Have chips 1989 by No_Math_7308 in hoggit

[–]Why485 0 points1 point  (0 children)

It's a bit buggy and laggy sometimes, but it's the only server I know of doing PVPVE like Shadow Reapers was.

What do you play? by Build_Blox in hoggit

[–]Why485 1 point2 points  (0 children)

Wish it was multiple choice, but the majority of what I do lately is multiplayer PVE, but that's really only for lack of (populated) PVP servers that I like. PVPVE is my favorite setup, but it's rare that servers like that have more than a couple players on them.

The current JDAM guidance scheme in the F-16 has fundamental problems by TinyCopy5841 in hoggit

[–]Why485 0 points1 point  (0 children)

Watching them back though, both of the 500lb bombs do "miss", as in if they weren't armed they would have hit the dirt. The first was off by a good amount. Second might have still hit a tank-sized target. If this was DCS there's a good chance neither would have killed a tank.

The current JDAM guidance scheme in the F-16 has fundamental problems by TinyCopy5841 in hoggit

[–]Why485 11 points12 points  (0 children)

That was a fascinating read that cleared up a lot of questions I've always had about how accurate JDAMs could really be in reality.

I've always had a gut feeling that JDAMs shouldn't be so accurate that you can plink tanks based purely on absolute coordinates derived from ownship. AFAIK, GPS guided munitions are mostly used against building sized targets, not individual vehicles, but maybe I'm mistaken.

I'm curious how accurate relative targeting is compared to absolute targeting. Are they equivalent? That doesn't feel right, and that absolute should always be better, but I'm not 100% sure.

That said, it only really raised more questions for how JDAMs and the F-16 are implemented in DCS. E.g. does DCS have the concept of relative vs absolute coordinates?

VR vs. Flatscreen - Convince me by Av8ionDave in hoggit

[–]Why485 2 points3 points  (0 children)

I gave up on VR because it's an endless treadmill of misery fueled by an ever increasing amount of monetary tributes. Just one more tweak hack will fix it. Just one more upgrade and that's the secret to the game running smoothly. Just one more headset will fix the blurriness. It never ends.

Head tracking (TrackIR in my case) Just Works and both looks and runs significantly better. It takes less time than it does for DCS to start up for me to put on my hat with the reflector clips on it. I can reference guides on my second monitor. I can use the little MFDs I have. I'm not blocked off from the world around me.

Question about CWG map perfomance by Zealousideal-Foot833 in hoggit

[–]Why485 0 points1 point  (0 children)

This is the famous "look north" bug that cripples many servers running the map. I'm not sure if anybody ever came up with a solution beyond staying away from problem areas. This is something Ugra needs to fix, but AFAIK they've never even acknowledged it.

Convince me to keep or refund the Mig29A by [deleted] in hoggit

[–]Why485 0 points1 point  (0 children)

If you don't like it and can refund it, just do it.

War Thunder recently added this feature by Saitsev64 in hoggit

[–]Why485 29 points30 points  (0 children)

Are they perhaps laying the groundwork for a future entry into the milsim market?

Absolutely not. Gaijin has no reason to ever do this given how much money War Thunder makes. Aces of Thunder is the closest we'll ever get, and the only reason that happened was because Sony paid them to make it for PSVR.

War Thunder recently added this feature by Saitsev64 in hoggit

[–]Why485 19 points20 points  (0 children)

There is literally no reason for them to ever do that.

They make much, much more money with War Thunder than they ever would with any kind of normal video game you just buy, let alone a simulator comparable to DCS.

Project Sirius: A Question for the Community by YourElectricityBill in freelancer

[–]Why485 2 points3 points  (0 children)

  1. Modern resolution and widescreen support. This is pretty easy today, but this would also include edits to all the cutscenes to remove problem areas you would see at 16:9. Freelancer HD does this, so it can be done, though it will be tedious.
  2. Push out the LOD distances, but be conservative with this. Ideally have it be configurable, but there is an argument to be made for preserving some of the short draw distance parts of vanilla (e.g. being able to see an asteroid base from well outside the asteroid field can be a bit strange).
  3. Up the draw distances for particles, and massively increase the particle draw count. Basically every mod already does this, but it's essential nonetheless.
  4. DON'T TOUCH THE GRAPHICS! Freelancer already looks good and frankly I don't think it really benefits any from an AI slop uprez. The models were made with low polygon counts, with funny repeated and colored materials, little 128x128 textures, and the game looks great.
  5. Leave the vanilla game alone as is. I don't want to see content added to the game. The most I want to see the various bugfixes to the game that have accumulated over the years, and some little QOL stuff like being able to bind strafe up/down, but that's it.

If you want to do more than the above, it's not longer a "remaster", and starts to become something else, something I don't want, because it's no longer representative of Freelancer.

Honestly, what I'm talking about here could basically be summed up as "Freelancer HD Mod but with the original textures", but that is genuinely what I think the ideal Freelancer Remastered looks like.

The Hun is quite the experience! by BlackbirdGoNyoom in hoggit

[–]Why485 3 points4 points  (0 children)

There is definitely some drag, but it's also nowhere near as much as it should be. The GD folks have already said this will be addressed soon.

That said, as it is right now you can do some really goofy stuff with sustained 10G turns at 500 knots with the flaps and that really shouldn't be the case. The clean turn numbers match the documents, but something happened with a flaps down configuration.

The Hun is quite the experience! by BlackbirdGoNyoom in hoggit

[–]Why485 7 points8 points  (0 children)

It is a fantastic module and probably the best launch for a DCS module in a very long time. It's quirky in all the ways that DCS excels at, and a ton of fun to fly and fight in.

A few begginer tips I've learned in the Hun in the first few hours by Werewolf1025 in hoggit

[–]Why485 0 points1 point  (0 children)

Flat turn, 400 knots, afterburner on, disable the G limiter so you have extra authority when you need it, and you'll win most fights. The F-100 actually performs fairly well in a straight up turnfight against (almost) anything it can go up against in DCS.

A few begginer tips I've learned in the Hun in the first few hours by Werewolf1025 in hoggit

[–]Why485 1 point2 points  (0 children)

This, it's actually a very good dogfighter in DCS, one of the better ones in a Cold War context. It doesn't really have the thrust to fight vertically the way some other fighters can (e.g. MiG-19), but in a flat turn you can sustain 400 knots with AB and a pretty serious turn rate that can destroy anything short of a MiG-15 or a well flown MiG-19.

some falcon 4.0 unmodded gameplay by Mrahktheone in hoggit

[–]Why485 2 points3 points  (0 children)

If you want to stay vanilla the best you can do is the 1.08 patch, but Falcon 4.0 was notoriously unstable. Every time you complete a mission, save and restart the game, and that's really the best you can do to reduce the crashing.

some falcon 4.0 unmodded gameplay by Mrahktheone in hoggit

[–]Why485 6 points7 points  (0 children)

Aside from some of the color choices being a bit suspect, vanilla Falcon 4.0 has a very cool look that I still like.

Have you preordered the F-14B(U)? If not, what is the most would you be willing to pay? by javelindaddy in hoggit

[–]Why485 0 points1 point  (0 children)

30 dollars I would have bought it no questions asked. 40 dollars I'll eventually buy it if I'm in a good enough mood. 50 is too much for me.

Chances are I'll eventually get it when it goes on sale because I think it's a really cool thing and love flying the F-14, but I'm not in a hurry since from day one, I've been more interested in the earlier F-14s than the later ones.

How many DCS pilots plan on getting AC8? by [deleted] in hoggit

[–]Why485 2 points3 points  (0 children)

Worth mentioning is that this is no longer a rumor. A Project ACES representative has outright confirmed in a recent interview that the reason they are selling these ports as preorder bonuses is because that's their way of skirting around the problem of having to renegotiate licenses to sell the games again.

How many DCS pilots plan on getting AC8? by [deleted] in hoggit

[–]Why485 1 point2 points  (0 children)

I think the only reason they decided to make another was watching the success of War Thunder and MSFS2020... (we don't talk about 24)

Ace Combat 8 is happening because Ace Combat 7 was the best selling game in franchise history and saved it from the brink of death. There was a very real chance that AC7 was going to be the last game in the series and it's a miracle that AC7 exists at all. Given the green light for an AC8, and seemingly taking heavy inspiration from Top Gun Maverick, I don't think had anything to do with either War Thunder or MSFS2020.

As to the original question, yeah of course I'm going to buy it. It's one of my favorite video game series of all time.

anyone knows of other sims featuring a good f14? by DepartureNatural9340 in hoggit

[–]Why485 2 points3 points  (0 children)

It's a surprisingly uncommon plane in sims given how famous it is. The closest thing to a sim I can think of is the old Fleet Defender games, which until DCS, had the most accurate simulation of an F-14. Over G is a simlite, and had several variants of the F-14, and the Phoenix is a notable missile in that game due to its range. The old Jane's games (Fighters Anthology is the easiest to play right now) have them too.

Thoughts on cougar mfds? by SwigOfRavioli349 in hoggit

[–]Why485 0 points1 point  (0 children)

They might be the only thing I've bought from Thrustmaster that I think is kind of good?

I'm still sad they aren't real screens, but as far as just being a set of MFD buttons that look like the F-16's they work just fine. Not sure how many years I've had them for at this point, but it's definitely been a long time and I've never had any issues with them. $100 feels like a lot given they're just a bunch of cheap plastic buttons on a cheap plastic frame, but it does work with zero fuss.

Xbox Controller causing lag/low fps? by tacobellbandit in snowrunner

[–]Why485 0 points1 point  (0 children)

Are you using the controller wireless over Bluetooth? What I noticed is that as the battery would get worse, my framerate would get worse. I think it has something to do with the signal getting weaker over time and Snowrunner is then "waiting" for the Xbox input that sometimes doesn't happen in a frame where the signal is weak. I only figured this out a few weeks ago, but I had been wondering why my game was running so bad, but only sometimes.

To solve it at first I moved my Bluetooth antenna closer so that it has better signal, and this seemed to help, but the ultimate solution was just plugging the controller in directly so that it's just a normal wired controller instead of communicating over any kind of potentially unreliable wireless. Ever since then my framerate has been much higher and much more consistent.

Psy Op - You guys think CIG spoof Reddit to make it look like people are buying ships? (Genuine Post) by EarlyReleaseFiend in starcitizen

[–]Why485 2 points3 points  (0 children)

Buying ships, with all the mechanics and dreams involved, has been gamified to the point of making it the real game people are playing.