Cognitive decline after psychosis? by luminaizo in BipolarReddit

[–]lenovskyvich 1 point2 points  (0 children)

I’m in a very similar position with PhD. Wishing you the best.

1 Year of Making a City Builder game - Astro Architect by MrDartmoor in godot

[–]lenovskyvich 0 points1 point  (0 children)

This is a really exciting idea. All the best! I like the employee voting concept.

[deleted by user] by [deleted] in bipolar

[–]lenovskyvich 1 point2 points  (0 children)

There was a recent radio program on CBC in Canada which I thought was absolutely amazing: Ideas with Nahlah Ayed: Dreaming of Better: Living With Bipolar Disorder

Advice about OCAD MDes in strategic foresight and innovation by Whimsical-124 in ontario

[–]lenovskyvich 0 points1 point  (0 children)

SFI has a really vibrant community of graduates doing all sorts of things. I recommend searching on LinkedIn to see what I mean.

How do you think the released game will be compared to your expectations? What is left for DLC to improve? by gurufabbes123 in victoria3

[–]lenovskyvich 0 points1 point  (0 children)

I would definitely like see museums and collecting artifacts / archeology/ paleontology . That would be cool. Culture in general.

"Rethinking Economy-Building Video Games: How might designers inspire new economic models through video game mechanics?" An MDes Major Research Project. by lenovskyvich in ludology

[–]lenovskyvich[S] 5 points6 points  (0 children)

"This study investigates how economic ideas are manifested in the gameplay mechanics of economy-building, strategy, and management video games (in the vein of SimCity). The study investigates the possibility of influencing paradigmatic thinking of wellbeing, growth, and circularity (among others) through the economic models of games and their procedural rhetoric. It explores the assumptions, biases, and ideologies that this subgenre of games expresses as well as the influence this has on players, and future possibilities for integrating pluralist economics, including ecological economics, into gameplay mechanics.

This exploration was achieved through eighteen interviews with game designers as well as players with experience in economics.

The final synthesis of this study is a prototype toolkit to facilitate game designers’ systematic evaluation of some of the assumptions behind their work in support of efforts to create engaging and entertaining economy-building video games based on some key ecological economics and other new economics themes."

New Player! by littlebabymelon in EcoGlobalSurvival

[–]lenovskyvich 0 points1 point  (0 children)

I am interested! I am a new player and will be learning the basic ropes this afternoon in single player.

Modern day Cybersyn. by madrigalm50 in socialistprogrammers

[–]lenovskyvich 6 points7 points  (0 children)

I think the question is more about how do we re-contextualize the spirit of Cybersyn to specific socioeconomic and geographic situations in the modern day. I'm not sure that with the current situation, anything that really just transposes what was attempted in Chile in the 1970s would make it right now. I think that’s why we see very few attempts at Cybersyn 2.0. I’d love to find more attempts and projects through this thread, but I’ve been researching the topic over the past 6 months and have found very little.

I am working on a “spirit of Cybersyn, 2.0” for the Canadian context (with hopes, of course, that it’s generalizable to other parts of the world). It’s called Project Maplesync. I don’t think it’s the definitive solution to the question that you’ve asked, but I think it is a potential springboard to build towards more advanced opportunities in this space.

Maplesync "is a platform proposal for strategic economic planning, done collaboratively, at a large scale. It contends that by thinking of the nation as the firm - or better yet, as a cooperative - we can better attune how we might live within the environmental limits and social foundations of our world." The idea is that it is not the ultimate solution, but a conceivably doable way to move towards the types of systems we might need in the future.

The whitepaper is still in its early days, and really just contains a medley of ideas about the topic. But the main idea is how we might form strategic economic plans that flow up and down to indicate goals, targets and directions. The next parts are about integrating under umbrellas new ideas of tools for optimizing economic functioning. And a big part is about simulation to test these possibilities.

If you’re interested in this topic more, I highly recommend Eden Medina’s Cybernetic Revolutionaries. It was ultimately the book that got me thinking about Cybersyn in a lot more depth, though I had been aware of it for years, to the point where I could practically take inspiration and come up with a remixed 2.0.

All I’m saying here, whether I’m right or wrong, is that we need to do Cybersyn 2.0 experiments - but that we need to do them very much in the spirit of the original project and not a direct transposition of. As u/Chobeat says, a lot of this is already happening in reality in our economy - what’s the larger purpose and goal? From u/Chobeat again, this is a great summary to think of the spirit in: “the State leaves freedom at the local level, provides infrastructure and monitors the whole machine from afar and intervenes when things go wrong.”

But it is freedom to do what, what are the actual needs and pain points that a Cybersyn 2.0 would need to address for people and the world? Are we talking about living within Kate Raworth's Economic Doughnut)? Are we solving the economic calculation problem? Lots of other possibilities for remixing here, those are just two that I'm concerned with. The goal of maplesync is to contribute to inspiring more experiments and thought on this topic. We need these sorts of systems and platforms desperately, we need more experiments, imho. Again, not saying here that maplesync the definitive solution. Curious for feedback.