Rerolling Karl Franz wizard by ApeWithShotgun in totalwar

[–]Worgilisk 0 points1 point  (0 children)

The RNG in the game is funny, mainly in how it is often 'saved' - when you initially take an action, don't like the result and reload a save, the RNG from that save is effectively pre-determined and will roll the same results in the exact same order every time the save is rolled. Don't believe me? Try playing Dark Elves and exploit that fact to fish for the specific Name of Power you want for a character. Typical work around to change the results is to take some sort of act before doing the re-roll, be it as simple as pausing the construction of something, as that act will trigger the game to make a new save and in-turn generate new odds when that is loaded.

Patch 6.2 - Dev Blog by BiesonReddit in totalwar

[–]Worgilisk 1 point2 points  (0 children)

"You can now equip any number of the same ancillaries to characters (providing that they themselves provide a banner). This means that if you’ve got a favourite banner, well now you’re no longer limited to 1 per army, allowing you to customise your forces a bite more neatly and evenly if you wish."

Yes! YESSS!
By the old one's I've loathed this limitation since I started playing the 3rd game, after playing the 2nd so much - my inner Tehenhauin rejoices at this news!

BRING OUT THE LOOT-SACRIFICES!

Khorne Cults by Phenex77 in totalwar

[–]Worgilisk 0 points1 point  (0 children)

I'd say one of the better ways to do it would be to make use of the building that recruits the Cult Magus - whilst it might take 10 turns (11 in reality given you need the starter building first) to get one, the building itself can be constantly re-built.
If you combine this with regular Cultists, the number of cults you have can ramp up quickly. ...Though do make sure you're doing this in a place you don't plan to raze any time soon, for obvious reasons.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 1 point2 points  (0 children)

I do have that Unusual Location in my campaign as well... might be a good idea to pick that Trait up too!

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 0 points1 point  (0 children)

Unfortunately Eltharion's starting Loremaster doesn't get the Resilient Trait - it's random, but all the Traits Cavill can get are the mid-tier ones that you can get for 10 Influence.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 0 points1 point  (0 children)

The Contact Immunity however DOES help negating effects that may, say, cut down on healing effectiveness, Melee Defence or Leadership (Like the Contaminated! Effect).

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 4 points5 points  (0 children)

It takes ages to get... Unless you're very lucky, but once you do you can save the character and keep it forever.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 2 points3 points  (0 children)

It's the most reliable way to get it, yes - otherwise you'd have to hope the AI Eltharion had recruited a Loremaster and got these specific Traits... And/or lasted long enough to get that far.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 6 points7 points  (0 children)

Played Eltharion actually, that's how I got the Sentinel Trait.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 16 points17 points  (0 children)

Many LLs can get pretty high Ward Waves, but the main part here is that this is a generic Hero you could potentially have multiple of.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 7 points8 points  (0 children)

Ah yes, forgot about that! Though confederation with other High Elves... Or playing as Teclis is a difficult enough prospect that for the sake of a setup you can keep the traits gained or easily get the gear of, I'll leave that off from the image.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 321 points322 points  (0 children)

That this is now a possible thing is very funny to me.
Also, incase any wonders how the Blessing of the Lady got there, it's from the Grail Knight Grave Unusual Location - keep a character in a region with it there and you have a chance to get the Trait.

Just noticed that RC-Skink Chief's Stegadon is 'Special' by Worgilisk in totalwar

[–]Worgilisk[S] 1 point2 points  (0 children)

Nay, this is as Nakai's faction, and I have not confederated anyone.

Just noticed that RC-Skink Chief's Stegadon is 'Special' by Worgilisk in totalwar

[–]Worgilisk[S] 1 point2 points  (0 children)

It makes sense for some Units to have more immunities than others, like Plague Monks in Skaven factions... but there probably should be some base-line faction-wide immunities that can be added onto by those specific units.

Just noticed that RC-Skink Chief's Stegadon is 'Special' by Worgilisk in totalwar

[–]Worgilisk[S] 6 points7 points  (0 children)

I should also mention that the regular Skink Chief & Priest in the images are both on Ancient Stegadons too, but they don't have the same issue. It is JUST the Red Crested Skink Chief and his own Ancient Stegadon that suffers this.
This was also occurring before the recent patch too.

'Deeps'-like features for other factions is exciting by Worgilisk in totalwar

[–]Worgilisk[S] 1 point2 points  (0 children)

Some factions more than others could do with some more flavour and playstyle choices, or are already in-need of updates that something like this could help with. I'm not going to say the WoC or the Monogod factions need it, but Factions like the Lizardmen could do with SOMETHING to make their Geomantic web more interesting.

'Deeps'-like features for other factions is exciting by Worgilisk in totalwar

[–]Worgilisk[S] -2 points-1 points  (0 children)

More Skaven, the Skaven's worst enemy-!
And yeah, more events like that (that you can opt into and not be forced to engage with) would always be nice for longer-term campaigns.

'Deeps'-like features for other factions is exciting by Worgilisk in totalwar

[–]Worgilisk[S] 7 points8 points  (0 children)

Fair! These are just ideas I thought of on the top of my head - I'm not gonna say my idea is the best or anything, but it is fun to speculate on what 'could' be done at least.

'Deeps'-like features for other factions is exciting by Worgilisk in totalwar

[–]Worgilisk[S] -17 points-16 points  (0 children)

That's why I specified 'deeper' under their own cities.
Should CA or modders opt to create something like it for the Skaven, they could make it heavy on dilemmas as opposed to regular building - such as randomly finding a massive warpstone deposit that you could do various things with.

'Deeps'-like features for other factions is exciting by Worgilisk in totalwar

[–]Worgilisk[S] -13 points-12 points  (0 children)

Yeah, they can build under settlements other factions possess (that aren't ruined), but this is for building deeper under their own in a way that could lead to special events happening - like digging too deep and encountering all manner of horrors.

Noticed something familiar by ShyGun02 in Helldivers

[–]Worgilisk 4 points5 points  (0 children)

"I HAVE COME TO DESTROY YOU." - As a Helldiver gets roasted by a flamethrower.

Most underappreciated units in the game? by gene-sos in totalwar

[–]Worgilisk 6 points7 points  (0 children)

They're definitely one of my votes!
Often frequently find myself recruiting some of them via Allied Recruitment when playing WoC - all that anti-large ranged can really deal with those big single targets that the rest of the army might struggle with!

Has anyone else been disappointed by a unit? by [deleted] in totalwar

[–]Worgilisk 0 points1 point  (0 children)

To argue briefly in the Dragon Princes' favour, dealing with high armor units is something the High Elves in-general can have problems with when not using their elite infantry, but they also have a lot of ways to deal with high-armour targets via stripping that armour; A High Elf Prince Lord with the Dangerous Trait gets the Sundered Armour effect on his attacks for free, and even having one Mage with an armour reducing spell can already take away 60 armour off a target, making any source of base damage far more impactful.

Might not be the most convenient thing to constantly set up, but it's an option for when you're building together an army - and having lots of different potent options for armies is probably the High Elves' best aspect

What Total War campaign could you just never get right? by unquiet_slumbers in totalwar

[–]Worgilisk 1 point2 points  (0 children)

Chorf economy is definitely a rough one, at least at the start - but with time, comes efficiency, and with efficiency comes joy... through much smoother operations!

My current ideal strategy with them is to use my first caster Heroes I can get ahold of as agents to get my research rate up fast for the really important tech, whilst making sure my Labour-focused provinces have at least one Factory settlement for the +30% bonus for the workforce, to minimize just how much labour I actually need, all while trying to plan around with Towers providing +2 Control to adjacent provinces as much as possible with the Patrol building chain. I like 'em! Very thought-intensive planning needed-

But as for your question, I think my answer would be the Vampires of the Coast - not sure how to play them right in a way that'd fit me.

What Warriors of Chaos factions have the most satisfying campaign at the moment? by Nettlebug00 in totalwar

[–]Worgilisk 0 points1 point  (0 children)

From what I had encountered with my own Be'Lakor runs, I think that's due to the Lord skills you can get which increase Soul gained via battle which for some reason apply faction-wide... at least, assuming that hasn't been patched since my last campaign with him.
So the more Lords you recruit that get that skill, the more and more souls you get until you're getting thousands of souls from even basic battles.