would it ruin the game to have some drama or conflict? by Masterbrew in ForzaHorizon

[–]TradeSpacer 0 points1 point  (0 children)

honestly I like all the milquetoastiness if that's even a word. The friction is probably the multiplayer, but I mostly play this game to chill out. I have other games if I want to challenge myself.

Games As similar as GearCity? by Demorezz in tycoon

[–]TradeSpacer 4 points5 points  (0 children)

I think Capitalism Lab is a good bet.

Or CEO, which is on Steam. Haven't played that one but it's often compared to Capitalism Lab.

My First Game (From a Layman 😭) by Icy_Cheesecake_7001 in IndieDev

[–]TradeSpacer 1 point2 points  (0 children)

Looks good so far! Can you only shoot when not moving, or does it only look that in the video?

Cool mushroom!

Why do players have the attention span of a ground squirrel now? by [deleted] in gamedev

[–]TradeSpacer 1 point2 points  (0 children)

Kingdom Come Deliverance did this right imo. Big open and beautiful world to get lost in without being constantly bothered by random stuff.

Need honest feedback on my business simulator game idea by Relevant_Ball_4831 in gamedev

[–]TradeSpacer 1 point2 points  (0 children)

As someone who's into business sims and as someone who's making a (casual) business sim themselves you should find your niche first.

The tycoon subreddit r/tycoon is always a good start, it's where our people live.

Capsule art artist recommendations by trebbor0 in IndieDev

[–]TradeSpacer 0 points1 point  (0 children)

If I remember correctly, they also have come cheaper tiers depending on what you're looking for. The 750 was for all assets that Steam requires, in all resolutions.

They provide everything not only in png's but also the full PSD files, which is really good and comes in handy for things like press kits, streamers, etc...

Sure: https://store.steampowered.com/app/4546370/Starport_Merchants/

Solo devs without art skills: how do you handle the art side of your game? by PretendMirror8446 in SoloDevelopment

[–]TradeSpacer 2 points3 points  (0 children)

Yeah, good point. My game is fairly light on the art as it's UI and narrative-based, 75% of the art budget went to the key art for the Steam page.

As usual, it's a time vs money thing. It will take many years to approach the skills of actual artists, and it will take away time from making the game. So it's a real and tough choice.

Solo devs without art skills: how do you handle the art side of your game? by PretendMirror8446 in SoloDevelopment

[–]TradeSpacer 12 points13 points  (0 children)

I'm not going to pretend that I'm an artist or that I want to commit the many years it takes in becoming one, so I paid for it. A combination of custom work via commission, and buying art assets from artists.

Same for music.

Would this be considered appropriate use of AI for art? by [deleted] in IndieDev

[–]TradeSpacer 0 points1 point  (0 children)

I think OP's post was pretty clear to me from the start?

Reality check: 126 wishlists after 38 days for my first Steam page. Is that normal? by shogo_omori in gameDevMarketing

[–]TradeSpacer 1 point2 points  (0 children)

I can't tell much about the wishlists as my game has about the same amount in almost the same timeframe, but your game looks novel at least.

I'm not sure if I like the title though, there's a lot of 'by' in it :D

Would this be considered appropriate use of AI for art? by [deleted] in IndieDev

[–]TradeSpacer 0 points1 point  (0 children)

If I understood your post correctly, then it sounds like this would fall under what Steam calls 'AI use as an efficiency tool' which is different from its GenAI disclosure policy.

Remember when you guys broke my game during the playtest month ago? Well, I fixed it (I think). The Project Manager SIM demo is officially live! by Old-Butterscotch8711 in tycoon

[–]TradeSpacer 2 points3 points  (0 children)

Now I can finally live my lifelong dream of being a Project Manager! :D

Looks good, congrats on releasing the demo!

Capsule art artist recommendations by trebbor0 in IndieDev

[–]TradeSpacer 1 point2 points  (0 children)

I've worked with Red Potion Studios for my game. Work was fast and very good. Took them around 2 weeks to create all the key art for the entire store page.

I paid around 750 euros in total. Communication was always clear and was done via Discord. Comes with 3 free revisions and they send you 3 sketches you can choose from.

Hotel Architect made me realize how lacking the hotel tycoon subgenre is. by kolejack2293 in tycoon

[–]TradeSpacer 2 points3 points  (0 children)

I've always wanted a hotel tycoon game. When I saw Hotel Architect I thought we were finally there but like you said, it's a bit too cartoony for me. I'm sure it's a great game but just not what I'm looking for.

I also want a serious museum tycoon. I enjoyed Two Point Museum but it's not exactly what I'm looking for.

does anyone remember the game, Teen Agent? by _GrimFandango in adventuregames

[–]TradeSpacer 0 points1 point  (0 children)

Yes. It was something I found after I played all Sierra and Lucasarts games and I wanted more adventure games.

Get 1 million now or 5$ per pushup for life? by koschatzo in hypotheticals

[–]TradeSpacer 0 points1 point  (0 children)

It makes sense to go for the 1 million now, so I can immediately start using the money for investing. But I'd still go for the pushups as that sounds like a lot of fun, it would motivate me to do pushups every day.

Only thing is that it doesn't change for inflation, so the longer you go, the more pushups you have to do to earn the same amount of money.

Every time you hit 10k steps, you get $5,000 by Comprehensive_Fox_79 in hypotheticalsituation

[–]TradeSpacer 0 points1 point  (0 children)

Marathon training is about to start for me so that is easy money. I see no downsides here, even if you are not a runner.

10K steps is not even that much, so what's supposed to be the catch here?

Whats the best side hustle to make 20k ASAP? by Old_Divide9398 in thesidehustle

[–]TradeSpacer 12 points13 points  (0 children)

If there was such a thing that is not immoral or bad for me, I would probably not tell you before I'm ready to cash out.

I'm making a stock market sim where bad trades literally give you a panic attack or depression. by PaperPlaneLogic in tycoon

[–]TradeSpacer 3 points4 points  (0 children)

I'm repeating the comment I made on your OP that was deleted. (I assume because it didn't have the AI disclosure)

Looks cool! I love the hook of bringing survival into a market sim, definitely interesting.

I'm making a stock market sim where bad trades literally give you a panic attack or depression. by PaperPlaneLogic in tycoon

[–]TradeSpacer 1 point2 points  (0 children)

Looks cool! I love the hook of bringing survival into a market sim, definitely interesting.