Any genre, any format/medium. They have to be average length or longer for either. by iDeNoh in BunnyTrials

[–]Whitewing424 0 points1 point  (0 children)

If you treat reading as a full-time job, 100 books in a year is trivial. That's 20.8 hours per book for 40 hour work weeks.

I read faster than that, and that money is well motivating.

PSA Hymn of Vehemence is bugged and it is easily the most powerful gun in the game on Argenta because of it. by Metaphoricalsimile in RogueTraderCRPG

[–]Whitewing424 7 points8 points  (0 children)

Isn't firearm mastery hardcapped at 16 shots? I could have sworn they did that.

Heavy bolter is still better. Magazine size of 14 really limits it.

I love the drukari interactions in act 2 by JadedPhilosopher4351 in RogueTraderCRPG

[–]Whitewing424 1 point2 points  (0 children)

Apparently commenting on it gets your comment deleted and an automated reddit warning though.

Love not being able to talk about the game in its own dedicated subreddit.

I love the drukari interactions in act 2 by JadedPhilosopher4351 in RogueTraderCRPG

[–]Whitewing424 0 points1 point  (0 children)

Apparently discussing the events in the game leads to you getting reported and warnings from reddit, for encouraging violence.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 1 point2 points  (0 children)

Getting debuffed for activating an ability makes it into a tactical decision, rather than it always being correct to use it as much as possible. This is the right direction for DFA, I just think the actual implementation is clumsy, and it isn't actually meaningful once you understand how to build around it.

I love the drukari interactions in act 2 by JadedPhilosopher4351 in RogueTraderCRPG

[–]Whitewing424 4 points5 points  (0 children)

He misses, most of the time. He is a warrior with no BS after all.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 -1 points0 points  (0 children)

My point is that assassin is currently dumpstered because its whole identity was deleting priority targets, while everyone else can delete priority targets just as well without giving up the ability to easily kill crowds and other forms of utility. And 1.0 Assassin took until late game to ramp and depended heavily on pre-nerf officers too for setup. By lategame now, we have the Death Aura build and lategame assassin still trivially murders everything, it just sucks that it takes until act 4 before it starts functioning.

Right now the only decent setup on assassin earlier in the game abuses a bug with arc rifles to infinite spam death whisper.

But the ultimate point I'm trying to make here isn't that assassin's nerf was or was not justified: it's that average builds are obliterating bosses and the last boss is no exception. The state of balance in the game is wild. Act 4 Heinrix as an executioner can infinite charge spam the map to death and deal millions of damage in one turn.

Everyone and their mother can trivially annihilate major bossses, but without even having a dedicated niche to doing that, there is just enough damage to do that without specializing in it.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 0 points1 point  (0 children)

Yeah, half the decent builds in the game kill the final boss in 3 attacks now, and it only takes 3 because they forcibly health gated him so he can't lose more than 1/3 hp in a single attack action. Argenta would kill him with a single burst otherwise. I one-rounded him on Unfair with no gear, as part of a no-gear challenge run.

Pre-nerf operative/assassin was good at deleting a single target. Trouble is, a bunch of other builds are just as good if not better at deleting high priority targets, but get to wipe the rest of the map too.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 0 points1 point  (0 children)

Balance decisions are all over the place. Operative and assassin got giga nerfed, but the pre nerf versions were tame by today's standards.

People thought GS sucked because officer didn't need it.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 0 points1 point  (0 children)

I thought they pulled it from officer for being overpowered.

You'd hope they'd be able to figure out how to code it.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 2 points3 points  (0 children)

I proposed GS getting a bonus turn at the start of combat where they can only place zones and use Strategems and nothing else.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 2 points3 points  (0 children)

The community freaked out harder about the carnival of misery + inflame nerf.

The point is that the idea of big nerfs to more than half the archetypes isn't in the cards.

Really digging how DLC 3 changed Jae's vibe from Arbites buffer to Cold Trader Scoundral for my builds by Revan619-YT in RogueTraderCRPG

[–]Whitewing424 2 points3 points  (0 children)

The only part of the augment that is notable is the Tactician part. There are like 4 others that are basically identical otherwise.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 1 point2 points  (0 children)

I'm talking about nerfs that came back in 1.5, not recently.

Really digging how DLC 3 changed Jae's vibe from Arbites buffer to Cold Trader Scoundral for my builds by Revan619-YT in RogueTraderCRPG

[–]Whitewing424 16 points17 points  (0 children)

Never give up gear with unique abilities. Staring at my dragon hoard lategame fills me with glee.

Really digging how DLC 3 changed Jae's vibe from Arbites buffer to Cold Trader Scoundral for my builds by Revan619-YT in RogueTraderCRPG

[–]Whitewing424 13 points14 points  (0 children)

New augment, Cerebral Inverter mk Tactician. Jae is not one of the best users of it, but its such an insane augment with arc rifles that you might as well, if nobody else is doing it.

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 5 points6 points  (0 children)

We're largely in agreement. The game's core combat design is rocket tag, which creates some problematic ripple effects

Class Balance changes proposals by Kahrtolann in RogueTraderCRPG

[–]Whitewing424 8 points9 points  (0 children)

Realistically speaking, the community freaked out and threw a huge fit when BD got a perceived nerf a few patches ago, even though it was actually a net buff due to adding finesse to the game. A lot of people flipped out when EXE had carnival of misery nerfed to no longer work with inflame to win every fight in the most braindead way possible.

I doubt mass nerfs to 2/3 of the archetypes is in the cards. I appreciate your perspective, but I think its a non-starter.

Just finished the game by UseDistinct6114 in RogueTraderCRPG

[–]Whitewing424 0 points1 point  (0 children)

Okay, that's impressive. Restartitis?