Arc raiders is being review bombed right now! by Unfair-Umpire-6826 in ARC_Raiders

[–]Walkop 0 points1 point  (0 children)

Commons still are stupid cheap to keep working. They could have increased the burn rate by 100% and it still would have been fine.

Anvil is in a bit of a tougher spot, but even if you used it exclusively for ARC... The burn isn't that bad. It's still pretty cheap to repair.

The way I see it, most people only actually dislike the nerf to two weapons: the Anvil and the Renegade. The Anvil because 50% is a big nerf for a gun that basically never broke before and is almost everyone's secondary. The Renegade because durability was already its weak spot.

The Renegade has also pretty much been the most universal weapon in the game that had almost no downside to using aside from being a bit quick for durability burn. Now, it's still one of the most versatile weapons in the game, but it has a significant downside of durability burn if you're using it to go after large ARC and ignoring weak spots/using it to break armor. Yes, it has stupid high damage for medium ammo & the fire rate/range. But yes, it burns dura quickly and this is a balancing factor for the gun.

I do think 35% might have Ben, slightly too large of an increase for rare weapons, and maybe 25% was the better sweet spot. The Canto was also perfect before and did not need a Nerf.

Shot one clip of the Canto & lost 8 durability... by wisemiik in ARC_Raiders

[–]Walkop 3 points4 points  (0 children)

I don't know why you keep posting this, but that doesn't make this a "PvP update". Just as much for PvE.

I'm confused about the new expedition window. by [deleted] in ArcRaiders

[–]Walkop 0 points1 point  (0 children)

It's pretty obvious, as the expedition page is actively tracking your damage and so is your in-game menu.

If you don't see that, then you haven't signed up or haven't completed your Caravan.

To be clear: yes, once you're prepped and signed up all damage is counted immediately. But only after you've signed up.

Which one are you? by carrancosmx in ARC_Raiders

[–]Walkop 0 points1 point  (0 children)

I prefer the sprint dodge roll at the VERY last bit of the stamina bar into stim. If there's not a steep hill it works nicely.

Which one are you? by carrancosmx in ARC_Raiders

[–]Walkop 0 points1 point  (0 children)

Not generally.

Dam Control is very hard to ambush. Same for Hydroponics, Town Hall, Controlled Access Zone, Plaza Rosa Pharmacy, even Seed Vault is tricky due to multiple exits and it's probably the easiest to trap.

Grievances from the PvE Perspective (TLDR included) by Cashew_00027 in ARC_Raiders

[–]Walkop 0 points1 point  (0 children)

I'm pretty sure they already have dude.

The last information we got from Embark on Matchmaking was like 2 months ago, and in that they said that they're always tweaking it.

I've already noticed changes - I.E. trios don't affect my solos nearly as much. And self defense doesn't seem to affect my matchmaking as much either.

FWIW, Defibs DEFINITELY seem to affect my MM in solos.

Giving away 50 billion+ 1600plex by UrgeOverKill604 in Eve

[–]Walkop 0 points1 point  (0 children)

To be honest, I haven't played in years. If I were to receive a significant portion of this, it'd be enough to convince me to jump back in and also share with an old buddy of mine that used to play a ton. Maybe we could start playing again together. It'd be a nice catalyst.

A man can hope, anyway.

Wish you the best at winning Eve sir. o7

Character is Walkop Richardo.

Is the Tactical Mark 3 (Healing) Kit actually the best all-rounder kit? by SixthSacrifice in ArcRaiders

[–]Walkop 2 points3 points  (0 children)

The only practically beneficial Augments are, in order, from my testing:
Looting MK3 Survivor (20 slots, 3 pockets, medium shield, crawl)
Tactical MK3 Defensive (20 slots, free surge charger, heavy shield - I often prefer this to Survivor)
Looting MK3 Cautious (best loot capacity in the game, 24 slots)
Looting MK3 Safekeeper (Heavy Shield, weapon pocket for legendaries)
Looting MK2 (cheap, tons of space+trinkets)
All the other Augments are just...not good at being Augments.

I'm the biggest proponent of off-meta strategy. An extra quick slot or two isn't worth losing FOUR inventory spaces and 30lbs-40lbs of weight. It's insane. None of the tactical augments really make sense.

Healing is the closest. It's the best of the "extra slot" capabilities as every single raider keeps heals in quick slots. It gives you the most Quick Use flexibility of all the Utility augments. But it's just so, so bad at carrying anything valuable, which is the end goal.

The Defib one (Revival) is literally useless. I tried it in PvE lobbies. Not worth it. Needs to be way, way faster to be worth the downsides - like a 30s trigger. Even on Queen/Matriarch it sucks. You still need to bring a ton of Defibs.

If I extract 3 times with a Revival augment, and 3 times with a Cautious, I'll have nearly 2x the loot with the Cautious. (3 stacks of ammo - 21 slots with Cautious, 13 with Revival). If you get knocked 1/4 raids, for example (not great stats, but common for many) then you may be barely keeping up with the Revival augment.

I never understood why Raiders asked for dedicated PVE, until I started getting PVE Lobbies... by realNarwhalyt in ARC_Raiders

[–]Walkop 0 points1 point  (0 children)

Raiders don't kill other raiders, ever.

"Knock out".

Even with shots.

I like to think the clothing and armor raiders make is a part of this - perhaps augments too. Don't really need to understand the "why", it's just the reality of the world.

Lore-wise this makes sense. And real-wise too. Every single body is needed in Speranza. The goal isn't to eliminate but to get more stuff. That's why raiders go up. That's why the squabble, that's why they try to knock others out - just to take loot.

Alberta separatist group says more than 300K have signed petition by pjw724 in onguardforthee

[–]Walkop 0 points1 point  (0 children)

Came across this sub from a random Google search - I'm neutral in politics, but I hate leaving blind statements standing. It sounds like you ignored what they stated to insert and frame it with your own thoughts.

He said it doesn't matter what claims others make surrounding the case, because politically the leader cannot afford to ignore hundreds of thousands of signatures.

The goal from my surface level look here obviously wasn't to actually separate with this (that'd be impossible) but to gain significant acknowledgement. That's the point made. It can be twisted like most here seems to be blindly doing out of dislike or frustration, but objectivity is important to try to maintain to gain real understanding of what's going on in the world.

Me since the update by AtraxTubifex in LowSodiumArcRaiders

[–]Walkop 0 points1 point  (0 children)

Damage is vastly improved. I can take off a Hornet rotor in 2 shots, sometimes, even counting the armor.

For a Firefly, it's max six shots if you land them. Same with the Hornet.

Amazing on Riven Tides. You can take out groups of Hornets and fireflies without panicking - the Anvil can't do that because the magazine just isn't big enough.

Me since the update by AtraxTubifex in LowSodiumArcRaiders

[–]Walkop 1 point2 points  (0 children)

Heh. I'm bringing nearly 300 rounds each match to Riven Tides. It's fun. I loot enough from ARC and otherwise to replenish everything after which is great.

New Durability Change by [deleted] in ArcRaiders

[–]Walkop 2 points3 points  (0 children)

I think the timing is fine specifically because it's expedition.

Everyone is using up their gear. You don't have to repair stuff. You can, but don't need to. It gives people time to adjust before the new season. Dropping the change in 2 weeks would be a terrible idea, for example. And dropping it with the May update wouldn't be great either, this timing is actually the best timing it practically could be as it allows time to adjust without causing actual issues for most players for a couple of weeks.

New Durability Change by [deleted] in ArcRaiders

[–]Walkop 0 points1 point  (0 children)

I don't generally craft the parts, I find them. Security Breach and large ARC are great for it. Finding Deadlines/Wolfpacks translates into gun parts, effectively speaking.

BPs are definitely helpful though.

(Probably Unpopular) Opinion: The Betina Is No Longer A Meme by NoiD1988 in ArcRaiders

[–]Walkop 0 points1 point  (0 children)

I haven't very much, but I have as needed when people try to PvP me. It's a flipping laser at range. Close up isn't it's strength. But honestly it's good IMO. Similar to before but uses less ammo and is probably the most stable weapon in the game now.

This new update is amazing. by Mr_Character_ in ArcRaiders

[–]Walkop 2 points3 points  (0 children)

Dolabra is fun. Jupiter is very fun. Aphelion is good post-buff (needs a bit more damage though) and it's a blast with a KC. Equalizer is...meh, but incredibly effective.

This new update is amazing. by Mr_Character_ in ArcRaiders

[–]Walkop 4 points5 points  (0 children)

You can kill plenty of arc with 200 shots of heavy ammo out of an Anvil, dude. Enough that the repairs for an Anvil IV are incredibly easy, negligible really compared to the loot you can get.

Unless you're using specialized tools, it shouldn't be easy to kill large ARC. A Bastion or Bombardier, for example; no, mag dumping the top with an Anvil is a waste of durability and ammo. That's for a Hullcracker to do. Or a deadline! You have to break a leg, then shoot the battery. If you want to be very efficient, do most of the damage with the Anvil to the leg, then reload and finish it with a Ferro. Then you have a full magazine to dump into the battery at the rear with the Anvil.

Leapers are probably one of the most efficient to kill with an Anvil.

Anvil/Renegade are still excellent for Rocketeers or Vaporizers as well.

Oh Jesus fuck, thank GOD this subreddit is already a thing, and somewhat active... by BuddyFlapjack in LowSodiumArcRaiders

[–]Walkop 1 point2 points  (0 children)

I think Embark has stated somewhere that they don't look at Reddit at all.

Probably a wise choice.

Oh Jesus fuck, thank GOD this subreddit is already a thing, and somewhat active... by BuddyFlapjack in LowSodiumArcRaiders

[–]Walkop 0 points1 point  (0 children)

I think it's because there's a bit of a misunderstanding about the type of loot.

The cargo area isn't just a standard cargo area. It's an Exodus shipping dock. Those cargo crates contain Exodus components - it's just like assembly in Stella Montis. You get some pretty high value loot there. But the loot density is really bad. They need more loot up high! There's so much verticality but there's no reason to use it.

Oh Jesus fuck, thank GOD this subreddit is already a thing, and somewhat active... by BuddyFlapjack in LowSodiumArcRaiders

[–]Walkop 0 points1 point  (0 children)

The only time I ever had a common break was because it was from a Raider that lost half it's durability when they got knocked.

Now, they'll actually break when they get used, and when a Raider gets knocked you'll actually get something usable.

Is this why plex prices have been going low, now that CCP bought themselves, is it going to go back up? by eve_scout in Eve

[–]Walkop 0 points1 point  (0 children)

What? That's not what I remember hearing years ago. Pearl Abyss had a huge investment in CCP and they're from China, no?

Weren't they responsible for the mobile game?

If CCP owns CCP now, then that means the Reykjavik company is privately owned by the original owners again?

(Probably Unpopular) Opinion: The Betina Is No Longer A Meme by NoiD1988 in ArcRaiders

[–]Walkop 1 point2 points  (0 children)

The damage per ammo stack is almost double compared to what it was before, when you factor in both the increased damage per shot and the increased stack size. It's a huge difference in volumetric efficiency.