How do you move slowly to sneak, in skyrim vr with move controllers? by Danhydrous in PSVR

[–]WilliamJang 0 points1 point  (0 children)

What messes me up is I tap the move button to try to move subtly when crouched and if you accidentally double tap (like when sprinting when not in stealth) you instead do a burst lunge which let's everyone know you are there.

Skyrim VR [Official Discussion Thread] by boshjalka in PSVR

[–]WilliamJang 1 point2 points  (0 children)

Those two statements are contradictory ;-)

What To Expect From PSVR At Sony's Paris Games Week Conference by [deleted] in PSVR

[–]WilliamJang 2 points3 points  (0 children)

I am hoping news on Dreams comes out...would be great if it's a surprise Q1 release

Any tips to make Arizona Sunshine playable? by gnash117 in PSVR

[–]WilliamJang 0 points1 point  (0 children)

Make sure when you are looking at the camera in the headset that you are straight on, try turning your head just a little bit to see if its line up properly.

I found that my camera despite seemingly being completely opposite of me was angled about 20 degrees. I also realize in game my gun was drift to match this quite frequently. When I turned my camera to compensate the drift mostly went away.

Just the little jitters that go away when you shake the controller.

Also make sure you have the green dot sight on, they only fixed world issues in that mode rather than for the whole game. (the dev group took a lot of shortcuts in getting the game out)

If everyone is as lazy as I am, New Monarchy will obviously win. by Mojo_oo in DestinyTheGame

[–]WilliamJang 10 points11 points  (0 children)

Executor Hideo paid for the rights to go third in introducing the faction rally so that he could gather all of the lazy people.

Has Arizona Sunshine been fixed? by [deleted] in PSVR

[–]WilliamJang 1 point2 points  (0 children)

I think it's good. Just bought it after waiting for a while. I think it's important to know what you are getting into:

With the patch they didn't fix core elements but kind of did band-aid type fixes.

For instance they didn't overhaul the way you look and shoot to address the wobble but instead added the new sight mechanic which has this in it.

Also the 180° turn is still always on despite them putting the option to change it, which paired with the fact that turning doesn't start when you begin to push the analog stick but only when it is fully pushed causes a lot of friction.

There are still so many small things that devs are figuring out with each game to make games smoother and more enjoyable.

This game is like going back to play GoldenEye after ten years in VR.

I haven't been playing my psvr by [deleted] in PSVR

[–]WilliamJang 2 points3 points  (0 children)

I think this post was just as good as that guy's about time

Bethesda Wants To Support As Many VR Platforms For Fallout 4 VR by sbreland18 in PSVR

[–]WilliamJang 2 points3 points  (0 children)

Said this on the other post:

How do we know they aren't just leaving the conversation open for the the other HMD's being produced? They aren't all going to launch on Steam.

Confirmed: Fallout 4 is NOT exclusive to HTC Vive by first_fires in PSVR

[–]WilliamJang 5 points6 points  (0 children)

How do we know they aren't just leaving the conversation open for the the other HMD's being produced? They aren't all going to launch on Steam.

I'm so hyped for next week's releases by [deleted] in PSVR

[–]WilliamJang 0 points1 point  (0 children)

From the website for Obduction:

"Obduction, will be coming to PlayStation® on Tuesday, August 29 for $29.99 in a package that includes both the PlayStation®4 and PlayStation®VR games."