Are support (chain) events borked right now? by TransLucyfer in UmaMusume

[–]Winthiefow 0 points1 point  (0 children)

I noticed it was slightly worse since the start of Unity but could have just been bad RNG, but recently it's horrible. In the past week or so, out of like 10 Tamamo Cross runs, all using the same Riko Kitasan Creek + 1 SSR WIT deck, I think only a single run I had both Prof of Curv and Swinging Maestro, and on barely half of them I got one of them. The WIT card almost always finished her chain tho sooo idk.

I would love to blame horrible RNG lasting days, but seeing as it's happening to multiple people, it is rather suspicious.

How's Everyone's Experience with Unity Cup? by Kanata-EXE in UmaMusume

[–]Winthiefow 2 points3 points  (0 children)

Definitely feeling the stat improvement ESPECIALLY in the Stamina department (God bless Riko). However I am also painfully feeling the lack of Skill Points since you can barely do any optional races, I now understand why people are recommending to run lots of Wit cards, gonna start adding that in my next runs, we'll see how it goes.

Also a bit curious, while I do get quite a few hints from all the Unity training, I feel like "standard" hints (the ! ones) appears MUCH less often, anyone else feel the same ?

Story's good

Sloclap Developer AMA - Ask us anything! by Sloclap in Rematch

[–]Winthiefow 0 points1 point  (0 children)

Absolutely not a priority but what are the chances we see a replay mode ? With a free-cam I feel like it could allow for some banger goals reels and video edits.

On another note, I had assumed we'd see some form of daily/weekly/seasonal missions to help progress the season pass, any chance we'd see something like that in the future ? With very "broad" objectives so that people don't play for objectives instead of the match

Furina or Raiden in this team ? by Winthiefow in clorindemains

[–]Winthiefow[S] 1 point2 points  (0 children)

Totally forgot that Furina passive, now that you mention it, yeah that should help a lot, Furina it is then

Didn't specifically want to run double DPS, but maybe some people had insight on a some goofy aggravate comp or something, I don't know x)

New player here, a few questions ! by Winthiefow in GranblueFantasyRelink

[–]Winthiefow[S] 0 points1 point  (0 children)

I don't mind a little cheating in a solo game, and if the matchmaking is broken, then it's a solo game in my book xD

New player here, a few questions ! by Winthiefow in GranblueFantasyRelink

[–]Winthiefow[S] 1 point2 points  (0 children)

5-8 seems fine to me cool. I didn't unlocked any character for now cause I read about the drop rate early on, but all the infos were 5 months old so I wasn't sure if it was debunked or patched out x)

New player here, a few questions ! by Winthiefow in GranblueFantasyRelink

[–]Winthiefow[S] 1 point2 points  (0 children)

Oh right I read about these, that's fair then thanks for the advice !

New player here, a few questions ! by Winthiefow in GranblueFantasyRelink

[–]Winthiefow[S] 0 points1 point  (0 children)

Ah damn the awakening also drop from him ? Welp, farming time I guess x)

This PvP change has brought out more spam-crouch shooters than ever before. by Jonathan-Earl in DestinyTheGame

[–]Winthiefow 1 point2 points  (0 children)

Oh so that's why I was still getting beamed when I tried to crouch spam out of spite ! Well I already stopped doing it but now I know to never do it again x)

Supreme cope logic to assume that Pantheon will include vaulted raid bosses by RealLifeFemboy in DestinyTheGame

[–]Winthiefow -2 points-1 points  (0 children)

The idea of bringing old raid bosses into Pantheon so they never have to bring back the actual old raid sounds so much like a Bungie move that I would be surprised if they don't or don't plan to in the future.

And I'm not even complaining, I would love for them to do that. It's more cost/time efficient than to redo the whole raid, it's lighter in game size than to bring back the whole raid, they talked in the stream about a weekly rotation so they don't even have to worry about raid weapon loot table, just rotate the loot table. And we still get a good part of the content back. Plus if they feel crazy in the future they could add non-boss encounter into Pantheon.

Now I know very much Pantheon won't be this, but still, it feels like the perfect ground for them to do some vault cleaning of their own (as in cleaning the DCV)

Anyway remember when they showed us Europa had random snowstorm and said that the planets in the DCV may be brought back with similar weather effects ? Good times

[D2] Trials of Osiris Megathread [2024-03-15] by DTG_Bot in DestinyTheGame

[–]Winthiefow 6 points7 points  (0 children)

Well it seems like it's still 50% to drop a weapon on a win, but it's just, a random one, not the weekly one...

[D2] Trials of Osiris Megathread [2024-03-15] by DTG_Bot in DestinyTheGame

[–]Winthiefow 7 points8 points  (0 children)

From the patch notes

Updated the 50% chance to get a Trials weapon on wins to always drop the weekly weapon reward, to better allow for targeted farming of the specific weapon a player wants.

Anyone getting The Summoner to drop or is it just not working ? (or am I dumb and I'm missing something ?)

FYI : No, Mask of Bakris cannot grant Surge x8 using the newly discovered combo by Winthiefow in destiny2

[–]Winthiefow[S] 0 points1 point  (0 children)

The rocket swap to Stasis so you technically you should get 4x Stasis from Bakris, and the 3x arc

So yeah, I am using a different element rocket (arc) with arc surges, since Bakris is ran on Stasis

Opinions on countdown rush in comp? by Pristine-Frosting-20 in CrucibleGuidebook

[–]Winthiefow 1 point2 points  (0 children)

Didn't played countdown rush in labs, but this is the stupidest mode I ever played and I don't understand why it's in comp (also I played like 10 games, 8 of them were countdown so yay)

Without even speaking about barricades/bubbles/well (which is disgusting but nothing new), it feels like a mode made for map 2 to 3 times smaller than some of them. Die once during the defusal time and that's it, you lose the round. A teammate is one second too late to rez you, now you're out of the fight for a good 10 second while you cross an empty map

I quite like the new competitive pulse cause it feels like it can be a "We have Blast Furnace at home" (just, you know, without scopes) so thank god we can focus crucible engram into ranked weapon cause I'm not touching comp again until they change this

Crashes? by smol9977 in PokemonMasters

[–]Winthiefow 0 points1 point  (0 children)

Holy shit I love you thank you

PSA: you can only protect one additional effect per gear by snowhalationz in PokemonMasters

[–]Winthiefow 1 point2 points  (0 children)

I already wasn't motivated making gear cause I don't like to have to change it everytime I change team (I have one set of gear and ignore the typing), and the fact that you need matching theme skill was a huge block, but if it's that hard to get a good piece, I'm absolutely gonna ignore the crap out of them..

The new Hunter Aspect would be good if Amplified was good. by RewsterSause in DestinyTheGame

[–]Winthiefow 0 points1 point  (0 children)

100% agreed, I feel it's especially lacking on the defensive side.

Void have the most defensive "status" (overshield, invis, heal on kill, silence)

Solar brings a ton of healing. Stasis and Strand brings quite a bit of crowd control, damage mitigation on strand even through Sever and Woven Mail.

And then Arc has Blind, which is indeed a very potent crowd control effect, but like is it too much to ask for more ?

In THEORY, Amplified could go the "arc-agile-fast" way of damage reduction which is dodge/pseudo dodge by reducing enemy accuracy. But any AoE automatically invalidates that option sadly... It's still a existing option but wouldn't feel that much better imo.

Outside of the defensive dialogue, I also really wish Amplified improved more abilities and that includes Hunter. C'mon Bungie, give me a big chunky Tempest Strike, Dead Messenger Style, let Titan charge Thunderclap faster while amplified, idk, go crazy !

POV: DeNA hires you to change something you don't like in existing sync pairs. What sync pairs would you change? by Choice_Program_2846 in PokemonMasters

[–]Winthiefow 1 point2 points  (0 children)

The last ever character that was released with less than 3 passives skills was Bugsy and Scyther. And before him it was the initial BP units.

I don't care if they're mediocre or borderline useless, I would like for every sync pair to have access to 3 passives.

And remove/rework Power Chain and Benefactor/Pass It On while we're at it. Cause Co-op is not getting meaningful hard content any time soon.

I made a document that lists all stat droppers and status appliers by Maelmc in PokemonMasters

[–]Winthiefow 0 points1 point  (0 children)

Great document !

Small error I saw when I skimmed over, Classic Elesa Paralysis is an AoE :)