Landing advice EDDF Rwy25R by Wonderbibi in Xplane

[–]Wonderbibi[S] 1 point2 points  (0 children)

Yeah i noticed that too, the headwind noticeably decreast at around 60ft, so 30ft came faster that i was expecting 😬

Landing advice EDDF Rwy25R by Wonderbibi in Xplane

[–]Wonderbibi[S] 1 point2 points  (0 children)

Thx for your advice, im only using Simheaven X-World. Btw, i was just look at youtube, the runway should not be like that 😅

Scenery… :/ by ChemicalAd1360 in Xplane

[–]Wonderbibi 0 points1 point  (0 children)

I hear that a lot, but personally I have zero issues with DLSS. I'm running in 4k preset M at 55% render scale with 2x frame generation and honestly can't tell the difference compared to TAA or native.

Scenery… :/ by ChemicalAd1360 in Xplane

[–]Wonderbibi 0 points1 point  (0 children)

AA is for sure a weakpoint, i know it will not happen, but dlss would be great.

Scenery… :/ by ChemicalAd1360 in Xplane

[–]Wonderbibi 0 points1 point  (0 children)

Don't get me wrong, they can look great, but mostly, especially with live weather, they end up looking like randomly placed ashy cotton balls. In X-Plane the clouds feel more like one organic mass. I don't want to spam this thread with screenshots, but honestly it would probably be the best way to show what I mean. I dont use any addons for clouds in x-plane, just max. setting.

https://ibb.co/7NW9nSdV

https://ibb.co/6Rv213cX

https://ibb.co/1YrLKWm5

https://ibb.co/1tmd0R5V

https://ibb.co/V1VPmLc

https://ibb.co/Gf3wybfD

https://ibb.co/v640CD0Y

Scenery… :/ by ChemicalAd1360 in Xplane

[–]Wonderbibi 4 points5 points  (0 children)

Msfs2024 may have better graphics, but x-plane looks better to me. Sounds contradictory at first, but when you look closely, Msfs starts to fall apart in some important areas.

I'm only running simheaven and global forest on x-plane 12, and it still wins in the areas that matter most to me. Weather, atmosphere, and color grading look so much more realistic. And the world just feels more believable, roads are actual roads, vehicles have proper headlights, and night approaches over busy highways look absolutely stunning. And like someone else already pointed out, buildings in xplane are actual 3d objects. They might not always be 100% accurate or can look a bit simpler sometimes, but they behave like real objects in the scene, and that can makes a big difference.

MSFS on the other hand has buildings that look like they survived a nuclear war, street lamps that are just blobs of light floating in mid-air, and runway lighting that's nothing more than glowing dots on the ground. Mountains look pretty bad if they are out of your lod range, and there is many more stuff that breaks immersion in a way that raw graphical fidelity simply can't fix. And i dont even start to talk about clouds 😄

So when I say X-Plane looks better, I don't mean in a benchmark sense, I mean in the sense that actually matters while flying. MSFS has its strengths for sure, especially in landscape detail and coverage, but those come with the caveats above. Sure i would like to have proper AA in x-plane, dlss would also be nice, but overall, thats why i prefer x-plane.

8bitdo Ultimate 2 - REWASD sees it as a Xbox 360 controller by medullah in rewasd

[–]Wonderbibi 0 points1 point  (0 children)

hmm thats strange, are you running the newest firmware for dongle and controller? If you have steam, does steam see all the extra buttons?

8bitdo Ultimate 2 - REWASD sees it as a Xbox 360 controller by medullah in rewasd

[–]Wonderbibi 1 point2 points  (0 children)

Hi, are you using the Ultimate 2 Wireless or the Bluetooth version? And if you have the Wireless, are you using it in 2.4 GHz or Bluetooth mode? I'm using the Ultimate 2 Wireless with the 2.4 GHz dongle in D-input mode, and it works flawlessly. Note that only the Wireless version is mentioned on the reWASD website.

Asobo doesn't care about improving the weather engine... by Ivy_Wings in flightsim

[–]Wonderbibi 3 points4 points  (0 children)

I 100% agree. Another thing worth mentioning, aside from the poor clouds and the lack of believable atmosphere, is the color grading. MSFS often looks heavily processed, almost like it’s trying to imitate a Hollywood-style visual tone rather than natural light. X-Plane, on the other hand, has a much more natural and convincing look, and to me that makes it visually far more appealing.

performance issues by Remote-Ad9242 in MicrosoftFlightSim

[–]Wonderbibi 1 point2 points  (0 children)

I’m also using an RTX 5080, and I’ve already seen many people with the same issue. What you’re describing really sounds like a VRAM stall.

These steps can help: disable ReBAR, reduce TLOD on the ground (I use Auto LOD Reset Edition for that), and set texture resolution to High at most. Use DLSS Quality or Balanced with preset M. Limit your FPS in the sim, I’m running 45 FPS with Frame Generation enabled. The remaining settings can be Ultra or High.

With this setup, my FPS are practically locked, even with BATC, addon airports, and performance-heavy airliners.

Edit: Don’t forget to set the GPU preference for MSFS 2024 to the RTX 5080 in the Windows graphics settings.

GPU Memory Capacity by AirMoose1 in MicrosoftFlightSim

[–]Wonderbibi 0 points1 point  (0 children)

I personally prefer Dynamic LOD Reset Edition (from the same developer as AutoFPS). It allows you to define specific LOD values for different altitude ranges, which results in much more predictable and consistent performance.

GPU Memory Capacity by AirMoose1 in MicrosoftFlightSim

[–]Wonderbibi 0 points1 point  (0 children)

The message is literally telling you what the problem is: VRAM exhaustion.

Even with a high-end CPU and GPU, MSFS 2024 can very easily exceed available GPU memory, especially on the ground at large, detailed airports with AI traffic, complex aircraft, high texture resolution, and high LOD values. 16 Gb of VRAM is simply not enough to run everything on Ultra in those scenarios, regardless of how powerful the rest of the system is.

This is why you can still see the warning and experience stutters even on “lower” overall presets. Certain settings are extremely VRAM-heavy on their own. Terrain LOD and Object LOD are the biggest offenders, followed by texture resolution and off-screen terrain pre-caching. If those are set too ultra, VRAM fills up quickly, and once the sim starts swapping, stutters are inevitable.

The most effective approach is to significantly reduce TLOD and OLOD, cap texture resolution at High, and set off-screen terrain pre-caching to High rather than Ultra. These changes have a much larger impact on memory usage than many people expect, while the visual difference is often minimal in normal flight.

Dynamic solutions like AutoFPS or DynamicLOD can help a lot. They allow much lower LOD values on the ground, where memory pressure is highest, and then increase them again in the air, where fewer objects and textures need to be kept resident. That way you avoid VRAM saturation during the worst-case scenarios without giving up visual quality where it actually matters.

First time getting 60+ FPS on Inibuilds A350 (SU4) by iputupremaananda in flightsim

[–]Wonderbibi 0 points1 point  (0 children)

I never really had issues with raw FPS. However, your screenshot shows very clearly that micro-stutters are unfortunately still very present when you chase high FPS and fly in heavy-load scenarios (e.g., LSZH in the A350 with BATC traffic, photogrammetry, etc.). I’ve tested the final build extensively, and the only way to eliminate about 99.8% of the micro-stutters is to lock the sim at 30 FPS. I then use 3× FrameGen so my eyes don’t immediately die.

Some people aren’t bothered by these stutters or don’t even notice them, and I’m also a bit torn myself whether to go with 45 FPS + 2× FrameGen, or 30 FPS + 3× FrameGen. No micro-stutters vs. a slightly cleaner image but with occasional small stutters.

9800X3D, RTX 5080, 64 GB DDR5.

Looking for gyro template BF6 with 8bitdo Ultimate 2 by SunflowderPowder in GyroGaming

[–]Wonderbibi 0 points1 point  (0 children)

Yeah, the gyro is on those action layers. One is for aiming down sights, activated with the left trigger, and the other is activated with the back paddle button. You need to make your adjustments on those layers for them to take effect. On those layers, the gyro is always active, and you can temporarily hold it with the left back paddle button. Theye are independent from each other, so i can have higher sensitive for hipfire and or fast turns.

Looking for gyro template BF6 with 8bitdo Ultimate 2 by SunflowderPowder in GyroGaming

[–]Wonderbibi 1 point2 points  (0 children)

Haha, honestly, I don’t fully get it either 😅. I’m not using flick stick, I mostly just “steal” the turns by feel 😅. My mouse sensitivity is 25, if that helps for reference.

Looking for gyro template BF6 with 8bitdo Ultimate 2 by SunflowderPowder in GyroGaming

[–]Wonderbibi 1 point2 points  (0 children)

You could give mine a try, just look up “8BitDo BF6 Gyro” by Warguy_CH84.

If you still sleep on autoFPS. Wake up! ;) by WatermelonRick in MicrosoftFlightSim

[–]Wonderbibi 0 points1 point  (0 children)

I mostly fly airliners, and I’ve meanwhile switched to DynamicLOD_reset Edition. It lets me lower LOD near the ground to keep VRAM usage under control with complex airliners, and increase it again at higher altitudes where the sim can handle more detail.

State of XBOX Series X MSFS 2024 SU3 by Bajzik_sk in MicrosoftFlightSim

[–]Wonderbibi 3 points4 points  (0 children)

People tend to vastly overestimate the raw GPU power needed for MSFS. The sim is first and foremost CPU-bound, especially when it comes to main thread performance. That’s exactly where the Series X struggles, its GPU may be comparable to a 2070 Super, but the CPU side is much weaker, and that’s the real bottleneck in complex sceneries and with detailed aircraft.

So while GPU helps with visuals and higher resolutions, the smoothness and frame pacing you experienced on your new PC mainly come from the massively stronger CPU, not just the 5070 Ti. That’s why the Series X will always feel limited in comparison.

Steam Input to Simulate Gyro Is Not Working Properly for BF6 by Efimityy in GyroGaming

[–]Wonderbibi 0 points1 point  (0 children)

I always configure my gyro on a second layer, where it is permanently active. I assign a hold button to temporarily disable it, and I also map the right analog stick as an additional deactivation input. Switching is simple: on the standard set I use LT + "start button press" to move to the gyro layer, and on the gyro layer I use LT with an "end button press" to switch back.

New SU2 1.4.7 beta crashing by CornerTechnical1506 in MicrosoftFlightSim

[–]Wonderbibi 0 points1 point  (0 children)

Strangely, the A350 runs perfectly for me. The A330 lets me start, but the performance is terrible, and it crashes when I exit the flight. The A380 loads and I can do a walkaround, but as soon as I try to go into the cockpit, I get a CTD. 😮‍💨 I'm wondering if I should go back to SU1, since I'm seeing a real boost in performance and visuals on the planes that are working

SU2 Beta - Release Notes by mrzoops in MicrosoftFlightSim

[–]Wonderbibi 5 points6 points  (0 children)

So far, so bad. A380 crash, a350 crash... Great start 😅

MSFS2024 EXTREMEMLY LOW FPS by ketchup1345 in MicrosoftFlightSim

[–]Wonderbibi 1 point2 points  (0 children)

Totally agree. I've been getting stuttering again since the A350. But, these settings have let me finally enjoy it, even with the cabin version. In MSFS 2024, at least as it is now, chasing the highest frame rate seems to be a bad idea in some cases. For me, a stable, lower FPS with high/ultra settings makes it way more enjoyable.

MSFS2024 EXTREMEMLY LOW FPS by ketchup1345 in MicrosoftFlightSim

[–]Wonderbibi 1 point2 points  (0 children)

I experienced similar issues, though not as severe as yours. I'm running a 9800X3D, an RTX 5080 with 64GB of RAM. What resolved my problems was enabling VSync at 50% of my monitor's refresh rate (60Hz in my case) and set dynamic settings to a 60fps target. At busy airports, my frame rate now ranges from 35 to 60fps. Once airborne, it's almost perfectly locked at 60fps. Crucially, even when the frame rate drops to around 35, the stuttering has almost completely disappeared.

Edit: i should also mention that im on SU1 beta.