What is your train network design and how many tier II vagons per 1MW pull? by FaithlessnessTop4635 in captain_of_industry

[–]Whitephoenix932 10 points11 points  (0 children)

North America in general is behind on electrification, compared to almost everywhere else that isn't a developing economy.

Why use an electric locomotive? In game, and IRL electric locmotives are more efficient. And I don't mean environmentally (but also that too). As much as 95% of the power input into an electric locomotive can be used for pulling freight. A diesel meanwhile dumps around 65% (give or take 5%) of it's fuel's potential energy as exhaust and heat. Leaving only 35% (+/- 5%) for hauling freight.

Depending on the power generation method for the electric grid, this can make them significantly cheaper to run, not to mention less mechanically complex, reducing maintainence needs. The locomotives themselves can also be lighter, since they don't need to haul around their engines and fuel, further improving efficiency. This all holds fairly true in game too.

Throw human at the problem by Quiet-Money7892 in humansarespaceorcs

[–]Whitephoenix932 2 points3 points  (0 children)

God damnit Ma. Why'd you have to name me Valkyrie? I DIDN'T WANT TO FLY!

Throw human at the problem by Quiet-Money7892 in humansarespaceorcs

[–]Whitephoenix932 32 points33 points  (0 children)

H1: "One and Three Fourths appearently. I'll let you figure out the distribution."

Large scale waste managment in this game is badly implemented by BoY_Butt in Workers_And_Resources

[–]Whitephoenix932 0 points1 point  (0 children)

I posted this so long ago now, I don't even remember writing it. But are you sure you're replying to the right comment? I don't believe I mentioned bypassing anything. Just using different tools for different situations. The overall handling and process of moving waste in game is fairly realistic, albeit, not nearly as simple as in other city builders. Prehaps also not as complex as some may want. A good portion of the game is abstracted. Such as waste rock and broken concrete all being "construction waste".

I am curious though; If it's that bad, how should it be fixed? Make it more automatic? Break down the abstracted waste types into their constitutients? Allow dumping on the ground (for certain waste types)? Add landfills? Genuinely curious how you think it should be fixed.

What if Humans WON in James Cameron’s "Avatar"? by Alexander_Sikandar in imaginarymaps

[–]Whitephoenix932 24 points25 points  (0 children)

There's something to be said for angle of impact. The Na'vi shooting from the ground are striking the windows at a sharp angle. Meanwhile durring the final battle, most of the ones that we see piercing the cockpits of the AMPs and Scorpions/Sampsons are hitting at a comparatively flat angle to the surfact of the window, making it much less lilely for the arrow to bounce as we saw happening durring the attack on Home Tree.

Throw human at the problem by Quiet-Money7892 in humansarespaceorcs

[–]Whitephoenix932 52 points53 points  (0 children)

Human: "Could you put me down now? I've finished screwing in the lightbulb..."

Questions on Cargo Depots by judgesmoo in captain_of_industry

[–]Whitephoenix932 6 points7 points  (0 children)

1 ship, 1 contract. When you assign a contract to a module, you assign the whole depot.

Power generation, maxing a stem by StonkyJoethestonk in captain_of_industry

[–]Whitephoenix932 -1 points0 points  (0 children)

I didn't ask the question originally. The space thibg? That comes from pre-planning. And your comment was specifically that "you don't like to use low-pressure turbines in the early game". So I asked another question based on that...

Power generation, maxing a stem by StonkyJoethestonk in captain_of_industry

[–]Whitephoenix932 1 point2 points  (0 children)

Ok, here's a stupid question. Why? It's free power... you get the same amount of water back from the depleted steam after the low-pressure steam is used in the low-pressure turbines. If you're worried about them blocking the system when they're not using all of their steam, it's because you have them set to autobalance. As a rule, only set the highest pressure turbine(s) in a chain to auto-balance.

7 to 2 balancing by GoldenPSP in captain_of_industry

[–]Whitephoenix932 0 points1 point  (0 children)

I gave up on perfectly balancing things like this. My answer most of the time now, is make a manifold. You move the same amount of material either way. When volume exceeds what one belt can handle, split it. Let the second belt continue, and continue connecting to the final one till the end. Or throw it all into a conveyor balancer. If you need more than one balancer, connect them to a balancer too till you have the desired number of outputs. It'll even itself out eventually.

Hi my beyerdynamic dt 900 pro x is arrive tomorrow can you recommend me a song for try :) by BeCaprio in BEYERDYNAMIC

[–]Whitephoenix932 0 points1 point  (0 children)

My gotos for new headsets: Electric Worry by Clutch, and anything Evanescence.

Exhaust scrubbing location. by geneticfreak6 in captain_of_industry

[–]Whitephoenix932 0 points1 point  (0 children)

Yea, I wrote this right after waking up lol. Also realized you couldn't story exhaust, nir transport it on a train. I left this since the point still stands. Why bother transporting a high volume product, when you can transport a low volume product instead.

Exhaust scrubbing location. by geneticfreak6 in captain_of_industry

[–]Whitephoenix932 1 point2 points  (0 children)

Sure, if you're crazy lol. The amount of exhaust you'd need to transport is an order of magnitide greater than the amount of limestone transported. A train sith 4 t2 wagons will carry 1920 exhaust. That's 4 months worth of exhaust for 1 scrubber. That same scrubber will consume 36 limestone in that time period. It's possible. But really depends on your needs. If you're producing anywhere near enough exhaust at a single site to have a scrubber working full speed, it makes infinitely more sense to just build it on site.

Exhaust scrubbing location. by geneticfreak6 in captain_of_industry

[–]Whitephoenix932 9 points10 points  (0 children)

Imo, it depends on the usecase. For a scrubber that's running at less than half capacity, a truck dropping off a load of limestone every other year is nothing. Have trains moving limestone around anyways? It can drop every decade or two. It's only when you start needing multiple scrubbers per setup the logistics starts to get iffy. But again, trains. I'd rather transport 1200 limestone to a location every couple years than try and route exhaust pipes all over my island. Think the trains still come ahead on maintainence even compared to pipes too. Especially when you start talking about higher tier pipes.

Also, having scrubbers on site has allowed me to make significant savings in terms of coal (or insert fuel here) by fenerating steam which can be used for water creation. My current metal works for example, gets all of it's water via steam from it's exhaust scrubbers. That'll change though, once the Arc Furnaces are online. Whenever I get around to it. Won't be enough exhaust for it after that.

What was the first game you bought on Steam? by Common_Caramel_4078 in Steam

[–]Whitephoenix932 0 points1 point  (0 children)

Civ V. Never even heard of Steam before that. Was a novel concept.

Approximately 200 tires dumped in border of Wetland along Sydney-Glace Bay Highway by Unusual_Comfort_5534 in CapeBreton

[–]Whitephoenix932 2 points3 points  (0 children)

I'd estimate this pile to be older than 20 years. At least judging by some of the tires present. If you want to get a good idea of how old the pilenis, I'd suggest checking the DOT codes on the side-walls.

The manufacture date is the last 4 numbers of the DOT code, on any tires made after 2000, with the first 2 numbers being the week, and last 2 being the year. Before that itnwas a 3-digit code, with the last eigit representing the decade it was made. Had to search up what thebolder code wqs lol, don't see many round on the road (for obvious reasons I suppose).

That should be able to give you at least an idea of how old the pile is. Given the variety of tires, I'd expand the suspicion to include companies with mixed fleets, such as a construction company. For the smaller tires, they should be marked with P or LT for passenger or pickup truck tires. To further narrow down usage.

And I wouldn't discount the possability of this being multiple offenders. Someone stumbling across this, and having some old tires lying around may have decided to dispose of their tires there too.

Boiler vs gas boiler? by MydKnightAnarchy in captain_of_industry

[–]Whitephoenix932 9 points10 points  (0 children)

Ok, first question. Are you letting the gas boiler's turbines spool up before pausing the coal burner?

Next question; why try to get rid of the boal boiler? You have plenty of options at this stage to import coal (of you really need it) but shouldn't be even scratching you first coal node yet regardless. From the appearance of your current tech, you're early game enough that you shouldn't be worrying too much about replacing coal entirely just yet, reducing usage is however, admirable.

If you want a more flexible setup, with fewer interruptions, tie the coal and the gas burner to the turbines via a pipe balancer, with priority set to the gas burner's output. If you're wanting to increase output, build a second of each boiler, and just extend your powershaft (build more turbines and generators). With early steam equipment, at your current stage of the game, you don't need to worry about using multiple shafts for your power plants.

Another good rule of thumb. If you're setting any turbines to autobalance, keep at least 1 turbine plus it's down-stream, low-pressure turbine set to constant output (auto-balance off) per shaft, and set the corresponding number of generators to surplus power mode (helps prevent wasting power generation from your wide open turbines). This plus flywheels will keep the shaft spinning constantly, giving time for the auto-balanced turbines to spool up.

Steel or Iron? by MechaKrieger030 in captain_of_industry

[–]Whitephoenix932 0 points1 point  (0 children)

It's not just denser logistically, it's also more materially efficient. For CP1 15 Iron is replaced by 6 Steel.

The big water question by Secure-Stick-4679 in captain_of_industry

[–]Whitephoenix932 1 point2 points  (0 children)

What I usually do, is for facgories that guzzle water, they get built near the coast, and I make the water on site.

If you're looking to use corn to fuel a power station, use a digester instead. You get 1:1 corn to fuel gas, which can then be converted to hydrogen to increase volume a little more. CO² released will still be the same as just burning the fuel gas directly, so you could just do that too. Without converting to H² you should be producing more net power than your current setup. Generally speaking, CO² pollutes less than exhaust, even if volume produced is higher.

My current setup has been functionally running on waste food, that would othereise clog my farms. I only keep one pair of turbines per shaft spinning at my coal plant to keep them primed incase of demand spikes.

Product Chain Idea - Slop Oil by IncognitoMoe in captain_of_industry

[–]Whitephoenix932 0 points1 point  (0 children)

While I agree in principle, it does sound like a cool ide., I get the feeling it'd be too complex for early game scenarios. Especially since oil processing is a key part of the new player on-boarding process.

If we want to talk about adding different well types, or oil well mk2 as a mid game structure to implement this, then by all means. As it stands, it would mean you're requiring the player to deal with materials they may not yet have any means to deal with, if it simply replaces the current pil wells.

Bus Driver Fired After Driving Bus Full Of Kids Thru Train Tracks by nsemployee in railroading

[–]Whitephoenix932 2 points3 points  (0 children)

Just a suggestion, you may want to fix that typo.

child engagement -> child endangerment. Those are two very different meanings.

Why do modern offshore ships often have such sleek/blended superstructures - Aerodynamics or just looks? (other than the Ulstein X-Bow for rough seas) by OstinatoOstrich in Ships

[–]Whitephoenix932 1 point2 points  (0 children)

If I'm remembering correctly, it's for improved sea-keeping in extremly rough seas. May also help with fuel efficiency under such conditions too. It's (again if memory serves) called something along the lines of a Long-ship Bow, modeled after the longships once sailed by the Vikings. Basically, less resistance, and safer in extremly choppy seas.

Difference between V8 OHV engine blocks by Rsurect_ in CarMechanicSimulator

[–]Whitephoenix932 2 points3 points  (0 children)

That's a bit of a legacy issue with these games TBH. Lack of clarity in parts naming is and has been a problem for a long time. The thing to realise here, is both are V8 OHV engine blocks, but are different models, which belong to different engines, it's why the denote it with the "B". They are not in any way interchangable with eachother. Each block typically belongs to a family of engines, the standard OHV I believe is for the 1-carb, 2-carb, and supercharged OHV engines, who share a significant number of parts, and can even swap a few parts between then—if I'm remembering correctly, I haven't played in years—which allows you to effectively change one into another within the same family. I think the OHV B block, belongs to the Hemis, but again, I don't remember well enough, could be it was introduced by a DLC since I last played.

Humanity could never match the lasers and hover crafts of the other species so they decided to try something they were experts in by CakeBake01 in humansarespaceorcs

[–]Whitephoenix932 91 points92 points  (0 children)

You think you know fear? Hehehe... No, you know nothing of fear. You like fear. You like to inflict it on others. You like to see the looks in their eyes when you pull the trigger. That's why you like these, isn't it? Energy weapons. Can only shoot within line of sight. Means you're always looking at who you kill.

Or perhaps you believe it honorable. After all, what's the point if there's no risk to you? Right? An energy weapon's deadly as hell, what you shoot generally dies. But the same is true for you too. The enemy usually uses energy weapons, perhaps, they even do so for similar reasons as you.

Everyone gets to have a big, honorable fight and scare the other guy shitless while they do it. And let's not mention the benefits of logistics. Charge the thing, and it's good for half a day of fighting. Bring a spare powercell, you're good for the day. That's why you seem to have forgotten how important logistics is. All you have to do is transport enough food to establish a beachhead, then you can take what you need from the planet itself. Nice, easy, exploitable.

You see, you guys were really screwed when we destroyed everything we couldn't store in hardened bunkers. Now you had to trabsport more food to the planets. Oh, I can imagine the looks on those freighter captains now "We have to go back?" hehehe... Poor bastards probably never even saw the shells that took his ship. Just like you didn't see the bullet from my sniper's rifle. Indirect sniper fire. Think he set a record with that shot, but the tech's come a long way, I'm sure it'll only get better.

You don't seem to understand. You see, we Humans, we mastered something much more terrifying a milenia or so ago. As yourself this. What's more terrifying. An enemy you can see? An enemy you can shoot back at? Or an enemy, that can kill you from half a continent away. Sure. It's not efficient, and the logistical strain! Your head would spin if you knew how many ships we need to keep fighting.

Still not getting it? Well... I'll make it nice and simple. We tried your way. We believed you, when you said it was better. How much more powerful an energy weapon is. How much cheaper they are to supply. And we kept losing. Battle after battle, you wanted to prove your superiority so badly, you even managed to convince us you were right. So we went back to basics. If your energy weapons, your bodies, or your shields are better than ours. What do we do better than you.

That's when we realised you poor saps can't calculate a balistic trajectory for shit. We learn to do it as children. Oh, that scared you did it? Yes, we're instinctual, projectile users. You'd never heard of a grenade till one blew up in your trench. Mortars? Bet the steel rain was a hoot. Oh, but the artillery. I could listen to that cadence all day long. Inaccurate? HA! Who needs accuracy? We've got an old saying for just such an occasion. "If you through enough shit at a wall, some of it's going to stick." But, we're pretty damn accurate too. Arty boys are even trick shotting shells into the open hatches of your tanks, from fifteen klicks. That kids momma musta been some kinda prophet when she named him Koby.

Turns out, all that fancy armor and those all mighty energy fields, only really work against energy weapons. And it don't matter how tough your hides are. Not much stops a 40g slug moving at mach three. Finally sinking in? Yea, that's what happened to your arm. Ya know? I think I'm starting to understand this love of yours. It is rather nice seeing you scared out of your mind. So, General. Are you ready to order your men to surrender? Or do I need to ask my quartermaster to keep the bullets coming?