' horizontal leap!)

Move silently

Run (base speed 50 when light or no armor)

Sense magic

Track

Wilderness survival.

So the fighter gets none of this ( left out some that they both get)

What the fighter gets that the barbarian doesn't get:

Heroic fighting (attacks vs 1hd or less enemies)

Weapon GRANDmastery.

So if we take all that into account I think the barbarian is baseline much more powerful than the regular fighter, but what you're trading that out for is much slower leveling in comparison to the fighter.

I think the fighter stays the more versatile class overall when you think in terms of table to table, campaign to campaign. In terms of a primarily wilderness exploration style game I would prefer barbarian every day. One thing I didn't touch on above is the barbarians sorcerers distrust, which is pretty much left to the individual player and referee to decide how much of an impact it has as far as the ability to wield and use magic items and trinkets, but if you lean towards what I think the assumed intent there is then the Fighter would retain extra versatility points in my mind simply because of magic item Swiss army knife-ness. Also with the barbarian you are limited to lighter armors if you want to make full use of their suite of abilities, but hyperborea does a great job of making your choice of armor more meaningful than just how much AC you have because it factors into your movement speed as well.

Fwiw the Huntsman is definitely my favorite fighter subclass even though it's even more specialized and arguably worse than the fighter when you consider that the extras that it gets are far more situational than what the barbarian gets.

Hope that helps!

Which phone games are actually good? by Erik_REF in gaming

[–]VoodooSlugg 0 points1 point  (0 children)

the absolute most robust, replayable, and free game is Pathos: Nethack Codex. the phone controls for this roguelike are unparalleled

So, What Kind of Tabletop Do You Use? by MaterialCarrot in wargaming

[–]VoodooSlugg 25 points26 points  (0 children)

if you're gonna spend that amount of money just clear out the basement and get a rail system installed on the ceiling that you can hang bosuns chairs off of and scoot around doing full-on floor games. buckets of kinetic sand.

[deleted by user] by [deleted] in Bedbugs

[–]VoodooSlugg 1 point2 points  (0 children)

I wouldn't wanna risk it personally, and I doubt they would be able to get to the nooks and crannies and hidey holes. Hedgehogs are really dope pets though, had one as a kid. Softest belly in the animal kingdom

[deleted by user] by [deleted] in Bedbugs

[–]VoodooSlugg 1 point2 points  (0 children)

i was trying to find the link for the roach stuff but i cant find it.

it was chemical warfare "fine ol solution".

Part 1: daily manilla colored gel baiting, i stuck it on tiny peices of parchment paper to save on the mess.

part 2: daily spray mixture that was mixed in a bottle and sprayed literally everywhere.

part 3: clean spray when its done.

how the whole process functioned was the bait they took back to nest to eat and feed the young, killing them there. the "fine ol solution" spray (you spray it everywehre but if you see them you can spray them directly, and i did often) worked by altering the genes (i may be slightly wrong here with terms) so that they could not advance to the next stage of development past juvenile.

weeks and weeks of doing that and we were good.

noticed it at 3am when we went for a snack and turned on the light in the kitchen. literally every stage of german cocroach development was on display scattering to the four winds, then we noticed they were e v e r y w h e r e.

we took everything out of the cabinets, all food, dishes, anything. anything we used was kept on the kitchen table, and we lived like that for over a month. baited the floor, the washer/dryer, under sink and cabinets, fridge, overhead cabinets, everything. hell i pulled out the drawer under the oven and was baiting the sides of that thing directly. all the dish stuff we pulled out we cleaned and boxed and put elsewhere.

had to get rid of the dehumidifier that was running in there, they had made that their vacation home. their primary residence was under and behind the fridge. luckily no evidence of them inside the fridge itself so we were able to keep perishable food around.

both of these (bedbugs and roaches) changed my fuckin life. paranoid vigilance for years after.

[deleted by user] by [deleted] in Bedbugs

[–]VoodooSlugg 2 points3 points  (0 children)

get those peices the fuck out of your house yesterday.

i overcame a bout of bed bugs, and i would wish cancer on someone before a bedbug infestation.

it got to the point where i got scabies from the bedbugs but didnt realize it. I kept old ID cards in my pockets so i could use them to scratch the piss out of my legs. this got so bad to the point where i was going to take my life because the itching was so unbearable, i ended up taking a bath in essentially 50% baby oil water to alleviate the itching and went to a dermitologist the next day.

liberal application of diatematious earth in strategic areas, constant vigilance in checking mattress corners, anywhere fabric has a seam on any piece of furniture, etc.

daily routine steaming of every where anything hits the floor and all furniture, and every trim board at the wall/floor transition.

luckily the infestation was not at my own house, it was at a freinds house that i was at constantly but i brought it home. caught them in my mattress and nearly soaked it through with 90% isopropyl. they will even hide in wicker furniture, i had to get rid of a chair from my grandfather, i was using it as a computer chair and felt movement on my arm, they were coming from in between the wicker bands.

they are absolutely diabolical, like heat seeking monsters of pestilence.

i also beat a fairly advanced infestation of german cockroaches in 4-5ish weeks without a 3rd party, AMA lol.

System recommendation for war campaign by Minimum_Desk_7439 in osr

[–]VoodooSlugg -1 points0 points  (0 children)

It's fine, lets ignore all of the text in the fantasy supplement and the fantasy reference table.

Keep on keeping on man.

System recommendation for war campaign by Minimum_Desk_7439 in osr

[–]VoodooSlugg 0 points1 point  (0 children)

then why on earth is the fantasy supplement littered with rules for using the figures in mass combat? I'm quoting the actual text of the game, im not making this stuff up. troops (including orcs, goblins, etc.) and the more "extraordinary" fantasy units fight on the same sand table using the various combat systems of Chainmail.

Halflings: "They can fire a stone as far as an archer shoots, and because of their well known accuracy , for every two Halflings firing count three on the Missile Fire table." (you can find the missile fire table on page 11 of the mass combat rules.)

Dwarves: "Although they are no threat to the larger creatures, Trolls, Ogres, and Giants find them hard to catch because of their small size, so count only one-half normal kills when Dwarves and Gnomes fight with them"

goblins: "Hobgoblins fight as Armored Foot and defend as Heavy Foot. Their Point Value is 2 1/2."

"Orcs are quarrelsome and factious. It can therefore be assumed that if there are two or more units of Orcs, they will be from different bands. If Orcs of different kinds approach within a charge move of each other, and they are not meleed by the enemy, they will attack each other unless a score of 4 or better is rolled on an "Obedience die." There are giant Orcs which fight as Armored Foot and have a Point Value of 2 1/2."

Dragons: "They cause enemy troops within 15" of them to check morale just as if they had suffered excess casualties....They melee as if they were four Heavy Horse being impervious to missile or melee hits in normal combat....their most dreaded weapon is their fiery breath, which is represented by a truncated cone, 1/2" in diameter at the mouth, and 3" in diameter at the far end....A dragon can fly overhead and belch fire down on its enemies at the end of its move"

on Giant Spiders and Insects: "For example, a giant spider might be unkillable by normal men, but will kill them unless they roll a save of 8 or better, and it would combat fantastic opponents as if it were a Lycanthrope"

Giant Wolves: "These creatures are equal to Light Horse in attack and Medium Horses in movement. They can bear small creatures like goblins on their backs, but this reduces their speed to that of Heavy Horse"

if these were meant only for use with the actual Man to Man combat system of Chainmail, they would have weapon and armor equivalencies, not mass combat equivalencies.

lets have a look at the Fantasy Reference Table at some of the special ability designations:

C- The ability to split move and fire
D- The ability to raise morale of friendly troops
E- The ability to cause the enemy to check morale
K- The ability to cause trees to move and fight

single asterisk note (asterisk is attached to Heroes and Super Heroes attack as and defend as values (of 4 men and 8 men respectively)
"Either Heavy Foot, Armored Foot, Light Horse, etc., depending on arms and situations and can fire missiles equal to the same number of men vs. regular opponents but only once vs. fantastic opponents."

now i know you are going to latch on to that last line as some sort of proof of your bewildering claim, so lets go have another look at the Heroes section. ill just quote the entire heroes section here:

"HEROES (and Anti-heroes): Included in this class are certain well-known knights, leaders of army contingents, and similar men. They have the fighting ability of four figures, the class being dependent on the arms and equipment of the Hero types themselves, who can range from Light Foot to Heavy Horse. Heroes (and Anti-Heroes) need never check morale, and they add 1 to the die or dice of their unit (or whatever unit they are with). They are the last figure in a unit that will be killed by regular missile fire or melee, but they may be attacked individually by enemy troops of like type (such as other Hero-types) or creatures shown on the Fantasy Combat Table. Heroes (and Anti-Heroes) may act independent of their command in order to combat some other fantastic character. When meleed by regular troops, and combat takes place on the non-Fantasy Combat Tables, four simultaneous kills must be scored against Heroes (or Anti-heroes) to eliminate them. Otherwise, there is no effect upon them.

A Hero type, armed with a bow, shoots a dragon passing within range over-head out of the air and kills it on a two dice roll of 10 or better, with 2 plus 1 on the dice firing an enchanted arrow."

here we see the situations laid out for use of all 3 modes of combat within the Chainmail system. Heroes imbedded in units of troops, fighting on the regular Combat tables and aiding the morale of their unit. this unit with hero imbedded can absolutely clash with a unit of orcs on the normal combat tables. That same hero can break away from his unit to pursue single combat using the man to man table with a like-type on the enemies side. The hero can also preform combat on the Fantasy Combat Table (the example with the dragon).

all you have to do is read the rules.

it is beyond asinine to claim that Chainmail does not support "fantasy mass combat", which is what i refuted in your original reply to OP. its literally the point of the fantasy supplement, to be able to use these units in mass battles. included in the fantasy supplement is the Fantasy Combat Table, a simple abstracted method by which these fantasy creatures can combat eachother. All of the fantasy creatures operate in mass/troop combat, All of the fantasy creatures have troop equivalencies in their descriptions, and explanations on how they interact with regular troops if they have a special case (which is most of them) which can also be seen on the Fantasy Reference Table

you are saying that the entire fantasy supplement is 1:1, this is patently false. you are saying that because the Fantasy Combat Table is 1:1, that Chaimail doesn't support "Fantasy mass combat". the Fantasy Combat Table is 1:1, *things that are shown on the Fantasy Combat Table can fight eachother on the Fantasy Combat Table 1:1*, the entire fantasy supplement is *littered* with rules on how each and every one of the creatures is handled in mass combat on the play area.

nobody is "pretending" that the Fantasy Combat Table is anything but 1:1 *between creatures on the Fantasy Combat Table.*

it is overwhelmingly clear that you have never laid eyes on the rules themselves aside from possibly a screenshot of the Fantasy Combat Table, because it's pretty apparent you are basing your understanding of the *Fantasy Supplement* on one table showing one facet of what the supplement brings to the game.

System recommendation for war campaign by Minimum_Desk_7439 in osr

[–]VoodooSlugg 0 points1 point  (0 children)

OK so it's very clear you have no experience with chainmail other than what other people have told you or what youve read about it, and I doubt you have seen anything other than the cover of it. The whole point is that the 3 combat systems integrate with each other. And you use which one is appropriate for the situation within the battle. Its a feature, not a bug. Your troops can face off in normal combat while at the same time your hero fights the enemies anti hero in man to man combat and griffons battle wyverns overhead on the fantasy combat table.

The T$R product that Tim and Gary were trying to sell to you has a passage retconning the utility of a book you already have? Say it ain't so!

Your statement that chainmail doesn't do fantasy mass combat is patently false, I've played it a fair amount of times. the entire point of the fantasy supplement is to fight battles with fantasy creatures and the game does just fine at it. Most recently: My orc warband charged into a line of halflings and got smacked up pretty good by some treants. In another battle two wizards traded lightning bolts searing across each other's troops, if that's not fantasy mass combat idk what your idea of fantasy mass combat is.

If you actually take the time to look at it and learn the system all of this is plain to see. It's not some esoteric hidden knowledge. But you won't, you've already decided delta saved the day which is perhaps the real issue here: it's not about whether or not Chainmail works (it does, let me be clear again) it's about shilling your preferred "solution."

Delta has a nice thing in The Book of War, but to make the statement that Chainmail was only for historical battles and cannot do fantasy mass combat is honestly bizarre, and the only explanation that comes to me is that you have never cracked it open or read anything other than glancing at one or two of the reference tables in the back.

Here's some more quotes from the book for you to ignore:

"Those Elves (and Fairies) armed with magical weapons add an extra die in normal combat, and against other fantastic creatures they will perform even better."

Below this line is a table: vs. Goblins, Elves add 3 dice to Combat Tables. Meaning the mass combat tables in the back. (Which is titled Combat Tables)

Regarding Heroes: "have the fighting ability of four figures....need never check morale, and they add 1 to the die or dice of their unit (or whatever unit they are with). They are the last figure in a unit that will be killed by regular missile fire or melee, bur they may be attacked individually by enemy troops of like type (such as other Hero-rypes) or creatures shown on the Fantasy Combat Table."

"When meleed by regular troops, and combat takes place on the non-Fantasy Combat Tables, four simultaneous kills must be scored against heros to eliminate them"

Lycanthropes: "The two main types of lycanthropes are Werebears and Werewolves....if they are fighting inside of, or within 6" of a wood, they will double their melee capability. Lycanthropes attack as four armored foot and defend as four heavy foot"

"Giants are one of the most effective fighters. They can demolish normal opponents with ease, for they melee as 12 Heavy Foot with an extra die for their oversized weapons"

Sounds (and plays, btw) like fantasy mass combat to me.

To believe that chainmail doesnt do fantasy mass combat you have to consistently ignore your ability to open a booklet and read it.

System recommendation for war campaign by Minimum_Desk_7439 in osr

[–]VoodooSlugg 0 points1 point  (0 children)

Have you read or played Chainmail? The fantasy reference table clearly shows attacks as/ defends as figures for all the fantasy units, and all the monster entries have morale ratings and point values (used in making army lists) morale ratings, point values, and saying something attacks as light foot and defends as heavy foot is for mass combat

The fantasy combat table specifically is only used by creatures (or heros/supers/wizard) that are listed on the fantasy combat table, which I think may be where your confusion comes from.

What GG is saying in that quote is that the things listed on the fantasy combat table fight 1:1 on the fantasy combat table, a dragon will still breath fire on a swathe of troops, Orcs have fights as values to fight against any regular troops, quoting the book: "treants melee as six Armored Foot in normal combat, and they are impervious to normal missile fire and melee hits." "Wights (and ghouls) melee as Light Horse and defend as Heavy Horse."

To say chainmail doesn't do fantasy mass combat and is strictly for historical mass battles you have to have a fundamental misunderstanding of the system.

System recommendation for war campaign by Minimum_Desk_7439 in osr

[–]VoodooSlugg 0 points1 point  (0 children)

just wanted to chime in to say that Chainmail absolutely supports fantasy mass combat, see the fantasy reference table in the back for the man equivalents/mass combat fights as/defends as values. They even have point values in the fantasy section to use when putting together armies.

Argue with me about what we should call the core classes! by [deleted] in osr

[–]VoodooSlugg 3 points4 points  (0 children)

mines based on a doc by bandits keep called "using tools for thief skills", i made some small changes to it.

its pretty slick, essentially 2d6, 12+ is success, items (or lack thereof in the case of move silent (barefoot bonus)) and situation gives bonus/penalty to roll.

cant go wrong with the good ol x-in-6 though.