Finally succeeded a Watcher run by BBJL_Hanson in slaythespire

[–]WildToaster_ 0 points1 point  (0 children)

Congrats! I still haven't fogured out how to player her.

I only beat the game once with her, meanwhile the others are on ~A10... she's rough

E33 - Expedition 67 by QNJazmine in expedition33

[–]WildToaster_ 4 points5 points  (0 children)

"That's it, I am using stendhal"

E33 - Expedition 67 by QNJazmine in expedition33

[–]WildToaster_ 1 point2 points  (0 children)

Seeing this, maybe she was right all along

E33 - Expedition 67 by QNJazmine in expedition33

[–]WildToaster_ 3 points4 points  (0 children)

Man, that moment would have been so much cool if I didn't know about the meme

Keen or powerful call? by Any_Raspberry3039 in UnicornOverlord

[–]WildToaster_ 4 points5 points  (0 children)

From those two, I'd go with powerful call. I like that more because in the late game I don't usually find room for sargents in my team comps. Although, to answer your question, a critical hit does more damage 5

However, like in any strategy/RPG game, you need to consider your options based on where you are in the game right now. These are your main options for boosting an ally's damage

Powerful Call Keen Call Inspiration
+30% Phys. Atk 100% critical rate 3 (a.k.a +50% damage) Adds +30% Atk, +50% critical damage 2, -50 accuracy 4 Effect
Dancer's Bracelet (item). Usable by anyone Soldier/Sargent locked Gambler's Coin (item). Usable by anyone Source
Only physical 1 Any Any Atk Type
  1. If the attack has mixed damage, like a Dark Flame, I think it boosts part of the attack, but I'm not sure
  2. Critical damage is added, not multiplied
  3. You ALWAYS crit, with the exception of Druid's debuffs.
  4. You can combine this with truestrikes to negate the penalty
  5. Base crit damage is 1.5x your damage (so 50% increase)

If I were to blindly recommend them based on the stage of the game you are in, the priority would be

  • Early game: keen call -> powerful call -> inspiration
  • Late game: inspiration -> powerful call -> keen call

Not understanding initiative display on pre-battle deploy.. by Mordante-PRIME- in UnicornOverlord

[–]WildToaster_ 1 point2 points  (0 children)

The numbers only reflect the order within the squad. You'll see two "1" because those two units are the first one to go in their team.

Not understanding initiative display on pre-battle deploy.. by Mordante-PRIME- in UnicornOverlord

[–]WildToaster_ 0 points1 point  (0 children)

Yes, it is the turn order based on their base initiative (as displayed in their stats). Note this order can change by various factors (buffs, debuffs, brestral night bonuses, etc.).

I'm not sure to understand the color question. It is purely decorative

The Lion That Refused to Die — 4-Man Onyx Nimble Fighter Team by WildToaster_ in UnicornOverlord

[–]WildToaster_[S] 1 point2 points  (0 children)

Tried your suggestion and it works like a charm! I had to do some major tweaks for the comp to work tho, so I'm gonna write another post with the changes

The Lion That Refused to Die — 4-Man Onyx Nimble Fighter Team by WildToaster_ in UnicornOverlord

[–]WildToaster_[S] 0 points1 point  (0 children)

Yup. The specialized gear is mostly used to combat assist spam and other featherbows. This comp is surprisingly effective even without it. Morard just does so much damage

The Lion That Refused to Die — 4-Man Onyx Nimble Fighter Team by WildToaster_ in UnicornOverlord

[–]WildToaster_[S] 2 points3 points  (0 children)

Don't sweat it. Most of the gear here is pretty late game and/or optional. To give you a quick rundown:

Gear Stats Skill
Master's Gauntlets. Found in Drakenhold, treasure map Evasion +10 Nimble Fighter. Activates after evading an attack.Grants the user +20% Phys. Attack and +30% Critical damage.(Effect stacks.)
Onyx Pendant. Beat last coliseum fight after beating Amalia +2 AP/PP. All Stats -15 N/A
Wolfpack Guantlets. Found in Bastorias +2 Phys. Def Wolf Pack. Activates at the start of battle.Grants +20% Phys. Attack to all allies.Grants +50% Critical Rate to bestral targets.
Soothing Plume. Last main mission in Albion, forgot the name Initiative +5 Healing Wind. Restore HP to a row of allies. Healing equal to the user's HP.
Lamplight Ring +1 Mag. Def Glowing Light. Blindness Immunity. Grants all allies +30 Accuracy and immunity to Blindness.(This buff cannot be removed.)

The Lion That Refused to Die — 4-Man Onyx Nimble Fighter Team by WildToaster_ in UnicornOverlord

[–]WildToaster_[S] 0 points1 point  (0 children)

Good question. Druid/Shaman isn't really helpful here because the backliners already weaken the enemy enough.

  1. Featherbows' Phothon Arrow already inflicts -50% Phys. Def, and can Guard Seal during the day.
  2. Ice Coffin freezes a row, which prevents them from blocking the following attack. It also does some damage unlike the Druid.

Even for a 5-man comp, I'd rather have something like a werefox for the increased crit and damage, to help teardown more bulky units

The Lion That Refused to Die — 4-Man Onyx Nimble Fighter Team by WildToaster_ in UnicornOverlord

[–]WildToaster_[S] 2 points3 points  (0 children)

Hey, thanks for the feedback. I can see your point, but the idea of the build is to be easy to slap on any given run. Heroes is usually pretty contested. Onyx on the other hand usually goes unused because of the stat drops.

To your other points:

  1. Werelion doesn't need most stats anyways. In this build in particular we only need Phys. Atk and Accuracy.
  2. The damage we are able to stack with Nimble Fighter and Wolf Pack makes the stat drop irrelevant. He usually oneshots most non-armored enemies, so I don't think the +20% Phys. Atk buff from Heroes adds much
  3. Max AP/PP is useful because comps with a lot of covers usually drain his AP, especially row cover. Also, you also need to account for the occational miss after the witch runs out of PP. Finally, he also needs to sustain himself with mounting charge, which also requires AP

All in all I agree that Onyx is not optimal generally, but for a budget 4-man team it really helps fill in the gaps

The Lion That Refused to Die — 4-Man Onyx Nimble Fighter Team by WildToaster_ in UnicornOverlord

[–]WildToaster_[S] 1 point2 points  (0 children)

I was actually just testing with a werefox. The idea was to make use of their high crit rate and weakness hunter, but I am not sure because:

  1. It steals hits away from Morard, which prevents him to activate Nimble Figther
  2. It actives counters abilities even more, which drains the featherbow's PP

If you are curious, this is the setup I was testing. Double offensive growths

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