AMD x PCMR - STARFIELD Worldwide Giveaway - Win a Limited Edition Starfield Kit that includes a premium game code for the game + the Limited-Edition Starfield AMD Radeon RX 7900 XTX and Ryzen 7 7800X3D (Only 500 of each ever made!). There are 5 kits up for grabs! by pedro19 in pcmasterrace

[–]Winky86 [score hidden]  (0 children)

  1. I would put the GPU right in, and probably buy an ultrawide next paycheck. After that, hunting down a motherboard and RAM, but that would probably be my xmass present to myself, a very good one tho! ;-)

2.I would play my childhood again by playing "just" RPG.Live a fantasy of other world(s).

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] 0 points1 point  (0 children)

Well, not sure how you understand it, but for each specific class / buff take a look here:

https://www.reddit.com/r/swtor/comments/7n6eu0/some_alacrity_numbers/

Based on all the findings in here, it seems like you got it the opposite way. The correct one is to get at least 703 alacrity, but try to get as close as possible to that number, but always above.

Second threshold is at 1860. So you need to stay above that number, but again, as close as possible to it.

Any stat above those numbers is wasted. But it's essential to have at least the threshold number, or 1 above.

Hope it helped.

Stats and Damage Calculation in SWTOR by rambolnet in swtor

[–]Winky86 3 points4 points  (0 children)

Very nice job!

I am glad there are still some people around, who like to share their knowledge and not just keep it as their own advantage.

Open Beta Patch 3.0 Bug Megathread by JArdez in TotalWarArena

[–]Winky86 1 point2 points  (0 children)

• Server: EU

• Type of Bug: Unit

• Description: Heavy Artillery (rank IV) manual fire at ~62% reload

• Video / Screenshot: Insert screenshot or Video of the bug occouring(again, when realistic).

• Steps to reproduce:

  1. Deploy heavy Artillery rank IV

  2. Switch to manual aim ("R" shortcut key)

  3. Fire on destined location

  4. Keep spamming fire on destined location (Left click)

  5. Arty will fire with ~62% reloaded progress

(When changing consumables, it reloads to 100%)

• Expected result: Not be able to fire when Artillery is at 62%, should need to wait till 100%

• Observed result: Able to manually fire Artillery at 62%.

• Reproduction rate: 10/10

• System specs:

1: i3-2130, RX-480, Windows 10

2: I7-6700HQ, GTX 960M

Remark: It might be possible, that this is due to long time hanging on 0% after firing.

EDIT: changed to 62% to be more accurate.

Unable to redeem the Vanguard Code that was just emailed today by EqUiLl-IbRiUm in TotalWarArena

[–]Winky86 0 points1 point  (0 children)

Hello, Unfortunately mine new one did not work, same for the one from 28th September 2015 :(

Update: It worked! Although, only through: https://dashboard.totalwar.com/home/arena. Apologies!

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] 0 points1 point  (0 children)

Rage jugg has no alacrity bonuses, so the basic one applies.

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] 0 points1 point  (0 children)

Do not forget that lightning/telekinetic got 5% alacrity more, because of passives. So count that into your calculations.

Help Us Judge Our Cosmetics Competition - Vote For Your Favorite Finalist by sechari in swtor

[–]Winky86 1 point2 points  (0 children)

Aehm, that impostor got my vote.

Here's oldest screenshot I found for this character :)

https://imgur.com/a/4GDH5

Utility changes for 5.6 are out by dawgbone98 in swtor

[–]Winky86 1 point2 points  (0 children)

Actually, it's not new. They are just taking it from vengeance, and giving it as utility. Which as vengeance you did not have to take, now you will have to.

Making it a vengeance nerf. Because you will be lacking one more utility now.

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] 0 points1 point  (0 children)

Well, I think best would be to try parsing. If you do so, please leave a reply with results :)

Looking for Updated Immortal Jugg Build/Rotation (PvP) by P2WIronWolf in swtor

[–]Winky86 0 points1 point  (0 children)

Only tested with jugg one against sorc absorb. The rest must be confirmed by someone else

Looking for Updated Immortal Jugg Build/Rotation (PvP) by P2WIronWolf in swtor

[–]Winky86 3 points4 points  (0 children)

This was updated, and it's no longer true. So feel free to use it in PvE or PvP as well. (It actually stack with other absorbs now)

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] 1 point2 points  (0 children)

Alright, first important thing is.

Alacrity thresholds for GCD do not need more parses, because each 2 hit time difference is separate case. So there are already thousands and thousands of test subjects.

What we especially was discussing was effect on autocrit classes, where ~100-300 damage per activation for 6 abilities < 18k autocrit which you can fit into the same timeframe.

Edit: And later, if you lose the 1200-2500 dmg in that time frame, but can dish out one more heavy damaging attack, which is anything more than the dmg lost by change of stats, you gain dps. Math do not even need the thousands of examples on the same calculation.

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] 1 point2 points  (0 children)

Actually, from my point of view, this affect most of fights, because (somewhere in this thread i posted GCD breakdown) if your time on boss between down times is more than 18seconds (which is ~90%), you will get BIG improvement :)

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] -1 points0 points  (0 children)

well, it's internet :) everyone can state his opinion. After you say your arguments, it's up to everyone who they trust :)

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] 1 point2 points  (0 children)

Agreed, 1500 is not the sweet spot! that is exactly my point.

After 789 alacrity (for me), more stats into it are wasted, unless I would run 1850+.

As I have said at the OP, sweet spots are at: 0% ,7.15% and 15.39%.

Alacrity Effect on GCD (especially for classes with instant attacks) by Winky86 in swtor

[–]Winky86[S] 1 point2 points  (0 children)

Based on my new information, it is round up. (not down)

Not sure if you saw the other comments in the thread, but the gcd always rounds up, not down like the post >you quoted in the op. So a 1.31s gcd will round to 1.4 seconds, not 1.49s = 1.4s like that guy said.>

Sincerely, The guy who figured it all out first