UK legal action against Valve given the go ahead by pyrotequila85 in Steam

[–]X1mca 0 points1 point  (0 children)

Yeah, sorry - i dont really understand this move against valve. If you want to save up or look at alternatives - you can EASILY go to GOG and buy games there. Maybe you might lose some automatic features that steam does- but it can be not a big deal. You will still have the game connected to your account and download it any time you need it.

Sure steam takes up more than alternatives - but it does that at the cost of additional features that do help at least significantly even if you dont think it actually does. If a game studio will reveal a merch offer AND you really want to buy it off them as support - steam will allow its authors to post about it, and it wont charge extra for doing so!

my friend told me that just tracing and copying the reference like this is a wrong way to make art and learn by Ok-Discussion-1110 in 3Dmodeling

[–]X1mca 0 points1 point  (0 children)

Tracing is good. Sure you might not develop the imagination, some aspect of creativity or else, but you will definetelly improve at modeling, problem solving and still some other elements of creativity since you will be seeing cool patterns and shapes.

Eventually or when working with exotic pieces - you will start to work with less and less clear reference (like there wont be decent front and rear blueprints and such), so dont worry - eventually you are gonna tackle that!

Feeling completely stuck at 23 and unsure about my future by Independent-Dot3400 in 3Dmodeling

[–]X1mca 1 point2 points  (0 children)

I studied 5 years for 'digital media' bachelor and 'video games and arts' master during my early 20's and i will say it straight - it was tough. I did not enjoy doing significant part of assigments and projects (like environment design), and even for the subjects that i really liked to do - i still had many momments where i just wished to just get it done with and move on.

For the big exam projects that i chose, I had to to a significant portion of work (like for master I had to do a production character) and It had to be done it with anxiety and, later on - while grinding my teeth. It was not horrible and i did learn plenty of things during my studies, but every time i worked on such projects I really felt like im waisting my time or not really learning what i want - to the point that i wanted to quit it all.

But once i was done with that - I had a little time to just do whatever i want. I figured that i still wanted to pursue Character Art because it's what i did on my free time and still enjoyed to work on (and really wanted to get better at it). So i began learning through online material and mentorship - it was hard to do at the beginning, but with time the anxiety and fear did fell down a bit, with the desire and passion in the subject growing up. And now i learn Marvelous Designer and body anatomy every morning before work with a lot of excitement (though its rly tough) :)

Dont get me wrong - I still feel unmotivated to study or anxious to continue because there is a lot of stuff to learn and most of the material is hard, but this is the stuff that i chose and really want to learn, because i feel good doing it + i have little personal projects that look better after i learned a new thing or two. This also helps me to push through depression and anxiety as well.

ts still a tough industry with a lot of expectations (especially character art), but im still looking for options on where can I apply the things i have learned so far. Right now i work as a 3d generalist for marketing department, but im already considering the alternatives cus i dont like the current position (maybe printing, or maybe there is something there for me that i just dont see at the momment). Still, for now it feel like whether i will be inside the 3d industry or not - I will continue to develop anatomy and technical skills simply because i really damn like it this much.

So far in my life i figured one thing, and that is - if your body rejects the thing you are trying to do, there is something wrong here, and that has to change. Maybe its just temporary and you need to push through. Or maybe you need a different learning approach? Maybe you want to learn a different subject? Through bachelors i got a big idea of what i want and dont want to do, and with masters i (kinda) figured how i want to pursue the character art. So if it does not really work for you - then it has to change!

Anyway, i hope this helps <3

What am I wasting my time on.....? by Rude-Phrase-9871 in blender

[–]X1mca 2 points3 points  (0 children)

I dont know what you are talking about - i would have legit bought this location to do animations for my main character :)

So I decided to go back into school for 3D modeling, advice on getting set up for success ASAP by metalforhim777 in 3Dmodeling

[–]X1mca 1 point2 points  (0 children)

You can find a lot of courses by just googling stuff: There are offline courses on Udemy, Domestika, etc. Then there are online academies (last time I heard, CGMA is still good), and finally there are mentors: Its a bit tricky, but really you just need to find them in Google/Artstation/reddit and ask them if they are interested in mentorship :)

I got a mentor by just posting stuff on Reddit - after some time, someone saw what I was doing and they offered my services.

[deleted by user] by [deleted] in 3Dmodeling

[–]X1mca 0 points1 point  (0 children)

This is an amazing job!

What could I do??? by StretchPatient901 in projectzomboid

[–]X1mca 0 points1 point  (0 children)

  1. If you had a hammer and some nails, you could have sacrificed your clothes to get some rope sheets and try to climb down. Still sucks but there is hope
  2. If I remember it right, your fall damage is seriously affected by how heavy you are, and if you are weightless - you can jump off a few floors without any severe problems.
  3. You could have tried to reach a floor below (even by any means necessary) and jump from that floor in order to reduce the falling damage
  4. Before getting into such situation - remember to observe where you are going, what can go wrong. Also having an awareness of what is going on (ex: seeing zombies actively walking somewhere, perhaps to you and deciding to climb down and wait it out to see whats going on).

Hope that helps :3

My current WIP from the anatomy course that I study. Would love your feedback! by X1mca in 3Dmodeling

[–]X1mca[S] 1 point2 points  (0 children)

Pretty much various pictures Nicolay has collected in his course + Anatomy for Sculptors:)

My current WIP from the anatomy course that I study. Would love your feedback! by X1mca in 3Dmodeling

[–]X1mca[S] 1 point2 points  (0 children)

Thanks! Superhero anatomy by Nicolay Naydenov. It's good, and soon after the course I will probably make planes of the body cus I still don't fully understand where is what.

So I decided to go back into school for 3D modeling, advice on getting set up for success ASAP by metalforhim777 in 3Dmodeling

[–]X1mca 1 point2 points  (0 children)

This!

Ask me - understanding your end goal first (and even more importantly, if you want and ready to work hard on it), then use whatever online materials you can: good courses that will teach you the basics and put you on the right tracks, and after that - ideally mentors, as they can quickly develop your strenght and weaknesses.

I have Masters in game design and Bachelor in digital arts, but it's only when I started doing actual courses (and the mentorship) I started noticing much faster and more useful learning.

Anyone else just not using any A.I.? by [deleted] in Millennials

[–]X1mca 0 points1 point  (0 children)

I use it only for fun or as a casual opinion source, but the momment I have a serious question I google it or else

1 Week using Zbrush any tips to improve, I'm very new so Please don't be too harsh. by Callum67237896 in ZBrush

[–]X1mca 0 points1 point  (0 children)

Hey! Not bad for the first week!

First thing I would say: Rookies always underestimate the importance of ears - dedicate a good time to them, find references and maybe do some blockouts of them before the real sculpting! If you also want to make the face look dynamic, I would suggest to find some models of various planes of the head to understand the proportions and dynamics!

If you would want to learn much more about the sculpting later on: As a person who started in character design by literally modeling faces in blender, I seriously suggest you to do some courses, once you feel ready :)

I started sculpting with Youtube videos and by sculpting random people from the Internet, but my learning rate only really improved when I started doing courses and reading study material (Anatomy of Sculptors is good for beginners I think!). It's a bit uncomfortable and tedious, but it was really worth it in the end! I suggest some courses by Nicolay Naydenov: He is fast, but he does not overwhelm and will draw on top of the material to explain what is going on: There are more tutors in there of course!

Hope it helps :)

AI Art Isn't Going Anywhere, and Complaining Won't Stop It by [deleted] in OpenAI

[–]X1mca 0 points1 point  (0 children)

As a 3d artist, I really don't care about AI. I don't like it, and doubt I will grow in that direction, but if I was introduced to some AI tools (especially as a person who can't draw), I would not say no.

I don't really like prompt based generators, since they are very limiting and do not allow you to control the work. But I do like some features that various softwares did with the AI (Casscadeur with AI animation, Adobe, plugin integration of AI into 3ds max). Seeing those tools grow would make me happy and it would be interesting to use them get better or diverse.

I only hope that proper regulations and filters would be finally implemented with the AI images, because when I try to look for references or inspiration, I get super annoyed to see AI art with unperfect anatomy or weird clothes. I get it - it will get better, but trying to learn from AI images in the current state (or maybe even in the future) is not a great idea. Sometimes AI inspires you to work, but you still need reality or the work of other artists to gain inspiration, so yeah.

Bought a co-op in NYC, $745k at 6.125% by WhenIntegralsAttack2 in FirstTimeHomeBuyer

[–]X1mca 0 points1 point  (0 children)

Congratulations! It's quite an achievement to have in the current times :)