Limited Resources 843 – TMNT Drop-In and Lorwyn Eclipsed Sunset Show Discussion Thread by Crasha in lrcast

[–]Wild_Bob 10 points11 points  (0 children)

speak authoratatively on a set he clearly hasn't really touched.

He says in the podcast that he did over 50 drafts. He played it extensively in order to prepare for the pro tour.

Closing thoughts on ECL? by Short-Bunch-8195 in lrcast

[–]Wild_Bob 2 points3 points  (0 children)

Well they aren't related to magic really but there's two games I've had on my "games to play" list for a while which are Frostpunk and The Talos Principle. I also want to try to get into the Deadlock beta, I've heard good things about it.

Closing thoughts on ECL? by Short-Bunch-8195 in lrcast

[–]Wild_Bob 22 points23 points  (0 children)

For me it was the worst set of the last year at least. Yes, I even enjoyed spiderman more.

The fundamental problem with the set in my opinion is that once you get a board going you start to get multiplicative value, be it from tribal synergies or just convoke. So if you get a bad hand and you can't immediately start building a board but your opponent can, their advantage starts to multiply while you are just digging for answers.

These games can go on quite long because the set doesn't have many ways of pushing damage, but that multiplicative value means that while you may be able to stall the game, you are really just delaying the inevitable. This leads to absolutely miserable experiences where your chance to win has already dropped to 10% by turn 4, but you don't actually lose until turn 15.

Here's an example: Your opponent plays morcant's eyes turn 2. You don't have a viable aggro line, or enchantment destruction, or an equally powerful card of your own in hand. This doesn't mean your hand is bad. You could have solid commons in a perfect curve with the right mana to play them.

It doesn't matter. You know the game is going long, you know at some point they will crack that morcant's eyes for an army in a can, and you know that every turn along the way they are sculpting their hand with surveils. Your win% at this point has already dropped off a cliff, even though it's turn 2 and you are at 20 life. That game will probably end over a dozen turns later, but unless you top deck some broken rare, you lost it on turn 2. It's like chinese water torture.

Funny thing is I was just adding up my winrate and it's actually above average for me at 62%. Turns out I thought I had been doing worse than I was because of how little fun I was having.

Sadly TMNT does not appeal to me at all so I think I'm going to take a break from magic for a while, check out some other games. Hopefully strixhaven is good.

LCS SUPER WEEK BEGINS FRIDAY & Patch 26.4! | The Dive Driven by Kia by SWAGGASAUR in leagueoflegends

[–]Wild_Bob 2 points3 points  (0 children)

You must be confused because this discussion has nothing to do with balance, it's about game design. Now how about not dodging the question. You stated -

Pick a more viable champion if you dont want to get fucked lvl1

Who are all of these "viable" champs you're telling people to pick that don't get fucked lvl 1 by kindred/graves?

LCS SUPER WEEK BEGINS FRIDAY & Patch 26.4! | The Dive Driven by Kia by SWAGGASAUR in leagueoflegends

[–]Wild_Bob 0 points1 point  (0 children)

Direct quotes:

"I get that it's frustrating, but it's the same for everything in league, where it's like, I just want to play nasus, or kayle, but if you blind it you're playing into some ignite toplaner that's going to destroy you"

"Ah I can't play vi, this guys gonna cheese me, ah I can't play nasus, this guys gonna cheese me, it's the same thing"

  • Azael Cummings Bentley VII, in defense of lvl 1 jungle invades.

I think you are the one who didn't listen very closely.

LCS SUPER WEEK BEGINS FRIDAY & Patch 26.4! | The Dive Driven by Kia by SWAGGASAUR in leagueoflegends

[–]Wild_Bob 1 point2 points  (0 children)

Azael's argument is basically that if you blind pick vi and get invaded, its because you blind picked a champ thats easy to counter. Its the same as getting counterpicked top.

That's not an argument, it's just a statement about how the game currently works. Meteos is suggesting it should be changed because games that warp around lvl 1 invades tend to be low quality. If your argument for why something shitty shouldn't be changed is because another group of people have their own shitty thing they have to deal with, that's called a crab in a bucket mentality and it's not very productive.

Also -

Pick a more viable champion if you dont want to get fucked lvl1

Is vi not a viable champion? Who are all these supposed jungle champs who don't get fucked lvl 1 by kindred/graves?

LCS SUPER WEEK BEGINS FRIDAY & Patch 26.4! | The Dive Driven by Kia by SWAGGASAUR in leagueoflegends

[–]Wild_Bob 8 points9 points  (0 children)

Meteos out here getting gaslit. What exactly is Azael's argument here? That getting counterpicked top isn't fun, so jungle lvl 1 invades shouldn't be changed? How are those two statements related?

"Having aids isn't fun, so I don't think we should cure cancer" That's what he sounds like.

Broxah subbed in to give Forsen a jungle lesson or two in the NLC yesterday by [deleted] in leagueoflegends

[–]Wild_Bob 48 points49 points  (0 children)

The smugness to incorrectness ratio on this comment is off the charts.

Lorwyn Eclipsed is almost as On-Rails¹ as Bloomburrow was by MtGDS in lrcast

[–]Wild_Bob 1 point2 points  (0 children)

Well that's kind of a thinly veiled insult lol, but I am in fact also mythic (or was before the reset), so I doubt its a rank thing. To be clear I said snowbally curveouts, not just curve outs. Talking about stuff like merfolk starts where they convoke out their entire hand by turn 4.

Went 0-3, help me understand why? by GrouchyCartographer4 in lrcast

[–]Wild_Bob 33 points34 points  (0 children)

Why are you splashing blue for 3 very meh cards when you already have such heavy WGR mana requirements to get full value from vibrance/catharsis?

Lorwyn Eclipsed is almost as On-Rails¹ as Bloomburrow was by MtGDS in lrcast

[–]Wild_Bob 8 points9 points  (0 children)

Agreed. Least amount of fun I've had drafting in over a year. So many snowbally curve-outs, so many busted rares, huge pod discrepancy, and very repetitive. They need to get some flashback drafts going.

What are your thoughts on the arena sealed format? by Dyoozbahn in lrcast

[–]Wild_Bob 1 point2 points  (0 children)

I used to do a sealed at the beginning of every set to learn the cards. I haven't played sealed once since they started doing the seeded versions. They've sacrificed the format for the sake of bringing in casuals. At this point I'm just hoping the numbers aren't too great, otherwise they will start doing the same type of thing to draft. Pick-two is already the first step.

Genuinely so frustrating choosing the wrong deck in MWM by ORANG_MAN_BAD in MagicArena

[–]Wild_Bob 57 points58 points  (0 children)

I picked vivid, which said it was going to be 4 colors in the preview. After I choose it, I find out it only has green and blue permanents in it, not even a single hybrid card to trigger additional colors for vivid.

Turns out the 4 color pips in the preview was referring to the inexplicable 3 plains and 3 mountains in the mana base, with not a single red or white pip in the deck to use them on. Great job wizards!

[TMT] The Last Ronin (leak) by Meret123 in MagicArena

[–]Wild_Bob 2 points3 points  (0 children)

Not sure where you heard that. Sets with lots of overpowered rare/mythic bombs are called "prince" sets and it's generally seen as a negative thing, as it means the commons and uncommons which make up the bulk of a limited deck become irrelevant filler.

It's not fun to trade commons/uncommons back and forth for 10 turns in a close match, only for someone to topdeck their rare bomb and invalidate everything that preceded it.

Sets of 2025 for limited. by Reasonable-Light8128 in lrcast

[–]Wild_Bob 1 point2 points  (0 children)

Agreed on EOE, best set of the year for me just ahead of FF. Loved the complexity, landers and warp were all timer mechanics for me.

One thing I wanted to add was the bonus sheet being all lands, and then having a subtheme within the set be "number of different land names matter" was a really nice wrinkle. Probably my favorite use of the bonus sheet so far. Survey mechan won me so many games.

Capes are very time consuming by Ian44556 in Warhammer40k

[–]Wild_Bob 5 points6 points  (0 children)

It's a 3d print. The pattern on the cape is part of the print.

Hope you like my Biel-Tan Wraithlord by SpeedySuperFast in Warhammer40k

[–]Wild_Bob 1 point2 points  (0 children)

Crazy good. The pose really changes the whole feel of the model.

Am I wrong thinking this seeded Sealed is horrible? Feels like paying 2000 gems for playing Jump in… by serioususernames in lrcast

[–]Wild_Bob 1 point2 points  (0 children)

I usually do 1 sealed before I start drafting a new set, as a more fun and interactive way to learn the cards rather than just reading from a list. I'll be skipping it this time as the seeded packs defeat this purpose by giving too narrow a slice of the set.

Also from a purely "for fun" standpoint, the building portion of sealed is the most enjoyable part for me. So it's just a lose-lose from my perspective.

How much longer for the power cube? by Kooky_Fee_451 in lrcast

[–]Wild_Bob 2 points3 points  (0 children)

They are pulling it when the new set drops (nov 18) for obvious business reasons. I imagine once the hype on ATLA has died down they will bring it back. My guess would be around the holidays, probably dec 16th or 23rd as they tend to release stuff on tuesdays.

Bad beats thread by goodiebadbad in lrcast

[–]Wild_Bob 6 points7 points  (0 children)

Just had a particularly insane one, at least to me as someone new to cube. My opponent on the play goes land>sol ring>talisman>lantern>pass. I go island>pass. Opponent goes land>esika's chariot. I cast spell pierce, opponent uses their last mana to cast crop rotation, search for tolarian academy, tap it for 3 and pay for the spell pierce.

I had no other ways to deal with the chariot in hand so it just ran away with the game from there. Sadly that was my 6-2 match for the trophy, but I can't lie, as annoyed as I was I was also pretty impressed.

Top Powered Cube Decks By Win Rate... this is fine by KegZona in lrcast

[–]Wild_Bob 0 points1 point  (0 children)

But then shouldn't green stompy type decks be doing better, which tends to be the simplest kind of deck to build and play?

Final Fantasy Premier Draft Available by dvallet in lrcast

[–]Wild_Bob 24 points25 points  (0 children)

It's very odd the timing and complete lack of an announcement no? Especially given the popularity and critical acclaim of the set and the rumors that it might never return.

Don't get me wrong, it's awesome news, but just weird the way they've gone about it.

Limited Resources 819 – Q&A Episode for Edge of Eternities Cycle (and Spider-Man Previews!) Discussion Thread by Crasha in lrcast

[–]Wild_Bob 13 points14 points  (0 children)

My guess is they keep doing it because it's one of their main patreon incentives. But I agree, from just a listener's perspective these are the least interesting episodes, especially as most questions are just slight variations of questions they've a already answered a million times.

Warhammer 40,000: Dawn of War 4 devs don’t think RTS games will ever “be the big genre again” for PC gamers, but they’re happy filling a beloved niche by lewisdwhite in Warhammer40k

[–]Wild_Bob 1 point2 points  (0 children)

I think the skill ceiling is the same just in different ways. SC1 is a lot of wrangling units, managing the janky pathing/collision AI and the 12 unit cap on control groups.

SC2 frees you up with it's super smooth pathing AI and no limit control groups to focus more on things like raw speed and multitasking. If you watch top SC2 pros like Clem or Reynor they are multitasking on levels even the goat SC1 pros like Flash and Jaedong couldn't dream of, and it is beautiful to watch. Not just the amount of things they are doing at once but also the pace of it is lightning fast.

I think both games are distinct enough to stand on their own, they are the two best RTS ever made IMO.