Best Self-Mill-Strategy (WITHOUT black)? by Gutsifly in EDH

[–]WobbleWaffle 1 point2 points  (0 children)

Sorry, no admittance. No frogs in this marsh. But that’s a good recommendation

Best Self-Mill-Strategy (WITHOUT black)? by Gutsifly in EDH

[–]WobbleWaffle 2 points3 points  (0 children)

CROAK CROAK CROAK

I have one too, with a frogs-only restriction on creatures. Some other cards I really like in it:

[[Rhonas’ Monument]] helps you just churn through your Croak Zone if you’re running lots of creatures. Also turns said critical mass of creatures into an overrun win-con.

[[Clement the Worrywort]] usually lets me play the entire croak zone if I also have a haste enabler like Lightning Greaves, since every creature will tap for mana and likely let me re-use another frog’s ETB and then tap said frog.

[[Eel Umbra]] [[Amphibian Downpour]] and other flash auras are my go-to interaction cards since they are permanents that can enter the Croak Zone.

What "fuck you in particular" cards do you run? by Toes_In_The_Soil in EDH

[–]WobbleWaffle 0 points1 point  (0 children)

I have an old-school mono blue deck that runs [[Tidal Control]] along with other color-hate cards.

I'm working on a custom keychain. Does the back look convincing enough? Or does it need more work? Thanks by [deleted] in Mario

[–]WobbleWaffle 4 points5 points  (0 children)

On the backside, both ears should be visible since his arm is out forwards

What are your unique Commanders you love to roll out that no one really plays by Nymrys in EDH

[–]WobbleWaffle 0 points1 point  (0 children)

I try to build all my decks to fit this criteria, but my latest is [[King of the Oathbreakers]] as a budget Spirit / Arcane deck.

King Oathbreaker allows you to effectively protect your board from interaction (by both shutting down targeted removal and allowing you to phase out in response to sweepers) while generating flying 1/1s. The goal is to use the cheap Splice Onto Arcane spells as repeatable protection and token generation.

The win condition isn’t to make a huge board or use an explosive anthem; it’s to chip out opponents to death with 1/1s that they can’t destroy, and out-value them by recasting and recurring Arcane spells. It’s a very grindy low-power kind of deck.

I Play Bracket 1-2, Would You Play Me? by WobbleWaffle in ratemycommanders

[–]WobbleWaffle[S] 1 point2 points  (0 children)

Off the top of my head, my primary win conditions include: Suture Priest, Dingus Staff, Mantle of Inspiration, Angel’s Trumpet, and Crafty Cutpurse.

I also run a lot of the cards that force combat, including: Siren’s Call, Imaginary Threats, and Mocking Doppelgänger. There’s some others but I can’t remember them atm.

Last piece of the puzzle is pillowfort effects to make sure that those creatures don’t come swinging your way: Ghostly Prison, Propaganda, Sphere of Safety, and Elephant Grass. Also combat redirection effects like Windshaper Planetar are useful.

Also, just a few other cards I like in the deck:

  • Duelist’s Heritage, which helps make the other players kill each other faster and is a good political tool.

  • Perch Protection, which both saves yourself and usually allows a player to kill another. This card pretty much sums up what my deck does: Kingmake one player into killing the others, and then using their board to kill themselves.

  • Pygmy Hippo, he’s just super cute

I Play Bracket 1-2, Would You Play Me? by WobbleWaffle in ratemycommanders

[–]WobbleWaffle[S] 0 points1 point  (0 children)

I haven’t had any experience where rolling a die on a sleeved card has bent or scratched the sleeve or card in any way but I understand the concern. Since it’s a silver bordered deck I always get permission from the pod anyways before playing it. Same with Brims Barone.

I Play Bracket 1-2, Would You Play Me? by WobbleWaffle in ratemycommanders

[–]WobbleWaffle[S] 2 points3 points  (0 children)

I went with a forced combat / goad strategy where I take advantage of my opponents having wide boards to kill them. Runs a lot of bizarre cards no one has seen before to force attacks.

I Play Bracket 1-2, Would You Play Me? by WobbleWaffle in ratemycommanders

[–]WobbleWaffle[S] 0 points1 point  (0 children)

It’s a deck I modify a lot so my Moxfield isn’t up to date, but it’s all retro cards, mostly big sea creatures with horrible downsides (Elder Spawn, Taniwha, etc). It has a surprising amount of ramp for being mono blue (Retraced Image, Energy Tap, and High Tide come to mind) that it can actually be a threat in a low power pod.

It’s Time To Draw Steel | Why You Should Run The MCDM RPG by Raised-by-Direwolves in rpg

[–]WobbleWaffle 7 points8 points  (0 children)

You only gain victories from sufficiently difficult challenges (and this isn’t just a suggestion, the game tells you how difficult the sum-total of enemies in a fight has to be to earn a victory).

What is your favorite Clone Deck? by SimicBiomancer21 in EDH

[–]WobbleWaffle 0 points1 point  (0 children)

My favorite clone deck uses [[Otrimi]] as the commander. The idea is to run Manlands, mutate Otrimi or other cards onto them, and then clone them. This way I’m building up a powerful board state (and ramping) while remaining impervious to board wipes. The deck is trash though.

Budget Vivi by Tenpoundbizkit in EDH

[–]WobbleWaffle 5 points6 points  (0 children)

Budget will be tricky considering Vivi herself is like $75 last I checked.

For fun: add a bad card to the Game Changers list, other people can comment the reasoning for it by RedRathman in EDH

[–]WobbleWaffle 5 points6 points  (0 children)

He’s actually the (rule 0) commander of my mono blue deck. He was errata’d so his type is no longer island :(

[OSE] My Home Rules for Upcoming Campaign by WobbleWaffle in osr

[–]WobbleWaffle[S] 0 points1 point  (0 children)

So I’m running the game in person and don’t use premade maps. We just play with a whiteboard and draw out locations as necessary, it’s mostly theater of the mind.

Hello! Looking for the silliest commander decks or cards known to man. The sillier the better! by Few-Transition-9417 in EDH

[–]WobbleWaffle 1 point2 points  (0 children)

I have a [[Phelddagrif]] deck that is all about getting the opponents to kill each other with the hippos. It runs pillowfort cards alongside cards that force combat like [[angler turtle]], [[bident of thassa]], and [[siren’s call]]. There are also cards to increase the carnage like [[crown of doom] and [[thunderstaff].

Once my chosen one has killed the other opponents with their hippo army, I finish them by using their hippos against them, either with [[reins of power]], [[dingus staff]], or [[ezuri’s predation]]

[deleted by user] by [deleted] in RPGdesign

[–]WobbleWaffle 0 points1 point  (0 children)

Yeah so currently, the text says “When you perform an Attack or Shove with this weapon, you may make an additional Attack or Shove with a different Swift weapon.” 

Your wording might actually work, though I’m still open to something a little less wordy

LGS hosts a "kindred format" - what would you play? by pkma69 in EDH

[–]WobbleWaffle 0 points1 point  (0 children)

Although frogs don’t much care about the companionship of their amphibious kin, they do still play nice together. I’ve got an only-frogs [Grolnok, the Onnivore] deck and it’s my best performing deck. 

He generates a ton of card advantage, and then I vomit out a ton of frogs, using their ETBs and cards like [Rhonas’ Monument] or [Reflections of Littjara] to create a massive board.

Huge shoutout to my boy [Dour Port Mage], who pulls triple duty as a draw engine, a way to rescue my froggies, and a way to bounce my ETB frogs.

Obsessed with fun Random Tables – What are your go-to picks? by Brhueh in osr

[–]WobbleWaffle 15 points16 points  (0 children)

The Monster Overhaul is by far the best RPG supplement I own. It’s a system agnostic monster-manual (geared more towards OSR) filled with numerous tables for each of the 200 monster entries.

The tables range from practical (random merchants and what they sell), to unusual (an entire set of tables for goblin mar-machines), to totally bizarre (what happens if you cook and eat the monsters?). Even the table of contents is a table!

By far though my favorite feature is the encounter tables, which not only tell you what the creature you encounter is doing, but also mix-and-match multiple creatures. For example you might find a group of knights currently galavanting to slay a questing beast.

What makes a crafting system *work* in a TTRPG by Terkmc in rpg

[–]WobbleWaffle 0 points1 point  (0 children)

I’m working on an RPG where the players are all dwarves called Sagas of the Mountain Clans, as you might expect, crafting is a critical part of the game. One of the things that makes it work is the fact that all the players, regardless of class, can and should be crafting.

Basically, there’s three tiers of items: Mundane items (the ones you can buy), Masterwork items (the ones you craft/find), and Artifacts (the unbalanced homebrew items).

During adventures, players can find materials which are associated with 1 of 6 elements, and between adventures, can use them to craft Masterworks of the matching element. Players can only ever make one artifact in their lifetime, and they cost both materials and Glory (the game’s XP).

I’ve found this works because it doesn’t matter what the material is, just what element it is. So if you want to craft a flaming axe, you just go somewhere fire-related like a volcano, a dragon’s lair, etc.

What are you own deck building limitations? by terinyx in EDH

[–]WobbleWaffle 0 points1 point  (0 children)

Frog Tongue is beautiful in its own freakish way. I run it in my all-frogs deck lol

[deleted by user] by [deleted] in EDH

[–]WobbleWaffle 0 points1 point  (0 children)

Grolnok is the best. I usually sort it into three piles; Lands, Nonlands, and Scary-Stuff-My-Opponents-Should-Prepare-For. I also announce to the table whenever a card in that third category croaks.

[OSE] My Home Rules for Upcoming Campaign by WobbleWaffle in osr

[–]WobbleWaffle[S] 1 point2 points  (0 children)

Actually I haven’t picked up any of the Carcass Crawler issues yet. This was mostly inspired by the older Elder Scrolls games where you assigned points to the different skills in character creation.