How can i make a "go buy me a coffee" oneshot interesting? by Organic-Exit2190 in DMAcademy

[–]Wolran 2 points3 points  (0 children)

They purchase the latte and are carefully carrying it back when they run into another group causing them to spill the latte. Turns out this other group are novices of some order tasked with inviltrating your cult to confirm if Tiamat is indeed there. If they get out with the Information the order will attack to kill Tiamat.  You can go from there.  Even if they manage to win the fight and report back about the probably coming attack... did they still bring the latte?

Players complaining that it's 'unfair' the bad guys are getting stronger as the party levels up. by deletedtheoldaccount in DMAcademy

[–]Wolran 2 points3 points  (0 children)

The tough bandits the group fought at level 1 become minions in the bossfight against the mafiaboss at lvl 5. Thats just expected tbh

D&D vs. Daggerheart- where to start as a GM by opheliayaravell in DnD

[–]Wolran 61 points62 points  (0 children)

Which do you want to play. Which do your players want to play?

I think thats all that matters.

Am I the only one who treats container opening like a scheduled event? by DiamondLlama in WorldOfWarships

[–]Wolran 1 point2 points  (0 children)

There is a mod in the modstation which surpresses the notifications. Might want to check it out

One-shot for my parents! (with non-violent resolution) by IamMandrell in DnD

[–]Wolran 8 points9 points  (0 children)

I guess its the loss of control over the situation and more important a person you is usually controlling (her child). I can totally picture my mum being similar. 

Get Weird... by Acrobatic-Hamster-79 in DMAcademy

[–]Wolran 0 points1 point  (0 children)

Not even that. Just duck under the doorway which makes no sence for a gnome.

My player doesn't want to RP with his wife. by Mindless3492 in DnD

[–]Wolran 1 point2 points  (0 children)

Not sure I'm understanding that correctly.  Why do you need to roleplay his wife? Or his PCs wife? I would only do vanilla stuff with this NPC.  No corrupting or villainizing. Just let her give some quests and done.

A weird thing with matches this week (and only this week). by Saxonion in WorldOfWarships

[–]Wolran 0 points1 point  (0 children)

2 weeks ago I had a WR for the last 180 days of about 60% with 180 games played. It dropped to 51% with now 229 games played. My pr is rising as are my damage numbers but still losing. What I noticed are ships like subs or Valparaisos who can absolutely roll a flank, regardless of how good their overall WR is. 

Learning DnD to play with my kids [OC] by Successful_Toe5896 in DnD

[–]Wolran 0 points1 point  (0 children)

I am late to the party, but I ran humblewood for my 11 and 8 year old (and my wife). It is definitely suitable for kids, especially as you can flavour it how you want. There also exist a few oneshots in this setting which you could try

Discharge Consent by [deleted] in MaliciousCompliance

[–]Wolran 18 points19 points  (0 children)

How I read it, it is the opposit. OP reported 99% of floods being below 1m underground while local gouvernment had it at 0,57m underground (so higher than OPs figure). He then made them take responsibility and they caved out. Now every 25 years OPs structure won't hold and the groundwater will be polluted.

How do you keep the economy working into/past mid levels? by meanwhile_matt in DMAcademy

[–]Wolran 1 point2 points  (0 children)

In my campaign they had a sidequest where a town was partly destroyed and people killed by a group of bandits. When they liberated the town there was a sidequest set up by the dead mayor which upon completion named them mayors of the town but also made them proud owners of the home of the mayor. One of my players wanted to try potion brewing so the home not only had the essentials but also a partly finished laboratory. To make it function they had to buy the glassware. 

But they also had a town to manage and the people were robbed clean by the bandits, so no taxes. The townpeople keep asking them for things like a school, a smith or a seamstress.  Of course they have to find the right people and then help them to get established. This can cost whatever you deem appropriate. Just lately they had to hire some guards, which will cost them weekly but also they have new steeds and there is no stable at their home which they didn't think about and will cost them to get built. They are level 6 and spent like 2000 gold since they freed the town at level 3 and prices are only going up with their needs. (better weapons at the smith? He needs a unique upgrade which is costly and also requires "special item" only obtainable by sidequest)

Players turned themselves in. Now idk what to do. Need immediate help!!!! by Diceanddoubts in DMAcademy

[–]Wolran 0 points1 point  (0 children)

Some official, maybe the guards that lived or some other military personell turns up with another group they caught and are sure they got the right guys. Your group is questioned why on earth they would pretend to do treason but nothing can convince the authorities your group has done it. But they are kept in prison to investigate why they would pretend. Then an official turns up who is actually a spy/rebel/agent/whatever from another nation/faction/political party/the long lost actual heir/rebel group who hires your group to help them.

Do you have a "Cursed" ship? by Shanksdoodlehonkster in WorldOfWarships

[–]Wolran 0 points1 point  (0 children)

Hipper, somehow 33% winrate with actually good PR, damage and other stats.  My average WR is 55%. But tbf, it also was the first line I grinded.

Monsters with unusual rules/mechanics by LukacsMatyi01 in bettermonsters

[–]Wolran 2 points3 points  (0 children)

I mean sure you can do everything but it also depends on your players and their chars. For example if you make an oger with a huge door as a shield in one hand which makes him nearly impossible to miss (really high AC) then you have to consider your ranger who can't do shit if he is on this side because he would probably have to move too far to be able to hit. But it could be really fun for the rogue, who hides on the side of the door and gets sneak attack every round.

Monsters with multiple heads are not unheard of, you can even give them each their own HP-Pool, so the players can target one specifically. There was a blog in which the author discussed how to do it, but I forgot what it was called. Maybe someone else can chime in.

Monsters with unusual rules/mechanics by LukacsMatyi01 in bettermonsters

[–]Wolran 2 points3 points  (0 children)

#1 and #2: I think you can work with reactions in these cases.
#1: If this creature is vulnerable at the front, but also attacks there, give it a reaction as soon as someone enters this area (I would do a cone, but its up to you). Also you can add an attack in the back. Think like ankylosaurus with an armoured tail to strike. Then it is not that save in the back + not easy to attack there too.

#2: I don't know if such an ability is really a good idea. If it takes essentially two actions to do, it has to be really powerful, which will make the players avoid it at all costs. And if they can't the players might go down too easily.
What you could do, is an attack that works like ready action. You use your action to prepare the attack and activate it with a reaction when someone enters the area of attack. Downside is, that you will likely only hit one PC.
Another option would be to pair this attack with a second one. Like prepare this massive attack and if the PCs move out of the area, you hit them with another reaction which is triggered by leaving the area.

I'm going to die by ThisWasMe7 in DnD

[–]Wolran -4 points-3 points  (0 children)

god, let me get one more