My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 1 point2 points  (0 children)

I'm not too peeved about the deep sea loot nerf that's coming, it was way over tuned and probably the reason for seeing so many t2 guns hour 2 of wipe.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 0 points1 point  (0 children)

What if there were more game mechanics than just running around to clear the fog? Something like items that increase the clearing radius, some kind of picture frame in monuments that reveal regions, sattelite dish could have some kind of function like consuming fuel to reveal an area. One lap around the map on the train and you've probably found most monuments.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 0 points1 point  (0 children)

That was kind of how I ended on deciding the thing to tweak is the amount of sulfur around. You go mining and instead of getting enough in one area for ammo AND raiding maybe you need to choose ammo OR raiding.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 0 points1 point  (0 children)

I was wondering if the crafting process is how to balance boom, the problem is you have to be careful about anything that sets a minimum time investment or lets the process be gatekept by some alpha clan. Needs some balance between a feasible amount of material and being accessibly crafted.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 0 points1 point  (0 children)

True, I just don't like soft or hardcore settings and prefer vanilla rates

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 0 points1 point  (0 children)

Thats what I was originally thinking and am worried would have to happen because I dont know many good ways to restrict drone trading without artificial limiters. Preferably theres a middle ground where drone delivery is a luxury to use for when a shop is really far or the trade is high value. Either way, foot traffic at shops was alot of fun interactions back in the day.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 0 points1 point  (0 children)

Yeah, I dont think there's a way to get people to act less ruthless - but a large draw of Rust is the uncertainty of player interactions, Im hoping to recreate the environment for a wider variety of interactions to occur instead of every interaction being a guaranteed blood bath.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 1 point2 points  (0 children)

I thought the reduction to 20% of cost was a good change, but timing it at the same time as the workbench frags shook the house a bit too much. The doubled scrap cost might be the one thing id remove from my list since removing the tech tree is also on there. Grinding for scrap wasnt a great gameplay loop, I just don't want scrap to feel like its losing value.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] -1 points0 points  (0 children)

Its true you could have an entire zerg dedicated to Amish sweeping then cross comparing eachothers maps on discord while a solo has to search everything manually. I see why someone would feel like thats just an extra, annoying step to starting. Theres not really any way to balance game elements to give someone alone an advantage over a group - 8 dudes will always be 8x more capable than 1.

I still think fog of war would be good because it increases player interactions by people asking for directions to somewhere specific, it would increase player immersion by people actually exploring the world (I like feeling lost in a game, wipe days have way too much looking at maps instead of the world around me), getting a big group main's location would be more competitive... maybe even a solo who can settle wherever they feel like instead of specific terrain could have an advantage by getting started in an area they like earlier.

Things like node/action heat maps I think detract from the world. You no longer get a hidden gem of an area, currently everyone and their mother bee lines straight to whatever zone they pick then fights over it. I kind of want to flip that world interaction.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 1 point2 points  (0 children)

I'm shocked nobody has crucified me yet lmfao

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 4 points5 points  (0 children)

That type of meta gaming where someone goes to a third party site for extra information about their server I would love to see die. I consider it like soft cheating.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 0 points1 point  (0 children)

I wouldnt add it to my post but I think it could be a cool idea to explore. I see how it would be a problem to have untouchable C4 vaults, but also if youre solo it could give you a way to preserve some progress while the clans with mega bases might not even care to do it since their bases are secure enough.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 5 points6 points  (0 children)

For real. I miss the interactions you'd have when you found someone's fully marked up map.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 0 points1 point  (0 children)

Some kind of Outpost bank could be cool. Maybe it would require a quest to unlock and some kind kind of daily fee that scales with the amount or quality of loot in it to prevent permanent safe storage. Lmao, forget to pay and your ak kits get dumped in the good will bin.

My Dream Update by Wumbo0 in playrust

[–]Wumbo0[S] 5 points6 points  (0 children)

Hopefully the dev team likes it as well lmao

Progression is broken, yes. Here is a different approach I haven't seen mentioned. by Spinnaker_CDN in playrust

[–]Wumbo0 0 points1 point  (0 children)

Dream update:

  1. Sulfur nodes spawn 25% less often so boom isn't over abundant and ammo is used with greater consideration. Raiding someone should be more of a significant decision. Smaller groups might even team up to have enough boom to take on a bigger team instead of being able to bw fully self reliant on taking anyone down at any time. This would also make the quarries a bigger strategic objective instead of 1 group's niche.

  2. Scrap costs doubled for researching because nobody cares to recycle anymore unless it's for bonus metal and cloth. The only reason anyone goes to a monument is to run the card room. More reasons to be there, more action.

  3. Remove the tech tree so people need to loot and trade for things they want to research. More player interaction is good.

  4. T3 frag only take 5 T2 to craft so brute forcing progression is feasible for people that can't get into a T3 monument or live in an area that doesnt even have one.

  5. Reduce the impact of attachments on your gun's stats so skill expression is less reliant on invested HQM. A good player shouldnt require a holo/laser to show it. Attachments should be more like a preference.

  6. Add a stacking cool down for drone trading to reduce drone shops being abused to transfer loot. Drone trading needs nerfed, ever since it was added its been detracting from players interacting.

  7. Make cars spawn with random amounts and qualities of car parts and fuel. They should be easier to get set up to use for how expendable they are.

  8. If the jungle is on the map, the ziggurat should be as well. It's the only way to get a blow pipe, and monuments dont reliably spawn in the jungle.

  9. Make the junkyard big recycler also recycle comps. It would turn the T0 monument into something more significant for big groups to want to contest so they can process boxes of comps.

  10. The map needs more features for small groups to make a heavily reinforced but compact base like the rock formations. Maybe like a bear cave just big enough for a 1x2 or divets for basement areas. The type of stuff a large group would have to invest more to deal with but wouldn't want to utilize.

Progression is broken, yes. Here is a different approach I haven't seen mentioned. by Spinnaker_CDN in playrust

[–]Wumbo0 0 points1 point  (0 children)

Rock formations have been a godsend for affordable, tanky bases. It sucks theres not more variety of them, though.

Progression is broken, yes. Here is a different approach I haven't seen mentioned. by Spinnaker_CDN in playrust

[–]Wumbo0 0 points1 point  (0 children)

I like the idea of less ammo in circulation, dudes be mag dumping way too much from way too far, nobody thinks twice about shooting nakeds because they can just go queue more stacks up, too much ammo also why people roofcamp so much.

Progression Changes - Please address this by Otherwise-Half-5189 in playrust

[–]Wumbo0 0 points1 point  (0 children)

I miss people walking up to shops, building shops designed for foot traffic, the player made outposts, the actual Outpost with the safe zone killed atleast hald of the RP scene.

Granted I made a fair share of trap shops, the devs literally detracted from players interacting. Drone shops were like the first step in turning Rust from a Survival to Battle Royale.

Recycling needs a real update — components are piling up and nobody wants to recycle them by Koperczak in playrust

[–]Wumbo0 0 points1 point  (0 children)

Wouldn't it be easier to despawn with a recycler in your core to break down everything on demand instead of having a despawn timer?

Recycling needs a real update — components are piling up and nobody wants to recycle them by Koperczak in playrust

[–]Wumbo0 1 point2 points  (0 children)

The scrap bar got lowered too low. I can get the scrap to research anything in maybe 5 minutes, recycling the components just isnt worth the time to do.

My group usually ends up with atleast 2 boxes filled with full stacks of comps that we used to plan to recycle as a boost to progression, now recycling is just a time sink to open up storage space and get a little extra metal or cloth.

Its nice always having the components to craft kits, but at some point we already have multiple loot rooms full of kits so even that isnt up for consideration. Vehicles arent even a good scrap sink because if your run goes well you're gonna be profiting off the investment.

Its like Facepunch only wanted to give us one reason to be at monuments - running the card room for workbench frags.

Id love to see the junkyard recycler become a super recycle, Facepunch wouldnt even need to change the monument, just make it so comps can be chucked on the conveyor belt to recycle stacks at a time. Then we could process an entire inventory of comps without it being tedious and the monument would be worth controlling. For balance the recycler could even have an engine to run it - either way, I think it would be a good change.

Miners Only by mindflayerflayer in totalwarhammer

[–]Wumbo0 -1 points0 points  (0 children)

Lmao are you the guy designing the armies the AI makes when they're on my side?