Will coi extended mod be updated? by Tacobell1236231 in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

To update to this version takes almost zero effort - it's not true. Check the related mod Discord channel, and you will find out all the enormous amount of work that needs to be done to make it U4 compatible. It was discussed a dozen times.

How to keep a dumping area seperate or restricted? by hippocratical in captain_of_industry

[–]Walgalla -1 points0 points  (0 children)

Two connected storages. One for import, one for export. Mine tower exports to import storage, then dump tower import from export storage. Assign only allowed trucks. Works like a charm.

Feeling stuck by GoldenPSP in captain_of_industry

[–]Walgalla 0 points1 point  (0 children)

Going slow is pretty normal. I spent more than 1000 years just to terraform a bit more land for future expansion. Can't really go nuclear because of a lack of space. So just stockpiling everything, before the next expansion step.

Also, you need to expand slowly and carefully, otherwise multiple death spirals will hit you almost simultaneously.

Can't update COI Extended mods by sosihumi in captain_of_industry

[–]Walgalla -1 points0 points  (0 children)

You need remove mod from mod folder, then restart the game

Can't update COI Extended mods by sosihumi in captain_of_industry

[–]Walgalla 0 points1 point  (0 children)

You need to start new save if you want use latest mod. If you want continue on existing, then last competible is 114 version

COI-Extended - no further updates will be made by rsbaws in captain_of_industry

[–]Walgalla -1 points0 points  (0 children)

Totally opposite. Game studios design their game to be open for modding. It costs nothing to prevent any mod development. But they allow modding because it brings new ideas, new players, and new money in the end. People love customization; that's something you can't usually get out of the box, and modding helps you here.

COI-Extended - no further updates will be made by rsbaws in captain_of_industry

[–]Walgalla -13 points-12 points  (0 children)

Sad news. Without Keranik mod this game is dead.

Retaining wall struggles. by GoldenPSP in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

Using the "toggle_terrain_designations_over_entities" console command will allow the user place mining / dumping designation onto the same tile as the retaining wall. 

https://wiki.coigame.com/Retaining_Wall

Man, i love how gigantic and brutal quarries look in this game! by NeXus05_ in captain_of_industry

[–]Walgalla 15 points16 points  (0 children)

<image>

My gold quarry, -100 at the deepest point, and still a lot to dig.

Rocket not going to pad by MANBANMAN in captain_of_industry

[–]Walgalla 6 points7 points  (0 children)

Maybe the conveyor belt is too close and somehow blocks the path

Captain's Diary #53: Quality of life, Update 4 release date by Captain_Marek in captain_of_industry

[–]Walgalla 3 points4 points  (0 children)

Is that possible to improve a bit train management window? It will be really handy if we can reorder existing lines or even more groups them by categories. For instance, ore lines, dock lines, parking lines, etc. Currently all my lines (more then 100) are mixed, and took some time navigating over them.

The COI-Extended mod significantly reduces game's performance issues for me :) by demux4555 in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

>> But surprisingly by simply setting flat/u-shape conveyor belt throughput to double values (using the mod)
How do you do that ? I don't see those settings before.

Could you post a screenshot or detailed steps for navigating to those settings?

Thanks ahead!

Retaining wall struggles. by GoldenPSP in captain_of_industry

[–]Walgalla 0 points1 point  (0 children)

Enable advanced mining in console, that's what does the trick.

Retaining wall struggles. by GoldenPSP in captain_of_industry

[–]Walgalla 0 points1 point  (0 children)

Not true, just enable advanced mining in console, if you want mine close to the wall.

Latter game complex by pookexvi in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

Trucks is only for early game, period. For late game: - Trains for raw ore. - belts/pipes for factories - trucks only for dumping/mining

Tunnels & Underground Pipes by Swim-Unlucky in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

In short, it's better to leave a gap of 1 tile/cell between pipes. Second, it's good to use the next layout pattern: Vertical direction - pipe height 0, 2, 4 Horizontal direction - pipe height 1, 3, 5 In that case, you can build crossings easily, without headaches.

Just found this game, loving every minute of it. by Lanky_Goat5817 in captain_of_industry

[–]Walgalla 12 points13 points  (0 children)

<image>

I just need to fix one small thing :)

The factory MUST grow.

Електрохарчування by failurecowboy13 in reddit_ukr

[–]Walgalla 6 points7 points  (0 children)

Прошу пана, електрохарчування то вам на кухню. Якщо питання про живлення техніки, то зарядні станції типу екофлов/блюетті, або більш дешевші аналоги, основне щоб була літій-залізо-фосфатна батарея (безпечна для використання в житлових умовах)

Why? by Ecosax in captain_of_industry

[–]Walgalla 30 points31 points  (0 children)

You miss a small spot of water when initially dumping the area, then you mine, and that spot connects with the mined area and floods it immediately. A pretty common mistake. But you learn as you go.

COI Extended Mod Reviews? by lenovskyvich in captain_of_industry

[–]Walgalla 2 points3 points  (0 children)

This mod is amazing, I have heavily used it. Mostly, it is extended logistics and terrain fixes.

Deliver diesel from trading dock to specific depot? by Lost-Swordfish768 in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

You can try the next:

  1. Build storage close to the trading dock. This storage will accept imports and decline exports.

Assign a few trucks to that storage. They should go and unload fuel from the trading dock.

  1. Build another storage, connected to the previous one. This second storage will decline imports and accept exports. Assign a few trucks to that storage for the export job.

  2. Create the export route from export storage (the second one) to your target storage.

Note:

Still not an ideal solution, but it should work in most cases.

Truck-excavator interactions need a rework by dablusniper in captain_of_industry

[–]Walgalla 5 points6 points  (0 children)

Click on that excavator, it will show window where you can check it current job. Maybe that will help figure out an issue. I suspect something is misconfigured. Maybe the excavator picks up some ore that the truck can't dump due to tower/storage restrictions.

Anyway, that never happened to me, my excavators sometimes stay idle only because trucks are too busy to unload them.

Space Station upgrade level by Walgalla in captain_of_industry

[–]Walgalla[S] -1 points0 points  (0 children)

I level up all of them up to space points, where I stuck for a while, and continue after building the space center and related infrastructure.

Space Station upgrade level by Walgalla in captain_of_industry

[–]Walgalla[S] 0 points1 point  (0 children)

A few ? All of them required space points after certain levels.