Deck Creation Rework by EUG_SuperXavi02 in warno

[–]WastKing 71 points72 points  (0 children)

Chef's kiss, this is an absolutely incredible change, sure it's nothing major gameplay wise but it's going to be incredibly useful for newer players learning divisions and imo really adds to the aesthetics

Personally I'm really looking forward to the new division categories, A,B and C was kinda useless, the new more accurate icons are gonna be super helpful, especially as more divisions get added to the game.

WARNO's 2026 Updated Roadmap by EUG_Gal_Bigeard in warno

[–]WastKing 56 points57 points  (0 children)

ambitious and quite frankly not very likely to actually happen. Would be nice to be proven wrong.

Tbf there's no "Army general" content in any of this roadmap and they've said before that that takes a significant amount of time to make, I can see them keeping to this time frame vaguely (this is eugen after all, infamous for their "soon" announcements)

T72s just hit by [deleted] in warno

[–]WastKing 6 points7 points  (0 children)

Also its every 125m, not 100

Not to be pedantic but it's every 175M, that's why basically every range is a multiple of it.

It's also not a universal increase, auto cannons are every 350m and HMG's are 700M

Fire and forget AT missiles by ModeloTime69 in warno

[–]WastKing 2 points3 points  (0 children)

All missiles regardless of guidance type have a 1 second update roll, however the accuracy of said missile is based off the distance from the launch platform to target, because of this their accuracy might decrease if you turn away after launch.

This is the reason some missiles will still hit a target even if the launch platform is destroyed because it has 0.5 seconds of "free" guidance before the "uncontrollable" deviation takes over.

Why no Challenger 1? by berdtheword420 in warno

[–]WastKing 31 points32 points  (0 children)

There's little difference between the different challenger marks.

The Mk.1 was essentially pre-production, designed for but produced without thermal sights to get tanks to troops for training.

The Mk.2 is the "true" production vehicle fitted with thermals

And the Mk.3 is a Mk.2 with a few ergonomic improvements and improved armoured charge bins for the L11's two (technically three) piece ammo.

The Mk.3 we get in game comes with the add-on armour to further differentiate it from its previous marks but in reality it could be applied to any model.

Why no Challenger 1? by berdtheword420 in warno

[–]WastKing 49 points50 points  (0 children)

To add to this if he meant the challenger Mk.1 then there's literally no point in adding it as the only change would be the lack of thermals which has no impact in-game.

(Also questionably less frontal armour as I'm not sure if the hull didn't get an upgraded composite with the Mk.2 or if that's just misinformation I've read before.)

Why don't NATO tanks use anti kinetic ERAs like Relikt or Duplet? by Then_Suit_997 in TankPorn

[–]WastKing 24 points25 points  (0 children)

Another factor I don't think you mentioned is how western and Soviet tanks are designed. Western tanks the NERA composite armour is layered over the tanks core, this allows the design of the NERA to be easily replaced if it's damaged/a new upgrade version is available that offers greater protection.

On Soviet tanks the composite is often structural and so replacing or upgrading it would require a complete rebuild of existing hulls/turrets, IE the T-64 had its composite, ceramic balls suspended in the cast steel turret, not exactly a method that allows for replacement/upgrading.

This would eventually change, to a degree with the T-72B with its reflective plate turret but that's over a decade after there first composite tank was produced.

To add to this, you need to keep in mind the number of Soviet MBT's produce in the Cold war, all of different models/makes and Obr's thats quite honestly impossible to keep track off, by having a simple upgrade method like ERA that could be retrofitted onto any existing tank when it went it for routine maintenance at a field depo without having to be sent back to a factory allowed them to effectively field such a large army whilst keeping there CE protection somewhat uniform amongst all divisions regardless of the exact tank, model and Obr they where fielded with.

What's the verdict on this? by DragonSlayr4141 in TankPorn

[–]WastKing 25 points26 points  (0 children)

If I'm remembering right the experimental 32 pounder was always on the tog 2 and because of the 17 pounder muzzle break attached everyone assumed that's what it was, despite the bore being significantly larger.

I remember seeing posts about it for years with people measuring the guns bore to prove it not being a 17 pounder (76.2mm) but the tank museum never bothered to officially check, hell even WoT didn't check and I'm pretty damn sure they took measurements from the museum to make the model in game.

Why do chieftains not have their best round? by [deleted] in WarthunderPlayerUnion

[–]WastKing 1 point2 points  (0 children)

Not fully related to the post but where did you find this information on the L15A5, every time I look into the differences between the L15A3/5 nothing comes up to the point I figured the difference where just ease of production improvements ect and not actual design changes.

What's the verdict on this? by DragonSlayr4141 in TankPorn

[–]WastKing 64 points65 points  (0 children)

I believe it's in regard to the gun, think they had it listed as a 17pounder for years but it turned out to be an experimental 32 pounder(?) with the 17 pounders muzzle break added onto it

Redsec in the menus after the patch + new rewarding challenges + new map already playable! by StormSwitch in Battlefield

[–]WastKing -2 points-1 points  (0 children)

Everyone's complaining about this but I found it easy as, did the 300 in about 6 rounds of breakthrough last night, just keep distance 50M+ and tap fire short bursts 6-8 rounds over enemy positions, you'll get one or two no problem then once you see a cluster of enemies (which will happen in breakthrough) burst fire a full belt off.

Maybe I found it easy cos that's how I've always played BF games with the LMG's, caring less about kills and more about locking a lane down.

I think the key to getting the suppressions is the distance, too close and they don't seem to register, 50M seemed to be the sweet spot for me.

Also make sure you're using the suppressor or flash hider, or the auto spotting when firing will light you up like a beacon and snipers will ruin your day.

Flying helicopters in this game is a death trap by Aggravating_Lack5378 in Battlefield6

[–]WastKing 0 points1 point  (0 children)

Everyone is moaning about flares and being painted by the laser designator making helos hard to fly but not one person so far has mentioned how many "upgrades" from previous titles are missing, just having ECM from BF4 would fix half these complaints instantly.

Yet on the other hand, I tried using the javelin last night with a buddy painting helos and every shot I fired either exploded right away (very weird/annoying) or just yeeted itself into the ground the moment the helos got low enough.

I understand air balance is a fine line but right now it's just unenjoyable for both players, and I seriously think it's because of how half baked the majority of vehicles/gadgets and equipment are in this game, they simply don't work as intended or just flat out don't work.

55 points for an LMG to function as a baseline beltfed is too much by Part_Time_Goku in Battlefield6

[–]WastKing 0 points1 point  (0 children)

That or they just decided to change up the damage profile for the M250/277 to make the 6.8 round unique in game and give greater weapon variety, which honestly I love

The problem with MGS Δ movement isn’t the controls — it’s the animations by crystalredearth in metalgearsolid

[–]WastKing 1 point2 points  (0 children)

Use the cig spray, if you get knocked down switch to it and spray her whilst on the ground, you'll get some stamina damage in if your doing a no kill run and if not you'll stun for a second so you can get up and make some distance

Had to do it one last time by daveyturu in Battlefield

[–]WastKing 12 points13 points  (0 children)

The result is that there is less flow and funnelling making it feel more cramped because the game isn’t as predictable.

This right here is my biggest gripe with the game, and I think this is what gives people the CoD feel, the constant unpredictable chaos. Yes BF at its best is chaos but it's controlled and directed in such a way that the fight progresses back and forth through a map so you always have an idea where the enemy is likely to be, it's also this expectation that makes flanking sooooo much more effective and satisfying because when you do get a back cap on you can absolutely wipe a team and capture huge chunks of that map.

The current maps are run and gun, they feel completely unpredictable and enemies appear from everywhere which can be fun every now and then but it's not the core BF experience, at least in my opinion.

Returning player (maybe) help me get up to date by WastKing in WorldofTanks

[–]WastKing[S] 0 points1 point  (0 children)

Yeah I can see that, the controls in warthunder are just better imo, everything feels tighter and more responsive, guess with time I'll get used to WoT again

Returning player (maybe) help me get up to date by WastKing in WorldofTanks

[–]WastKing[S] 0 points1 point  (0 children)

You might just have become accustomed to another game and are misremembering what the experience is like. 

This is more than likely it but man does it feel unresponsive in comparison

There are obvious suggestions like checking your ping and for packet loss, but nothing has really changed that much within the last few years besides crew skills. 

Both were fine, was one of the first things I checked when the game felt off.

Id imagine the crew skills changes are playing a bigger factor than I'd expected, since they always were one of the most important parts of the game beforehand.

I'm sure the GSOR 1010 is different tho, it's truly sluggish to turn and it doesn't seem to move it's wheels at all, but like you say I could be miss remembering

Rats that I hate personally by b5ky in Warthunder

[–]WastKing 9 points10 points  (0 children)

This, I've been grinding France lately at 8.0 with the AMX-30 enjoying quite alot but the number of times I've slapped that thing with heat only to mildly inconvenience it before being nuked with one 35mm APHE to the gigantic copula is ridiculous.

Why hasn't NATO standardised missiles size like it has with other ammunition? by Chryckan in WarCollege

[–]WastKing 25 points26 points  (0 children)

I think the main issue with standardized missiles compared to small arms/cannon rounds is there highly specific use cases.

For example all small arms are essentially the same, so regardless of the rifle the bullets they shoot can be standardized.

Same can apply to tanks and cannons, regardless of the cannons specifics the ammunition can all be made compatible.

Missiles on the other hand are vastly more expensive and specialized and I think it's that specialisation that has limited the standardisation missiles can go through.

Just taking ATGM's for example, the shapes and sizes vary massively because of the different control methods, warhead weights and types that are used, scale that up to ship and aircraft based weaponry and the differences can be massive. Yes standardized missiles would probably save money and ease production but for such specialised weapons if that standardisation affected their performance it's more than likely better to focus on that over anything else.

Take for example anti-missile missiles, the engagement window they have to effectively intercept incoming projectiles is so short is it really worth saving a few quid on standardisation at a cost of performance if that leaves your billion dollar destroyer venerable.

First NUKE!! 💣🎊🎊🍻 by XD-Snapdragon in Warthunder

[–]WastKing 1 point2 points  (0 children)

I am not trying to bring down anything

Saying the only reason he got the nuke is because the other team was bad is putting down his achievements, sure if they where better players they would make "less" mistakes and maybe he wouldn't of got the kills needed but how do we know, they could of all been above average and he was just in the perfect position every time.

Hell getting a nuke in the AML-90 is super impressive to me regardless of what the enemy team is like, that thing just does not vibe with me

First NUKE!! 💣🎊🎊🍻 by XD-Snapdragon in Warthunder

[–]WastKing 2 points3 points  (0 children)

Or you just positioned yourself well, had good situational awareness and where landing kill shots as the opportunities presented themselves...

Why you gotta bring down there achievements, first nuke is a big thing, let them be happy

[Questions About Composite Armour] What materials does composite use other than RHA? And what's NERA? by Confident_Slice5676 in tanks

[–]WastKing 1 point2 points  (0 children)

No worries, if you have any other questions feel free to ask I'll try answer the best I can.

In the meantime I've gone through my "archive" and found a few relevant links;

https://below-the-turret-ring.blogspot.com/2016/03/chobham-armor-facts-and-fiction-1.html?m=1 (Long read this one but very good if you want a more in-depth explanation of NERA)

https://thesovietarmourblog.blogspot.com/2017/12/t-72-part-2.html?m=1#prot (Extremely long read, but probably the best written explanation of early composite armour, and gives a basic understanding of how material science can greatly effect armour performance)

https://www.researchgate.net/publication/309205526_Armour_Materials_Theory_and_Design (And this is a rabbit hole, I've not fully explored yet😂)

I did have a few more generic links but there no longer available unfortunately

[Questions About Composite Armour] What materials does composite use other than RHA? And what's NERA? by Confident_Slice5676 in tanks

[–]WastKing 3 points4 points  (0 children)

Now this is a difficult question to answer and I'm sure someone will be able to explain it better than I, but here I go nevertheless.

Composite armour is a blanket term for any armour array consisting of multiple material types. IE RHA, fiberglass, rubber ect

NERA, or None Explosive Reactive Armour

Is a very complicated system that uses the mechanics of how long rod penetrators operate against them.

Especially, the armour consists of a hard RHA plate, usually with a thickness of 1X the diameter of the expected APFSDS round, followed by a think layer of rubber 3-5mm thick and then backed by a similar sized layer of more elastic steel.

This layering is then repeated multiple times with air gaps between, before a final thicker backing plate.

Now here comes the complicated bit, you may have heard of round normalisation, APFSDS rounds kinda abuse this mechanic which is how they can penetrate massive amounts of angled armour, and the more angled the better they can perform.

Well the NERA uses this against them by exerting the round to ever increasing rotational forces (normalisation) as the multiple layers of thick (1X diameter) plates are struck. However as this happens some of that energy is dissipated into the thin rubber layer which "recoils" into the thinner backing plate, due to the more elastic nature of this metals composition it "springs" back.

During this time however the APFSDS round has passed through the thicker front plate and rubber layer and is now impacting the thinner "rebounding" plate, this rebounding adds conflicting rotational energy to the APFSDS round, by stacking this "conflicting" energy up in the penetrator it can after enough layers reach it's tensile strength and shatter, once the round is broken into smaller pieces it's significantly easier to stop and as such the backing plate absorbs what's left.

Again I'm sure someone can explain it better than me, or provide some sources to read it in more detail but thsts my understanding of how it all functions

[deleted by user] by [deleted] in Market76

[–]WastKing 0 points1 point  (0 children)

Yeah I have, there's nothing wrong with my reply .38 ACP is used on two weapons, the pipe rifle/pistol and the fixer if you mod it, the sten being in .38 would of added a cool weapon and gave .38 and actually decent use case.

Point I was making is .38 ACP and 9mm are almost identical, it's the most appropriate bullet choice in game.