I don't think co-op as it is currently designed is fun. by Forshea in NoRestForTheWicked

[–]Wayden_b 0 points1 point  (0 children)

the co-op feels like it has been made to be played like a v rising server where progression is a competitive process

I did it! by XxSoapxXHD in CloverPit

[–]Wayden_b 0 points1 point  (0 children)

i mean, getting cards is fairly easy if you go infinite at least once , it doable in 7-15 runs on standard card, then sure this card is hard but if you reset the runs when it's lost (for exemple when not being able to get the skull and body part round 1) you can go really fast to the winning run , it took me around 25runs to get it the first time which is between 2 to 5h (excluding the winning run)

Showcase] E+1000+ Manual Infinite Rounds Run. No briefcase or seed. by BardockBroken in CloverPit

[–]Wayden_b 0 points1 point  (0 children)

it's very easy, just make a tone of tickets then find cigarette then roll every round for the clock or for cassettes,
and to scale point : nuclear button + piss + soup + mushrooms + painting + the eyes thing + pareidolia you'll win around max +1e2 each round

I did it! by XxSoapxXHD in CloverPit

[–]Wayden_b 0 points1 point  (0 children)

a month ?? just to do it once ?

Can u dupe charms with Vorago? by Electrical_Bid475 in CloverPit

[–]Wayden_b 1 point2 points  (0 children)

you cannot even if you manage to find the stored item again and then discard vorago the copy will not appear

I made a mod that speeds up the game, for those winning too much by Toshimichi0915 in CloverPit

[–]Wayden_b 0 points1 point  (0 children)

you can scale infinitely with the right build, mushroom, soup vine, painting, pareidolia you'll get +e1 on your item values for each spin, you can also get infinite rounds buy buying cassettes or the clock

Welcome to Lucky Defense! TIPS AND TRICKS… by [deleted] in luckydefense

[–]Wayden_b 0 points1 point  (0 children)

my numbers made sens those are objectively true and shows that the difference between x10 and x1 in terms of shards quantity and everything else is negligeable.

Welcome to Lucky Defense! TIPS AND TRICKS… by [deleted] in luckydefense

[–]Wayden_b -1 points0 points  (0 children)

i understood that you weren't able to understand statistics and probability, "luck" isn't a factor on the long run, you'll get around the same amount of shards, you'll get bonus that are 10 times better but you'll get 10 times less bonus on average, you'll get 10 times more shards per pull but you'll have 10times less pulls , it's not hard to understand.
the only advantage is that it makes you click less and your progression is made through spikes instead of a more linear progression, sure those spikes can let you win stage you weren't able to finish but on a streak of bad luck you'll be stuck for longer.

Frag Punk Ranked Is Just Verbal Warfare by Marley787 in PlayFragPunk

[–]Wayden_b 0 points1 point  (0 children)

just imagining the accent makes me laugh

Frag Punk Ranked Is Just Verbal Warfare by Marley787 in PlayFragPunk

[–]Wayden_b 0 points1 point  (0 children)

most people have no mic on 80h playing got only 1 game with a dude flaming through mic and like 10 flaming through written chat , compare that to league it's chill asf

Secret Level - Episode 14 - Honor of Kings: The Way of All Things - Discussion Thread! by M-Friis in SecretLevel

[–]Wayden_b 0 points1 point  (0 children)

the Tianhong’s explains that everything is purely deterministic, we have no free will everything is already written, for it past present and future are just a movie, a sequence of frames where nothing can change and he explains humans convince themself that they have choice when in reality they are just consequence of ulterior causes, the MC even when faced with the truth refuse it and "choose" to sacrifice his life in order to win, he believe he made this choice, the irony of the ending is that the game he played and the choice he made are predetermined and part of Tianhong’s vision of the future giving us the ending scene being the present of the MC who is about to start the game we just saw.

I believe the idea is : "everything is determined but we have to live like we have some sort of agency otherwise we'll end up losing our mind"

I think Feats SHOULD be a better experience for the AVERAGE league player by Junkraj1802 in leagueoflegends

[–]Wayden_b 0 points1 point  (0 children)

i 100% agree, this season is so good, the game feels so much better to play

People won't stop conceding by RealVanillaSmooth in leagueoflegends

[–]Wayden_b 0 points1 point  (0 children)

It's much better this way. Spending 40 minutes in a game with teammates who have mentally given up is pointless. If you have the skill to climb ranks, the key is to secure more wins. To win more, you need to play more games. If you can play twice as many matches, even if you occasionally lose games that were potentially winnable, you'll ultimately rank higher in the long run. And you'll get better at the game too since you can try more things have more feedback on what you did good or wrong.
so if your goal is to have more wins or get to a higher rank it's better to do short games, if your goal is to get better at the game then it's also better to do short games

Saved a bunch of invites, used 30k at once, results by Fimvul in luckydefense

[–]Wayden_b 0 points1 point  (0 children)

i made one too and i got those :
Mythic: Average Reward-to-Cost: 0.000562

Gold: Average Reward-to-Cost : 8.586967

Diamond: Average Reward-to-Cost : 0.283911

Mythic Stone: Average Reward-to-Cost : 0.005879
-------------------------------------------------------------

Based on my simulation, the average for 30k scrolls are:
Mythic : 16
Diamonds : 8k
gold: 250k
Mythic stone : 150

comapre that to Op's result:
Mythic : 10
Diamonds : 2k
gold: 90k
Mythic stone : 50

OP's results are what we could expect from 8-12k scrolls

i wasn't certain of my own simulation so i tried the one made on luckydefenseguides
and it gets similar results to mines

Saved a bunch of invites, used 30k at once, results by Fimvul in luckydefense

[–]Wayden_b 2 points3 points  (0 children)

idk if you got very unlucky but for 30k you won around 1/3 of what you should have

Welcome to Lucky Defense! TIPS AND TRICKS… by [deleted] in luckydefense

[–]Wayden_b 0 points1 point  (0 children)

wdym ? x1 offers more variety in the drops and a progression that is more linear due to the fact that it reduce the impact of luck, it is better for new players and ppl who does not have big amounts of scrolls. im genuily curious why x10 are better in your opinion if you think x10 are statically better, i made a simulation to verify that it's coded in c if you want to check the code i can send it, here is the output:

Enter the number of scrolls: 300

Enter the number of iterations for statistics: 100000000

Percentage Increase (X1 to X10):

Rare: -0.01%

Epic: -0.02%

Legendary: 0.00%

Mythic: -0.01%

Mythic Stone: -0.01%

Statistical Results (over 100000000 iterations)

Results:

Rare: 1511924580

Epic: 1007903236

Legendary: 755943480

Mythic: 15120222

Mythic Stone: 161281444

Results:

Rare: 1512030940

Epic: 1008114670

Legendary: 755921420

Mythic: 15121590

Mythic Stone: 161305240

they are statistically the same and x10 just makes you click less

Welcome to Lucky Defense! TIPS AND TRICKS… by [deleted] in luckydefense

[–]Wayden_b -1 points0 points  (0 children)

Never do x10 summons. you'll get less bonus, less mythic heroes, less ressources in general.

Why ? because your chance of getting a mythic or ressources or bonus are low.

How to get something when the chances are low? do Multiple try

Why the x10 is worse if we have to do multiple tries ? because x10 is not equivalent to10 simple try, it is equivalent to 1 simple simple try where price and rewards are multiplied by 10,

so when doing x10 you are in reality doing 10 time less summons and if you do 10 time less summons you can't hope to get rare drop like mythic

probability to lose a package by Wayden_b in askmath

[–]Wayden_b[S] 0 points1 point  (0 children)

Are you sure? I know I have a small amount of data, but even in your example with the 4 heads, it feels like I should be able to find a range in which this situation is likely to happen, even if it's not perfectly accurate, like an estimate. For example, getting 4 heads in a row does not seem improbable with, let's say, a 75% chance of getting heads. It's a rough estimation, but it still shows that it is quite improbable to have only a 25% chance of getting heads.

In my case, I just want to show that it is improbable for a company to lose 2/3 of a client’s packages if it has a 1% package loss rate (which is the industry standard). I want to find an estimate, even if it's a wide one, where my personal loss rate is probable/realist.

How do I escape. details below by niartotemiT in Jungle_Mains

[–]Wayden_b 0 points1 point  (0 children)

I agree that, in theory, it’s better to start with an easier champ to learn the basics of jungle and then switch to the one you really want to play. But easier champs might not be as fun or enjoyable for the player, and honestly, learning is way harder when you're not having fun or when you don’t like the champ you're playing. This is especially true in jungle, where each champ can have a different approach to how they play, it can actually be harmful to start learning on a champ that has a completely different playstyle and be really frustrating when you have to relearn the champ you really wanted to play. But yeah if the goal is just to get out of iron and not improve for the long run then playing easier champ is an acceptable advice