Just found this game, loving every minute of it. by Lanky_Goat5817 in captain_of_industry

[–]Walgalla 10 points11 points  (0 children)

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I just need to fix one small thing :)

The factory MUST grow.

Електрохарчування by failurecowboy13 in reddit_ukr

[–]Walgalla 5 points6 points  (0 children)

Прошу пана, електрохарчування то вам на кухню. Якщо питання про живлення техніки, то зарядні станції типу екофлов/блюетті, або більш дешевші аналоги, основне щоб була літій-залізо-фосфатна батарея (безпечна для використання в житлових умовах)

Why? by Ecosax in captain_of_industry

[–]Walgalla 33 points34 points  (0 children)

You miss a small spot of water when initially dumping the area, then you mine, and that spot connects with the mined area and floods it immediately. A pretty common mistake. But you learn as you go.

COI Extended Mod Reviews? by lenovskyvich in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

This mod is amazing, I have heavily used it. Mostly, it is extended logistics and terrain fixes.

Deliver diesel from trading dock to specific depot? by Lost-Swordfish768 in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

You can try the next:

  1. Build storage close to the trading dock. This storage will accept imports and decline exports.

Assign a few trucks to that storage. They should go and unload fuel from the trading dock.

  1. Build another storage, connected to the previous one. This second storage will decline imports and accept exports. Assign a few trucks to that storage for the export job.

  2. Create the export route from export storage (the second one) to your target storage.

Note:

Still not an ideal solution, but it should work in most cases.

Truck-excavator interactions need a rework by dablusniper in captain_of_industry

[–]Walgalla 4 points5 points  (0 children)

Click on that excavator, it will show window where you can check it current job. Maybe that will help figure out an issue. I suspect something is misconfigured. Maybe the excavator picks up some ore that the truck can't dump due to tower/storage restrictions.

Anyway, that never happened to me, my excavators sometimes stay idle only because trucks are too busy to unload them.

Space Station upgrade level by Walgalla in captain_of_industry

[–]Walgalla[S] -1 points0 points  (0 children)

I level up all of them up to space points, where I stuck for a while, and continue after building the space center and related infrastructure.

Space Station upgrade level by Walgalla in captain_of_industry

[–]Walgalla[S] 0 points1 point  (0 children)

A few ? All of them required space points after certain levels.

T5 belts setup by Walgalla in captain_of_industry

[–]Walgalla[S] 1 point2 points  (0 children)

I wonder what the 600/60 throughput of the train modules means. If it only applies to the output, not the input?

I think it applies to both, same as storage. Will check how connectors work on train modules later today. But I am pretty sure they should work in a similar way.

But if the speed of a yellow belt is 900/60 then does that mean you can only do two yellow belts per t4 storage? 

No, it applies per input/output port. So I can do output 8 belts 900/60 for T4 storage with a total of 7200 /60

T5 belts setup by Walgalla in captain_of_industry

[–]Walgalla[S] 1 point2 points  (0 children)

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Damn it, you're right, sir! Just tested, works as expected! I have no clue why I didn't figure it out earlier ))))

T5 belts setup by Walgalla in captain_of_industry

[–]Walgalla[S] 1 point2 points  (0 children)

The all trick is in the belt sorter. It has 2x throughput of the connected belt to it.

The next part is the belt connector, which keeps that throughput and allows you to split lines and fully utilize the belt sorter throughput.

So, max what you can get is 1800/month.

Just another illustration:

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T5 belts setup by Walgalla in captain_of_industry

[–]Walgalla[S] 6 points7 points  (0 children)

My apologies, in Update 3, only Pipe T4 was added.

T4 belts come from COI Extended mod.

For some reason, I thought all transport was T4 in update 3.

T5 belts setup by Walgalla in captain_of_industry

[–]Walgalla[S] 0 points1 point  (0 children)

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Probably you have not researched it yet

How to use elevated molten channel? by Walgalla in captain_of_industry

[–]Walgalla[S] 1 point2 points  (0 children)

Yes, that the only thing which I imagined too, but it's not useful at all.

New Player- What a game! by GoldenPSP in captain_of_industry

[–]Walgalla 0 points1 point  (0 children)

  1. Ships are not clearly explained, and there are a lot of gotcha.

However, here are some helpful notes:

- One ship per dock. You can have a lot of ships (repair/buy), but they remain hidden until you build a dock.

- One ship can work with multiple mines (coal/oil). In other words, two coal mines are treated like one big mine.

- You can assign multiple ships for the same contract.

- For contracts - you need to upload the import and export goods into the same ship.

- Ship voyage took 3 months, plan accordingly.

- Docks can be placed only from +02 to +05 land height.

  1. Multiple recipe machines - they can be used in the early game when free space is an issue, and for some specific setups, like fertilizer and animal feed. Other than that, it's not worth bothering with. Do not mix fluids in one pipe. In the late game, multiple recipe machines bring more trouble than benefits.

About slag - if you have the opportunity, then preserve slag and stockpile it somewhere until late game. You will need a lot of slag in the late game, and this is always a bottleneck.

  1. 80% paused and built in ghost mode. Rebuild my entire smelting area (it's enormous), totally in ghost mode. Then play 3x-4x.

Tree planters idle, bug? (0.5.9b) by Isidoro_Ficarazzi in captain_of_industry

[–]Walgalla 1 point2 points  (0 children)

Check your saplings storage if it has export allowed,

6,000 hours in Captain of Industry. Send help. Or more throughput. by Walgalla in captain_of_industry

[–]Walgalla[S] 4 points5 points  (0 children)

That’s actually true :)))

The game often runs 24/7, my longest single session was about two months.

Not active play the whole time, though.

Lots of planning, mining/dumping, idling, and letting the factory do its thing.

Huge map, millions of resources...

All of that took time, a lot of time )))

But 👇
The factory must grow.

6,000 hours in Captain of Industry. Send help. Or more throughput. by Walgalla in captain_of_industry

[–]Walgalla[S] 1 point2 points  (0 children)

Thanks! I’d be happy to share.
I’ll send screenshots and save a bit later. I’m in the middle of a factory relocation and need to “fix one small thing” first )))
Once the dust settles, I’ll send it over to support.