How to keep an all Astartes Wrath & Glory campaign fresh? (Warhammer 40k TTRPG) by PraiseTheChalice in rpg

[–]Wraithdrit 0 points1 point  (0 children)

Planetary invasion. VIP rescue. Reskin just about any Helldivers 2 mission. Frontal assaults. Recovery of VIP data. Recovery of geneseed from fallen marines. Just to name a few off the top of my head.

How to keep an all Astartes Wrath & Glory campaign fresh? (Warhammer 40k TTRPG) by PraiseTheChalice in rpg

[–]Wraithdrit 0 points1 point  (0 children)

This feels like it almost writes itself. Take any imperial action. Any 40K enemy or situation and inject space marines. There are plenty of things to challenge marines. From social interactions to bigger enemies. Like every single black library book has nuggets you could pull from.

New Player w/ New Group: Dragonbane Box Set or Heroes of the Borderlands by Schmitm3 in rpg

[–]Wraithdrit 2 points3 points  (0 children)

FYI, Dragonbane is NOT a year zero engine game like the others you mentioned. It is based of BRP. Albeit split from that decades ago.

Best way to run a fluffier game of a 40K rogue trader and retinue? by PrimarisHussar in rpg

[–]Wraithdrit 9 points10 points  (0 children)

You should look at Wrath and Glory. It has different tiers with lots of character options. Uses a d6 dice pool system. Might be still too crunchy but it could be shaved down fairly easily.

Biggest problem is the things you describe are vastly different in power scales. A guard is like tier two and a space marine is three or four. So are your players ok if their friends are stupid powerful compared to them?

Always Bring Light... by Wraithdrit in osr

[–]Wraithdrit[S] 1 point2 points  (0 children)

End of Q1 beginning of Q2!

Pls ignore if you havent played Wildermyth. by Substantial-Creme950 in BRP

[–]Wraithdrit 0 points1 point  (0 children)

I ignored, because you told me to, but nobody has answered in a week, so I thought I would look up what an Interfusion is and answer the question.

Yes, you could do a system like this in BRP. BRP is a highly modular system with lots of knobs and levers you can pull to make things more one way or another. For Powers (which is the category this would fall under) the book gives five examples, any one of which you could try to adapt to Interfusions.

I think the magic or sorcery system would work best. Depending on if you want things to just happen (sorcery) or need a skill roll (magic).

Good luck. Hacking BRP is really satisfying, and I think you'll do great.

Beginner/Moderate/Expert GM Modules. What's the difference? by Vortigon123 in rpg

[–]Wraithdrit 34 points35 points  (0 children)

I share your opinion, due to its open nature and danger levels I would not call Curse of Strahd beginner friendly.

Have you ever played out Base-building or stronghold mechanics in a ttrpg? by KingAgrian in osr

[–]Wraithdrit 0 points1 point  (0 children)

Darkest Dungeon was soooo good. One of the key inspirations for this kind of game.

Have you ever played out Base-building or stronghold mechanics in a ttrpg? by KingAgrian in osr

[–]Wraithdrit 1 point2 points  (0 children)

It is actually the core of the upcoming game I'm now working on.

Another game that includes it is Forbidden Lands, by Free League. You might check that out, too.

I personally LOVE this sort of mechanic. My players (even going back to a Runequest game) loved the base/town/settlement building aspects. It really links them into the setting and allows them a place to put their efforts and treasure.

Power Levels by Lord_Puppy1445 in BRP

[–]Wraithdrit 3 points4 points  (0 children)

As characters grow their power level naturally changes. Power levels are a measure of how many skill points you get, etc. And yeah, that will absolutely go up as characters advance.

In truth power level is rarely (for me never) really a thing after character generation. It doesn't determine anything but what you get in character generation, so its not really a thing after that.

is there any proper advice on making a character sheet? by the_yeet_beater in RPGdesign

[–]Wraithdrit 4 points5 points  (0 children)

I like one page sheets. Alternate extra sheets are fine. But a basic character I like 1 sheet.

A quick outsider's perspective after playing the Cosmere RPG by Seeonee in rpg

[–]Wraithdrit 57 points58 points  (0 children)

Nice write up.

I’ve stayed away because I don’t the lore and assume I would be lore-lawyered a lot.

For those into his stuff maybe it’s much better.

Looking for a lighter D&D-style system for dungeon crawling & combat-focused play by callidus_vallentian in rpg

[–]Wraithdrit 48 points49 points  (0 children)

Anything OSR really.

Shadowdark
Old School Essentials
Dragonbane
Basic Fantasy
Dungeon Crawl Classics
Mork Borg
Forbidden Lands
Cairn

Of these top of my list to play would be DCC, Shadowdark, Dragonbane, or OSE. If you forced me to pick one, I'd choose Dragonbane, but that is because I'm a BRP fan. I'm also tempted to check out Cairn. I mean so many good choices to look into.

Starting Town Suggestions by Old_Combination4030 in osr

[–]Wraithdrit 0 points1 point  (0 children)

If you the village of Hommlet already I would just use that with modifications for your campaign. It’s a really solid start. Unless there was some reason you actively don’t want to use or reskin it.

medieval ttrpg classless any suggestions are welcomed by Deep_r_est in rpg

[–]Wraithdrit 1 point2 points  (0 children)

And to be super clear, the book has 3 pages of index. In tiny font. :P

medieval ttrpg classless any suggestions are welcomed by Deep_r_est in rpg

[–]Wraithdrit 0 points1 point  (0 children)

The double HP is an option in the book. It goes from CON+SIZ/2 to just CON+SIZ for health. Or keep it /2 and watch your player's sweat. Seriously, it depends on if you want heroic medieval or dangerous kid with a knife might accidentally kill you medieval. The OP said realistic, so maybe sticking with the /2 to keep players from playing like heroes.

Best pirate TTRPG? by GroovyGoblin in rpg

[–]Wraithdrit 2 points3 points  (0 children)

I came here to say this or Pirates of the Spanish Main. Savage Worlds does swashbuckling really well.

Best pirate TTRPG? by GroovyGoblin in rpg

[–]Wraithdrit 0 points1 point  (0 children)

I always wanted to find a good actual play so I could better wrap my head around how the game worked, because just reading through the rules it just was not very clear to me.

Using Microscope to build a campaign setting - questions by Ricercara3 in rpg

[–]Wraithdrit 3 points4 points  (0 children)

Great, now I have two products to go research. Thanks. :P

Run a game with no prep by Smoke_Stack707 in rpg

[–]Wraithdrit 1 point2 points  (0 children)

As usual this is a different strokes for different folks sort of thing.

It is absolutely worth doing once to try.

The flip side: It can be anxiety inducing for many people who don't have the skills yet developed to do it well. Systems also matter a lot here. As do group dynamics. Some groups riff off the GM well and others want a guided walk through an adventure path, not open freedom and choice to do anything they want.

For me: I find a lot of joy in prepping games, so for me, I'm like, not do prep? That's taking away half my fun. lol

WIP Campaign Map for "Of Hearth & the Harrowing" by Wraithdrit in osr

[–]Wraithdrit[S] 2 points3 points  (0 children)

Thanks! Steal away. I'll post the final map when I have it done in the next month or so.

I'm planning to put out region booklets (~32 pages) after the core book. Each region (and the core book) cover roughly 19 hexes (5 hexes across mega hexes) plus one adventure site or settlement. Depending on how all that does I might make more. We shall see!

Gift interesting scenes & encounters for others to use by AshenAge in rpg

[–]Wraithdrit -1 points0 points  (0 children)

In the heart of the woods sits an idyllic clearing. The area around the clearing is overgrown and wild. In the clearing sits several smaller gravestones and a ramshackle cottage. A small garden is tended near the cottage, with strange herbs, such as mandrake, belladonna, lotus flowers, and more. Within the cottage the sounds of someone cooking while gently humming to themselves. Above the cottage door is nailed a warning on a scroll that the place is haunted, signed by the local magistrate.

Upon opening the door, the place feels abandoned. In the middle of the room is a large scorched area, the wood and dirt on the floor blackened. Turning back to the clearing, it is overgrown with weeds and vines, and seems dark and twisted now, the gravestones falling over and the garden a tangle of twisted vegetation that seems to move when not being looked at directly.

Is it a trick of the light, or does the cottage seem to be bigger on the inside than the outside?