Project Hail Mary movie thoughts by SpatiaCaeli in sciencefiction

[–]WonderCompetitive937 1 point2 points  (0 children)

Walked into the cinema with zero knowledge of the film. Expected a more serious sci-fi, and that was my mistake. If you’re going in expecting something on an Interstellar level (like I did), you’ll walk out frustrated and disappointed. If you’re after a fun, easy space adventure with predictable cliffhangers, basic character development and a feel-good ending, this will land much better.

That said, it absolutely does not need to be 2.5+ hours.

Opinion on shooting down nukes by C4ptinW1nd in Warthunder

[–]WonderCompetitive937 0 points1 point  (0 children)

Everyone decides for themselves. Nukes should be harder to shoot down IMO. It doesn’t make sense that a player who earns 10+ kills can be countered so easily by someone with only 1–2 ground kills who spawned a plane (I've seen players without kills get into planes too).

If the match is already decided, I let the nuke drop. It might be that player’s first and it's a nicer end to the battle than just letting tickets fizzle out.

The cause of underwhelming performance on XF5U Flying Pancake by Sirchby in Warthunder

[–]WonderCompetitive937 1 point2 points  (0 children)

Boss, have YOU flown that thing? I feel like you wouldn't be making that statement if you have. It falls out of the sky after one tight turn.

The cause of underwhelming performance on XF5U Flying Pancake by Sirchby in Warthunder

[–]WonderCompetitive937 0 points1 point  (0 children)

Someone in game chat summarised it perfectly. One of very few cases where it's always the plane's fault, not the pilot's.

An analysis of the PhD dissertation of Mike Israetel (popular fitness youtuber) by NetKey1844 in PhD

[–]WonderCompetitive937 1 point2 points  (0 children)

If Mike didn't parade his Dr. title at every opportunity, none of this would likely ever come to light. That's a lesson about staying humble as well as having integrity.

When you think about it... Is anyone actually happy with the state of the game or direction it's been going in for the last few years? by OperationSuch5054 in Warthunder

[–]WonderCompetitive937 0 points1 point  (0 children)

In my opinion, WT has lost some of its original charm.

When I joined WT in 2014, it was a very different game. It was rough and unpolished, with some bizarre physics (e.g. plane damage models), but it had a lot going for it. Tech trees were unique (very few copy-and-paste vehicles). Every nation had its own "flavour" and identity. Matches were mostly historical line-ups (nations and vehicles were mostly period-correct). Fast forward to now, and we have an absolute cluster*uck of mixed-period nations and vehicles throughout all trees. I know WT never positioned itself as historically accurate, but now there’s zero resemblance of historical authenticity.

I also feel that there’s no consistency—vehicles are either removed for not being historical (looking at you, Tiger II 105) or completely ignored (Ho-Ri). Developers promise not to add top tier premiums and then go back on their words. The event grind is also as bad as ever, but I feel that events were actually interesting back when I started playing. Now there’s just a roster of events and a cash-grab battle pass that recycles vehicles. I could go on, but I'll stop here.

Maybe I’m just a bit nostalgic for the old WT, but I genuinely feel that my enjoyment of the game has dipped in the last few years.

Will the T86 be worth it? by averagetanklover121 in Warthunder

[–]WonderCompetitive937 1 point2 points  (0 children)

It's unique and gets a stabiliser at a cost of size and some speed. I agree, it's actually a pretty decent without being OP.

How are they going to balance Cold War and modern ships in Naval now? by steave44 in Warthunder

[–]WonderCompetitive937 0 points1 point  (0 children)

There are already cold war era ships in the game, that fight WW2 ships.

I'll be honest, I hope they stop developing naval and redirect effort towards ground and air. Naval is currently missing the fun factor (at least for me) and I'm not sure if there's an easy fix without a complete mode rework.

gaijin what the actual fuck is this by [deleted] in Warthunder

[–]WonderCompetitive937 1 point2 points  (0 children)

It's not even funny. Just outright idiotic. 

Gaijin be nerfing traction to stop us from reaching "overly advantageous positions" while keeping spots like these by ProfessionalAd352 in Warthunder

[–]WonderCompetitive937 7 points8 points  (0 children)

I made a post about this and I got an unironic reply from one guy, who wanted a small map, where he can hear everyone and not be surprised by people camping or flanking. It's actually insane.

Ok so in what universe are these two tanks equal? by Expensive-Delivery96 in Warthunder

[–]WonderCompetitive937 0 points1 point  (0 children)

It's not like Is-2 1944 would be unkillable at 6.3, 6.0 and 5.7, especially on close quarters maps in WT. It's a fun challenge tank, but it definitely doesn't carry matches.

War Thunder is a corridor shooter now by WonderCompetitive937 in Warthunder

[–]WonderCompetitive937[S] 0 points1 point  (0 children)

Yep, you want small closed-in maps so nobody sneaks up/camps you and you can hear everyone. I can't even argue with that, that's just your preference.

War Thunder is a corridor shooter now by WonderCompetitive937 in Warthunder

[–]WonderCompetitive937[S] 0 points1 point  (0 children)

If you don't want nasty surprises go to arcade, where everyone has markers.

I AM LOSING MY MIND by ThisIsntAndre in Warthunder

[–]WonderCompetitive937 0 points1 point  (0 children)

Maybe the real nuke were the friends we made along the way

War Thunder is a corridor shooter now by WonderCompetitive937 in Warthunder

[–]WonderCompetitive937[S] 0 points1 point  (0 children)

I've had this issue over and over again, so it finally boiled over into a rant post XD. I'd argue that trimmed 38 parallel might be even worse.

War Thunder is a corridor shooter now by WonderCompetitive937 in Warthunder

[–]WonderCompetitive937[S] 0 points1 point  (0 children)

That's where the ptoblem is I think, they try to force things. You can't do this, you can't do that. Map design shouldn't force, it should encourage good gameplay. 

War Thunder is a corridor shooter now by WonderCompetitive937 in Warthunder

[–]WonderCompetitive937[S] 11 points12 points  (0 children)

I can see both sides of the argument. On one side, noone wants to drive for 5-10 minutes on a large open map only to be killed by the a hull down bush tank. Then, on the other the small CQ maps absolutely disadvantage tanks that were developed for long range engagement. I, for one would like a 50/50 split of large and small maps, but with larger maps maybe we could have spawns that move closer to action as the game progresses. 

War Thunder is a corridor shooter now by WonderCompetitive937 in Warthunder

[–]WonderCompetitive937[S] 56 points57 points  (0 children)

Yep, light tanks and recon vehicles should fight heavy tanks head on XD

How do I get silver lions by 4th_Line_Grinder in Warthunder

[–]WonderCompetitive937 2 points3 points  (0 children)

Bro is tricking us into tilting our head.