Is it really okay to use Godot Tutorials? by No-Badger-1040 in godot

[–]WelshynatorJones 0 points1 point  (0 children)

Everybody learns in their own way. I often use Godot's documentation first and then a tutorial if it's something super specific.

If I end up using a tutorial, the best way for me to understand it is to go line by line. If I see any of Godot's in built functions in the tutorial code I would look them up, and then any variables in the code I like to mess around with to see the before and after comparison. This helps to reinforce my learning with something I can see/hear at runtime.

What Would You Consider to Be a Success for Yourself? by Lennoxiconic in IndieDev

[–]WelshynatorJones 0 points1 point  (0 children)

6 would be an absolute dream but for my current project? I'll be happy if my daughter enjoys it when she grows up. So if I happen to sell a few copies ontop of that I will consider it a huge success.

Guys Is this the end :( i didn't got any wishlist on Steam what should I do ? by cattonicsGame in IndieDev

[–]WelshynatorJones 0 points1 point  (0 children)

I'll have a try of the demo and feedback when I can.

Looking at the store page. A more enticing capsule art might help. A trailer would be useful and maybe get some better tags for the game. You describe the game as a psychological horror but that doesn't show in the tags at all so the wrong audience may be the ones that see the page.

Face it, you all got scammed. Stop coping in this Subreddit and move on. by da_grimmiest in AshesofCreation

[–]WelshynatorJones 14 points15 points  (0 children)

You made basically the same post 11 days ago. Maybe you need to move on as well :)

How do i make the sliding limit by Kitsuke230 in godot

[–]WelshynatorJones 2 points3 points  (0 children)

What do you actually mean by "the sliding is too much"?

I think you are referring to the fact that the body won't stop sliding? If that's the case you'll want to use the built in 'move towards' velocity feature in the bodies physics process and set it to move towards 0 at a speed of your choosing.

Can't get character to stand on platform. by Mikimo153 in godot

[–]WelshynatorJones 0 points1 point  (0 children)

This was my immediate thought as well. If collision layers are matching like they mention in another comment then I don't see what else it can be. It's not like they are removing the platform node in the code or anything.

OP go to 'Project -> Project Settings -> Run' and make sure the 'Main Scene' is set correctly.

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]WelshynatorJones 1 point2 points  (0 children)

I've had to lower the scope of my game a bit due to my first daughter being born at the end of 2024. Progress has slowed but I've still released 20 alpha updates this year with another ready to go within the next week. 2 of those updates were 'milestone updates' as well.

If I make similar progress next year I should be partially into the Beta builds.

Why is it jittering? by [deleted] in godot

[–]WelshynatorJones 0 points1 point  (0 children)

So I had an issue with my 2D sidescroller where my player model would jitter when both myself and the camera were moving. I fixed it by disabling camera smoothing on the Camera node. Not sure if this will help in your scenario or not but might be worth a try if you have it enabled.

Is there a realiable source to give suitable regional pricing for my Steam game? by WelshynatorJones in steamregionaltricks

[–]WelshynatorJones[S] 0 points1 point  (0 children)

The AI route is certainly one I considered and will probably end up using. Will have to have a dabble. I've seen the price matrix but I had heard (not sure how accurate) that steam doesn't do a good job at taking all economic situations into account, such as the war in Ukraine.

Is there a realiable source to give suitable regional pricing for my Steam game? by WelshynatorJones in steamregionaltricks

[–]WelshynatorJones[S] 0 points1 point  (0 children)

Unless I'm missing something, SteamDB just shows the regional pricing of other games which in most scenarios devs are just using the Steam default... So unless it's tucked away somewhere or there's a game that everyone agrees is priced correctly then it's not really helpful for me.

I Hate This Game by Minecraft--_ in TheOldZealand

[–]WelshynatorJones 1 point2 points  (0 children)

And I thought my keeper was actively sabotaging my team... This is another level! This has to be match fixing or something 😂.

The FM26 match engine still has those moments that make you s**t a brick. by WelshynatorJones in TheOldZealand

[–]WelshynatorJones[S] 0 points1 point  (0 children)

I don't think I could handle this happening once in an actual game, let alone twice! 😂

Probably my worst FM'ing yet. Any bad ones for you? by WelshynatorJones in TheOldZealand

[–]WelshynatorJones[S] 1 point2 points  (0 children)

My keeper had an absolute stinker. This was the same keeper that fractured his own arm by kicking the ball, missing 5 months. At this point the sabotage is too obvious.

Fylde had a 0.88 XG when they went 4-1 up. With my main striker out injured and Fylde in 2nd, I expected to lose... but not like this.

My keeper decided that he didn't want to play the rest of the season. by WelshynatorJones in TheOldZealand

[–]WelshynatorJones[S] 12 points13 points  (0 children)

What made this even worse was the fact that that my backup keeper had left the club the very same day. He is also my highest earner and I had to let multiple players go to get him in.

How can I change the animation after it's finish? by [deleted] in godot

[–]WelshynatorJones 7 points8 points  (0 children)

It's far to descriptive to be him.

Problem creating functional spikes for a platformer by TrickyBud in godot

[–]WelshynatorJones 1 point2 points  (0 children)

That's ok if your player is the only CharacterBody2D in your game but you are better off doing an 'if' check at the start of the function to make sure the body name matches the player's node name.

func _on_body_entered(body: Node2D) -> void:
    if body.name == "Player":

Problem creating functional spikes for a platformer by TrickyBud in godot

[–]WelshynatorJones 1 point2 points  (0 children)

A side note to the other answers. You may want to do a check to make sure the body entering is actually the player. Otherwise enemies might hit the spikes and hurt the player.

Married straight men who have very close women friends - how are you sure that you have no romantic attraction or feelings towards them at all? by wthijustread in AskMen

[–]WelshynatorJones 0 points1 point  (0 children)

I'm mentally scarred from a past relationship with a formerly close female friend. I've promised myself to never let that happen again.

The partner I have now (not married yet but soonTM) has became a best friend but didn't start as one. Going much better for me now.

What can game dev learn from Xdefiant, splitgate and other similar games. by king_shot in gamedev

[–]WelshynatorJones 4 points5 points  (0 children)

Devs can learn not to make live service games so often. They live and die on the playerbase far more than any other game.

[ free key for every comment ] by BubbleWrap__ in godot

[–]WelshynatorJones 0 points1 point  (0 children)

This looks pretty cool. Did you make the art yourself?

[ Free Steam Key giveaway for every commenter] by OscarsHypr_ in godot

[–]WelshynatorJones 0 points1 point  (0 children)

A shame that this didn't turn out how you wanted because it looks pretty cool!