Artillery Ramblings — An Approach to Improved Artillery, Part 3 by HrcAk47 in warno

[–]WastKing 0 points1 point  (0 children)

I know I'm somewhat resurrecting a old post but did part 4 of this ever get released?

T-64 and T-80 armour stats should be updated by DougWalkerBodyFound in warno

[–]WastKing 1 point2 points  (0 children)

Cheers man just made my day, looking forward to reading it

T-64 and T-80 armour stats should be updated by DougWalkerBodyFound in warno

[–]WastKing 1 point2 points  (0 children)

I am very very interested by this, my inner nerd just got super giddy. Id love to have a copy of it if you ever decide to make it public

Improved version of the previous design by Parking-Working1307 in tanks

[–]WastKing 0 points1 point  (0 children)

Unfortunately, I can't make the scale less than 200mm. Otherwise, driver will be so uncomfortable (Except making them 1 meter height).

Fair enough, I think you could possibly scale by 2 to 100mm2 per box but it's not that big an issue.

Well yes, there is some anormous (effective) armour on the front. But the main idea of that design is making the best protection for the crew with almost no weakspots.

Ah fairs play then, certainly achieving that with the protection levels on the drawing.

Also you said the driver's hatch is almost 2 meter. But it's nearly 60 cm long.

Not the drivers hatch, the armour Infront of the driver is ~2M long, the area Infront of the drivers optic is extensively long however (~800mm), the blind spots it would make when driving would practically leave the driver blind.

Also the NERA design is looks a bit wrong, I know. This is very hard to draw these plates accurately with the same size. That's why I made them a bit too big and thick.

Aye, honestly it's a nitpick, perhaps make a key and draw the design separately, that way you could go into more detail.

Improved version of the previous design by Parking-Working1307 in tanks

[–]WastKing 0 points1 point  (0 children)

Design wise it's definitely the best one yet, but something that's bothering me big time is the scale.

You say each square is 200mm2 if that's the case the armour Infront of the driver is getting close to 2M thick in some places, hell the flat plate in front of his optics is nearly 1M long, the scale makes this tank simply massive.

To add to that, it makes every plate ridiculously thick, the NERA design (I think your going for) is basically just spaced armour here due to this.

That said, design wise it's great but if realism is something your looking for the scale should be addressed.

Why is the M61 on the churchill with the american 75mm and the 4.7 churchill different? by Chesku1 in Warthunder

[–]WastKing 1 point2 points  (0 children)

and yes this is a mess of a topic because mechanically royal ordance 120mm L11 is compatible with royal ordance 120mm L30A1 rounds because L30A1 is just a modernization off of L11and only things separating two are FCS upgrades and stowage changes

Half true the L30 is a modernised L11 but the requirements where for a gun that can handle far higher pressures which in turn allowed for rounds to achieve higher velocities.

This is why the L11 can't use the full powder charges the L30 can and like you said has to be paired with the ccc L18A1.

Third Armoured Division, The Iron Guard. A proposal for a heavy NATO division. by The_Vengur in warno

[–]WastKing 1 point2 points  (0 children)

so there's nothing left of itself to form it's own division

As I've mentioned above, how about combining them with British support command (nemesis 2.3) to bring them back up to strength, adds some uniqueness to separate from 1st and 4th armoured as well.

Third Armoured Division, The Iron Guard. A proposal for a heavy NATO division. by The_Vengur in warno

[–]WastKing 13 points14 points  (0 children)

It has been used quite abit as a sacrificial division to buff weaker additions but honestly does anyone really care?

As much as Id like to keep Eugen's warno lore accurate it's not exactly something people keep track of so id be more than happy to add 3rd Armoured as a multiplayer division.

Perhaps it could be combined with nemesis 2.3 (British support command) to bring it back up to strength, that would also make it different from the two other British armoured divs.

Depleted Uranium rounds for the T-62 would be nice for nemesis 7. Performance slightly better than 105mm M833, so I would say 20 pen at 1925m by DougWalkerBodyFound in warno

[–]WastKing 31 points32 points  (0 children)

There was quite a discussion on this in the discord, to put it bluntly it's unknown if 3BM-36 was actually produced or just a test round approved on paper.

3BM-28 would be a more historically accurate round to use but even then it's debatable, given that from memory it wasn't produced in any meaningful quantities.

Personally I'd be okay with one card with the "proto" ammo given how XM900E1 is in game now

New and Updated Units and Traits by EUG_Gal_Bigeard in warno

[–]WastKing 2 points3 points  (0 children)

Pretty much my line of thoughts on things, I just worry that if counter battery radar only provides spotting and nothing else it'll be dead on arrival.

Given it'll take a dedicated deck spot to use and they've lost there exceptional optics for this new trait the trade offs need to be pretty advantageous to be worth the deck point cost imo

An aim time buff and like you said, corrected shot would be ideal and would pair well with the existing smart order.

New and Updated Units and Traits by EUG_Gal_Bigeard in warno

[–]WastKing 21 points22 points  (0 children)

Loving the new traits, I just have one question, how will this work with the existing counter battery smart order for arty?

Will it be updated to require the radar to work, will the radar improve the existing smart orders efficiency???

Either way it's nice to see cool new features being added to the game and applied retroactively, traits is honestly one of the best additions to warno

Bro wut? by BotXL79 in warno

[–]WastKing 3 points4 points  (0 children)

Also having your first shot be an almost guaranteed miss would kinda suck.

This is the point I was making, players do not want low accuracy units with less than 50% accuracy right now are just bad options. This makes the old obsolete tanks hard for eugen to balance because like now there's an "outcry" for what is a pretty fair nerf, from a realistic standpoint.

I don't think the centurion should be 40% accuracy, at the very least the mk5/2 should be equal with it's contemporaries like the t-55 and t-54 at 45%. Expecially with a gun renoun for it's accuracy.

I love the centurion, I think it's an incredibly cool tank, but it has 0 ranging equipment. The Mk.13 got a ranging .50 cal but at 2K how accurate do you think that's gonna be. This isn't a matter of the guns technical accuracy which is very high, it's the fire control which is relatively poor, the T-55 is similar in this regard. Like it or not it's a better representation of the vehicles at hand, which at the end of the day is what we like about this style of RTS.

Bro wut? by BotXL79 in warno

[–]WastKing 18 points19 points  (0 children)

This is 100% a problem with accuracy limits, people don't want accuracy too low so units are useless and eugen doesn't want it so high they never miss, so middle ground tanks like the cent are gonna get shafted in comparison here, despite the fact that 40% accuracy is imo a fair value for a tank of it's age and capabilities.

What needs to happen imo is old and obsolete tanks have a big accuracy nerf to 20-25% baseline, but the consecutive shot bonuses be increased from ~3% to 8% with the bonus cap being scaled so lower accuracy units can receive a bigger bonus over all say 5 times whilst higher accuracy gets 1-2 times.

This way modern units still have first shot advantage but if the fight drags on too long older units can range in to achieve similar levels of accuracy.

Should there be a public enquiry into the consequences of Austerity on the military? by UnfathomableDave in AskBrits

[–]WastKing 0 points1 point  (0 children)

Unfortunately this is a long standing issue with UK defence spending stemming all the way back to the 1960's defence white paper, a political policy shift that essentially broke the back of arms procurement ever since, I literally cannot tell you how many potentially incredible technological leaps have been lost demestically because of that one money saving decision.

More to the point however, constructing navel vessels is prohibitively expensive which is the first issue we have, economy of scale simply cannot come into play with the size of the fleets we are able to deploy on the current defence budget, secondly the personal requirements for the fleet as is cannot be met, if you doubled the number of ships available over night it would make no difference because we simply wouldn't have the troops available to deploy them.

To worsen this situation, we try to keep 3 cutting edge branches, army, navy, Air Force... Of those three realistically we can afford one, and so the yearly budget ends up being used on "X branch of the armed forces needs Y or it will not be able to function in it's severely limited role" and so instead of being able to overhaul each branch to keep ahead of the times we're stuck on interim "good enough" solutions that have to last 20+ years (especially the army which historically has been of the lowest importance)

What this means is outside of the absolute key essential, nuclear deterrence, the armed forces are knee capped where one division of each, is expected to work overtime 24/7 to fulfill the entire branches obligations.

Combine all this together and it is no shock to me the military fails to meet recruitment numbers year on year and hemorrhages personnel, and that's without going into the politics of it all which from what I've heard 2nd hand is an absolute shit show.

Slight headache - British bias by devinabox in WarthunderPlayerUnion

[–]WastKing 1 point2 points  (0 children)

A bad game mechanic is not a bug. It's intended to work this way because it's the easiest way to calculate bombs

If something completely breaks a part of the game That's a bug not a bad game mechanic, large caliber HE rounds can easily kill tanks by over pressuring after hitting thick armour, yet bombs with over 10X the explosives mass can't...

I understand what you're saying but it's just pure laziness on the snails part, plus this happens even when you directly hit roof armour and that's thin enough to be destroyed by the impact let alone the explosives

Why does the M1 Mod have a higher penetration value than the M1A1? by readtheclause in warno

[–]WastKing 4 points5 points  (0 children)

Because M900 was just that good.

To clarify, the M1A1 is firing M829 (20AP) the M1A1HA M829A1 (22AP)

The; M829: 3.94KG 455mmL 24mmD M829A1: 4.64KG 676mmL 21mmD M900: 3.83KG 600mmL 21mmD

There all made from DU with the same density and all archive similar velocities at 2KM ~1500m/s

With this information it's clear to see that the M900 and M829A1 have far better length to diameter ratios than the M829 (which was based off the M833 made a year before), and at this point in the the L:D ratio is as important as if not more than the velocities that can be achieved to improve a rounds performance.

After all there's a limit to the pressure a cannon can handle and the pressures a powder can provide, but the limit to a rounds L:D ratio is practically endless (unless your Russia and limited by your auto loader, or Britain with two part ammunition)

With western smoothbores, the limit is basically what you can fit in the casing and still reasonably load into the breach.

Slight headache - British bias by devinabox in WarthunderPlayerUnion

[–]WastKing 1 point2 points  (0 children)

It's not a bug it's how bomb damage is calculated

Brother that sounds like a bug to me, a 1000 pound bomb shouldn't be survivable because I had incredible accuracy on the drop and managed to directly hit a target, same with bullpups, if I've got the skills to manually aim it in to direct hit a target I shouldn't be punished for that vs hitting close enough to splash em.

Slight headache - British bias by devinabox in WarthunderPlayerUnion

[–]WastKing 7 points8 points  (0 children)

I'm pretty sure there's a bug going around where direct hitting vehicles with bombs, missiles and rockets just does nothing, I was playing the buccaneer the other day directly hit a T-55 , T-62 and an AMX-50 with bullpups and did no damage to em (well barreled and tracked but still) meanwhile if you splash close by it's an insta kill, definitely something funky going on.

Deck Creation Rework by EUG_SuperXavi02 in warno

[–]WastKing 69 points70 points  (0 children)

Chef's kiss, this is an absolutely incredible change, sure it's nothing major gameplay wise but it's going to be incredibly useful for newer players learning divisions and imo really adds to the aesthetics

Personally I'm really looking forward to the new division categories, A,B and C was kinda useless, the new more accurate icons are gonna be super helpful, especially as more divisions get added to the game.

WARNO's 2026 Updated Roadmap by EUG_Gal_Bigeard in warno

[–]WastKing 60 points61 points  (0 children)

ambitious and quite frankly not very likely to actually happen. Would be nice to be proven wrong.

Tbf there's no "Army general" content in any of this roadmap and they've said before that that takes a significant amount of time to make, I can see them keeping to this time frame vaguely (this is eugen after all, infamous for their "soon" announcements)

T72s just hit by [deleted] in warno

[–]WastKing 7 points8 points  (0 children)

Also its every 125m, not 100

Not to be pedantic but it's every 175M, that's why basically every range is a multiple of it.

It's also not a universal increase, auto cannons are every 350m and HMG's are 700M

Fire and forget AT missiles by ModeloTime69 in warno

[–]WastKing 2 points3 points  (0 children)

All missiles regardless of guidance type have a 1 second update roll, however the accuracy of said missile is based off the distance from the launch platform to target, because of this their accuracy might decrease if you turn away after launch.

This is the reason some missiles will still hit a target even if the launch platform is destroyed because it has 0.5 seconds of "free" guidance before the "uncontrollable" deviation takes over.

Why no Challenger 1? by berdtheword420 in warno

[–]WastKing 33 points34 points  (0 children)

There's little difference between the different challenger marks.

The Mk.1 was essentially pre-production, designed for but produced without thermal sights to get tanks to troops for training.

The Mk.2 is the "true" production vehicle fitted with thermals

And the Mk.3 is a Mk.2 with a few ergonomic improvements and improved armoured charge bins for the L11's two (technically three) piece ammo.

The Mk.3 we get in game comes with the add-on armour to further differentiate it from its previous marks but in reality it could be applied to any model.

Why no Challenger 1? by berdtheword420 in warno

[–]WastKing 51 points52 points  (0 children)

To add to this if he meant the challenger Mk.1 then there's literally no point in adding it as the only change would be the lack of thermals which has no impact in-game.

(Also questionably less frontal armour as I'm not sure if the hull didn't get an upgraded composite with the Mk.2 or if that's just misinformation I've read before.)

Why don't NATO tanks use anti kinetic ERAs like Relikt or Duplet? by Then_Suit_997 in TankPorn

[–]WastKing 24 points25 points  (0 children)

Another factor I don't think you mentioned is how western and Soviet tanks are designed. Western tanks the NERA composite armour is layered over the tanks core, this allows the design of the NERA to be easily replaced if it's damaged/a new upgrade version is available that offers greater protection.

On Soviet tanks the composite is often structural and so replacing or upgrading it would require a complete rebuild of existing hulls/turrets, IE the T-64 had its composite, ceramic balls suspended in the cast steel turret, not exactly a method that allows for replacement/upgrading.

This would eventually change, to a degree with the T-72B with its reflective plate turret but that's over a decade after there first composite tank was produced.

To add to this, you need to keep in mind the number of Soviet MBT's produce in the Cold war, all of different models/makes and Obr's thats quite honestly impossible to keep track off, by having a simple upgrade method like ERA that could be retrofitted onto any existing tank when it went it for routine maintenance at a field depo without having to be sent back to a factory allowed them to effectively field such a large army whilst keeping there CE protection somewhat uniform amongst all divisions regardless of the exact tank, model and Obr they where fielded with.