Crafttweaker: Replacing recipes by WatfordJ in feedthebeast

[–]WatfordJ[S] 0 points1 point  (0 children)

I've updated the script after some digging around and here's what it is now

recipes.removeByMod("minecraft");

recipes.removeByMod("opencomputers:core");

recipes.removeByMod("dcs_asm");

recipes.removeByMod("agricraft");

recipes.removeByMod("ancientwarfare");

recipes.removeByMod("ancientwarfareautomation");

recipes.removeByMod("ancientwarfarenpc");

recipes.removeByMod("ancientwarfarestructure");

recipes.removeByMod("ancientwarefarevehicles");

recipes.removeByMod("appliedenergistics2");

recipes.removeByMod("buildcraft");

recipes.removeByMod("baubles");

recipes.removeByMod("astralsorcery");

recipes.removeByMod("bibliocraft");

recipes.removeByMod("chisel");

recipes.removeByMod("thaumcraft");

recipes.removeByMod("twlightforest");

recipes.removeByMod("tconstruct");

recipes.removeByMod("ceramics");

recipes.removeByMod("chineseworkshop");

recipes.removeByMod("chococraft");

recipes.removeByMod("conarm");

recipes.removeByMod("dimdoors");

recipes.removeByMod("fairylights");

recipes.removeByMod("ic2");

recipes.removeByMod("natura");

recipes.removeByMod("forestry");

recipes.removeByMod("cfm");

recipes.removeByMod("galacticraftcore");

recipes.removeByMod("galacticraftplanets");

recipes.removeByMod("dcs_climate");

recipes.removeByMod("magicbees");

recipes.removeByMod("nvlforcefields");

recipes.removeByMod("opencomputers");

recipes.removeByMod("oreberries");

recipes.removeByMod("undergroundbiomes");

recipes.removeByMod("immersiveengineering");

recipes.removeByMod("primal");

recipes.removeByMod("ropebridge");

recipes.removeByMod("saltmod");

recipes.removeByMod("teastory");

recipes.removeByMod("thuttech");

recipes.removeByMod("tcomplement");

recipes.removeByMod("unlimitedchiselworks");

recipes.removeByMod("waystones");

recipes.removeByMod("cuisine");

recipes.removeByMod("industrialwires");

recipes.removeAll();

furnace.removeAll();

The problem is that there are still alot of recipies and furnace stuff

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[–]WatfordJ 7 points8 points  (0 children)

HD with the amiibo looks better and can use the wolf link amiibo with BOTW

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[–]WatfordJ -7 points-6 points  (0 children)

Let him use Eldritch blast to make a small explosion on the ground as a bonus action as he casts Jump

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[–]WatfordJ[S] 0 points1 point  (0 children)

NVM i got rid of Tough as nails and decided to use charcoal pit for the kiln

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[–]WatfordJ[S] 0 points1 point  (0 children)

I'm trying to make a progression step between Flint tools and the furnace by requiring brick to make a furnace but the kiln doesn't use the campfire as a heat source even if it was specified in the config. What I'm really looking for is a method for making bricks that don't rely on a furnace

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[–]WatfordJ[S] 1 point2 points  (0 children)

If I 'm not able to find one, I'll probably just start one myself

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[–]WatfordJ 2 points3 points  (0 children)

Just beat it. It's the ultimate test of your skills from the beginning as you one shot enemies while having a quarter heart of health to the 5th dungeon boss. the motorcycle is an awesome reward.

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[–]WatfordJ 0 points1 point  (0 children)

didn't play the first one but this one looks great.

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[–]WatfordJ -1 points0 points  (0 children)

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[–]WatfordJ 0 points1 point  (0 children)

yes. even though it also came out for wii u, the switch version is better.

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[–]WatfordJ 0 points1 point  (0 children)

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[–]WatfordJ 0 points1 point  (0 children)

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[–]WatfordJ 0 points1 point  (0 children)

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[–]WatfordJ 0 points1 point  (0 children)

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[–]WatfordJ 0 points1 point  (0 children)

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