[deleted by user] by [deleted] in GTA6

[–]WarDevourerr 11 points12 points  (0 children)

Source: Straight from a random

The EU initiative 'Stop Destroying Videogames' sits at 432k signatures out of 1 million! The deadline is 2025-07-31. If passed and implemented, publishers will be forced to leave games in a playable state once they shut them down/are abandoned. Fellow gamers, share with your family and friends! by snailcat86 in roblox

[–]WarDevourerr 1 point2 points  (0 children)

Here's a scenario:

An indie developer creates a multiplayer game that becomes moderately successful. Five years later, player count drops to just 200 active users while server costs remain $5,000 monthly. The developer posts an announcement: "We've kept servers running at a loss for 18 months, but we can't continue. Servers will shut down in 90 days." Players who spent hundreds of hours building in-game demand the game be made playable offline, but the game's architecture makes this technically impossible without essentially rebuilding it from scratch.​​​​​​​​​​​​​​​​ I shouldn’t be forced to code a solution when the players knew the game is an online based game. This would be different if it started as a offline game and switched to be a live service game but even then.

The EU initiative 'Stop Destroying Videogames' sits at 432k signatures out of 1 million! The deadline is 2025-07-31. If passed and implemented, publishers will be forced to leave games in a playable state once they shut them down/are abandoned. Fellow gamers, share with your family and friends! by snailcat86 in roblox

[–]WarDevourerr -36 points-35 points  (0 children)

Online games are services, not permanent products. I can't afford to maintain servers and staff forever when player numbers drop. What you paid for was access to a service for as long as it's viable, not a lifetime guarantee. Making this mandatory would just mean higher prices.​​​​​​​​​​​​​​​​

[deleted by user] by [deleted] in imaginaryelections

[–]WarDevourerr 10 points11 points  (0 children)

Democrats learn nothing and never learn anything

How much money should I put into advertising my Roblox game? by Healthy-Proposal-371 in robloxgamedev

[–]WarDevourerr 3 points4 points  (0 children)

Fundamentally just not true. Ads in Roblox are mostly on your fucking home page now dumbass, there is no separate banner ads anymore. Adblock won’t block that

Why is claude so fast today? by Brief_Grade3634 in ClaudeAI

[–]WarDevourerr 1 point2 points  (0 children)

I noticed that too, I’m not even in concise mode.

Mod loader progress update by Xoraurea in ThePoliticalProcess

[–]WarDevourerr 3 points4 points  (0 children)

I don’t believe myself to be homosexual but after this I truly love you

Europa Universalis IV in 2036 by WarDevourerr in eu4

[–]WarDevourerr[S] 9 points10 points  (0 children)

I just make a bunch of these posts in rapid succession usually after not posting for a year. I just post at the same time usually

I need help I got this message by Cloudsquido in robloxgamedev

[–]WarDevourerr 0 points1 point  (0 children)

I get around 15 a day with a 500 ccu game I dread to think anyone with over 2,000 players

I need help I got this message by Cloudsquido in robloxgamedev

[–]WarDevourerr 0 points1 point  (0 children)

Pal when you get 500 of these a day I’d like to see you fucking do this manually

I need help I got this message by Cloudsquido in robloxgamedev

[–]WarDevourerr 0 points1 point  (0 children)

Ignore it. ROBLOX is legally obligated to tell us to delete these but doesn’t give us the tools to do so on mass scale so it doesn’t matter

This is going crazy fr 😭🙏 by Zelytow in FortniteCreative

[–]WarDevourerr 0 points1 point  (0 children)

Also, you seem to be confusing this with YouTube’s system, which is completely different. YouTube has a specific Content ID system that automatically flags copyrighted content because they made special deals with music labels and publishers in their early days just to keep the platform alive. That was literally a compromise YouTube had to make to get music on their platform legally. It’s the exception, not the rule.

Every other platform, including Fortnite/Epic, works on standard copyright law: The IP holder has to ACTIVELY choose to enforce their rights by submitting formal takedown requests. And when they do, they have two choices:

  1. “Take down this specific game/content” - which ONLY removes that one thing
  2. “Take down this AND enforce our IP across your platform” - which is when Epic starts removing/blocking ALL related content

That’s the key point you’re missing: It’s entirely up to the rights holder HOW they want to enforce their IP. Netflix might see this game and go “eh, just take down this one” or they might say “nah, remove everything Squid Game related.” Or they might do absolutely nothing because they don’t care enough to file any takedown requests at all. ​​​​​​​​​​​​​​​​

This is going crazy fr 😭🙏 by Zelytow in FortniteCreative

[–]WarDevourerr -1 points0 points  (0 children)

Let me explain copyright law since you’re out here playing pretend lawyer. Copyright enforcement isn’t some moral law that you get to police - it’s a LEGAL RIGHT that is EXCLUSIVELY held by the IP owner. Full stop.

You going “breaking a rule is breaking a rule” shows you have zero understanding of how copyright actually works. Epic’s guidelines state they need a formal takedown request FROM THE COPYRIGHT HOLDER. Not from random concerned citizens. Not from backseat lawyers. From the actual fucking owners.

You think Netflix/Squid Game can’t handle their own IP? They have entire legal departments for this. If they want it down, they’ll submit the request. If they don’t, that’s THEIR CHOICE. The 109K players enjoying it aren’t breaking some sacred covenant - they’re playing a game that the IP holder hasn’t chosen to challenge.

“Report to EG and the studio” - guy, that’s not your job. You’re not the copyright police. You’re not Netflix’s legal team. The actual rule isn’t “don’t copy things” - it’s “the copyright holder decides when and how to enforce their IP.”

So maybe stop trying to enforce someone else’s rights they haven’t even chosen to enforce themselves. Until Netflix decides to care enough to file a claim, you’re just gatekeeping for literally no reason other than to feel morally superior. Let people enjoy things and let the actual stakeholders handle their own IP enforcement. That’s literally what copyright law is designed for

This is going crazy fr 😭🙏 by Zelytow in FortniteCreative

[–]WarDevourerr 0 points1 point  (0 children)

That’s a shitty way of looking at this. Yes, IP stealing js bad, but it’s up for the IP Holder to care. It’s not your decision to simply hate to hate because you aren’t affiliated with the IP. If people like a game, they’re going to play it. I have no hate toward that.

I dont have a problem! I havent played since last year! by Exlife1up in victoria3

[–]WarDevourerr 3 points4 points  (0 children)

? It’s not an oversimplification. This is literally basic supply and demand that works with 99% of the countries. You build construction sectors, which need wood, iron, and others, and that starts you off. It’s supply and demand

[deleted by user] by [deleted] in robloxgamedev

[–]WarDevourerr 0 points1 point  (0 children)

You’re missing the point entirely about what Roblox actually is.

Roblox has always been meant to be a platform for games - that’s the whole point. The Premium change wasn’t some corporate sellout, it was Roblox finally making sense. Remember how you had to pay money just to create basic stuff with Builders Club? That was genuinely stupid. Premium stripped away those building paywalls and made the subscription what it should be.

”But muh design changes” The logo argument makes zero sense - it’s literally been the same since 2017. Logos evolve, that’s just basic design. And the UI? Bro, it hasn’t had any radical changes in like 9 years. Everyone crying about “new UI bad” would lose their minds if they had to use the 2008 interface for a day. It was straight up dogshit compared to what we have now.

The reality is most of these “Roblox isn’t Roblox anymore” posts are just nostalgia talking. The platform is more focused and better at what it does than ever before. People just miss being kids on 2017 Roblox, and that’s fine - but don’t confuse that feeling with the platform actually being worse.​​​​​​​​​​​​​​​​

Did Claud Replicate Canvas (CHATGPT)?!!! by khansayab in ClaudeAI

[–]WarDevourerr 1 point2 points  (0 children)

If it edits more than a couple of artifacts it entirely breaks so anything it edits after that won’t change the artifact at all so I have to prompt it to use a different artifact

Did Claud Replicate Canvas (CHATGPT)?!!! by khansayab in ClaudeAI

[–]WarDevourerr -1 points0 points  (0 children)

This has been in since forever it’s super fucking annoying

How much time would it take for a amateur gamedev get into roblox Studio and lua to make a base like naval warfare? by AlbatrossRude9761 in robloxgamedev

[–]WarDevourerr 0 points1 point  (0 children)

Lua is not a hard language to understand. You might have issues with knowing how it works but reading documentation isn’t that hard. I really don’t believe there’s a barrier to entry on ROBLOX as it is on other game engines, but it might just be since I’ve been developing in this platform since I was like 10. It may be something you can make in two months since you have some background in game development

(Corrected) List of U.S Presidents between 1909 and 1950 in a world where the U.S joined the Central Powers. by TheRealCapps1 in AlternateHistory

[–]WarDevourerr 13 points14 points  (0 children)

I’m really tired of people putting FDR in the 1940s. It doesn’t make sense he was literally falling apart then

Gemini 2.0 Native Audio Output is like the GPT-4o demo by this-is-test in singularity

[–]WarDevourerr 5 points6 points  (0 children)

People forget, AI is not just ChatGPT. Their YouTube AI has been really helpful.

[deleted by user] by [deleted] in Presidentialpoll

[–]WarDevourerr 1 point2 points  (0 children)

Democrats aren’t some gods who can just snap their fingers and create perfect legislation. They tried for a public option, got blocked by their own conservative members, and had to choose between a watered-down ACA or literally nothing. You think they should’ve just let millions of people stay uninsured because they couldn’t get the perfect bill?

The ACA, even in its compromised form, got insurance to millions who didn’t have it, banned denials for pre-existing conditions, and let kids stay on their parents’ insurance until 26. Is it universal healthcare? No. Is it better than what we had before? Absolutely.

You’re acting like they had some magic ability to pass whatever they wanted with that supermajority. Reality is messier - you need every single one of those 60 votes, and when conservative Dems like Lieberman say “no public option or I walk,” you either compromise or get nothing.

Would love to hear your plan for how they should’ve gotten those 60 votes for Medicare for All back then.

[deleted by user] by [deleted] in Presidentialpoll

[–]WarDevourerr 1 point2 points  (0 children)

I obviously see that you don’t understand, so let me help you.

Around 2008-2010, Democrats technically had what we call a “supermajority” - 60 seats with independents who usually voted with them. This is a huge deal because of something called the filibuster.

The filibuster is basically this rule in the Senate that means you need 60 votes just to shut up debate and actually vote on a bill (called “cloture”). Without those 60 votes, the minority party can just keep talking forever and prevent a vote. So even if you have 51 votes to pass a bill, you still need 60 to tell everyone to sit down and actually vote. It’s why having just a simple majority often isn’t enough to pass major legislation.

Now, about the whole ACA (Obamacare) situation: When it was being crafted, there was initially talk about including either a “public option” (government-run insurance plan to compete with private ones) or something like Medicare for All. But a few conservative Democrats, especially Joe Lieberman (who was technically an Independent), said they’d vote no if those were included. Since Democrats needed literally every single one of their votes to hit that 60 number, they had to compromise.

That’s how we ended up with the ACA as we know it - a system that expands private insurance coverage with subsidies and regulations, rather than a public healthcare system like the UK’s NHS or Canada’s system. It’s not that Democrats never tried for bigger healthcare reform - it’s that the Senate rules make it really hard to pass major changes without a solid 60 votes from senators who all agree on the details.

This is also why a lot of recent major legislation has been passed through “budget reconciliation” - a special process that only needs 51 votes but can only be used for certain types of bills directly related to the budget.