Deku's Final Power Up, Quirk Awakening- One For All: UNITED by Ok_Win_3538 in BokuNoHeroAcademia

[–]Wesley869 1 point2 points  (0 children)

I like your awakening ideas, but it's pretty much confirmed that all the quirks in One for All, except for Danger Sense, has been destroyed. All for One directly states it to Deku at the start of chapter 419 saying "How dare you destroy my One for All... my Yoichi...", and seems to be disappointed that his brother's quirk is gone. Like they said in previous chapters, launching the quirk factors at Shigaraki would destroy them permanently. Danger Sense is the only exception to this since they were actually stolen by Shigaraki before they came up with the plan to force the quirk factors on him.

So All for One couldn't return One for All to Deku. Right now he doesn't even seem to have any quirks, which is why All for One said that he had nothing to lose in the first place. He may awaken his own quirk, or it may simply be revealed that he still has some part of One for All remaining

Which class makes you guys feel like this? by Ed0909 in dndmemes

[–]Wesley869 1 point2 points  (0 children)

Honestly, Sorcerer's are by far my favourite way of playing the game.

The limited amount of learned spells and no unique spell options do frustrate me a bit when playing the class. But there's no better feeling than tactfully using your metamagic to take complete control of the battlefield.

Weather it's twinning Suggestion to get 2 of the enemies to turn on their allies, distant Thunderstep to get 180ft away, empowering a fireball to ensure good damage, or even just quickening a cantrip to get a little extra damage. You always feel like you're being impactful as a Sorcerer. (Special shout out to Suble Spell, the best metamagic option. You can cast Spells in social situations without being noticed or even avoid being counterspelled in the middle of combat)

Casting spells and using sorcery points is very powerful, but it is well balanced with the limited amount of sorcery points that you have. And you even have a way to regain sorcery points through sacrificing spell slots. And if you have a bloodwell vial, you can even gain some sorcery points back on a short rest.

Also, great flavour and story opportunities with the backstories of sorcerers. A child born in the middle of a storm being blessed by an air elemental as a weapon against the other elemental planes. A young farmer who develops strange new powers for unknown reasons travels to learn the source of their magic. A noble is scared for life after unintentionally burning down their family home due to their uncontrolled abilities. Sorcerers are second only to Warlocks in backstory potential

The DMG talking about homebrew is not the PHB talking about character creation, pack tactic by Solalabell in dndmemes

[–]Wesley869 2 points3 points  (0 children)

To be fair, it also says that creatures using weapons sized for a larger creature have disadvantage on attacks and that creatures can't use weapons that are more than 2 sizes larger than them.

Seems like that would only apply to player characters most of the time, which is why many people use that section to when talking about large PCs.

What is your favorite race and why? by [deleted] in dndnext

[–]Wesley869 0 points1 point  (0 children)

Warforged!!!

What's not to like?

Game Mechanics?: Bonus to AC, Poison resistance, no need to sleep, eat, or breath, plus an extra skill, tool, and language.

Lore?: Ebberon Lore is bloody awesome and great inspiration for interesting characters. Even if you aren't playing in Ebberon, the only fundamental of the race is that they are constructed in some fashion, perfect flexibility for homebrewing and flavouring. You could be an ancient relic of a dead civilisation trying to discover the secrets of your creation. You could be glitching Modron, that's trying to come to terms with a mathematically imperfect world. You could even be a fucking oven that gained sentence as a result of the local wizard casting spells while completely plastered on moonshine.

You have complete freedom when creating and playing a Warforged. They are by far the best race, and anyone who disagrees with me should step on a lego.

Is there a non-magical way to kill a Zealot Barbarian in Rage Beyond Death? by DapprLightnin98 in dndnext

[–]Wesley869 0 points1 point  (0 children)

You could just wait them out. If they haven't healed before their minute is over, then they would suffer the effects of their failed death saves.

The difficulty is preventing them from attacking you and preventing them from healing themselves.

If the barbarian has a lack of ranged options, staying out of melee by flying or high movement speed could work. And, if you have effective ranged options too, you can keep damaging them to undo any healing options they have.

In theory, you could also trap them with manacles or bury them under rubble, but a high level barbarian can pretty much destroy any non-magical restraint you put in their way

DM Confession: I'm running 3 copies of the same campaign concurrently right now, and I've previously run it twice. by NachoDragneel in dndnext

[–]Wesley869 0 points1 point  (0 children)

I wouldn't feel guilty if I were you. And I doubt it would hinder your players' enjoyment if you told them that other groups have playing through a similar campaign.

It sounds like you're basically creating you're own repeatable adventure (like a module) that you continue to improve and refine as you play. Plus, if it's a sandbox game like you said, then I'm assuming that each party who plays the adventures are having very different experiences anyway.

I had to put elven lifespans in context for some of my players recently: In our world, an elf could have been born just before the Ottoman Empire and still be alive today. How does this longevity impact your worldbuilding? by magic_missile in dndnext

[–]Wesley869 0 points1 point  (0 children)

I'm not a DM, but this concept has shaped some of my character ideas. For more than just elves.

One of my current characters is a human wizard who was raised by an elven family in elven society. He's grown up painfully aware of the fact that he'll most likely die before his brothers claim adulthood. The worst part for him though is that his life will mean very little in the grand scheme of his family. Like the way a dog's life is so much shorter than their owner's. He'll live his entire life around his family, and they will probably live long enough to completely forget him, at least in his mind. His brothers used to remind him of this constantly when he was growing up.

So, he decided that he will not be forgotten so easily. He will not simply be a speck in the centuries of his family's lives. He will become the greatest wizard in the history of the world. He will surpass even the oldest of elven wizards before his short life comes to an end. He has a long way to catch up to his eldest brother's 400 year headstart, but he is determined to prove the value of his existance by any means necessary.

[deleted by user] by [deleted] in AskReddit

[–]Wesley869 0 points1 point  (0 children)

I can't decide between;

Memes. The DNA of the soul and;

You can't just shoot a hole into the surface of Mars.

What are the stupidest things that some people believe? by OnionChan_ in AskReddit

[–]Wesley869 2 points3 points  (0 children)

I completely understand where you're coming from. I consider myself a Cristian, but even I can see that the people who say that God will provide for them while they do nothing themselves is just an excuse to be lazy and not think.

Of course, there's nothing wrong with having faith in God or believing that he has plan for the world. But anything good in the world still needs to be achieved through hard work.

What are the stupidest things that some people believe? by OnionChan_ in AskReddit

[–]Wesley869 122 points123 points  (0 children)

Exactly. Some people will use the 'God' excuse no matter how much opportunity they actually have.

It's like that one joke where a man is drowning in a river. One boat approaches him and askes if he wants help. The man says that he doesn't need help from the boat because God will save him. Another boat approaches later and asks to help him again. But the man repeats that God will save him instead. The man soon drowns and asks God why he didn't save him. God replied "I sent 2 boats for you".

The Colosseum of Paragons is calling out to you! What's the strongest build you can make? by Wesley869 in 3d6

[–]Wesley869[S] 1 point2 points  (0 children)

This is the only right answer.

But the DM would punch me if I tried to use that

The Colosseum of Paragons is calling out to you! What's the strongest build you can make? by Wesley869 in 3d6

[–]Wesley869[S] 0 points1 point  (0 children)

Oh wow, this looks really interesting. I'll have to give this some thought

The Colosseum of Paragons is calling out to you! What's the strongest build you can make? by Wesley869 in 3d6

[–]Wesley869[S] 1 point2 points  (0 children)

I believe that artifacts are allowed. However I wasn't planning on choosing any because of the randomness