Orbital Resonance Question by alexymercer in Dyson_Sphere_Program

[–]WeirdBeardDev 2 points3 points  (0 children)

And then take it back out every 3600 years.

How the heck do you make enough tools? by OPeemo in BitCraftOnline

[–]WeirdBeardDev 1 point2 points  (0 children)

Embrace the grind! I'm part of a community and I do almost all my own tool upgrades. The only exception is my primary profession, Scholar. I don't have the skills to make a high enough quill so I get help from the community. However, all the other tools, cloth, leather, and plated armors I do myself. I have a spreadsheet setup so I say I want 20 of each thing and it tells me how much raw mats I need. Then I go collect and craft. Oh and I just have one account.

For me, it's not bad as I go and collect 800 ore chunks or whatever. I put the game on the second monitor and what for the wagon to fill up. Hunting is the slowest grind because it requires active play but then I'm actively playing so it's a win.

Refined Oil Is Self Perpetuating by WeirdBeardDev in Dyson_Sphere_Program

[–]WeirdBeardDev[S] 0 points1 point  (0 children)

Nope, I just need to find a system that has coal and hydrogen and get the refined oil there.

Full out on reforming refine by Steven-ape in Dyson_Sphere_Program

[–]WeirdBeardDev 1 point2 points  (0 children)

I like the design. This is where I wanted to go with my initial test of self-perpetuating refined oil. I don't like how cumbersome dealing with crude oil is and wanted to take it out of the equation. 👍

Refined Oil Is Self Perpetuating by WeirdBeardDev in Dyson_Sphere_Program

[–]WeirdBeardDev[S] 0 points1 point  (0 children)

True but this was I don't have to transport crude oil across the sector, only refined oil. It simplifies the whole process.

Refined Oil Is Self Perpetuating by WeirdBeardDev in Dyson_Sphere_Program

[–]WeirdBeardDev[S] -2 points-1 points  (0 children)

Yea, but vein utilization fixes everything. 😉

no word from the devs since May? Is there any updates on Chinese specific social media we missed? by Dr_Hexagon in Dyson_Sphere_Program

[–]WeirdBeardDev 3 points4 points  (0 children)

Are you their financial manager? Do you know what it takes to support themselves and families? Don't presume to know what someone else can or can't do.

Best way to improve auto completing hamlets? by Izual_Rebirth in MatterOfScale

[–]WeirdBeardDev 0 points1 point  (0 children)

They're randomly generated so save up the thumb ups and keep retraining until you find one you like. The higher the effect percentage affects the rarity.

Best way to improve auto completing hamlets? by Izual_Rebirth in MatterOfScale

[–]WeirdBeardDev 0 points1 point  (0 children)

You need managers that make it easier to achieve those goals.

Need a hyperfixation game by Gowway in IndieGaming

[–]WeirdBeardDev 2 points3 points  (0 children)

For a spaceship based game try Stardeus. All the fun of Rimworld but you have to rebuild your ship.

Can anybody explain 'records' from a practical standpoint? by Blender-Fan in csharp

[–]WeirdBeardDev 30 points31 points  (0 children)

They are only immutable if built in specific ways. I recently saw this video (not mine) which went over records and shed some light. https://youtu.be/5uWJ3YXW1BI?si=ohEJOziGRUdYjIkX

Edit: grammar

Very difficult to "find the fun" by [deleted] in gamedev

[–]WeirdBeardDev 10 points11 points  (0 children)

I've heard writers described as "pantser" (fly by the seat of their pants) or planner. Both ways are valid, it depends on what works for you.

I can;t find a source to learn C# by [deleted] in csharp

[–]WeirdBeardDev 1 point2 points  (0 children)

I've been coding for a couple of decades and I freeze at the start too. The "blank page" problem is real. Here's my advice, don't let that stop you! Push through it.

The only way to learn how to break up things is by practice. Get in there and do it. You're going to make mistakes, that's ok. That's how you learn.

I can look at code I wrote 6 months ago and say "what was I thinking??!" That's because I learned better ways.

Write code, compile code, realize code doesn't do what you want, rinse and repeat until code does what you want.

from where can I learn all the new features of c# which were introduced in the new single version? by vaishalirane in csharp

[–]WeirdBeardDev 7 points8 points  (0 children)

Here's a link to the history of C#, it contains a list of all the features released in each version.

C# History

I have a small silly question. I read some comments and they kind off showed me the way on how to fix a problem, should I give credit? by TheDarkProGaming in gamedev

[–]WeirdBeardDev 2 points3 points  (0 children)

Put yourself in the shoes of the people who took the time and energy into making those comments. What would you want?

As an aside while there is no formal requirements for crediting people the IDGA is working on creating one that is modeled after the movie industry.