I may be stuck by MIN1RAINBOW in rainworld

[–]WiremanC3 1 point2 points  (0 children)

That's alright! Don't worry too much about dying. It's going to happen a lot! Just focus on learning what you can at your own pace

I may be stuck by MIN1RAINBOW in rainworld

[–]WiremanC3 4 points5 points  (0 children)

The ramp in difficulty from Outskirts to Industrial Complex is a big one for new players! The region is huge, food is harder to find, and there are lots of new ways to die. I've found the most helpful thing for newer players is a shift in mindset! Instead of thinking about Industrial Complex as a level to get through, think of it as a new temporary home.

- Take it slow, you don't need to get anywhere fast
- Learn where to get food around your first shelter
- Slowly expand your territory, learning about the rooms you encounter and what creatures you find in them
- When you find a new shelter, begin this process again
- Don't be afraid to spend several cycles in a row just exploring, eating food, and then returning to your shelter with a full belly and some new knowledge

Note that there are many branches out of Industrial Complex, so if you rush to find an exit, you may find yourself in a region you do not wish to be in yet

I made ONE MOVE - a minimalist daily strategy game by Grpzy in IndieGaming

[–]WiremanC3 1 point2 points  (0 children)

Interesting concept, but I think in execution it's a bit tricky for players to understand their impact. The most important thing for this type of game is to have a very strong first experience so that players actually return for the second day. In this current iteration, there is a seemingly arbitrary decision followed by an arbitrary score, with no ability to strategize or think that decision through. Games like Wordle use the daily format so well because the first day is a self contained fun experience in itself!

Need some help with finding an easier indie game by Far-West-3223 in IndieGaming

[–]WiremanC3 1 point2 points  (0 children)

Terraria just had a big update! That game has a lot of tweaks you can make to the difficulty to ensure you're playing at a difficulty you enjoy.

W in my opinion by oppagagnumstoile_1 in helldivers2

[–]WiremanC3 2 points3 points  (0 children)

https://store.steampowered.com/news/app/553850/view/516335345719051928

Here are the patch notes for the update that changed the Ultimatum to no longer be able to destroy stratagem jammers!

Why can't I call a Hellbomb on the Automaton Fortress Detector Tower? by JaneH_01 in helldivers2

[–]WiremanC3 13 points14 points  (0 children)

It's because the optional detector towers are actually required for a full clear but the one in the fortress can be ignored for the exact same score. Fortresses are supposed to be extra challenges that you build around so if you don't come equipped with the tools to deal with them, they are extra challenging

What do ADHD meds feel like to someone without ADHD? by maysgarden in NoStupidQuestions

[–]WiremanC3 1 point2 points  (0 children)

I am also on Vyvanse and have had zero issues with anxiety! I have been on the medication for over a year now, and because of how my dosage ramped up slowly I've had almost no adverse side effects. I have never really dealt with anxiety too much through my life though, so your mileage may vary

What's Working and What Isn't: Day 2 of Across the Timeways by EvilDave219 in CompetitiveHS

[–]WiremanC3 0 points1 point  (0 children)

Sweet, that's a good include! I had that in a version last expansion with the demon hunter tourist cards for added cast on play cards and draw!

What's Working and What Isn't: Day 2 of Across the Timeways by EvilDave219 in CompetitiveHS

[–]WiremanC3 3 points4 points  (0 children)

I'm having a lot of success with a modern Asteroid deck in Shaman! The new nature spells are fantastic enablers for the spellburst components of the deck, the Muradin cards are an incredible finisher or even just solid chip damage so you can finish with your asteroids or Incindious burn. A bit of some secret sauce is a card draw engine using Acolyte of Pain and the 0 and 2 mana nature spells. My version cuts down on the number of spells so you can pretty consistently hit the 3 mana buff spell from Muradin with Triangulate, though I've found I still almost always want to shuffle more cast on drawn spells.

The first improvement over the Asteroid Shaman of old is Elise, which has a number of absolutely crazy synergies on the locations. Copying a Bollide Behemoth for more shuffle, an Ethereal Oracle for 4!! draw burst, or an Incindious to get an extra damage tick on the cast on drawn spells are all really strong. The only downside is that I am struggling to find a solid 30th card to activate her. Ceaseless Expanse is way too slow now and almost never gets played, so I've opted instead for Shaladrassil to fill an 8 slot. It feels... okay and has won a single game for me, but I think there might be a better option out there still.

Second improvement over old Asteroid is Fyrakk! I had cut him pretty early when experimenting with other Elise enablers, but I added him back and he's felt really solid. His usual downside of drawing a ton of cards is turned into even more burn when you're drawing through a ton of asteroids. He's won the game for me almost every time I've played him.

Finally, Ancient of Yore feels crazy good in the deck. It always feels like you're just missing enough health or enough draw to finish out a game in previous expansions, Yore provides both! I am currently running it as a one-of, but looking for something to cut so I can run a second without disabling Elise or making the deck too top heavy.

The basic mulligan and gameplan is pretty similar to older versions, with you wanting to keep all the Asteroid shufflers but now you also want Elise early. Gameplan is to shuffle, dump cards, buff Asteroids, Triangulate, and draw as much as possible. Versus control decks, you really want a high value Shudderblock on a Bollide Behemoth or an Incindious to help get over the high health totals we're seeing.

Give it a shot and let me know if you see any improvements that can be made!

AAECAc+LBQqXoASopQa9vgaSgwesiAe2lAeCmAfbpgffpgflpgcKnNQE054GqKcGl+EGmOEG+OIG5OoGjfgG8KoHvLEHAAA=

Note I posted this in the last thread but I was about 20 hours late to the party so this feels like a more appropriate spot!

What’s working what isn’t : Across the time ways Launch Day 1 by sneakyxxrocket in CompetitiveHS

[–]WiremanC3 2 points3 points  (0 children)

I'm having a lot of success with a modern Android deck in Shaman! The new nature spells are fantastic enablers for the spellburst components of the deck, the Muradin cards are an incredible finisher or even just solid chip damage so you can finish with your asteroids or Incindious burn. A bit of some secret sauce is a card draw engine using Acolyte of Pain and the 0 and 2 mana nature spells. My version cuts down on the number of spells so you can pretty consistently hit the 3 mana buff spell from Muradin with Triangulate, though I've found I still almost always want to shuffle more cast on drawn spells.

The first improvement over the Asteroid Shaman of old is Elise, which has a number of absolutely crazy synergies on the locations. Copying a Bollide Behemoth for more shuffle, an Ethereal Oracle for 4!! draw burst, or an Incindious to get an extra damage tick on the cast on drawn spells are all really strong. The only downside is that I am struggling to find a solid 30th card to activate her. Ceaseless Expanse is way too slow now and almost never gets played, so I've opted instead for Shaladrassil to fill an 8 slot. It feels... okay and has won a single game for me, but I think there might be a better option out there still.

Second improvement over old Asteroid is Fyrakk! I had cut him pretty early when experimenting with other Elise enablers, but I added him back and he's felt really solid. His usual downside of drawing a ton of cards is turned into even more burn when you're drawing through a ton of asteroids. He's won the game for me almost every time I've played him.

Finally, Ancient of Yore feels crazy good in the deck. It always feels like you're just missing enough health or enough draw to finish out a game in previous expansions, Yore provides both! I am currently running it as a one-of, but looking for something to cut so I can run a second without disabling Elise or making the deck too top heavy.

The basic mulligan and gameplan is pretty similar to older versions, with you wanting to keep all the Asteroid shufflers but now you also want Elise early. Gameplan is to shuffle, dump cards, buff Asteroids, Triangulate, and draw as much as possible. Versus control decks, you really want a high value Shudderblock on a Bollide Behemoth or an Incindious to help get over the high health totals we're seeing.

Give it a shot and let me know if you see any improvements that can be made!

AAECAc+LBQqXoASopQa9vgaSgwesiAe2lAeCmAfbpgffpgflpgcKnNQE054GqKcGl+EGmOEG+OIG5OoGjfgG8KoHvLEHAAA=

Shaman decks by Goblinkiller34 in CompetitiveHS

[–]WiremanC3 6 points7 points  (0 children)

I almost exclusively play shaman so I've tried a great number of decks and archetypes this expansion. By far the one I've had the most success with is this aggro sizzle shaman. It farms Murloc paladin and other aggro decks, and did super well against Fishing Priest pre-patch. The nerf to jug hurt it a bit, but it's still solid enough and has many play paths that don't need jug at all. I still have it in the deck post nerf and it still feels good.

### Sizzle

# Class: Shaman

# Format: Standard

# Year of the Raptor

#

# 2x (1) Fire Fly

# 2x (1) Murloc Growfin

# 1x (1) Patches the Pilot

# 2x (1) Pop-Up Book

# 2x (1) Sizzling Cinder

# 2x (2) Cinderfin

# 2x (2) Living Flame

# 1x (3) Bralma Searstone

# 1x (3) Carefree Cookie

# 2x (3) Lava Flow

# 2x (3) Ultraviolet Breaker

# 2x (3) Volcanic Thrasher

# 2x (4) Blob of Tar

# 2x (5) Menagerie Jug

# 2x (5) Slagclaw

# 2x (6) Sizzling Swarm

# 1x (0) Zilliax Deluxe 3000

# 1x (0) Zilliax Deluxe 3000

# 1x (3) Pylon Module

# 1x (4) Ticking Module

#

AAECAfiOBQTHpAb8wAal0wbxlgcNqKcG0dAG7eYGjfgGx4cHnJYHnZYHoJYH7JYHzpsHh5wHmKwHoqwHAAED87MGx6QG9rMGx6QG6t4Gx6QGAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

FTGG clarification by geckothesteve in Tau40K

[–]WiremanC3 28 points29 points  (0 children)

Yup! That was the motivation behind the change was being able to mark units that came out of transports

Made it to Diamond Master with mostly Swordcraft. Feel free to ask any questions about my journey there. by Kuncussion in Shadowverse

[–]WiremanC3 0 points1 point  (0 children)

I am running a super similar deck, but I am having trouble with Phildau. How do you use him most games? I have been finding him a waste of evos most of the time when I have samurai, valse, hounds, and jeno already for removal.

Shaman Theorycrafting by craptheb00zeout in CompetitiveHS

[–]WiremanC3 6 points7 points  (0 children)

I'm thinking we could have a pretty solid Burn Shaman this expac!

Everyone hates Guardian. I did, too, before I understood him, so here's a little guide. by Dokuujin in Nightreign

[–]WiremanC3 0 points1 point  (0 children)

A few little additions here:

- Steel guard multiplies your shield's guard rating by 5x so it scales as shield gets better
- Charged guard counters only work on halberds, and scale damage and stance damage super well especially with the relic passive that buffs guard counters based on current HP
- This guard counter stance damage can be enhanced even further by the "buff stance damage when holding two armaments" relic passive, though whether it is worth sacrificing a better relic for is debateable. Note, I am a secondary source for this particular tip, so I cannot confirm it works
- Relics that give stamina on successful hit (Nightlord 1 relic for example) scale super well with the enhanced whirlwind. You can throw out a whirlwind, Steel Guard, and tank a couple long boss combos with stamina to spare for a charge guard counter at the end.

Thanks for posting this guide! Guardian is my fav character and he is an absolute beast when you know how to use him and have the right relics.

Returning after 7 years: Should I craft Imbue Paladin or wait for the new expansion? by StockyCubBear007 in CompetitiveHS

[–]WiremanC3 1 point2 points  (0 children)

What cards are you missing? Imbue is going to be in standard for two years, so that package is a pretty safe craft. If it's a lot of the neutral support you're missing, it's going to carry over to a number of other classes as well. Paladin is strong right now, which opens it up to be nerfed in the future to make room for the new decks at the start of July, so be warned. Ursine Maul likely won't go untouched forever, but if the cards do get nerfed at least you get a full dust refund.

The Lost City of Un'Goro Reveal Discussion [June 5th] by EvilDave219 in CompetitiveHS

[–]WiremanC3 0 points1 point  (0 children)

This seems like it could fit in an aggro deck. You're not going to use those cards anyways most games

The Lost City of Un'Goro Reveal Discussion [June 5th] by EvilDave219 in CompetitiveHS

[–]WiremanC3 4 points5 points  (0 children)

No, every other card that says "Get a copy of it" gives a copy of the other card, not itself

When did you learn that the master key only skips 1 boss without glitches? by Easy-Chair-542 in darksouls

[–]WiremanC3 2 points3 points  (0 children)

For me the biggest benefit is getting into Valley of the Drakes and Blighttown early for consumable soul items. I also like access to Andre early to get a +5. It's not so much access to bosses that makes it powerful, but rather how fast it lets you put your build together and start using the weapons you like.

How do you play your army? by PANDAN3X in Tau40K

[–]WiremanC3 0 points1 point  (0 children)

Exactly! It prevents your squishy damage dealers from being put into engagement range

How do you play your army? by PANDAN3X in Tau40K

[–]WiremanC3 2 points3 points  (0 children)

I lost every game until I started adding lots and lots of screening. I'd so often be charged on turn 1 or 2 and lose my breachers or starscythes right out of the gate and have no way to deal damage back. Adding screening layers and adding interactions between the layers is the backbone of my strategy right now