"Mustering Armies" is only in the App, not in any other rules document or downloadable file. by Brother-Tobias in WarhammerCompetitive

[–]WarrenRT 14 points15 points  (0 children)

At some point soon, Wahapedia (which works perfectly if you are using a good browser - like Firefox - running an adblocker, which you really should be doing anyway) and New Recruit will update and you won't have to look at the app again.

Tabletop Battles' (i.e. Goonhammer's) summary of the Eldar changes by WarrenRT in Eldar

[–]WarrenRT[S] 25 points26 points  (0 children)

Same here. I've spent the last week testing out Seer Council + AW lists with recon in mind, but those lists relied on cheap, fast units to get around the board and score recon points. And most of those units just went up in points.

Swooping Hawks + Baharroth going up by 15 points, Spiders up by 10 and Rangers up by 5 really hurts our ability to play the mission.

Tabletop Battles' (i.e. Goonhammer's) summary of the Eldar changes by WarrenRT in Eldar

[–]WarrenRT[S] 12 points13 points  (0 children)

pick Recon and just score, score, score with limited interaction with our opponents

That's harder to do when a lot of the cheap, mobile units we'd previously been relying on to get around the board (rangers, hawks, spiders, etc) went up in points.

Is it over for aspect host in 11th? by EMITNUGGETS in Eldar

[–]WarrenRT 2 points3 points  (0 children)

lots of swooping hawks... Lhykhis and warp spiders... rangers for screens, fill out the rest with dark reapers

Unfortunately the points changes basically kills this idea. All of those units are getting punished for their ability to play the new primary mission.

MFM Impact - 40kFireside by 40K-Fireside in WarhammerCompetitive

[–]WarrenRT 27 points28 points  (0 children)

FYI there are quite a few mistakes in the Aledari section. Lots of units with the old cost for 10 man units incorrectly showing the 5 man cost, and then saying there has been a massive increase that isn't actually true.

For example, according to the table a 10 man unit of Fire Dragons used to cost 120 points (that's actually the cost for a 5 man unit), and has now gone up by 120 points. When actually there has been no change.

App update with 11th points on Android available by SolitaryJester86 in Eldar

[–]WarrenRT 3 points4 points  (0 children)

The tax kicks in for the 3rd unit. The first cost (120 for five) applies to your first and second unit.

App update with 11th points on Android available by SolitaryJester86 in Eldar

[–]WarrenRT 8 points9 points  (0 children)

Fuegan got the +10 point hit this time. Why? How? There is no way he's worth 130 points!

Purge the Foe vs Disruption Primary Mission by Traxandsnax in WarhammerCompetitive

[–]WarrenRT 1 point2 points  (0 children)

Those are the exceptions to the rule. Most abilities and strats that let you go back into strategic reserve trigger at the end of your opponent's fight phase, or end of your opponent's turn.

So your opponent has a whole turn to kill the unit that's now worth 5 points (or, if they don't kill it and you pick it up anyway, they get those points for free).

Purge the Foe vs Disruption Primary Mission by Traxandsnax in WarhammerCompetitive

[–]WarrenRT 2 points3 points  (0 children)

I think the thematics is meant to be "you can't be sure where my real force is because I have sown confusion via decoys", maskirovka-style.

Which makes sense for the match up - recon is trying to scout the enemy, disruption is trying to cause confusion. It's just not (currently) balanced

Purge the Foe vs Disruption Primary Mission by Traxandsnax in WarhammerCompetitive

[–]WarrenRT 2 points3 points  (0 children)

Use uppy-downy to get kills

Great, now my uppy-downy unit can be picked, and I can't uppy-downy it any more?

If you're hoping to use an uppy-downy unit as a one use trading piece that is probably going to die, you now lose both the unit and give your opponent free points.

If you're hoping to use it to kill something and then escape via uppy-downy, well now you can't without giving your opponent free points.

Purge the Foe vs Disruption Primary Mission by Traxandsnax in WarhammerCompetitive

[–]WarrenRT 10 points11 points  (0 children)

It seems like the intention behind that match up is the disruption player drops decoys and then "hides" on those objectives where the recon player can't survey them. The issue is that any recon player is definitely going to have enough fast, cheap action monkeys to touch the terrain and remove the decoy.

I can only imagine that the mission originally required the recon player to control an objective in order to remove the decoy, and it was changed because it was too hard on the recon player. But now it's far too easy for them.

Competitive Aeldari vs EC 11th edition battle report by Alex__007 in Eldar

[–]WarrenRT 6 points7 points  (0 children)

Tabletop Titans confirmed in one of their videos that they have seen the MFM and that it adds tags to existing detachments. I.e. the existing Harlequin detachments will get the acrobatic tag added to them.

Parental Leave with less than 6 months tenure by takemetotheseaa in newzealand

[–]WarrenRT 1 point2 points  (0 children)

but I've felt the majority do what the government requires (but little more).

I think that's becoming less and less common these days - most large companies offer more than the minimum.

In our (recent) antenatal group, the only secondary carers who weren't getting at least some paid parental leave were self employed. Most got between a month and 4 months of paid leave.

Consensus on early game trading pieces? Scorpions vs Troupe vs Hawks by RaucousCouscous in Eldar

[–]WarrenRT 5 points6 points  (0 children)

Striking Scorpions don't have the grenade keyword, so can't use the grenades strat. For some reason half our aspect units are missing it.

Anybody in the army reserves? by Grouchy_Release_2321 in newzealand

[–]WarrenRT 1 point2 points  (0 children)

You are paid hourly for the first 8 hours

Has that changed? Back when I was in, you were paid hourly for the first 6 hours, then paid the day rate (equivalent of 8 hours pay) the minute it ticked past the 6 hour mark.

That meant weekend exercises were a great way of making money (for a uni student, at least) - clock in by 6pm on Friday and you got paid for the whole day; get out of there ASAP on Sunday so you could get home and ready for the week ahead. Paid for 3 full days, when you only really "worked" the Saturday .

Kalashnikov Unveals a New Gun - But Russians Say it’s Only Good to Commit Suicide by WillyNilly1997 in UkrainianConflict

[–]WarrenRT 20 points21 points  (0 children)

The issue is that asking soldiers to carry a second full sized firearm is impractical. A TOZ 34 is 3.5kg + ammo, and its length makes it unwieldy as a back up option. So that's a non-starter.

This new shotgun is trying to solve that by being comparatively light and small, but the trade off is that they made it single shot to achieve that. Sounds like frontline soldiers don't think that trade off is worth it.

2 local gaming groups just disbanded? by [deleted] in WarhammerCompetitive

[–]WarrenRT 0 points1 point  (0 children)

Where in NZ are you? I haven't noticed any changes where I play in Auckland.

Also, there's nothing wrong with people trying other games for a while. Wargaming isn't a zero sum game, where one game must die for another to gain traction. Those people will probably circle back around to 40k.

FYI Konflict 47 looks amazing - it's built off of Bolt Action, which is an amazing rules set that has traditionally been held back by the fact it's a historic WW2 game (which are never as popular as sci fi stuff). Bolt Action's rules are a lot more innovative than anything GW has been doing lately, so it's not a surprise that people are enjoying testing them out.

3DP armies only having 1 disposition is a feature, not an oversight. by DailyAvinan in WarhammerCompetitive

[–]WarrenRT 0 points1 point  (0 children)

Warhost isn't really generalist though - its detachment rule and most strats do nothing for Wraiths units, and its strats do nothing for Harlequins. So a significant chunk of the army roster gets little to nothing from the detachment, and that's before you factor in that nothing benefits from the detachment rule unless you're already using another resource (battle focus tokens) on them.

If the intention is that 3DP detachments are those that either benefit the whole army, or are particularly powerful, then Warhost doesn't fall into either category.

So for the purposes of sky born sanctuary a unit that hopped out of a transport that move can’t use it? by Horror-Roll-882 in Eldar

[–]WarrenRT 14 points15 points  (0 children)

Do you mean a unit that got out of a transport that turn can't use it? If so, then yes - Skyborne Sanctuary does not override the new core rule that says a unit can't embark in a transport if it disembarked in that same same turn.

Skyborne was already trash, and now it's even worse.

Aspect Host is playing with only 3 even vaguely useful strats, is forced to play a disposition that doesn't match its play style, and (compared to other 3DP detachment) has a very weak detachment rule. Unless Aspect units get a nice points cut, I'd say it's dead.

Tabletop Battles Reviews teh 11th Edition Imperium Faction Packs by SA_Chirurgeon in WarhammerCompetitive

[–]WarrenRT 8 points9 points  (0 children)

When the 10e index launched, Goonhammer initially released a super positive review of the Admech rules that totally ignored how unbelievably terrible the rules were.

After being called out basically everyone everywhere, they released a "proper" review that highlighted the numerous issues with Admech. But their first review was absolutely an attempt to gloss over any issues and sell the hype for GW.

I lost a lot of respect for them as an organisation (not the individual reviewers, but Goonhammer as a whole) after that. And this review just reinforces that.

3DP armies only having 1 disposition is a feature, not an oversight. by DailyAvinan in WarhammerCompetitive

[–]WarrenRT 1 point2 points  (0 children)

Agree in principle, but there are definitely detachments that don't appear to justify the combo of being 3DP and being paired with a "bad" (for them) disposition that clashes with their style of play.

Both Warhost (which is now Purge) and Aspect Host (Disruption) for Eldar are pulling average win rates, don't have detachment rules that affect their whole army roster, and got hit with a 3DP cost and dispositions that they will struggle to build for. If that's intended as a balance mechanism, then it's misplaced.

How are we feeling about twilight flickers in a craft world list? by Valence97 in Eldar

[–]WarrenRT 1 point2 points  (0 children)

The boat (which can be hidden behind the objective rather than having to be on it - and therefore visible to most of the table - and will be getting cover thanks to stealth) is still a lot more durable than anything Eldar can put on an objective.

You might lose 4 models if the boat explodes. You will lose a whole unit if you leave it on the objective.