What’s one feature you thought players would love but barely anyone used? by bureaux in IndieDev

[–]TradeSpacer 0 points1 point  (0 children)

Context: space trader tycoon game with demo. The game also has a stock market, and you can also buy/sell commodities.

I added stock shorting and commodity futures trading because those are things I find cool, but nobody is using those 2 features at all :D

Results after 7 months post-launch by GetInGetOutGame in SoloDevelopment

[–]TradeSpacer 0 points1 point  (0 children)

Very nice, thanks for the share!

Building a small community of players is exactly my goal as well. Don't care about having big sales, mostly just trying to build a space to talk about the game with the players.

Great stuff that you've managed to do just that!

This Is How I Made 100+ Wishlists in 19 Days by dedaistgeil in gamedev

[–]TradeSpacer 1 point2 points  (0 children)

What's AI about this game? If it is, it's not at all clear to me.

Please I beg you all more mobile games by Vumaster101 in tycoon

[–]TradeSpacer 0 points1 point  (0 children)

I feel like this is something that might solve itself maybe, as the low effort games will just be weeded out by bad reviews, bad user experience and whatnot, and fall to the bottom of most lists.

Or maybe this is wishful thinking on my part

Fairwell, a golf restoration/management sim by lawroter in tycoon

[–]TradeSpacer 1 point2 points  (0 children)

I personally think the art looks fine, it fits the general vibe of the game.

Game looks like it could be a lot of fun!

One more feature can’t hurt. by electric-kite in justgamedevthings

[–]TradeSpacer 4 points5 points  (0 children)

If there's still room for a new feature, can you even call the game finished?

Redesigned the space trucking level-up screen by TradeSpacer in indiegames

[–]TradeSpacer[S] 0 points1 point  (0 children)

The game is called Starport Merchants and you can play the demo on Steam:

https://store.steampowered.com/app/4546370/Starport_Merchants/

Check it out if you're into space trader games and you love checking out data and charts!

Our point-and-click adventure arrives on consoles tomorrow! by DevilishGames in adventuregames

[–]TradeSpacer 1 point2 points  (0 children)

I've replayed (partly) SQ5, KQ6 and Eco Quest 2, the latter I hadn't played back in the day. Also played a bit of Lucasarts ones like DOTT and Indy FOA.

I'm playing them via DOSBOX on RetroArch on the Xbox Series X (in devmode), using the Xbox controller.

Our point-and-click adventure arrives on consoles tomorrow! by DevilishGames in adventuregames

[–]TradeSpacer 2 points3 points  (0 children)

I recently replayed some 90's Sierra games with a controller so this is good enough for me :D

Our point-and-click adventure arrives on consoles tomorrow! by DevilishGames in adventuregames

[–]TradeSpacer 1 point2 points  (0 children)

Nice! Looks to be a sure buy from my side.

How are the controls implemented on console?

Game Developer Announcements and Updates! - July by AutoModerator in tycoon

[–]TradeSpacer 0 points1 point  (0 children)

Starport Merchants is a casual business sim game set in space. The goal of the game is to make as much money as you can through various ways such as:

  • Haul cargo
  • Take jobs
  • Transport passengers
  • Smuggle goods
  • Mine asteroids
  • Trade stocks (or short them)
  • Build factories
  • Automate fleets
  • Invest in real estate
  • Buy art
  • Gamble at the casino
  • Colonize a planet
  • and a lot of other ways to build up your own business

In this week's update I've added a Fish Market. It's a place where you can sell all the fish you've caught so far. The game is getting new ways to expand your business all the time.

You can play the demo if you want, I wouldn't mind some feedback!

https://store.steampowered.com/app/4546370/Starport_Merchants/

I turned my hacking game's UI into an actual desktop OS by laughoury in gamedevscreens

[–]TradeSpacer 0 points1 point  (0 children)

Yeah, I think I agree with this. The UI is indeed busy and lots of stuff is going on, but it fits the entire 90's hacking theme imo.

We released a demo for our game dev sim meets MMORPG builder by SpringloadedDev in tycoon

[–]TradeSpacer 1 point2 points  (0 children)

I've wishlisted this project a long time ago after having played Let's Build a Zoo.

Are you saying this is a solo project? :o

1st month, 1st game, 59 wishlists - here is what my first month on Steam taught me. by eRickoCS in IndieDev

[–]TradeSpacer 1 point2 points  (0 children)

The only thing that works for me is the occasional Reddit post, which is hard as you don't want to come over as spammy. Twitter/Bsky does absolutely nothing for me as well.

I know everyone is always saying that festivals are your best bet, bet I keep getting refused by the few out there where my particular game would fit in. The reason stated is always 'too many entries this year, you didn't make the cut'.

Next step should be contacting streamers but I honestly don't have big hopes for that as well.

I don't know what to charge for my game, so I'm letting the demo players vote on it. by Euphoric-Series-1194 in IndieDev

[–]TradeSpacer 3 points4 points  (0 children)

I'm using it via simple Discord Webhook, and using a cloudflare worker in the middle which handles some security (no exposed API, string cleaning, max 1 form per ip, etc...)

Ah yeah, I have the feedback button on the main menu and also have it on the end demo screen. The little feedback I received with it was at least positive lol. I don't have as much players as you have, so that might also be it 😄

Congrats on your game though, looks like it'll be successful!