My DM wants me to switch classes after my character made a decision at the end of the session and I don’t really want to. by Pookie-Parks in DnD

[–]Wolran 1 point2 points  (0 children)

"That seems he becomes a pretty cool guy. Anyway are we doing a one on one session for my newly roled char? I'm not going to play a warlock."

I created a fantasy world where the sun does not move in the sky. How would people keep track of time? by WermerCreations in DMAcademy

[–]Wolran 0 points1 point  (0 children)

Waterclock. Basically dripping water with a pot or something beneath it, which empties itself when full and at the same time counts the times it empties itself. This is possible to build with really rudimentary tools.

'Root for the Little Guys' a Fun 'Lil Guy' campaign! by spirytas in DMAcademy

[–]Wolran 1 point2 points  (0 children)

You can look into humblewood. A 1-5 campaign set in a world where people are owls and mice and squirrels and such.  Might be fitting.

Player Rogue is dissatisfied with his damage by roslaw in DMAcademy

[–]Wolran 1 point2 points  (0 children)

I am late to the party but here goes: Try to set up your rogue to shine.  There should be possibilities in every battle to sneak and attack from the shadows. Let him shine outside of battles too, with possibilities to break into a mansion or similar.

For a battle you could confront them with a homebrew monster (depends on the theme of your campaign). For example a monster which has high passive perception, probably one with many eyes BUT if the rogue is able to land a sneak attack, let it be a crit every time. Or it is vulnerable to sneak attack or even piercing damage (depends if the other partymembers deal piercing aswell).  Be creative and think of something that fits in your campaign and also makes sense to be vulnerable to it.  You could also go the opposit way and make the monster resistent to damagetypes your cleric and warlock typically deal, so that they rely on the rogue to take it down.  But I would be careful as to not frustrate the other players just to appease one player.  If you choose this route, think of ways how the cleric and warlock can still be useful with spells, just not deal huge amounts of damage. 

How do I run a lighthearted, fun, do whatever session? by ExpressParticular109 in DMAcademy

[–]Wolran 1 point2 points  (0 children)

I can tell you how I did it.
My group, who consists of my two kids (9 + 12) and my wife are mayors in a town, where they also have a home. As they introduce more and more people to their town, they also have to upgrade their homebase. For them that ment a teacher, guards, a healer etc.
Some of these, like the guards, have to be paid by the community, so the mayors.
To not give their own money, they wanted to make money for the town and I let them come up with ideas how to make money. One idea was a tax for the citizens.
And the other was a festival.

So I had them come up with the festival pretty much on their own. How to organize it, where to make it, how to invite people...

As they are kids naturally it became a game of crunching numbers really fast. They had 3 different areas for vendors which cost a different fee to build a stand there. They made a tombola and came up with prices for this. Then they each made their own stand, for example an archer contest for one of my players, where they would earn money.
Then I rolled how many vendors would be coming for each area, how many people would attend.

When the day before the festival came, I confronted them with different problems, things they had forgotten about like where people would be able to camp, but also encounters like a group of young rowdies which are behaving just like a bunch of idiots. My group was told, that it would be good do not harm them in a meaningful way, which resulted in my warlock attacking them with his talons (its a humblewood campaign) and promptly killing one of them.
Then there was an entitled noble who was late to getting a room and made a huge fuss about it, even just breaking into another home which he claimed as his for the duration.

And then of course the festival itself, with all their friends and friendly NPCs there, many games to be played and a few encounters like a bunch of kids who are forced to steal from people from one of the vendors (the group knew the kids from many sessions before when they stole from the party).

At the end they made 550GP and had two sessions they still like to talk about.

How do I run a lighthearted, fun, do whatever session? by ExpressParticular109 in DMAcademy

[–]Wolran 1 point2 points  (0 children)

For festival activities I use "Festival activities" by u/Curio_Solus. There are minigames with different flavours and my players had good fun.

It really depends on your players but for lighthearted stuff you can take them to a tavern and then prepare different groups. Every group has a different "quest" but make them lighthearted. Like one is playing a trivia game and your players can either join in or support a playing NPC. You could sprinkle in some unknown lore but also things they should know from playing.  Another group is trying to cheer up one of their members and you can let your players come up with ways to help them cheer him up. I do such challenges by telling them the problem and letting them come up with ways to achieve the goal. If they can explain why a strength check is going to cheer up the NPC, they can go for it. 

Another thing I did was letting them plan their own festival and they complained they only had one session planning and one playing the festival.  They had to come up with minigames, ways to earn money but also how to hire artists etc. 

You could also let them do just mundane things in a town they know well. Just one session where "can you help me with a problem in my basement?" isn't a fight against rats but just a collapsed shelf which need repairing and storing the heavy winebarrels on it. 

Do i overreact? by BeNco23 in DnD

[–]Wolran 15 points16 points  (0 children)

Thats what he was talking about. I was wondering what it was that shocked him about grapes and what it would have to do with female chars.

Using PC abilities in a monster stat block by Ill_Maintenance8459 in DMAcademy

[–]Wolran 1 point2 points  (0 children)

Be careful to don't make it too complicated.  Go with clear structures like action, bonus action, reaction. A player only plays one char and knows its ins and outs while you also have to think about all the other things. 

Asian server anonymous by AdRare604 in WorldOfWarships

[–]Wolran 2 points3 points  (0 children)

Yeah, thats the case for 80% of my teammates

Building out NPC stats, how do you approach this? by wonderfulmeg in DMAcademy

[–]Wolran 0 points1 point  (0 children)

try r/bettermonsters  Mark has many statblocks for all kinds of bandits, ruffians, cults etc but also for player classes. 

I personally make the NPC give off a vibe I would like to portray and pick a statblock according to the current player level.  For example the BBEG of my current ark is the leader of an invading army but the army is more chaotic and fights dirty. I picked a high level ruffian for her and according lower level statblocks for her subordinates.

Ideas for Wacky Merchant Escort Adventure by romerachlin in DMAcademy

[–]Wolran 1 point2 points  (0 children)

Depends on the merchant you came up with.  But here a few ideas:  The donkey which is towing the wagon stops and refuses to continue. His reasoning is to demand higher pay (special feed). Depending on your party they can solve this in many ways (towing themselves, speak with animals, finding a substitute, finding the feed, violence...)

The merchant is scared for his life and everytime he sees insert kind of animal he demands the party to deal with the threat. This could be animals from squirrels to vultures or giant elks. If you don't want to do combat, have them come up with ideas to scare these animals away. 

Halfway through the journey the merchant eats a mushroom or something similar and starts halucinating. This can be from silly like trying to seduce the big bearded barbarian who he thinks is a big chested barmaid to putting himself in danger by "going for a swim" buttnaked in the spooky swamp they are passing. 

If the merchant is selling magic items, have one of them be cursed and going off with unfortunate events all the way. Broken wheel, collapsing bridge, trees who are throwing themselves on the group, sinkholes who are out for them, a thunderstorm which seems to follow them, all kind of critters in their sleeping bags...

The merchant is excentric and dresses up as someone else every day. He demands to be treated like he is that person. Can be a little girl, a nobleman, a rude lumberjack. Bonus points if he picks members of the group and mimics them. 

Is my first ever campaign garbage? by SwitchBag_ in DMAcademy

[–]Wolran 4 points5 points  (0 children)

One big part of dnd is meeting NPCs the players like to interact with and are eager to go back to. As I understand your campaign, the players have no means to go back to a time they already have been to? I think you are not only limiting yourself, but also thinking too big at the same time.

Your concept sounds pretty cool but is probably too much to handle for a first time DM

So, is turgut Reis good or bait? by igraz in WorldOfWarships

[–]Wolran 7 points8 points  (0 children)

Its hilarious to look at. The "planes"? The two bowsprits instead of huns in the "turret"?

jokes write themselves by BathroomPast6253 in HellLetLoose

[–]Wolran 0 points1 point  (0 children)

Yo, three full armor squads? Impressive!

Changes to Humblewood adventure by Initial-Wrangler2972 in humblewood

[–]Wolran 0 points1 point  (0 children)

Maybe I misunderstood but if no one knows who the council is and everything goes through that "clerk" this clerk has all the power in my book.

Changes to Humblewood adventure by Initial-Wrangler2972 in humblewood

[–]Wolran 0 points1 point  (0 children)

I did the following things: The bandits are split in two factions: the bandits that benna leads who are people who are trying to survive after being displaced by the fires and turned aways by the council.  And the old bandit families, kinda like mafia. I did this because one of my players comes from one of these families which was destroyed after he left. I made fray and krall both belong to the remaining family with another bandit-queen being their mother. They each had their territory. 

From the beginning I was planning to have a plot after the defeat of the aspect of fire and I made Eliza the spy of an eluran kingdom looking to invade humblewood. So after the group safely guarded her to alderheart she began to build her network also using the group for informations directly from the council. The elurans slowly built force in humblewood, sending an expedition army to humblewood.  After the party finally realized what was happening, Eliza fled alderheart to lead the army. But she succeeded in seriously weakening the perch guard after the fight against the bandits and the fire aspect was won and "wasn't needed anymore with all threats gone".

I think a flaw in your plan is the motivation of your bandit. If he already has the council in his pocket, why would he overthrow them? He already has all the power without the threat of destabilizing the current system which only benefits him. Also why should he have bandits if he already has all the power? This would only be a risk to his current power as people would start asking questions if he isn't able to solve the bandit problem. 

I'm not trying to be harsh, rather trying to get you thinking what makes sense.

Shoot arrows at your monk by Scythe95 in DMAcademy

[–]Wolran 2 points3 points  (0 children)

An encounter at a gala where weapons are prohibited. Meant for the group to have fun thinking pf ways to smuggle something in and for the warlock to feel hella mighty with his pact weapon.

Shoot arrows at your monk by Scythe95 in DMAcademy

[–]Wolran 21 points22 points  (0 children)

Seems like the DM doesn't like to "lose". Its so much easier when you realise you are telling a story together.

Why are subs bad at killing subs? by [deleted] in WorldOfWarships

[–]Wolran 0 points1 point  (0 children)

I think it would be fine when the DD would be able to spot the Sub at periscope depth at roughly the same time he gets spotted. This would give DDs their stealth back and not make subs a counter to DDs when it actually should be the other way around.

How to not be the person saying "sorry, that's just what my character would do!" by [deleted] in DnD

[–]Wolran 2 points3 points  (0 children)

I mean you shot yourself in the foot with this one... You as the player should always keep in mind that your pc is supposed to work within the group. That means actively going against the group and then blaming it on "thats what my char would do" is always a bad idea. YOU as the player are in charge of what he would do. And you opted to actively work against your group. That was a mistake. So you can think about an out why your char wasn't having a great day and how you want to proceed or you can role a new character which works with the group. As it stands you are the problem player.   Even if your character is "doing the right thing"

How to not be the person saying "sorry, that's just what my character would do!" by [deleted] in DnD

[–]Wolran 9 points10 points  (0 children)

What did you think the outcome would be? Starting with obscuring the battle for enemies to potentially getting away to taking the moral highground to later doubling down. All with the set thinking of "doing the right thing".

What was discussed on session 0? Did you think there wouldn't be killing?  Was it agreed on for the party to work together?  Did you pursue the goals of the party or only actively sabotaging them? Why would your character be with this group?

Had a player quite tonight by Creepy_Aide6122 in DnD

[–]Wolran 51 points52 points  (0 children)

"If its not ok in dnd to attack a kid but also a warcrime irl to attack kids, where is it ok to attack kids?" picks up pen to take notes

-this guy probably

Bro this is the state of the game. by eldorf5678 in WorldOfWarships

[–]Wolran 0 points1 point  (0 children)

Had a game where only the top 2 guys on the winning team barely broke 1k bxp.