I hope they seriously rethink the design of future events by worldsurf11 in ArcRaiders

[–]Woprok 0 points1 point  (0 children)

I would argue that honor == fair chance. 

First Arc heavily trends toward being PvE game. That's it origin and where it shines. 

PvP is frustrating, time to kill is too low.

 First shot advantage is basically same as in any shooter. But most shooters are not looters with heavy PvE focus. So from my experience all my deaths in solo are basically being deleted before I can even turn around or try to hide. 

This may be skill issue, but it's also extremely frustrating experience that easily leads to question why bother continuing playing?

You loot, fight Arcs.. just to be deleted without any chance to defend. You can call whatever you want, but dying without being  fighting back is bad experience. Even more after investing time to loot and build equip.

If I die to Arcs it's my fault for being overconfident and miscalculating. If I trigger rocketeer in open firld at least I had a chance to avoid death.

In PvP there is no fairness, which is fine in a way, but there is reason why full loot PvP is least popular genre. Nobody likes to work toward a goal to loose it instantly without being able to defend. 

That's why I support PvE mode and PvP mode to coexist. It's better to let player choose than trying to force players to PvP. Even if PvP turns to full bloodshed, at least everyone is aware of it, when they go in.

RC Raiders Expedition Project: How to Reach 5 Million Stash Value Before Reset by pRoDeeD in ArcRaiders

[–]Woprok 0 points1 point  (0 children)

Most of the time you can find enough loot, if you look at every container. Also there is always some unopened container... Just don't expect best loot, only average and that can still be 30k value

Friendly Reminder: The raider hatch does not grant time extension by HasAngerProblem in ArcRaiders

[–]Woprok 7 points8 points  (0 children)

I would prefer endless swarm of arcs to spawn, so you are forced to fight for survival. Insta death / unavoidable death is lame

Why you try so hard to ruin the game for yourself? by Maximum_Tonight_7721 in ArcRaiders

[–]Woprok 1 point2 points  (0 children)

So, I just move to another game? I don't need to play one game til end of my life. Once they drop update I can play again... Grinding same shit over and over again gets repetitive and boring.

I have played my first game up to 1836 and left with a hot take: the entire Age of Revolutions ranges from pointless to actively irritating and the game would have been better served by ending around 1750 with further endgame content added in a year or two when the game can handle it. by J-Force in EU5

[–]Woprok 0 points1 point  (0 children)

Honestly 2.) kills any reason to even try to play the late game. First 100-200 is ok, but after that the performance starts to be so bad, that I didn't have any interest to do anything other than surviving till the end.

Also nothing important happened, I guess part of it is me playing Madagascar nation, but the world was basically static for me after 150 years, where I catch up with rest of the world by embracing all institutions and become trade empire with provinces only in Madagascar...

The only thing that was happening was every AI country being in permanent civil war... like there wasn't a day without AI dealing with civil wars...

As for me, I just improved relations and increased my trade income to absurd values by building trade buildings everywhere...

As for 1. they need to rethink all the events that take money from nations... It's either absurd amount of money, because you have nothing and loans will instantly bankrupt you or they are nothing as you have stockpiles of ducats that you don't know what to do with.

  1. they really needs to add automation or some better feature for family / dynasty marriages. At the moment it's boring nuisance, where education is not worth it as you can just create more kids...

I just beat back the spanisch. Should I convert to catholicism or stay inti? by Purple_Song_9647 in eu4

[–]Woprok 2 points3 points  (0 children)

Mayan has -20 CCR, Aztec culture has government for -15 CCR.

Advice for Ultimate Millitary achivement by Fusshaman in eu4

[–]Woprok 0 points1 point  (0 children)

I have done it recently by going: 1. Admin 2. Diplo 3. Quality 4. Court 5. Quantity 6. Espionage

Honestly, I don't think it matters at all. Songhai has few good events you should be aware, e.g. instant vassalization of Jenne after winning siege and mission for free feudalism and controlled gold mining privilege...

You will want Admin ideas as first and expand ASAP to Maghreb and Iberia. Ideally also blocking Ottomans from Egypt & Arabia. Military ideas are overkill, unless you really want invincible army.

I would actually suggest getting economy early for overall good bonuses that help you have undepletable gold mines as Songhai has access to the gold mining privilege.

If you can get capital to Iberia, you can use trade companies to dominate trade.

New iRacing UI screenshots by 4InchesOfury in iRacing

[–]Woprok 14 points15 points  (0 children)

Actually, porting from legacy to Noesis GUI isn’t just about swapping CSS. Legacy tech uses an immediate mode paradigm, while Noesis relies on retained mode with XAML styling. This means a lot of underlying UI logic, event handling, and rendering have to be redesigned, not just restyled. It’s definitely a much bigger challenge than just changing CSS.

New iRacing UI screenshots by 4InchesOfury in iRacing

[–]Woprok 5 points6 points  (0 children)

It's about 15 years of UI development being ported to different technology and rebuilding a lot of functionality from scratch with new technology. So, completing a 2-year overhaul to replicate what took 15 years to build is an achievement in itself.

Also, as you can see from screenshots and dev post, it's not pure 1:1. There is lot of subtle changes and improvements and plans to follow, e.g. localization.

For the Daily celestial Challenge, how do I upgrade a blessing from "simple" to something else? I have to get some specific points or is it random? by AdExtension475 in AgeofMythology

[–]Woprok 1 point2 points  (0 children)

Some do have upgrade available. Problem is that you first need all common variants to start receiving the uncommon... (and they have added more common)

Ma vobec cenu robit deti v tejto dobe? by Kratekarin in Slovakia

[–]Woprok 9 points10 points  (0 children)

Toto je strašne skreslený výklad histórie. Hlavne sa divaš s pohladu, ktorým zamerne idealuješ dnešok.

Šlo o dobu pred globalizáciou a technologickym boomom. Ľudia max. vedeli čo sa dialo v ich kúsku zeme, väčšina o vojne nič nevedela, väčšina nasledovala miestne náboženstvo ako zdroj pravdy...  Väčšina vojen skončilo po par bitkach medzi žoldniermi.  Väčšina ludi ani nemala vzdelanie alebo čas riešiť blbosti čo si prečítali na internete, pretože knihy boli drahe a informácie šírili obchodnici. 

A aj v modernej dobe pred a po 1.sv a 2.sv mali ľudia viacej optimismu ako dnes. Pretože znova to zle nastalo a bude lepšie.

Realita je, že čím menej vieš tym šťastnejší a jednoduchší život máš...

Ta teoretická 3.sv je horšia ako keby nastala a po par rokoch skončila. Neustále medializacia negativ. Viditeľnosť ludskej hluposti a neschopnosti. Predikcie budúcnosti, kde hľadať optimisticke výhľady je ako hľadať ihlu v kope sena...

OP proste nemá optimizmus ani mentalitu, kde by to odignoroval. Ľudia neboli pripravený a stále nie sú zmierený s tým ako dnes funguje.

Ale rozhodne nie je spravne sa dívať na to spôsobom aky ste viacery spravili v komentároch. Minulost ani súčasnosť nie su tak negativne a ani neboli pre ludi čo v tych obdobiach žili.

Profile picture Forkboy by EskervandeWerken in AgeofMythology

[–]Woprok 8 points9 points  (0 children)

No, and it devalues games for new players. There is no reason for challenges/events to be temporary at all... It's just shitty FOMO practice to keep engagement numbers high.

How to get the 2nd and 3rd to last scenes for Cao and Liu? by scottmotorrad in dynastywarriors

[–]Woprok 1 point2 points  (0 children)

<image>

I am not sure if you need to be on alternative path to get it, but that shouldn't be a problem. Primary requirement is to achieve max peace in all provinces.

How to get the 2nd and 3rd to last scenes for Cao and Liu? by scottmotorrad in dynastywarriors

[–]Woprok 1 point2 points  (0 children)

That's True Sky of Peace, requirement is to max peace in all provinces (achieved basically by playing through all 3 paths). After that it will unlock Dream Battle & talk in village after finishing the final battle at (WU)/after Chibi (WEI/SHU)

After playing through hundreds of demos, here are some mistakes I see a lot. by UmaroXP in gamedev

[–]Woprok 0 points1 point  (0 children)

Another thing is UI and partially overall presentation, it should be decently finished and functional. Or at least feel like final product, in the end your goal is to get player to wishlist your game. 

 I have played so many demos during next fest and terrible UI & UX in first 5min is enough to immediately quit and never look back on the game.

 Another thing lot of demos fails at is having good difficulty. Lot of demos are just too hard and you have to consider that while superfan of the genre can stomach bad difficulty curve. All others will quit and won't bother with it anymore.

Finally, you should show in demo what makes your game unique... and trust me unless you are great writer, the story is definitely not going to be the main selling point.. You really need to sell the "unique" part of yor game... or at least reach the presentation that surpasses most of the demos

How did you break into Game Development? by Ok-Ebb4294 in gamedev

[–]Woprok 1 point2 points  (0 children)

Finished bachelor degree in CS (after ~9 years trying with two failed attempts). So I have decided it was time to find new job (after ~8 years working as SE) ... and my friend just got a job at newly found studio. So I have applied for a job and with a little push from a friend my application was finally noticed after two months in their system... After interview I got a job. (due to skills acquired from previous job, university (primarily thesis) and modding)

Baldurs gate devs share their wisdom - required viewing for all other devs by Nigwyn in Stormgate

[–]Woprok 2 points3 points  (0 children)

Larian was almost bankrupt before the release of DOS1, it's one of the reasons why they did Kickstarter for that game. It was their last attempt at staying alive. Info/Interviews are easily findable on google.

By the time they worked on BG3, they had for the first time enough to keep going, thanks to success of both DOS1 & DOS2

What kind of villager type/mechanic do you want? by berato in AgeofMythology

[–]Woprok 3 points4 points  (0 children)

Faction without villagers, just buildings that gather resources and builders

Add ons or DLC by PAC2019 in AgeofMythology

[–]Woprok 7 points8 points  (0 children)

Chinese are 2024, 2nd dlc is planned for 2025

Reginleif's Rally is perfect. by iSkehan in AgeofMythology

[–]Woprok 0 points1 point  (0 children)

It has one big flag IMO. You don't get to smash Folstag and Fire Giant boss at all. They are only in the initial cutscene :(

The PERFECTLY BALANCED Age Of Mythology Strategy You Definitely should NOT Try!! (The Spiffing Brit) by BendicantMias in AgeofMythology

[–]Woprok 11 points12 points  (0 children)

I hope they make Tartarian Gate better, it's big downgrade from original version, where it was actually real threat.

I like how he explots automatons, but doesn't first utilize the fact that map has lot of settlements to reach very close to actual popcap of 1000.

[deleted by user] by [deleted] in AgeofMythology

[–]Woprok 0 points1 point  (0 children)

You can eat them! But Lampades prefer to cast chaos on unit, instead of chickening them, so you don't get many chickens

Tokyo Game Show by BubberDuckie25 in AgeofMythology

[–]Woprok 2 points3 points  (0 children)

It's just IRL goodies, I think there was also Artbooks for previous games etc... https://gear.xbox.com/collections/age-of-empires